summaryrefslogblamecommitdiffstats
path: root/src/control/Script.cpp
blob: 0e403c495301f20b2d35b52879be33415eb45692 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
                   
 
                   
                           
 
                                 
                         
                 

                    
                        
                  
                   
                  
                    
                         
                    
                     
                    


                               
                        
                 
                
                  
                     
                
                    

                       
                   
                   
                  

                      
                   
                    
                  
                 
                  
                     
                  



                       
                      


                      


                                       
 

                                                          



                                                                              










                                                                              
                                           







                                                



                                                     
                                            




                                                




                                                    



                                                                                                                                                         
 
















                                          


























































































                                       










                              


                        
 




                                                        

      

                                              
            



                               






                                  
                     





                                                     
                                                  




                                                          
                         




                                                           
                                                 



                          
                   




                                                                
                                                                            


                                                      







                                                                                                        



                                          







                                                                                            



                                            







                                                                                                     




                                      

                                                             
                                   



                 
                                                                  




                                               









                                                                                                     



                                  









                                                                                                 



                                    









                                                                                                    







                              



                                                  
                                              

                                                 
                                                               
                                             


                                                                     
                                     

                                      
                                       

                                                     






                                                                          
                                         
                                                     
                                                     

                                                                           
                                                 

                                                          
                                               
                                                    
                                           
                                                   
                                                            
                                    
                                       































                                                                                         
                                                                             
         





                                                  

 



                                                                    



                                                            
                                                  


         

                                                   









                                                                                         



                                        
                                                              
















                                                                                          
                                                                                                                  









                                                                                        
               

                                               
      

















                                                                 
                                                                                          



                     
                            








                                                         


                                                        































                                                                                           



                                          





















                                                                      
         
                     

 


                                                                

                                                              

                                    
                                    
                                                                                 

                                        
                                                                          
                                                                                                         
                                                                                         

                                       
                                                                          
                                                                                                  
                                                                       

                                   
                                                                                

                                    
                                                                                 
                              
                        
                                         







                                                                        
                                                      

                            
                                                              
                                
                                                                                                            
                               
                                                                                  
                           
                                                             
                            
                                                              
                            
                                                              
                
                                 






                                                               
                                                                
                                        
                                                                                                                             

                                       
                                                                                                     

                              
                                         





                                                                          
                                                      

                                
                                                  
                                                                                                         
                               
                                                 
                                                                                   
                
                                 







                                         
                 



                                                 
                            
                              
                                   




                                                             

                                       



                               
                                  
 
                             
 

                                  
                                                                  
                                                                            
                                                                    
         
                                                          











                                                               
                              

                              
                              





                                                                           
                                 
     
                                 







                                                                    
                                           











                                                                                     
                                            




                                               
                        
                                


                                         







                                                                             
                                          

                                            
                            
                                                           
                                                     
                                                         




                                                                           
                                        






                                                               
 

                                       
      



                                                        

 








                                                                        


















                                                                    


                                                      
                            



                                                  
                                 











                                                             
                                                                    


                                     


                                                                  
                                                    
                                                                   
                                                             





                                                                 


                                     
                                       
                                     

                                                                        

                                                                                                               
                                                
                                                                     
                                                                               
                      

                                                                       
                                                                   
                      

                                                                                      
                                           
                                                                       
                      
                                                              








                                                                                                       
                                                                       
                                                                        













                                                                             
                                       
                                    

      






                                                         

                                                   

                        
 
                                       
                                   
      











                                                                            

                              
                                       
                               
      


                                                                                           
                                                    









                                                            


                                                                              
         

                                                             



                                        
                         
                                        
                                                                          

                                        
                                       
                                            
      
                          


















                                                          



                                                            





                                                            



                                                                                                           
                                       
                                                   
                                           




                                                                               
      
         
                      

 
                                                        
 

                           





                                                                                
                                        











                                                                                                            
                                                                     















































































































































































































































































































































































































                                                                             




                                                         


































                                                                             





                                                             



                                                                                                           
                         
          










                                                                                                           
                                    


                                                                                           
                                                         
                                                                                                                                                   
                                                                      
      
                                                       

                                                                                                   


                                                                                



                                             
                                                    
                                                                                    
                                         
                                                                     
                          
                                                                                                             

                                            
                                                                                                        

                                                
                                                                                                                                                    

                                               
                                                                                                                            

                                           
                                                                                                       

                                            
                                                                                                        

                                            
                                                                               









                                                                            
                                                                 



                                                                                                   
                                                                     









                                                    
                                                  
                                                                    







                                                                                                                               
                                             

                                                                                                   
                                                                















                                                                                                   
                         





                                                          
                                             

                                                                          



                                                                                                     

                                 








                                                                                  
                                                                                                                                           


























                                                                                                                                                              





                                                                          



                                                     



                                                                                           

                                                                                                                    







                                                                          





                                                     
                                    
                                                                                                   

                                                                                     

                                                                                                                  




                                                                           

                                                                                

                                             

                                                                               

                                             

                                                                                

                                              

                                                                               

                                                

                                                                                        

                                                 

                                                                                       

                                                 

                                                                                        

                                                  

                                                                                       

                                              

                                                                                

                                                

                                                                               

                                                  

                                                                                        

                                                    

                                                                                       

                         
                                 




                      
                                                           
 

                           

                                               

                                                                               

                                               

                                                                                

                                                   

                                                                                       

                                                   

                                                                                        

                                             

                                                                                
                         
                                              

                                                                               
                         
                                              

                                                                                

                                               

                                                                               

                                                 

                                                                                        
                         
                                                  

                                                                                       
                         
                                                  

                                                                                        

                                                   

                                                                                       

                                            

                                                                                
                         
                                             

                                                                               
                         
                                             

                                                                                

                                              

                                                                               

                                                

                                                                                        
                         
                                                 

                                                                                       
                         
                                                 

                                                                                        

                                                  

                                                                                       















                                                                                  

                                                                                                                
                         


                                                       
                                                       
      

                                                                                                               
                         


                                                       
                                                       
      

                                                                                                                

                                                        

                                                                                                               















                                                                                  

                                                                                                                
                         


                                                                      
                                                         
      

                                                                                                               
                         


                                                         
                                                         
      

                                                                                                                

                                                          

                                                                                                               

                                            


                                                                            
                         
         
                                             


                                                                            
                         
         
                                             


                                                                           
                         
         
                                              


                                                                           
                         
         
                                                


                                                                                    
                         
         
                                                 


                                                                                    
                         
         
                                                 


                                                                                   
                         
         
                                                  


                                                                                   
                         
         
                                               


                                                                               
                         
         
                                                


                                                                              
                         
         
                                                


                                                                               
                         
         
                                                 


                                                                              
                         
         
                                               


                                                                                    
                         
         
                                                


                                                                                    
                         
         
                                                


                                                                                   
                         
         
                                                 


                                                                                   
                         
         


                                                                            
                                 




                                                                           
                                 



                                   
                                                                                    
                                 



                                    
                                                                                   
                                 







                                                                                    


                                                                    

                                                                                          

      









                                                                                              
                                                           


                                                             
                                                           


                                                           
                                                           


                                                          
                                                           


                                                           
                                                                 


                                                                    
                                                               










                                                                                                    
                                                                                           

                                                  
                                                    
                                             
                                                          
                                             

                                                                          
                                      

                                                                  
                                       
                                                                 
                                 
                                                                          



                                                                      
                                                                                                   





                                                                         
                                                
                                       
                                                                                                        





                                                                         
                                   


                                                               



                                                                             
                                                                      

      


                                         
                                         

                                      
                                             
                                                                         
                                   

                                                                                                                  
                                                          
                                             
                                                                          


                                                         
                                                    
                                                   

                                   
                                
                                         
                                                                         





                                                                         
                                   
                                                       
                                                          





                                                                         
                                   


















                                                                         
                                   





                                                          
                                             
                                                                          
                                           
                               


                                                                                 



                                                                      
                                                                                 

                                 

                      



                                                                                     

                         
          



                                                                         
                                                                                                          

                         
          



                                                                         
                                   




                                                    



                                                     



                                                                                           

                                                                                                                    







                                                                         
                                   




                                                    





                                                     



                                                                                                   

                                                                                                                  




                                                                           
         

