blob: 10952d37f19bc31051a6b65a2c6fa653b6e46875 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
// InventoryWindow.h
// Representing the UI window for the player inventory
#pragma once
#include "Window.h"
class cInventoryWindow :
public cWindow
{
typedef cWindow super;
public:
cInventoryWindow(cPlayer & a_Player);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cPlayer & m_Player;
};
|