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// FurnaceWindow.cpp
// Representing the UI window for the furnace block
#include "Globals.h"
#include "FurnaceWindow.h"
#include "SlotArea.h"
#include "../FurnaceRecipe.h"
#include "../Root.h"
cFurnaceWindow::cFurnaceWindow(cFurnaceEntity * a_Furnace):
cWindow(wtFurnace, "Furnace")
{
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Furnace Area
if (a_Slot == 2)
{
// Result Slot
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Furnace Input / Fuel Slot
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
else
{
cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack)))
{
// The item is a valid input item or fuel
AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
else
{
// Hotbar Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
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