                                             
                                                               

                                                                                  
                                                     

                                                                                  
                                               
                                                                           
                                                          
                                               
                                                                     
                                                                     
                                                                                                    
                                               
                                                                          

                                                                          
                 

                                      
 





                                                                                        
                                                                  
                                                     

                                                                                  
                                              
                                                                          
                                                         
                                              
                                                             
                                                                    
                                                                    

                                                                                                 
                                                                                       
                                               
                                                                                  
                                                          
                                               
                                                                         





                                                                         
                                                                                         











                                                                                 
                                                                                                       





                                                                                 
                                   
                                                          
                                             


                                                                              
                                                                                   
                    
                                                                          
                                               
                                      
                                                                                      
                                                                                     





                                                                                 
                                   
                                                     
                                                              
                                      
                                                                                      
                                                                                     





                                                                                 
                                   
                                                            





                                                                                 
                                   







                                                                                 
                                   
                                                          
                                             

                                                                          
                                        








                                                                             
                                                               











                                                                                                        
                                                                                                                           


                                                                   
                                                                                                                           





                                                            
                                                                                                                                 






                                      
          

                                        
                                             
                                                                                 
                                                                                                                    

                         
          



                                                                                 
                                   
                                                                                                                                        





                                                                                 
                                   
                                                                        





                                                                                 
                                   
                                                                      
                                                                                     






                                                                                     
                                       



                                                     
                                                                         

                                                                                                                    







                                                                                     
                                       





                                                     
                                                                                 

                                                                                                                  











                                                                           
                                 


                               
                                                                         
                     
                                                                                                            

                                                                                                   
                                                    
                                                                                                      
                 
      





                                                                                    
                                                                         





                                                                             
                                                                         



                                                                                  
          

                                
                                                                         
                                             
                                                                                 

                         
          























                                                                                                     
                         






                                             
          





                                         
          
                               
                
                                 
                      



                  
                                                           
 
                          
                            


























                                                                              
                                                                                 












                                                                                    
                                                      





                                                                         
                                   



                                                     
                                                                         

                                                                                    







                                                                                                                     
                                                                                                                                      

                                 
 






                                                                             
                                                                                                                         





                                                                             
                                                                                                                         
















                                                                           
                                   


                                                                        
                                                                                  

                                                                                     







                                                                                                                     
                                                                                                                                      

                                 
 






                                                                             
                                                                                                                         





                                                                             
                                                                                                                         
















































                                                                                                              
                                                                          





                                                                     
                                                                          




                                             
                                                                                      

                         
          






                                                                                
          























































                                                                                                                       
                                                       

                                                          
                                             

                                                                          
                                       


                                                       


                                                                                                 




                                                                          
                                                                                                     











                                                                                
                                                                                                          




                                                                             

                                                                      













                                                                                               
                                             
                                                                          
                                                                                                                              











                                                                                               
                                                                                                                          











                                                                           
          





                                                                                                                  
          



                                                                          
                                    


                                                                               

                                             







                                                                                                
                                                                





                                                                                      
                                                                                                                 





                                                                          
                                    


                                                     
                                                



                                                                          
                                    



                                                        



                                               




                                                                         
                                                                    
                                                                                                
                                      
                                                                                   
                                                

                                                                               





                                                                                                          




                                                                          
                                    


                                                                                                      

                                              



                                                                          
                                    


                                                                   
                           






                                                                                      
                                        

































                                                                                                    
                                                                                            

                                                   
                                                     


                                                      
                                                           


                                                       
                                                  




                                                                                      
                                                    



                                                                           
                                                    
                                                                                           



                                                                       
                                                                                                   






                                                                         
                                             

                                                                          
                                                                     



                                                                                       
                                                                                           





                                                                                                
                                                    




                                                                
                                                                   



                                                                               
                                                                                                                                






                                                                                     
                                            
                
                                 




                      



                                            
                                                             
                             


                                                                              
         
                     



                           




                                    
                                                           
                                         
                                                                           

                                                             
                                                               
                                          
                                                                          
                                                      


         
      
#include "common.h"

#include "Script.h"
#include "ScriptCommands.h"

#include "AnimBlendAssociation.h"
#include "AudioManager.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "Debug.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "Messages.h"
#include "Pad.h"
#include "Pickups.h"
#include "Pools.h"
#include "Population.h"
#include "Remote.h"
#include "Replay.h"
#include "Stats.h"
#include "Streaming.h"
#include "User.h"
#include "Wanted.h"
#include "Weather.h"
#include "Zones.h"
#include "main.h"
#include "Ropes.h"
#include "ColStore.h"
#include "Fluff.h"
#include "GameLogic.h"
#include "MBlur.h"
#include "PedRoutes.h"
#include "RoadBlocks.h"
#include "SpecialFX.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "Bike.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif

uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
bool CTheScripts::DbgFlag;
uint32 CTheScripts::OnAMissionFlag;
int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
bool CTheScripts::bUsingAMultiScriptFile;
uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
CMissionCleanup CTheScripts::MissionCleanUp;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
uint8 CTheScripts::RiotIntensity;
uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
int16 CTheScripts::CardStackPosition;
#endif

#ifdef MISSION_REPLAY

static const char* nonMissionScripts[] = {
	"copcar",
	"ambulan",
	"taxi",
	"firetru",
	"rampage",
	"t4x4_1",
	"t4x4_2",
	"t4x4_3",
	"rc1",
	"rc2",
	"rc3",
	"rc4",
	"hj",
	"usj",
	"mayhem",
	"range",
	"race",
	"pizza",
	"rcheli",
	"rcplne1",
	"rcrace1",
	"cokerun",
	"buypro1",
	"carbuy1",
	"buypro2",
	"icecut",
	"icecre1",
	"buypro3",
	"buypro4",
	"buypro5",
	"buypro6",
	"buypro7",
	"buypro8",
	"buypro9",
	"buypro10",
	"buypro11",
	"ovalrng",
	"mm",
	"kickst",
	"heli1sc",
	"heli2sc",
	"heli3sc",
	"heli4sc",
	"carpark_1",
	"bmx_1",
	"bmx_2"
};

static const char* MissionScripts[] = {
	"LAWYER1",
	"LAWYER2",
	"LAWYER3",
	"LAWYER4",
	"GENERL1",
	"COL2",
	"GENERL3",
	"COL_4",
	"COL_5",
	"baron1",
	"baron2",
	"baron3",
	"baron4",
	"kent1",
	"baron5",
	"serg1",
	"serg2",
	"serg3",
	"bankjo1",
	"bankjo2",
	"bankjo3",
	"bankjo4",
	"phil1",
	"phil2",
	"porno1",
	"porno2",
	"porno3",
	"porno4",
	"protec1",
	"protec2",
	"protec3",
	"count1",
	"count2",
	"CAP_1",
	"FIN_1",
	"bike1",
	"bike2",
	"bike3",
	"rockb1",
	"rockb2",
	"rockb3",
	"cuban1",
	"cuban2",
	"cuban3",
	"cuban4",
	"hait1",
	"hait2",
	"hait3",
	"assin1",
	"assin2",
	"assin3",
	"assin4",
	"assin5",
	"taxwar1",
	"taxwar2",
	"taxwar3"
};

int AllowMissionReplay;
uint32 NextMissionDelay;
uint32 MissionStartTime;
uint32 WaitForMissionActivate;
uint32 WaitForSave;
float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;
bool gbTryingPorn4Again;
int IsInAmmunation;
int MissionSkipLevel;

#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
bool UsingMobileScript;
bool AlreadySavedGame;
#endif

#endif

const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
	136;
#else
	sizeof(CRunningScript);
#endif

