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// DropSpenserWindow.h
// Representing the UI window for the dropper / dispenser block
#pragma once
#include "Window.h"
#include "../BlockEntities/DropSpenserEntity.h"
class cDropSpenserWindow :
public cWindow
{
using Super = cWindow;
public:
cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
};
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