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#pragma once
#include "Ped.h"
#include "Object.h"
#include "Sprite2d.h"
#include "Vehicle.h"
struct CScriptRectangle
{
bool m_bIsUsed;
bool m_bIsAntialiased;
uint16 m_wTextureId;
CRect m_sRect;
CRGBA m_sColor;
};
struct CTextLine
{
float m_fScaleX;
float m_fScaleY;
CRGBA m_sColor;
bool m_bJustify;
bool m_bCentered;
bool m_bBackground;
bool m_bBackgroundOnly;
float m_fWrapX;
float m_fCenterSize;
CRGBA m_sBackgroundColor;
bool m_bTextProportional;
int32 field_29;
bool m_bRightJustify;
int32 field_31;
int32 m_nFont;
float field_36;
float field_40;
wchar m_awText[500];
};
struct CRunningScript
{
CRunningScript *next;
CRunningScript *prev;
uint8 m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[6];
uint16 m_nStackPointer;
void* m_anLocalVariables[18];
bool m_bCondResult;
bool m_bIsMissionThread;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_wIfOp;
bool m_bNotFlag;
bool m_bWBCheck;
bool m_bWastedOrBusted;
bool m_bMissionFlag;
};
enum {
CLEANUP_UNUSED = 0,
CLEANUP_CAR,
CLEANUP_CHAR,
CLEANUP_OBJECT
};
struct CMissionCleanupEntity
{
uint8 type;
int32 id;
};
enum {
MAX_CLEANUP = 50,
MAX_UPSIDEDOWN_CAR_CHECKS = 6,
MAX_STUCK_CAR_CHECKS = 6
};
class CMissionCleanup
{
CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
uint8 m_bCount;
public:
CMissionCleanup();
void Init();
CMissionCleanupEntity* FindFree();
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
};
struct CUpsideDownCarCheckEntry
{
int32 m_nVehicleIndex;
uint32 m_nUpsideDownTimer;
};
class CUpsideDownCarCheck
{
CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
public:
void Init();
};
struct CStuckCarCheckEntry
{
int32 m_nVehicleIndex;
CVector m_vecPos;
int32 m_nStartTime;
float m_fDistance;
uint32 m_nStuckTime;
bool m_bStuck;
};
class CStuckCarCheck
{
CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
public:
void Init();
};
class CTheScripts
{
public:
static uint8(&ScriptSpace)[160 * 1024];
static CTextLine(&IntroTextLines)[2];
static CScriptRectangle(&IntroRectangles)[16];
static CSprite2d(&ScriptSprites)[16];
static bool &DbgFlag;
static uint32 &OnAMissionFlag;
static CMissionCleanup &MissionCleanup;
static CStuckCarCheck &StuckCars;
static CUpsideDownCarCheck &UpsideDownCars;
static int32 &StoreVehicleIndex;
static bool &StoreVehicleWasRandom;
public:
static bool IsPlayerOnAMission();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
static void CleanUpThisVehicle(CVehicle*);
static void CleanUpThisPed(CPed*);
static void CleanUpThisObject(CObject*);
};
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