CMissionCleanup::CMissionCleanup()
{
	Init();
}

void CMissionCleanup::Init()
{
	m_nCount = 0;
	for (int i = 0; i < MAX_CLEANUP; i++){
		m_sEntities[i].type = CLEANUP_UNUSED;
		m_sEntities[i].id = 0;
	}
}

cleanup_entity_struct* CMissionCleanup::FindFree()
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			return &m_sEntities[i];
	}
	script_assert(0);
	return nil;
}

void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
	cleanup_entity_struct* pNew = FindFree();
	if (!pNew)
		return;
	pNew->id = id;
	pNew->type = type;
	m_nCount++;
}

void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == type && m_sEntities[i].id == id){
			switch (m_sEntities[i].type) {
			case CLEANUP_CAR:
			{
				CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
				if (pVehicle) {
					if (pVehicle->bIsStaticWaitingForCollision) {
						pVehicle->bIsStaticWaitingForCollision = false;
						if (!pVehicle->GetIsStatic())
							pVehicle->AddToMovingList();
					}
				}
				break;
			}
			case CLEANUP_CHAR:
			{
				CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
				if (pPed) {
					if (pPed->bIsStaticWaitingForCollision) {
						pPed->bIsStaticWaitingForCollision = false;
						if (!pPed->GetIsStatic())
							pPed->AddToMovingList();
					}
				}
				break;
			}
			case CLEANUP_OBJECT:
			{
				CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
				if (pObject) {
					if (pObject->bIsStaticWaitingForCollision) {
						pObject->bIsStaticWaitingForCollision = false;
						if (!pObject->GetIsStatic())
							pObject->AddToMovingList();
					}
				}
				break;
			}
			default:
				break;
			}
			m_sEntities[i].id = 0;
			m_sEntities[i].type = CLEANUP_UNUSED;
			m_nCount--;
		}
	}
}

void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
	for (int i = 0; i < MAX_CLEANUP; i++) {
		switch (m_sEntities[i].type) {
		case CLEANUP_CAR:
		{
			CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
			if (pVehicle) {
				if (pVehicle->bIsStaticWaitingForCollision) {
					if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) {
						pVehicle->bIsStaticWaitingForCollision = false;
							if (!pVehicle->GetIsStatic())
								pVehicle->AddToMovingList();
					}
				}
			}
			break;
		}
		case CLEANUP_CHAR:
		{
			CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
			if (pPed) {
				if (pPed->bIsStaticWaitingForCollision) {
					if (CColStore::HasCollisionLoaded(pPed->GetPosition())) {
						pPed->bIsStaticWaitingForCollision = false;
						if (!pPed->GetIsStatic())
							pPed->AddToMovingList();
					}
				}
			}
			break;
		}
		case CLEANUP_OBJECT:
		{
			CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
			if (pObject) {
				if (pObject->bIsStaticWaitingForCollision) {
					if (CColStore::HasCollisionLoaded(pObject->GetPosition())) {
						pObject->bIsStaticWaitingForCollision = false;
						if (!pObject->GetIsStatic())
							pObject->AddToMovingList();
					}
				}
			}
			break;
		}
		default:
			break;
		}
	}
}

void CMissionCleanup::Process()
{
	CPopulation::m_AllRandomPedsThisType = -1;
	CPopulation::PedDensityMultiplier = 1.0f;
	CCarCtrl::CarDensityMultiplier = 1.0f;
	CPed::nThreatReactionRangeMultiplier = 1;
	CPed::nEnterCarRangeMultiplier = 1;
	FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
	CRoadBlocks::ClearScriptRoadBlocks();
	CRouteNode::Initialise();
	if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
		TheCamera.Restore();
	TheCamera.SetWideScreenOff();
	CSpecialFX::bLiftCam = false;
	CSpecialFX::bVideoCam = false;
	CTimeCycle::StopExtraColour(0);
	for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
		DMAudio.ClearMissionAudio(i);
	CWeather::ReleaseWeather();
	for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
		CStreaming::SetMissionDoesntRequireSpecialChar(i);
	for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
		CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
	CStreaming::ms_disableStreaming = false;
	CHud::m_ItemToFlash = -1;
	CHud::SetHelpMessage(nil, false);
	CUserDisplay::OnscnTimer.m_bDisabled = false;
	CTheScripts::RemoveScriptTextureDictionary();
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
	CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
	CWorld::Players[0].MakePlayerSafe(false);
	CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1;
	CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
	CPad::GetPad(0)->SetDrunkInputDelay(0);
	CWorld::Players[0].m_bDriveByAllowed = true;
	DMAudio.ShutUpPlayerTalking(FALSE);
	CVehicle::bDisableRemoteDetonation = false;
	CVehicle::bDisableRemoteDetonationOnContact = false;
	CGameLogic::ClearShortCut();
	CTheScripts::RiotIntensity = 0;
	CTheScripts::StoreVehicleIndex = -1;
	CTheScripts::StoreVehicleWasRandom = true;
	CTheScripts::UpsideDownCars.Init();
	CTheScripts::StuckCars.Init();
	for (int i = 0; i < MAX_CLEANUP; i++){
		if (m_sEntities[i].type == CLEANUP_UNUSED)
			continue;
		switch (m_sEntities[i].type) {
		case CLEANUP_CAR:
		{
			CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
			if (v)
				CTheScripts::CleanUpThisVehicle(v);
			break;
		}
		case CLEANUP_CHAR:
		{
			CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
			if (p)
				CTheScripts::CleanUpThisPed(p);
			break;
		}
		case CLEANUP_OBJECT:
		{
			CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
			if (o)
				CTheScripts::CleanUpThisObject(o);
			break;
		}
		default:
			break;
		}
		RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type);
	}
#ifdef SECUROM
	if ((myrand() & 3) == 2){
		// if pirated game
		CWeather::ForceHurricaneWeather();
	}
#endif
}

/* NB: CUpsideDownCarCheck is not used by actual script at all
 * It has a weird usage: AreAnyCarsUpsideDown would fail any mission
 * just like death or arrest. */

void CUpsideDownCarCheck::Init()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		m_sCars[i].m_nVehicleIndex = -1;
		m_sCars[i].m_nUpsideDownTimer = 0;
	}
}

bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
	return IsCarUpsideDown(pVehicle);
}

bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
{
	assert(pVehicle);
	return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
		pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
		pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}

void CUpsideDownCarCheck::UpdateTimers()
{
	uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (v){
			if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
				m_sCars[i].m_nUpsideDownTimer += timeStep;
			else
				m_sCars[i].m_nUpsideDownTimer = 0;
		}else{
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
			return true;
	}
	return false;
}

void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
	uint16 index = 0;
	while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
#ifdef FIX_BUGS
	if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
		return;
#endif
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_nUpsideDownTimer = 0;
}

void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].m_nVehicleIndex = -1;
			m_sCars[i].m_nUpsideDownTimer = 0;
		}
	}
}

bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
	for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
	}
	return false;
}

void stuck_car_data::Reset()
{
	m_nVehicleIndex = -1;
	m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
	m_nLastCheck = -1;
	m_fRadius = 0.0f;
	m_nStuckTime = 0;
	m_bStuck = false;
}

void CStuckCarCheck::Init()
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
		m_sCars[i].Reset();
	}
}

void CStuckCarCheck::Process()
{
	uint32 timer = CTimer::GetTimeInMilliseconds();
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex < 0)
			continue;
		if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
			continue;
		CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
		if (!pv){
			m_sCars[i].Reset();
			continue;
		}
		float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
		m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
		m_sCars[i].m_vecPos = pv->GetPosition();
		m_sCars[i].m_nLastCheck = timer;
	}
}

void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
	CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
	if (!pv)
		return;
	int index = 0;
	while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
		index++;
#ifdef FIX_BUGS
	if (index >= MAX_STUCK_CAR_CHECKS)
		return;
#endif
	m_sCars[index].m_nVehicleIndex = id;
	m_sCars[index].m_vecPos = pv->GetPosition();
	m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
	m_sCars[index].m_fRadius = radius;
	m_sCars[index].m_nStuckTime = time;
	m_sCars[index].m_bStuck = false;
}

void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id){
			m_sCars[i].Reset();
		}
	}
}

bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
	for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
		if (m_sCars[i].m_nVehicleIndex == id)
			return m_sCars[i].m_bStuck;
	}
	return false;
}

void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
	for (int16 i = 0; i < total; i++){
		uint16 varIndex;
		switch (CTheScripts::Read1ByteFromScript(pIp))
		{
		case ARGUMENT_INT32:
		case ARGUMENT_FLOAT:
			ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
			break;
		case ARGUMENT_GLOBALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			script_assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace());
			ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]);
			break;
		case ARGUMENT_LOCALVAR:
			varIndex = CTheScripts::Read2BytesFromScript(pIp);
			script_assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables));
			ScriptParams[i] = m_anLocalVariables[varIndex];
			break;
		case ARGUMENT_INT8:
			ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp);
			break;
		case ARGUMENT_INT16:
			ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
			break;
		default:
			script_assert(0);
			break;
		}
	}
}

