#define FORCE_PC_SCALING
#define WITHWINDOWS
#define WITHDINPUT
#include "common.h"
#ifndef PS2_MENU
#include "crossplatform.h"
#include "platform.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
#include "Text.h"
#include "main.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Game.h"
#include "DMAudio.h"
#include "FileMgr.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "General.h"
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
#include "Renderer.h"
#include "CdStream.h"
#include "Radar.h"
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
#include "User.h"
#include "sampman.h"
// --LCS: changed a bit to have lcs feel, needs more work
// Similar story to Hud.cpp:
// Game has colors inlined in code.
// For easier modification we collect them here:
const CRGBA LABEL_COLOR(115, 173, 216, 255);
const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
const CRGBA SELECTEDMENUOPTION_COLOR(255, 255, 255, 255);
const CRGBA HEADER_COLOR(197, 0, 0, 255);
const CRGBA DARKMENUOPTION_COLOR(115/2, 173/2, 216 / 2, 255);
const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255);
const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR;
const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100);
const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
#if 0
// Mobile
#define DEFAULT_BRIGHTNESS 0x150
#define MIN_BRIGHTNESS 180
#define MAX_BRIGHTNESS 700
#else
// PS2, also PSP probably
// 8 bars (32 step)
#define DEFAULT_BRIGHTNESS 0x120
#define MIN_BRIGHTNESS 0x80
#define MAX_BRIGHTNESS 0x180
#endif
#define MAP_MIN_SIZE 162.f
#define MAP_SIZE_TO_ALLOW_X_MOVE 297.f
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
#define SCROLLABLE_PAGES
#define hasNativeList(screen) (screen == MENUPAGE_SKIN_SELECT || screen == MENUPAGE_KEYBOARD_CONTROLS)
#ifdef SCROLLABLE_PAGES
#define MAX_VISIBLE_OPTION 12
#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION)
#define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen))
int GetOptionCount(int screen)
{
int i = 0;
for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++);
return i;
}
#define SETUP_SCROLLING(screen) \
if (!hasNativeList(screen)) { \
m_nTotalListRow = GetOptionCount(screen); \
if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \
m_nSelectedListRow = 0; \
m_nFirstVisibleRowOnList = 0; \
m_nScrollbarTopMargin = 0; \
} \
}
#define MINUS_SCROLL_OFFSET - scrollOffset
#else
#define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW
#define SETUP_SCROLLING(screen)
#define MINUS_SCROLL_OFFSET
#endif
#ifdef TRIANGLE_BACK_BUTTON
#define GetBackJustUp GetTriangleJustUp
#define GetBackJustDown GetTriangleJustDown
#elif defined(CIRCLE_BACK_BUTTON)
#define GetBackJustUp GetCircleJustUp
#define GetBackJustDown GetCircleJustDown
#else
#define GetBackJustUp GetSquareJustUp
#define GetBackJustDown GetSquareJustDown
#endif
#ifdef MAP_ENHANCEMENTS
CVector2D mapCrosshair;
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
bool holdingScrollBar; // *(bool*)0x7039B9; // not original name
CMenuManager FrontEndMenuManager;
MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21,
CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44,
CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352,
CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312);
MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
#ifdef GAMEPAD_MENU
uint32 TimeToStopPadShaking;
#endif
const char* FrontendFilenames[][2] = {
{"background", ""},
{"vc_logo", "vc_logom"},
{"mouse", "mousea"},
{"mapTop01", "mapTop01A"},
{"mapTop02", "mapTop02A"},
{"mapTop03", "mapTop03A"},
{"mapMid01", "mapMid01A"},
{"mapMid02", "mapMid02A"},
{"mapMid03", "mapMid03A"},
{"mapBot01", "mapBot01A"},
{"mapBot02", "mapBot02A"},
{"mapBot03", "mapBot03A"},
{"wildstyle", "wildstyleA"},
{"flash", "flashA"},
{"kchat", "kchatA"},
{"fever", "feverA"},
{"vrock", "vrockA"},
{"vcpr", "vcprA"},
{"espantoso", "espantosoA"},
{"emotion", "emotionA"},
{"wave103", "wave103A"},
{"mp3", "mp3A"},
{"downOff", "buttonA"},
{"downOn", "buttonA"},
{"upOff", "buttonA"},
{"upOn", "buttonA"},
#ifdef GAMEPAD_MENU
{"fe_controller", "" },
{"fe_arrows1", "" },
{"fe_arrows2", "" },
{"fe_arrows3", "" },
{"fe_arrows4", "" },
