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// BeaconWindow.h
// Representing the UI window for the beacon block
#pragma once
#include "Window.h"
#include "../Entities/Player.h"
class cBeaconWindow :
public cWindow
{
typedef cWindow super;
public:
cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon);
cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
// cWindow Overrides:
virtual void OpenedByPlayer(cPlayer & a_Player) override;
protected:
cBeaconEntity * m_Beacon;
};
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