int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
	uint32* pIp = &ip;
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_INT32:
		return CTheScripts::Read4BytesFromScript(pIp);
	case ARGUMENT_GLOBALVAR:
		return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
	case ARGUMENT_LOCALVAR:
		return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_INT8:
		return CTheScripts::Read1ByteFromScript(pIp);
	case ARGUMENT_INT16:
		return CTheScripts::Read2BytesFromScript(pIp);
	case ARGUMENT_FLOAT:
		return CTheScripts::Read4BytesFromScript(pIp);
	default:
		script_assert(0);
	}
	return -1;
}

void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
	for (int16 i = 0; i < number; i++){
		switch (CTheScripts::Read1ByteFromScript(pIp)) {
		case ARGUMENT_GLOBALVAR:
			*(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		case ARGUMENT_LOCALVAR:
			m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
			break;
		default:
			script_assert(0);
		}
	}
}

int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
	switch (CTheScripts::Read1ByteFromScript(pIp))
	{
	case ARGUMENT_GLOBALVAR:
		script_assert(type == VAR_GLOBAL);
		return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
	case ARGUMENT_LOCALVAR:
		script_assert(type == VAR_LOCAL);
		return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
	default:
		script_assert(0);
	}
	return nil;
}

void CRunningScript::Init()
{
	strcpy(m_abScriptName, "noname");
	next = prev = nil;
	SetIP(0);
	for (int i = 0; i < MAX_STACK_DEPTH; i++)
		m_anStack[i] = 0;
	m_nStackPointer = 0;
	m_nWakeTime = 0;
	m_bIsActive = false;
	m_bCondResult = false;
	m_bIsMissionScript = false;
	m_bSkipWakeTime = false;
	for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
		m_anLocalVariables[i] = 0;
	m_nAndOrState = 0;
	m_bNotFlag = false;
	m_bDeatharrestEnabled = true;
	m_bDeatharrestExecuted = false;
	m_bMissionFlag = false;
}

#ifdef USE_DEBUG_SCRIPT_LOADER
int CTheScripts::ScriptToLoad = 0;

int CTheScripts::OpenScript()
{
	CFileMgr::ChangeDir("\\");
	switch (ScriptToLoad) {
	case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
	case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb");
	case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
	}
	return CFileMgr::OpenFile("data\\main.scm", "rb");
}
#endif

void CTheScripts::Init()
{
	for (int i = 0; i < SIZE_SCRIPT_SPACE; i++)
		ScriptSpace[i] = 0;
	pActiveScripts = pIdleScripts = nil;
	for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
		ScriptsArray[i].Init();
		ScriptsArray[i].AddScriptToList(&pIdleScripts);
	}
	MissionCleanUp.Init();
	UpsideDownCars.Init();
	StuckCars.Init();
#ifdef USE_DEBUG_SCRIPT_LOADER
	// glfwGetKey doesn't work because of CGame::Initialise is blocking
	CPad::UpdatePads();
	if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
	if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
	if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;

	int mainf = OpenScript();
#else
	CFileMgr::SetDir("data");
	int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
	CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
	CFileMgr::CloseFile(mainf);
	CFileMgr::SetDir("");
	StoreVehicleIndex = -1;
	StoreVehicleWasRandom = true;
	OnAMissionFlag = 0;
	LastMissionPassedTime = (uint32)-1;
	LastRandomPedId = -1;
	for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
		memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
		UsedObjectArray[i].index = 0;
	}
	NumberOfUsedObjects = 0;
	ReadObjectNamesFromScript();
	UpdateObjectIndices();
	bAlreadyRunningAMissionScript = false;
	bUsingAMultiScriptFile = true;
	for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
		MultiScriptArray[i] = 0;
	NumberOfExclusiveMissionScripts = 0;
	NumberOfMissionScripts = 0;
	LargestMissionScriptSize = 0;
	MainScriptSize = 0;
	ReadMultiScriptFileOffsetsFromScript();
	FailCurrentMission = 0;
	DbgFlag = false;
	NumScriptDebugLines = 0;
	RiotIntensity = 0;
	bPlayerHasMetDebbieHarry = false;
	bPlayerIsInTheStatium = false;
	for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
		ScriptSphereArray[i].m_bInUse = false;
		ScriptSphereArray[i].m_Index = 1;
		ScriptSphereArray[i].m_Id = 0;
		ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
		ScriptSphereArray[i].m_fRadius = 0.0f;
	}
	for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
		IntroTextLines[i].Reset();
	}
	NumberOfIntroTextLinesThisFrame = 0;
	UseTextCommands = 0;
	for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
		IntroRectangles[i].m_bIsUsed = false;
		IntroRectangles[i].m_bBeforeFade = false;
		IntroRectangles[i].m_nTextureId = -1;
		IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
		IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
	}
	NumberOfIntroRectanglesThisFrame = 0;
	RemoveScriptTextureDictionary();
	for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
		BuildingSwapArray[i].m_pBuilding = nil;
		BuildingSwapArray[i].m_nNewModel = -1;
		BuildingSwapArray[i].m_nOldModel = -1;
	}
	for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
		InvisibilitySettingArray[i] = nil;

#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogAfterScriptInitializing();
#endif
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
	UsingMobileScript = false;
	AlreadySavedGame = false;
#endif
}

void CTheScripts::RemoveScriptTextureDictionary()
{
	for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
		CTheScripts::ScriptSprites[i].Delete();
	int slot = CTxdStore::FindTxdSlot("script");
	if (slot != -1)
		CTxdStore::RemoveTxd(slot);
}

void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
	if (prev)
		prev->next = next;
	else
		*ppScript = next;
	if (next)
		next->prev = prev;
}

void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
	next = *ppScript;
	prev = nil;
	if (*ppScript)
		(*ppScript)->prev = this;
	*ppScript = this;
}

CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
	CRunningScript* pNew = pIdleScripts;
	script_assert(pNew);
	pNew->RemoveScriptFromList(&pIdleScripts);
	pNew->Init();
	pNew->SetIP(ip);
	pNew->AddScriptToList(&pActiveScripts);
	pNew->m_bIsActive = true;
	return pNew;
}

void CTheScripts::Process()
{
	if (CReplay::IsPlayingBack())
		return;
	CommandsExecuted = 0;
	ScriptsUpdated = 0;
	float timeStep = CTimer::GetTimeStepInMilliseconds();
	UpsideDownCars.UpdateTimers();
	StuckCars.Process();
	MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects();
	DrawScriptSpheres();
	if (FailCurrentMission)
		--FailCurrentMission;
	if (UseTextCommands){
		for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
			IntroTextLines[i].Reset();
		NumberOfIntroTextLinesThisFrame = 0;
		for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
			IntroRectangles[i].m_bIsUsed = false;
			IntroRectangles[i].m_bBeforeFade = false;
		}
		NumberOfIntroRectanglesThisFrame = 0;
		if (UseTextCommands == 1)
			UseTextCommands = 0;
	}

#ifdef MISSION_REPLAY
	static uint32 TimeToWaitTill;
	static bool AlreadyResetHealth;
	switch (AllowMissionReplay) {
	case MISSION_RETRY_STAGE_START_PROCESSING:
		AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
		TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
		break;
	case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
		if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
			AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
		break;
	case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
		AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
		RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER);
		break;
	case MISSION_RETRY_STAGE_START_RESTARTING:
		AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
		AlreadyResetHealth = false;
		TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
		break;
	case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
		if (!AlreadyResetHealth) {
			AlreadyResetHealth = true;
			CPlayerPed* pPlayerPed = FindPlayerPed();
			if (pPlayerPed) {
				CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed();
				if (pPlayerInfo)
					pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
			}
		}
		if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
			AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
			return;
		}
		break;
	}
	if (WaitForMissionActivate) {
		if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
			return;
		WaitForMissionActivate = 0;
		WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
	}
	if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
		WaitForSave = 0;
#endif

#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogBeforeScriptProcessing();
#endif