#endif
};
#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
#ifdef XBOX_MESSAGE_SCREEN
bool CMenuManager::m_bDialogOpen = false;
uint32 CMenuManager::m_nDialogHideTimer = 0;
PauseModeTime CMenuManager::m_nDialogHideTimerPauseMode = 0;
bool CMenuManager::m_bSaveWasSuccessful = false;
wchar* CMenuManager::m_pDialogText = nil;
#endif
#define SET_FONT_FOR_MENU_HEADER \
CFont::SetRightJustifyOff(); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetDropShadowPosition(0);
#define SET_FONT_FOR_LIST_ITEM \
CFont::SetRightJustifyOff(); \
CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE)); \
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
#define RESET_FONT_FOR_NEW_PAGE \
CFont::SetBackgroundOff(); \
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \
CFont::SetPropOn(); \
CFont::SetCentreOff(); \
CFont::SetJustifyOn(); \
CFont::SetRightJustifyOff(); \
CFont::SetBackGroundOnlyTextOn(); \
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN));
#define ProcessSlider(value, origY, increaseAction, decreaseAction, hoverEndX, onlyWhenHoveringRow) \
do { \
float y = origY MINUS_SCROLL_OFFSET; \
lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
if (CheckHover(0, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \
m_nHoverOption = decreaseAction; \
break; \
} \
if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) { \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
break; \
} \
m_nHoverOption = increaseAction; \
if (m_nMousePosX < MENU_X_LEFT_ALIGNED(MENUSLIDER_X)) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
\
if (onlyWhenHoveringRow && (m_nMousePosY < MENU_Y(y) || m_nMousePosY > MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
// --- Functions not in the game/inlined starts
inline void
CMenuManager::ScrollUpListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
if (m_nFirstVisibleRowOnList > 0) {
m_nSelectedListRow--;
m_nFirstVisibleRowOnList--;
m_nScrollbarTopMargin -= SCROLLBAR_MAX_HEIGHT / m_nTotalListRow;
}
} else {
m_nSelectedListRow--;
}
}
inline void
CMenuManager::ScrollDownListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) {
m_nSelectedListRow++;
m_nFirstVisibleRowOnList++;
m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow;
}
} else {
if (m_nSelectedListRow < m_nTotalListRow - 1) {
m_nSelectedListRow++;
}
}
}
inline void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN);
m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1);
} else {
m_nFirstVisibleRowOnList = 0;
m_nSelectedListRow = 0;
}
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
inline void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN);
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
} else {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN;
m_nSelectedListRow = m_nTotalListRow - 1;
}
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
#ifdef CUSTOM_FRONTEND_OPTIONS
#define PLUS_LINE_HEIGHT_ON_SCREEN + (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->lineHeight : MENU_DEFAULT_LINE_HEIGHT)
bool ScreenHasOption(int screen, const char* gxtKey)
{
for (int i = 0; i < NUM_MENUROWS; i++) {
if (strcmp(gxtKey, aScreens[screen].m_aEntries[i].m_EntryName) == 0)
return true;
}
return false;
}
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
} else if (ScreenHasOption(m_nCurrScreen, "FED_RES")) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::EndFrontendSkinEdit();
}
#ifdef SCROLLABLE_PAGES
if (SCREEN_HAS_AUTO_SCROLLBAR) {
m_nSelectedListRow = 0;
m_nFirstVisibleRowOnList = 0;
m_nScrollbarTopMargin = 0;
}
#endif
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_DYNAMIC)
if(option.m_CFODynamic->buttonPressFunc)
option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue)
option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue;
if (aScreens[m_nCurrScreen].returnPrevPageFunc) {
aScreens[m_nCurrScreen].returnPrevPageFunc();
}
}
inline int8
CMenuManager::GetPreviousPageOption()
{
int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage :
(m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_OPTIONS || m_nCurrScreen == MENUPAGE_EXIT ? MENUPAGE_START_MENU : aScreens[m_nCurrScreen].m_PreviousPage);
if (prevPage == -1) // Game also does same
