blob: 932f7a2ec08d4025001d633ae3763987bcdd490c (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
// ChestWindow.h
// Representing the UI window for the chest block
#pragma once
#include "Window.h"
class cChestWindow :
public cWindow
{
typedef cWindow super;
public:
cChestWindow(cChestEntity * a_Chest);
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
virtual ~cChestWindow() override;
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
virtual void OpenedByPlayer(cPlayer & a_Player) override;
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cWorld * m_World;
Vector3i m_BlockPos; // Position of the chest, for the window-close packet
cChestEntity * m_PrimaryChest;
cChestEntity * m_SecondaryChest;
};
|