	CRunningScript* script = pActiveScripts;
	while (script != nil){
		CRunningScript* next = script->GetNext();
		++ScriptsUpdated;
		script->UpdateTimers(timeStep);
		script->Process();
		script = next;
		if (script && !script->m_bIsActive)
			script = nil;
	}
	DbgFlag = false;

#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogAfterScriptProcessing();
#endif
}

CRunningScript* CTheScripts::StartTestScript()
{
	return StartNewScript(0);
}

bool CTheScripts::IsPlayerOnAMission()
{
	return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}

void CRunningScript::Process()
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogOnStartProcessing();
#endif
	if (m_bIsMissionScript)
		DoDeatharrestCheck();
	if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
		SetIP(m_anStack[--m_nStackPointer]);
	if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
		while (!ProcessOneCommand())
			;
		return;
	}
	if (!m_bSkipWakeTime)
		return;
	if (!CPad::GetPad(0)->GetCrossJustDown())
		return;
	m_nWakeTime = 0;
	for (int i = 0; i < NUMBIGMESSAGES; i++){
		if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
			CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
	}
	if (CMessages::BriefMessages[0].m_pText != nil)
		CMessages::BriefMessages[0].m_nStartTime = 0;
}

int8 CRunningScript::ProcessOneCommand()
{
	int8 retval = -1;
	++CTheScripts::CommandsExecuted;
	int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
	m_bNotFlag = (command & 0x8000);
	command &= 0x7FFF;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
	LogBeforeProcessingCommand(command);
#endif
	if (command < 100)
		retval = ProcessCommands0To99(command);
	else if (command < 200)
		retval = ProcessCommands100To199(command);
	else if (command < 300)
		retval = ProcessCommands200To299(command);
	else if (command < 400)
		retval = ProcessCommands300To399(command);
	else if (command < 500)
		retval = ProcessCommands400To499(command);
	else if (command < 600)
		retval = ProcessCommands500To599(command);
	else if (command < 700)
		retval = ProcessCommands600To699(command);
	else if (command < 800)
		retval = ProcessCommands700To799(command);
	else if (command < 900)
		retval = ProcessCommands800To899(command);
	else if (command < 1000)
		retval = ProcessCommands900To999(command);
	else if (command < 1100)
		retval = ProcessCommands1000To1099(command);
	else if (command < 1200)
		retval = ProcessCommands1100To1199(command);
	else if (command < 1300)
		retval = ProcessCommands1200To1299(command);
	else if (command < 1400)
		retval = ProcessCommands1300To1399(command);
	else if (command < 1500)
		retval = ProcessCommands1400To1499(command);
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
	if (!AlreadySavedGame) // we need to ignore first "fake" command which actually just saves the game
#endif
	{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
		LogAfterProcessingCommand(command);
#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
		if (m_bMissionFlag) {
			char tmp[128];
			sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult);
			CDebug::DebugAddText(tmp);
		}
#endif
	}
	return retval;
}

int8 CRunningScript::ProcessCommands0To99(int32 command)
{
	float *fScriptVar1;
	int *nScriptVar1;
	switch (command) {
	case COMMAND_NOP:
		return 0;
	case COMMAND_WAIT:
		CollectParameters(&m_nIp, 1);
		m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
		m_bSkipWakeTime = false;
		return 1;
	case COMMAND_GOTO:
		CollectParameters(&m_nIp, 1);
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
		/* simply because it never makes sense to jump to start of the script */
		/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
		/* However, it's not an issue for actual mission scripts, because they follow a structure */
		/* and never start with a loop. */
		return 0;
	case COMMAND_SHAKE_CAM:
		CollectParameters(&m_nIp, 1);
		CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
		return 0;
	case COMMAND_SET_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr = ScriptParams[0];
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr = *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr += ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_INT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr -= ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr *= ScriptParams[0];
		return 0;
	}
	case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr *= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_VAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_INT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*ptr /= ScriptParams[0];
		return 0;
	}
	case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr /= *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr > ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] > *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 > *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr >= ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(ScriptParams[0] >= *ptr);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 >= *ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		CollectParameters(&m_nIp, 1);
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*ptr == ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*ptr1 == *ptr2);
		return 0;
	}
	//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
	//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
	//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
	{
		int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
		return 0;
	}
	//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
	//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
	//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
	//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
	/*
	case COMMAND_GOTO_IF_TRUE:
		CollectParameters(&m_nIp, 1);
		if (m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		return 0;
	*/
	case COMMAND_GOTO_IF_FALSE:
		CollectParameters(&m_nIp, 1);
		if (!m_bCondResult)
			SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		/* Check COMMAND_GOTO note. */
		return 0;
	case COMMAND_TERMINATE_THIS_SCRIPT:
		if (m_bMissionFlag)
			CTheScripts::bAlreadyRunningAMissionScript = false;
		RemoveScriptFromList(&CTheScripts::pActiveScripts);
		AddScriptToList(&CTheScripts::pIdleScripts);
		m_bIsActive = false;
#ifdef MISSION_REPLAY
		if (m_bMissionFlag) {
			CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
			if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
				SaveGameForPause(SAVE_TYPE_QUICKSAVE);
#endif
			oldTargetX = oldTargetY = 0.0f;
			if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
				AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
			// I am fairly sure they forgot to set return value here
		}
#endif
		return 1;
	case COMMAND_START_NEW_SCRIPT:
	{
		CollectParameters(&m_nIp, 1);
		script_assert(ScriptParams[0] >= 0);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		pNew->m_bIsActive = true;
		int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
		float tmp;
		for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
			switch (type) {
			case ARGUMENT_INT32:
				pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_GLOBALVAR:
				pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_LOCALVAR:
				pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
				break;
			case ARGUMENT_INT8:
				pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp);
				break;
			case ARGUMENT_INT16:
				pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp);
				break;
			case ARGUMENT_FLOAT:
				tmp = CTheScripts::ReadFloatFromScript(&m_nIp);
				pNew->m_anLocalVariables[i] = *(int32*)&tmp;
				break;
			default:
				break;
			}
		}
		return 0;
	}
	case COMMAND_GOSUB:
		CollectParameters(&m_nIp, 1);
		script_assert(m_nStackPointer < MAX_STACK_DEPTH);
		m_anStack[m_nStackPointer++] = m_nIp;
		SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
		return 0;
	case COMMAND_RETURN:
		script_assert(m_nStackPointer > 0); /* No more SSU */
		SetIP(m_anStack[--m_nStackPointer]);
		return 0;
	case COMMAND_LINE:
		CollectParameters(&m_nIp, 6);
		/* Something must have been here */
		return 0;
	case COMMAND_CREATE_PLAYER:
	{
		CollectParameters(&m_nIp, 4);
		int32 index = ScriptParams[0];
		script_assert(index < NUMPLAYERS);
		printf("&&&&&&&&&&&&&Creating player: %d\n", index);
		if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
			CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
			CStreaming::LoadAllRequestedModels(false);
		}
		CPlayerPed::SetupPlayerPed(index);
		CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
		CPlayerPed::DeactivatePlayerPed(index);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		CWorld::Players[index].m_pPed->SetPosition(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
		CPlayerPed::ReactivatePlayerPed(index);
		ScriptParams[0] = index;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_GET_PLAYER_COORDINATES:
	{
		CVector pos;
		CollectParameters(&m_nIp, 1);
		if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle)
			pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition();
		else
			pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_PLAYER_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		int index = ScriptParams[0];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CPlayerPed* ped = CWorld::Players[index].m_pPed;
		if (ped->bInVehicle) {
			pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
			CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
			return 0;
		}
		pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
		CVector vOldPos = ped->GetPosition();
		ped->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		if (ped) { // great time to check
			for (int i = 0; i < ped->m_numNearPeds; i++) {
				CPed* pTestedPed = ped->m_nearPeds[i];
				if (!pTestedPed || !IsPedPointerValid(pTestedPed))
					continue;
				if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
					CVector vFollowerPos = pTestedPed->GetFormationPosition();
					CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
					bool bFound = false;
					vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
					if (bFound) {
						if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
							pTestedPed->Teleport(vFollowerPos);
						}
					}
				}
				else if (pTestedPed->m_leader == ped) {
					CVector vFollowerPos;
					if (pTestedPed->m_pedFormation)
						vFollowerPos = pTestedPed->GetFormationPosition();
					else
						vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
					CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
					bool bFound = false;
					vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
					if (bFound) {
						if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
							pTestedPed->Teleport(vFollowerPos);
						}
					}
				}
			}
		}
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (!ped->bInVehicle)
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		if (ScriptParams[5])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (ped->bInVehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (ScriptParams[7])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_ADD_INT_VAR_TO_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	default:
		script_assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands100To199(int32 command)
{
	float *fScriptVar1;
	int *nScriptVar1;
	switch (command) {
	case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
		nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#else
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
#else
	case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		CollectParameters(&m_nIp, 1);
		*(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0];
		return 0;
	}
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#else
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
#ifdef FIX_BUGS
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
#else
	case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
#endif
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
		fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	case COMMAND_SET_VAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_VAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		return 0;
	}
	case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		return 0;
	}
	case COMMAND_ABS_VAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_INT:
	{
		int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_VAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_ABS_LVAR_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
		*ptr = ABS(*ptr);
		return 0;
	}
	case COMMAND_GENERATE_RANDOM_FLOAT:
	{
		float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber();
		CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
		*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
		*ptr = CGeneral::GetRandomNumber() / 65536.0f;
		/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif

