1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
// EnderChestWindow.cpp
// Representing the UI window for the enderchest block
#include "Globals.h"
#include "../World.h"
#include "EnderChestWindow.h"
#include "SlotArea.h"
cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest):
cWindow(wtChest, "Ender Chest"),
m_World(a_EnderChest->GetWorld()),
m_BlockPos(a_EnderChest->GetPos())
{
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
m_World->BroadcastSoundEffect(
"block.enderchest.open",
m_BlockPos,
1,
1
);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockPos, 1, 1, E_BLOCK_ENDER_CHEST);
}
cEnderChestWindow::~cEnderChestWindow()
{
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockPos, 1, 0, E_BLOCK_ENDER_CHEST);
// Play the closing sound
m_World->BroadcastSoundEffect(
"block.enderchest.close",
m_BlockPos,
1, 1
);
}
void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Chest Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Hotbar or Inventory
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
|