return 0;
prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check
if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
return i;
}
}
}
// This shouldn't happen
return 0;
}
#else
#define PLUS_LINE_HEIGHT_ON_SCREEN + MENU_DEFAULT_LINE_HEIGHT
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
switch (m_nCurrScreen) {
case MENUPAGE_SOUND_SETTINGS:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
break;
case MENUPAGE_DISPLAY_SETTINGS:
m_nDisplayVideoMode = m_nPrefsVideoMode;
break;
case MENUPAGE_SKIN_SELECT:
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0)
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
CPlayerSkin::EndFrontendSkinEdit();
break;
}
#ifdef SCROLLABLE_PAGES
if (SCREEN_HAS_AUTO_SCROLLBAR) {
m_nSelectedListRow = 0;
m_nFirstVisibleRowOnList = 0;
m_nScrollbarTopMargin = 0;
}
#endif
}
inline int8
CMenuManager::GetPreviousPageOption()
{
return (!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry :
(m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry))));
}
#endif
// ------ Functions not in the game/inlined ends
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
void
CMenuManager::SwitchToNewScreen(int8 screen)
{
bMenuChangeOngoing = true;
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DrawBackground(true);
DoRWStuffEndOfFrame();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DrawBackground(true);
DoRWStuffEndOfFrame();
m_nPrevScreen = m_nCurrScreen;
m_ShowEmptyBindingError = false;
ResetHelperText();
ThingsToDoBeforeLeavingPage();
if (screen == -2) {
int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
int oldOption = GetPreviousPageOption();
m_nCurrOption = oldOption;
m_nCurrScreen = oldScreen;
} else if (screen == 0) {
m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
m_nCurrOption = 0;
} else {
m_nCurrOption = 0;
m_nCurrScreen = screen;
}
SETUP_SCROLLING(m_nCurrScreen)
if (hasNativeList(m_nPrevScreen))
m_nTotalListRow = 0;
if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
m_nCurrOption = 8;
m_nMenuFadeAlpha = 0;
m_nOptionHighlightTransitionBlend = 0;
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
}
CMenuManager::CMenuManager()
{
m_StatsScrollSpeed = 150.0f;
m_StatsScrollDirection = 1;
m_PrefsSfxVolume = 49;
m_PrefsMusicVolume = 49;
m_PrefsRadioStation = 0;
m_PrefsStereoMono = 1;
m_PrefsBrightness = DEFAULT_BRIGHTNESS;
m_PrefsLOD = CRenderer::ms_lodDistScale;
m_KeyPressedCode = -1;
m_bFrontEnd_ReloadObrTxtGxt = false;
m_PrefsMP3BoostVolume = 0;
m_PrefsShowSubtitles = 0;
m_PrefsShowLegends = 1;
#ifdef ASPECT_RATIO_SCALE
m_PrefsUseWideScreen = AR_AUTO;
#else
m_PrefsUseWideScreen = 0;
#endif
m_PrefsVsync = 0;
m_PrefsVsyncDisp = 1;
m_PrefsFrameLimiter = 1;
m_PrefsLanguage = 0;
field_54 = 0;
m_PrefsAllowNastyGame = 1;
m_PrefsSpeakers = 0;
field_8 = 0;
m_PrefsUseVibration = 0;
m_PrefsShowHud = 1;
m_PrefsRadarMode = 0;
m_DisplayControllerOnFoot = false;
m_bShutDownFrontEndRequested = false;
m_bStartUpFrontEndRequested = false;
pEditString = nil;
pControlEdit = nil;
DisplayComboButtonErrMsg = false;
m_PrefsDMA = 1;
OS_Language = LANG_ENGLISH;
m_ControlMethod = CONTROL_STANDARD;
#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = true;
#else
CCamera::m_bUseMouse3rdPerson = false;
#endif
m_lastWorking3DAudioProvider = 0;
m_nFirstVisibleRowOnList = 0;
m_nScrollbarTopMargin = 0.0f;
m_nSelectedListRow = 0;
m_nSkinsTotal = 0;
m_nPrefsAudio3DProviderIndex = AUDIO_PROVIDER_NOT_DETERMINED;
m_bGameNotLoaded = true;
m_nMousePosX = m_nMouseTempPosX;
m_nMousePosY = m_nMouseTempPosY;
m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
m_bShowMouse = true;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
m_bMenuActive = false;
m_bActivateSaveMenu = false;
m_bWantToLoad = false;
m_nMenuFadeAlpha = 0;
m_OnlySaveMenu = false;
m_fMapSize = MENU_Y(162.0f); // Y because of HOR+
m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
m_fMapCenterY = MENU_Y(225.0f);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
#ifdef NO_ISLAND_LOADING
m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
#ifdef GAMEPAD_MENU
m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif
}
void
CMenuManager::SetFrontEndRenderStates(void)