		return 0;
	}
	case COMMAND_GENERATE_RANDOM_INT:
		*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
		return 0;
	case COMMAND_CREATE_CHAR:
	{
		CollectParameters(&m_nIp, 5);
		switch (ScriptParams[1]) {
		case MI_COP:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[0] == PEDTYPE_COP)
				ScriptParams[1] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[0] == PEDTYPE_EMERGENCY)
				ScriptParams[1] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[0] == PEDTYPE_FIREMAN)
				ScriptParams[1] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* ped;
		if (ScriptParams[0] == PEDTYPE_COP)
			ped = new CCopPed((eCopType)ScriptParams[1]);
		else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
			ped = new CEmergencyPed(ScriptParams[1]);
		else
			ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
		ped->CharCreatedBy = MISSION_CHAR;
		ped->bRespondsToThreats = false;
		ped->bAllowMedicsToReviveMe = false;
		ped->bIsPlayerFriend = false;
		CVector pos = *(CVector*)&ScriptParams[2];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += 1.0f;
		ped->SetPosition(pos);
		ped->SetOrientation(0.0f, 0.0f, 0.0f);
		CTheScripts::ClearSpaceForMissionEntity(pos, ped);
		if (m_bIsMissionScript)
			ped->bIsStaticWaitingForCollision = true;
		CWorld::Add(ped);
		ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
		CPopulation::ms_nTotalMissionPeds++;
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_DELETE_CHAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CTheScripts::RemoveThisPed(ped);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_CHAR_WANDER_DIR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		ped->ClearAll();
		int8 path = ScriptParams[1];
		if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
			// Max number GetRandomNumberInRange returns is max-1
#ifdef FIX_BUGS
			path = CGeneral::GetRandomNumberInRange(0, 8);
#else
			path = CGeneral::GetRandomNumberInRange(0, 7);
#endif

		ped->SetWanderPath(path);
		return 0;
	}
	//case COMMAND_CHAR_WANDER_RANGE:
	case COMMAND_CHAR_FOLLOW_PATH:
	{
		CollectParameters(&m_nIp, 6);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
			return 0;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		float radius = *(float*)&ScriptParams[4];
		eMoveState state;
		switch (ScriptParams[5]) {
		case 0: state = PEDMOVE_WALK; break;
		case 1: state = PEDMOVE_RUN; break;
		default: assert(0);
		}
		ped->ClearAll();
		ped->m_pathNodeTimer = 0;
		ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
		return 0;
	}
	case COMMAND_CHAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		ped->bScriptObjectiveCompleted = false;
		ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
		return 0;
	}
	case COMMAND_GET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		CVector pos;
		/* Seems a bit clumsy but I'll leave original flow */
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		if (vehicle)
			pos = vehicle->GetPosition();
		else
			pos = ped->GetPosition();
		*(CVector*)&ScriptParams[0] = pos;
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CHAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		// removed dumb stuff again
		if (!vehicle) {
			pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
			ped->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, ped);
			for (int i = 0; i < ped->m_numNearPeds; i++) {
				CPed* pNearPed = ped->m_nearPeds[i];
				if (pNearPed->m_leader == ped) {
					pNearPed->Teleport(pos);
					pNearPed->PositionAnyPedOutOfCollision();
				}
			}
		}
		else {
			pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
			vehicle->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
		}
		return 0;
	}
	/*
	case COMMAND_IS_CHAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
		return 0;
	}
	*/
	case COMMAND_IS_CHAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
		if (ScriptParams[5])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* vehicle;
		if (ped->bInVehicle)
			vehicle = ped->m_pMyVehicle;
		else
			vehicle = nil;
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		if (vehicle)
			UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		else
			UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (ScriptParams[7])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_CREATE_CAR:
	{
		CollectParameters(&m_nIp, 4);
		int32 handle;
		if (CModelInfo::IsBoatModel(ScriptParams[0])) {
			CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE);
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
			boat->SetPosition(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, boat);
			boat->SetStatus(STATUS_ABANDONED);
			boat->bIsLocked = true;
			boat->AutoPilot.m_nCarMission = MISSION_NONE;
			boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
			boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
			if (m_bIsMissionScript)
				boat->bIsStaticWaitingForCollision = true;
			CWorld::Add(boat);
			handle = CPools::GetVehiclePool()->GetIndex(boat);
		}
		else {
			CVehicle* car;

