#pragma
#include "Sprite2d.h"
enum {
LANGUAGE_AMERICAN,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
};
enum eMenuScreen {
MENU_NONE = 0,
MENU_STATS = 1,
MENU_NEW_GAME = 2,
MENU_BRIEFS = 3,
MENU_CONTROLLER_SETTINGS = 4,
MENU_SOUND_SETTINGS = 5,
MENU_GRAPHICS_SETTINGS = 6,
MENU_LANGUAGE_SETTINGS = 7,
MENU_CHOOSE_LOAD_SLOT = 8,
MENU_CHOOSE_DELETE_SLOT = 9,
MENU_NEW_GAME_RELOAD = 10,
MENU_LOAD_SLOT_CONFIRM = 11,
MENU_DELETE_SLOT_CONFIRM = 12,
MENU_13 = 13,
MENU_LOADING_IN_PROGRESS = 14,
MENU_DELETING_IN_PROGRESS = 15,
MENU_16 = 16,
MENU_DELETE_FAILED = 17,
MENU_DEBUG_MENU = 18,
MENU_MEMORY_CARD_1 = 19,
MENU_MEMORY_CARD_2 = 20,
MENU_MULTIPLAYER_MAIN = 21,
MENU_SAVE_FAILED_1 = 22,
MENU_SAVE_FAILED_2 = 23,
MENU_SAVE = 24,
MENU_NO_MEMORY_CARD = 25,
MENU_CHOOSE_SAVE_SLOT = 26,
MENU_SAVE_OVERWRITE_CONFIRM = 27,
MENU_MULTIPLAYER_MAP = 28,
MENU_MULTIPLAYER_CONNECTION = 29,
MENU_MULTIPLAYER_FIND_GAME = 30,
MENU_MULTIPLAYER_MODE = 31,
MENU_MULTIPLAYER_CREATE = 32,
MENU_MULTIPLAYER_START = 33,
MENU_SKIN_SELECT_OLD = 34,
MENU_CONTROLLER_PC = 35,
MENU_CONTROLLER_PC_OLD1 = 36,
MENU_CONTROLLER_PC_OLD2 = 37,
MENU_CONTROLLER_PC_OLD3 = 38,
MENU_CONTROLLER_PC_OLD4 = 39,
MENU_CONTROLLER_DEBUG = 40,
MENU_OPTIONS = 41,
MENU_EXIT = 42,
MENU_SAVING_IN_PROGRESS = 43,
MENU_SAVE_SUCCESSFUL = 44,
MENU_DELETING = 45,
MENU_DELETE_SUCCESS = 46,
MENU_SAVE_FAILED = 47,
MENU_LOAD_FAILED = 48,
MENU_LOAD_FAILED_2 = 49,
MENU_FILTER_GAME = 50,
MENU_START_MENU = 51,
MENU_PAUSE_MENU = 52,
MENU_CHOOSE_MODE = 53,
MENU_SKIN_SELECT = 54,
MENU_KEYBOARD_CONTROLS = 55,
MENU_MOUSE_CONTROLS = 56,
MENU_57 = 57,
MENU_58 = 58,
};
struct tSkinInfo
{
int field_0;
char skinName[256];
char currSkinName[256];
char date[256];
int field_304;
};
class CMenuManager
{
public:
int32 m_nPrefsVideoMode;
int32 m_nDisplayVideoMode;
int8 m_nPrefsAudio3DProviderIndex;
bool m_bKeyChangeNotProcessed;
char m_aSkinName[256];
int32 m_nHelperTextMsgId;
bool m_bLanguageLoaded;
bool m_bMenuActive;
char field_112;
char field_113;
bool m_bStartGameLoading;
bool m_bFirstTime;
bool m_bGameNotLoaded;
int32 m_nMousePosX;
int32 m_nMousePosY;
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
bool m_bShowMouse;
tSkinInfo field_12C;
tSkinInfo *m_pSelectedSkin;
tSkinInfo *field_438;
float field_43C;
int field_440;
int m_nSkinsTotal;
char _unk0[4];
int field_44C;
bool m_bSkinsFound;
bool m_bQuitGameNoCD;
char field_452;
bool m_bSaveMenuActive;
bool m_bLoadingSavedGame;
char field_455;
char field_456;
bool m_bSpritesLoaded;
CSprite2d m_aFrontEndSprites[28];
CSprite2d m_aMenuSprites[20];
int field_518;
int m_nMenuFadeAlpha;
char field_520;
char field_521;
char field_522;
char field_523;
char field_524;
int m_CurrCntrlAction;
char _unk1[4];
int field_530;
char field_534;
char field_535;
int8 field_536;
int m_nHelperTextAlpha;
int m_nMouseOldPosX;
int m_nMouseOldPosY;
int field_544;
int m_nCurrScreen;
int m_nCurrOption;
int field_550;
int m_nPrevScreen;
int field_558;
int m_nCurrSaveSlot;
int m_nScreenChangeDelayTimer;
static int32 &OS_Language;
static int8 &m_PrefsUseVibration;
static int8 &m_DisplayControllerOnFoot;
static int8 &m_PrefsUseWideScreen;
static int8 &m_PrefsRadioStation;
static int8 &m_PrefsVsync;
static int8 &m_PrefsVsyncDisp;
static int8 &m_PrefsFrameLimiter;
static int8 &BlurOn;
static int8 &m_PrefsShowSubtitles;
static int8 &m_PrefsSpeakers;
static int8 &m_ControlMethod;
static int8 &m_PrefsDMA;
static int8 &m_PrefsLanguage;
static int8 &m_bDisableMouseSteering;
static int32 &m_PrefsBrightness;
static float &m_PrefsLOD;
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
static int32 &m_PrefsMusicVolume;
static int32 &m_PrefsSfxVolume;
static bool &m_PrefsAllowNastyGame;
static bool &m_bStartUpFrontEndRequested;
void Process(void);
void DrawFrontEnd(void);
void UnloadTextures(void);
void LoadAllTextures(void);
void LoadSettings(void);
void WaitForUserCD(void);
int FadeIn(int alpha);
};
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
extern CMenuManager &FrontEndMenuManager;