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
}
void
CMenuManager::Initialise(void)
{
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
m_AllowNavigation = false;
m_firstStartCounter = -50; // to start from black
m_nMenuFadeAlpha = 0;
m_nCurrOption = 0;
m_nOptionHighlightTransitionBlend = 0;
CentreMousePointer();
m_bShowMouse = true;
m_fMapSize = MENU_Y(162.0f); // Y because of HOR+
m_fMapCenterX = MENU_X_LEFT_ALIGNED(320.0f);
m_fMapCenterY = MENU_Y(225.0f);
CPad::StopPadsShaking();
if (!m_OnlySaveMenu)
m_nCurrScreen = MENUPAGE_NONE;
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
DMAudio.Service();
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
#ifdef FIX_BUGS
static bool firstTime = true;
if (firstTime) {
DMAudio.SetRadioInCar(m_PrefsRadioStation);
firstTime = false;
} else
#endif
m_PrefsRadioStation = DMAudio.GetRadioInCar();
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1);
} else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE)
m_PrefsRadioStation = CGeneral::GetRandomNumber() % (WAVE + 1);
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
PcSaveHelper.PopulateSlotInfo();
CTimer::StartUserPause();
}
void
CMenuManager::CentreMousePointer()
{
if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) {
#if defined RW_D3D9 || defined RWLIBS
tagPOINT Point;
Point.x = SCREEN_WIDTH / 2;
Point.y = SCREEN_HEIGHT / 2;
ClientToScreen(PSGLOBAL(window), &Point);
SetCursorPos(Point.x, Point.y);
#elif defined RW_GL3
glfwSetCursorPos(PSGLOBAL(window), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
#endif
PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2;
PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
}
}
void
CMenuManager::CheckCodesForControls(int typeOfControl)
{
DisplayComboButtonErrMsg = false;
bool invalidKey = false;
bool escPressed = false;
eControllerType typeToSave;
// GetStartOptionsCntrlConfigScreens();
e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction;
if (typeOfControl == KEYBOARD) {
if (*pControlEdit == rsESC) {
escPressed = true;
} else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 &&
*pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
typeToSave = KEYBOARD;
if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL &&
*pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) {
typeToSave = OPTIONAL_EXTRA;
}
} else {
invalidKey = true;
}
} else if (typeOfControl == MOUSE) {
typeToSave = MOUSE;
} else if (typeOfControl == JOYSTICK) {
typeToSave = JOYSTICK;
if (ControlsManager.GetIsActionAButtonCombo(action))
DisplayComboButtonErrMsg = true;
}
#ifdef FIX_BUGS
if(!escPressed && !invalidKey)
#endif
ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) {
if (typeOfControl == KEYBOARD) {
ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD);
ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA);
} else if (typeOfControl == MOUSE) {
ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE);
} else if (typeOfControl == JOYSTICK) {
ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK);
}
if (typeOfControl == KEYBOARD) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave);
} else if (typeOfControl == MOUSE) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave);
} else if (typeOfControl == JOYSTICK) {
ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave);
}
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
#ifdef LOAD_INI_SETTINGS
SaveINIControllerSettings();
#else
SaveSettings();
#endif
}
}
bool
CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
{
return m_nMousePosX > x1 && m_nMousePosX < x2 &&
m_nMousePosY > y1 && m_nMousePosY < y2;
}
void
CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
m_PrefsBrightness += value * 32.0f;
m_PrefsBrightness = clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
else
m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsMusicVolume += value * (128 / 32);
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
}
break;
case MENUACTION_SFXVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSfxVolume += value * (128 / 32);
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
}
break;
case MENUACTION_MP3VOLUMEBOOST:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (DMAudio.IsMP3RadioChannelAvailable()) {