			if (!CModelInfo::IsBikeModel(ScriptParams[0]))
				car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
			else {
				car = new CBike(ScriptParams[0], MISSION_VEHICLE);
				((CBike*)(car))->bIsStanding = true;
			}
			CVector pos = *(CVector*)&ScriptParams[1];
			if (pos.z <= MAP_Z_LOW_LIMIT)
				pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
			pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
			car->SetPosition(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			car->SetStatus(STATUS_ABANDONED);
			car->bIsLocked = true;
			CCarCtrl::JoinCarWithRoadSystem(car);
			car->AutoPilot.m_nCarMission = MISSION_NONE;
			car->AutoPilot.m_nTempAction = TEMPACT_NONE;
			car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
			car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
			car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
			car->bEngineOn = false;
			car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
			car->bHasBeenOwnedByPlayer = true;
			if (m_bIsMissionScript)
				car->bIsStaticWaitingForCollision = true;
			CWorld::Add(car);
			handle = CPools::GetVehiclePool()->GetIndex(car);
		}
		ScriptParams[0] = handle;
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
		return 0;
	}
	case COMMAND_DELETE_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		if (car) {
			CWorld::Remove(car);
			CWorld::RemoveReferencesToDeletedObject(car);
			delete car;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
		return 0;
	}
	case COMMAND_CAR_GOTO_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
		else
			car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
		car->SetStatus(STATUS_PHYSICS);
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_WANDER_RANDOMLY:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		CCarCtrl::JoinCarWithRoadSystem(car);
		car->AutoPilot.m_nCarMission = MISSION_CRUISE;
		car->bEngineOn = true;
		car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		return 0;
	}
	case COMMAND_CAR_SET_IDLE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nCarMission = MISSION_NONE;
		return 0;
	}
	case COMMAND_GET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		*(CVector*)&ScriptParams[0] = car->GetPosition();
		StoreParameters(&m_nIp, 3);
		return 0;
	}
	case COMMAND_SET_CAR_COORDINATES:
	{
		CollectParameters(&m_nIp, 4);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
		car->SetIsStatic(false);
		/* Again weird usage of virtual functions. */
		if (car->IsBoat()) {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
		}
		else {
			car->Teleport(pos);
			CTheScripts::ClearSpaceForMissionEntity(pos, car);
			/* May the following be inlined CCarCtrl function? */
			switch (car->AutoPilot.m_nCarMission) {
			case MISSION_CRUISE:
				CCarCtrl::JoinCarWithRoadSystem(car);
				break;
			case MISSION_RAMPLAYER_FARAWAY:
			case MISSION_RAMPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_FARAWAY:
			case MISSION_BLOCKPLAYER_CLOSE:
			case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
				break;
			case MISSION_GOTOCOORDS:
			case MISSION_GOTOCOORDS_STRAIGHT:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_GOTOCOORDS_ACCURATE:
			case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
				break;
			case MISSION_RAMCAR_FARAWAY:
			case MISSION_RAMCAR_CLOSE:
			case MISSION_BLOCKCAR_FARAWAY:
			case MISSION_BLOCKCAR_CLOSE:
			case MISSION_BLOCKCAR_HANDBRAKESTOP:
				CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
				break;
			default:
				break;
			}
		}
		return 0;
	}
	/*
	case COMMAND_IS_CAR_STILL_ALIVE:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
		return 0;
	}
	*/
	case COMMAND_SET_CAR_CRUISE_SPEED:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
		return 0;
	}
	case COMMAND_SET_CAR_DRIVING_STYLE:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
		return 0;
	}
	case COMMAND_SET_CAR_MISSION:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(car);
		car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
		car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
		car->bEngineOn = true;
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_2D:
	{
		CollectParameters(&m_nIp, 6);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float x2 = *(float*)&ScriptParams[3];
		float y2 = *(float*)&ScriptParams[4];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
		if (ScriptParams[5])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
		return 0;
	}
	case COMMAND_IS_CAR_IN_AREA_3D:
	{
		CollectParameters(&m_nIp, 8);
		CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(vehicle);
		float x1 = *(float*)&ScriptParams[1];
		float y1 = *(float*)&ScriptParams[2];
		float z1 = *(float*)&ScriptParams[3];
		float x2 = *(float*)&ScriptParams[4];
		float y2 = *(float*)&ScriptParams[5];
		float z2 = *(float*)&ScriptParams[6];
		UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
		if (ScriptParams[7])
			CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
		if (CTheScripts::DbgFlag)
			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
		return 0;
	}
	case COMMAND_SPECIAL_0:
	case COMMAND_SPECIAL_1:
	case COMMAND_SPECIAL_2:
	case COMMAND_SPECIAL_3:
	case COMMAND_SPECIAL_4:
	case COMMAND_SPECIAL_5:
	case COMMAND_SPECIAL_6:
	case COMMAND_SPECIAL_7:
		script_assert(0);
		return 0;
	case COMMAND_PRINT_BIG:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
		if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) {
			if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
				AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
			if (CanAllowMissionReplay())
				AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
		}
#endif
		CollectParameters(&m_nIp, 2);
		CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
		return 0;
	}
	case COMMAND_PRINT:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	case COMMAND_PRINT_NOW:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	/*
	case COMMAND_PRINT_SOON:
	{
		wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
		CollectParameters(&m_nIp, 2);
		CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
		return 0;
	}
	*/
	case COMMAND_CLEAR_PRINTS:
		CMessages::ClearMessages();
		return 0;
	case COMMAND_GET_TIME_OF_DAY:
		ScriptParams[0] = CClock::GetHours();
		ScriptParams[1] = CClock::GetMinutes();
		StoreParameters(&m_nIp, 2);
		return 0;
	case COMMAND_SET_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		CClock::SetGameClock(ScriptParams[0], ScriptParams[1]);
		return 0;
	case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
		CollectParameters(&m_nIp, 2);
		ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_IS_POINT_ON_SCREEN:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[0];
		if (pos.z <= -100)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3]));
		return 0;
	}
	case COMMAND_DEBUG_ON:
		CTheScripts::DbgFlag = true;
		return 0;
	case COMMAND_DEBUG_OFF:
		CTheScripts::DbgFlag = false;
		return 0;
	/*
	case COMMAND_RETURN_TRUE:
		UpdateCompareFlag(true);
		return 0;
	case COMMAND_RETURN_FALSE:
		UpdateCompareFlag(false);
		return 0;
	*/
	//case COMMAND_VAR_INT:
	default:
		script_assert(0);
		break;
	}
	return -1;
}

int8 CRunningScript::ProcessCommands200To299(int32 command)
{
	switch (command) {
	/* Special commands.
	case COMMAND_VAR_FLOAT:
	case COMMAND_LVAR_INT:
	case COMMAND_LVAR_FLOAT:
	case COMMAND_LBRACKET:
	case COMMAND_RBRACKET:
	case COMMAND_REPEAT:
	case COMMAND_ENDREPEAT:
	case COMMAND_IF:
	case COMMAND_IFNOT:
	case COMMAND_ELSE:
	case COMMAND_ENDIF:
	case COMMAND_WHILE:
	case COMMAND_WHILENOT:
	case COMMAND_ENDWHILE:
	*/
	case COMMAND_ANDOR:
		CollectParameters(&m_nIp, 1);
		m_nAndOrState = ScriptParams[0];
		if (m_nAndOrState == ANDOR_NONE){
			m_bCondResult = false; // pointless
		}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
			m_bCondResult = true;
			m_nAndOrState++;
		}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
			m_bCondResult = false;
			m_nAndOrState++;
		}else{
			script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
		}
		return 0;
	case COMMAND_LAUNCH_MISSION:
	{
		CollectParameters(&m_nIp, 1);
		CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
		pNew->m_bIsMissionScript = true;
		return 0;
	}
	case COMMAND_MISSION_HAS_FINISHED:
	{
		if (!m_bIsMissionScript)
			return 0;
		CTheScripts::MissionCleanUp.Process();
		return 0;
	}
	case COMMAND_STORE_CAR_CHAR_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(ped);
		CVehicle* pCurrent = nil;
		if (ped->bInVehicle) {
			pCurrent = ped->m_pMyVehicle;
		}
		script_assert(pCurrent); // GetIndex(0) doesn't look good
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
			CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
			if (pOld){
				CCarCtrl::RemoveFromInterestingVehicleList(pOld);
				if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
					pOld->VehicleCreatedBy = RANDOM_VEHICLE;
					pOld->bIsLocked = false;
					CCarCtrl::NumRandomCars++;
					CCarCtrl::NumMissionCars--;
					CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy){
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_STORE_CAR_PLAYER_IS_IN:
	{
		CollectParameters(&m_nIp, 1);
		CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed;
		script_assert(ped);
		if (!ped->bInVehicle)
			return 0; // No value written to output variable
		CVehicle* pCurrent = ped->m_pMyVehicle;
		script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
		int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
		if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
			CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
			if (pOld){
				CCarCtrl::RemoveFromInterestingVehicleList(pOld);
				if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
					pOld->VehicleCreatedBy = RANDOM_VEHICLE;
					pOld->bIsLocked = false;
					CCarCtrl::NumRandomCars++;
					CCarCtrl::NumMissionCars--;
					CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				}
			}