m_PrefsMP3BoostVolume += value * (128 / 32);
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
}
}
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#endif
break;
default:
return;
}
SaveSettings();
}
void
CMenuManager::DisplayHelperText(char *text)
{
if (m_nMenuFadeAlpha != 255)
return;
// there was a unused static bool
static PauseModeTime LastFlash = 0;
int32 alpha = 255;
CFont::SetRightJustifyOn();
CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(0);
// We're using SCREEN_STRETCH_FROM_RIGHT, because we also stretch black borders
if (text) {
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get(text));
return;
}
if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) {
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) {
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
m_nHelperTextAlpha -= 2;
}
if (m_nHelperTextAlpha < 1)
ResetHelperText();
alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
CFont::SetColor(CRGBA(255, 255, 255, alpha));
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
case 1:
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP"));
break;
case 2:
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD"));
break;
case 3:
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO"));
break;
case 4:
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_STS"));
break;
case 5:
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC"));
break;
default:
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NO)
return;
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MUSICVOLUME ||
aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) {
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
return;
}
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_KEYBOARDCTRLS)
return;
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SCREENRES) {
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_bGameNotLoaded ? TheText.Get("FET_MIG") : TheText.Get("FEH_NA"));
return;
}
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_AUDIOHW ||
aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) {
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
return;
}
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESTOREDEF)
return;
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) {
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
return;
}
CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(HELPER_TEXT_RIGHT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN),
m_nCurrScreen != MENUPAGE_STATS ? TheText.Get("FET_MIG") : TheText.Get("FEH_SSA"));
break;
}
}
int
CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress, float spacing)
{
CRGBA color;
float maxBarHeight;
int lastActiveBarX = 0;
float curBarX = 0.0f;
for (int i = 0; i < 16; i++) {
curBarX = i * rectSize/16.0f + x;
if (i / 16.0f + 1 / 32.0f < progress) {
color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
lastActiveBarX = curBarX;
} else
color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f;
float left = curBarX;
float top = y + maxBarHeight - curBarFreeSpace;
float right = spacing + curBarX;
float bottom = y + maxBarHeight;
float shadowOffset = SCREEN_SCALE_X(2.0f);
CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow
CSprite2d::DrawRect(CRect(left, top, right, bottom), color);
}
return lastActiveBarX;
}
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
#endif
DMAudio.DestroyAllGameCreatedEntities();
DMAudio.Service();
m_bShutDownFrontEndRequested = true;
m_bWantToRestart = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
for (int i = 0; i < NUM_RADIOS; i++)
CStats::FavoriteRadioStationList[i] = 0.0f;
SwitchMenuOnAndOff();
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
void
CMenuManager::DrawStandardMenus(bool activeScreen)
{
float nextYToUse = 0.0f; // III leftover, set but unused in VC
bool itemsAreSelectable = true;
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOff();
#ifdef CUSTOM_FRONTEND_OPTIONS
const int xMargin = aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->xMargin != 0 ? aScreens[m_nCurrScreen].layout->xMargin : MENU_X_MARGIN;
#else
const int xMargin = MENU_X_MARGIN;
#endif
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin));