			CTheScripts::StoreVehicleIndex = handle;
			switch (pCurrent->VehicleCreatedBy) {
			case RANDOM_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumRandomCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case PARKED_VEHICLE:
				pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
				CCarCtrl::NumMissionCars++;
				CCarCtrl::NumParkedCars--;
				CTheScripts::StoreVehicleWasRandom = true;
				CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
				break;
			case MISSION_VEHICLE:
			case PERMANENT_VEHICLE:
				CTheScripts::StoreVehicleWasRandom = false;
				break;
			default:
				break;
			}
		}
		ScriptParams[0] = CTheScripts::StoreVehicleIndex;
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_CAR:
	{
		CollectParameters(&m_nIp, 2);
		CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
		UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_MODEL:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]);
		return 0;
	}
	case COMMAND_IS_CHAR_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
		return 0;
	}
	case COMMAND_IS_PLAYER_IN_ANY_CAR:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
		UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
		return 0;
	}
	case COMMAND_IS_BUTTON_PRESSED:
	{
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
		return 0;
	}
	/*
	case COMMAND_GET_PAD_STATE:
	{
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]);
		StoreParameters(&m_nIp, 1);
		return 0;
	}
	*/
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
		LocatePlayerCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
		LocatePlayerCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
	case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
		LocateCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
	case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
	case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
		LocateCharCharCommand(command, &m_nIp);
		return 0;
	case COMMAND_CREATE_OBJECT:
	{
		CollectParameters(&m_nIp, 4);
		int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index;
		CObject* pObj = new CObject(mi, false);
		pObj->ObjectCreatedBy = MISSION_OBJECT;
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
		pObj->SetPosition(pos);
		pObj->SetOrientation(0.0f, 0.0f, 0.0f);
		pObj->GetMatrix().UpdateRW();
		pObj->UpdateRwFrame();
		CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
		if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
			pObj->SetupBigBuilding();
		CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
		CWorld::Add(pObj);
		ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_DELETE_OBJECT:
	{
		CollectParameters(&m_nIp, 1);
		CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
		if (pObj){
			CWorld::Remove(pObj);
			CWorld::RemoveReferencesToDeletedObject(pObj);
			delete pObj;
		}
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
		return 0;
	}
	case COMMAND_ADD_SCORE:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
		if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
			CWorld::Players[ScriptParams[0]].m_nMoney = 0;
		return 0;
	case COMMAND_IS_SCORE_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]);
		return 0;
	case COMMAND_STORE_SCORE:
		CollectParameters(&m_nIp, 1);
		ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney;
		StoreParameters(&m_nIp, 1);
		return 0;
	case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 5);
		CVector pos = *(CVector*)&ScriptParams[1];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT);
		return 0;
	}
	case COMMAND_ALTER_WANTED_LEVEL:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]);
		return 0;
	case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
		CollectParameters(&m_nIp, 2);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]);
		return 0;
	case COMMAND_IS_WANTED_LEVEL_GREATER:
		CollectParameters(&m_nIp, 2);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->GetWantedLevel() > ScriptParams[1]);
		return 0;
	case COMMAND_CLEAR_WANTED_LEVEL:
		CollectParameters(&m_nIp, 1);
		CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0);
		return 0;
	case COMMAND_SET_DEATHARREST_STATE:
		CollectParameters(&m_nIp, 1);
		m_bDeatharrestEnabled = (ScriptParams[0] == 1);
		return 0;
	case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
		UpdateCompareFlag(m_bDeatharrestExecuted);
		return 0;
	/*
	case COMMAND_ADD_AMMO_TO_PLAYER:
	{
		CollectParameters(&m_nIp, 3);
		CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	*/
	case COMMAND_ADD_AMMO_TO_CHAR:
	{
		CollectParameters(&m_nIp, 3);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
		return 0;
	}
	//case COMMAND_ADD_AMMO_TO_CAR:
	//case COMMAND_IS_PLAYER_STILL_ALIVE:
	case COMMAND_IS_PLAYER_DEAD:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
		return 0;
	case COMMAND_IS_CHAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pPed || pPed->DyingOrDead());
		return 0;
	}
	case COMMAND_IS_CAR_DEAD:
	{
		CollectParameters(&m_nIp, 1);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
		return 0;
	}
	case COMMAND_SET_CHAR_THREAT_SEARCH:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		pPed->m_fearFlags |= ScriptParams[1];
		return 0;
	}
	//case COMMAND_SET_CHAR_THREAT_REACTION:
	case COMMAND_SET_CHAR_OBJ_NO_OBJ:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		pPed->bScriptObjectiveCompleted = false;
		pPed->ClearObjective();
		return 0;
	}
	//case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
	//case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
	//case COMMAND_ADD_PATROL_POINT:
	//case COMMAND_IS_PLAYER_IN_GANGZONE:
	case COMMAND_IS_PLAYER_IN_ZONE:
	{
		CollectParameters(&m_nIp, 1);
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		char label[12];
		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
		int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
		if (zoneToCheck != -1)
			m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
		CVector pos = pPlayer->GetPos();
		CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
		UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
		return 0;
	}
	case COMMAND_IS_PLAYER_PRESSING_HORN:
		CollectParameters(&m_nIp, 1);
		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
			CPad::GetPad(ScriptParams[0])->GetHorn());
		return 0;
	case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
	{
		CollectParameters(&m_nIp, 2);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
		return 0;
	}
	//case COMMAND_ORDER_CHAR_TO_BACKDOOR:
	//case COMMAND_ADD_CHAR_TO_GANG:
	case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
	{
		CollectParameters(&m_nIp, 1);
		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
		script_assert(pPed);
		UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
		return 0;
	}
	/* Not implemented.
	case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
	case COMMAND_SET_CHAR_MAX_DRIVESPEED:
	*/
	case COMMAND_CREATE_CHAR_INSIDE_CAR:
	{
		CollectParameters(&m_nIp, 3);
		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
		script_assert(pVehicle);
		switch (ScriptParams[2]) {
		case MI_COP:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_STREET;
			break;
		case MI_SWAT:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_SWAT;
			break;
		case MI_FBI:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_FBI;
			break;
		case MI_ARMY:
			if (ScriptParams[1] == PEDTYPE_COP)
				ScriptParams[2] = COP_ARMY;
			break;
		case MI_MEDIC:
			if (ScriptParams[1] == PEDTYPE_EMERGENCY)
				ScriptParams[2] = PEDTYPE_EMERGENCY;
			break;
		case MI_FIREMAN:
			if (ScriptParams[1] == PEDTYPE_FIREMAN)
				ScriptParams[2] = PEDTYPE_FIREMAN;
			break;
		default:
			break;
		}
		CPed* pPed;
		if (ScriptParams[1] == PEDTYPE_COP)
			pPed = new CCopPed((eCopType)ScriptParams[2]);
		else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
			pPed = new CEmergencyPed(ScriptParams[2]);
		else
			pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
		pPed->CharCreatedBy = MISSION_CHAR;
		pPed->bRespondsToThreats = false;
		pPed->bAllowMedicsToReviveMe = false;
		pPed->bIsPlayerFriend = false;
		if (pVehicle->bIsBus)
			pPed->bRenderPedInCar = false;
		pPed->SetPosition(pVehicle->GetPosition());
		pPed->SetOrientation(0.0f, 0.0f, 0.0f);
		pPed->SetPedState(PED_DRIVING);
		CPopulation::ms_nTotalMissionPeds++;
		script_assert(!pVehicle->pDriver);
		pVehicle->pDriver = pPed;
		pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
		pPed->m_pMyVehicle = pVehicle;
		pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
		pPed->bInVehicle = true;
		pVehicle->SetStatus(STATUS_PHYSICS);
		if (!pVehicle->IsBoat())
			pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
		pVehicle->bEngineOn = true;
		pPed->bUsesCollision = false;
		pPed->AddInCarAnims(pVehicle, true);
		pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
		CWorld::Add(pPed);
		ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
		StoreParameters(&m_nIp, 1);
		if (m_bIsMissionScript)
			CTheScripts::MissionCleanUp.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
		return 0;
	}
	case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
	{
		CollectParameters(&m_nIp, 4);
		CVector pos = *(CVector*)&ScriptParams[1];
		CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
		if (pos.z <= MAP_Z_LOW_LIMIT)
			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
		if (pPlayer->m_pPed->bInVehicle){
			script_assert(pPlayer->m_pPed->m_pMyVehicle);
			if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
				pPlayer->m_pPed->bRenderPedInCar = true;
			if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
				pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
				pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
				pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
				pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
			}else{
				pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
			}
		}
		pPlayer->m_pPed->RemoveInCarAnims();
		pPlayer->m_pPed->bInVehicle = false;
		pPlayer->m_pPed->m_pMyVehicle = nil;
		pPlayer->m_pPed->SetPedState(PED_IDLE);
		pPlayer->m_pPed->bUsesCollision = true;
		pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
		pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
		if (pPlayer->m_pPed->m_pVehicleAnim)
			pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
		pPlayer->m_pPed->m_pVehicleAnim = nil;
		pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
		pPlayer->m_pPed->RestartNonPartialAnims();
		AudioManager.PlayerJustLeftCar();
		pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
		pPlayer->m_pPed->Teleport(pos);
		CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
		return 0;
	}
	//case COMMAND_MAKE_CHAR_DO_NOTHING:
	default:
		script_assert(0);
		break;
	}
	return -1;
}

#ifdef MISSION_REPLAY

bool CRunningScript::CanAllowMissionReplay()
{
	if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
		return false;
	for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) {
		if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i]))
			return true;
	}
	return false;
}

uint32 AddExtraDeathDelay()
{
	return 1000;
}

void RetryMission(int type, int unk)
{
	if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
		doingMissionRetry = true;
		FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
		FrontEndMenuManager.RequestFrontEndStartUp();
	}
	else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
		doingMissionRetry = false;
		AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
		CTheScripts::MissionCleanUp.Process();
	}
}

#endif