#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
#else
CFont::SetCentreSize(SCREEN_WIDTH);
#endif
switch (m_nCurrScreen) {
/*case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f),
MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f),
MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f),
MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
break;*/
case MENUPAGE_SOUND_SETTINGS:
PrintRadioSelector();
break;
case MENUPAGE_STATS:
PrintStats();
break;
case MENUPAGE_BRIEFS:
PrintBriefs();
break;
}
// Page name
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
SET_FONT_FOR_MENU_HEADER
//CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
//CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
// Label
wchar *str;
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENULABEL_X_MARGIN));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENULABEL_X_MARGIN));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT2_X_SCALE), MENU_Y(BIGTEXT2_Y_SCALE));
CFont::SetRightJustifyOff();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
switch (m_nCurrScreen) {
case MENUPAGE_LOAD_SLOT_CONFIRM:
if (m_bGameNotLoaded)
str = TheText.Get("FES_LCG");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
case MENUPAGE_DELETE_SLOT_CONFIRM:
str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName);
break;
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
if (Slots[m_nCurrSaveSlot] == SLOT_OK)
str = TheText.Get("FESZ_QO");
else if (Slots[m_nCurrSaveSlot] == SLOT_CORRUPTED)
str = TheText.Get("FESZ_QZ");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
case MENUPAGE_EXIT:
if (m_bGameNotLoaded)
str = TheText.Get("FEQ_SRW");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
default:
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(100.0f), MENU_Y(97.0f), str);
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(xMargin));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(xMargin));
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (m_bWaitingForNewKeyBind)
itemsAreSelectable = false;
DrawControllerScreenExtraText(-8.0f, MENU_X_LEFT_ALIGNED(350), MENU_DEFAULT_LINE_HEIGHT);
}
wchar unicodeTemp[64];
#ifdef ASPECT_RATIO_SCALE
char asciiTemp[32];
#endif
bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
uint8 section = 0; // 0: highlight trapezoid 1: texts
while (section < 2) {
#endif
#ifdef SCROLLABLE_PAGES
int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y;
for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) {
#else
for (int i = 0; i < NUM_MENUROWS; ++i) {
#endif
wchar* rightText = nil;
wchar* leftText;
/*if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
CFont::SetDropShadowPosition(0);
} else {*/
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
if (i == m_nCurrOption && itemsAreSelectable)
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
//}
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) {
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
} else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_RIGHT) {
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
} else {
CFont::SetRightJustifyOff();
CFont::SetCentreOn();
}
if (aScreens[m_nCurrScreen].m_aEntries[i].m_X == 0 && aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) {
if (i == 0 || (i == 1 && weHaveLabel)) {
#ifdef CUSTOM_FRONTEND_OPTIONS
aScreens[m_nCurrScreen].m_aEntries[i].m_X = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startX : MENU_DEFAULT_CONTENT_X);
aScreens[m_nCurrScreen].m_aEntries[i].m_Y = (aScreens[m_nCurrScreen].layout ? aScreens[m_nCurrScreen].layout->startY : MENU_DEFAULT_CONTENT_Y);
#else
aScreens[m_nCurrScreen].m_aEntries[i].m_X = MENU_DEFAULT_CONTENT_X;
aScreens[m_nCurrScreen].m_aEntries[i].m_Y = MENU_DEFAULT_CONTENT_Y;
#endif
} else {
aScreens[m_nCurrScreen].m_aEntries[i].m_X = aScreens[m_nCurrScreen].m_aEntries[i-1].m_X;
aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN;
}
}
#ifdef CUSTOM_FRONTEND_OPTIONS
else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Y == 0) {
aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y PLUS_LINE_HEIGHT_ON_SCREEN;
}
#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetRightJustifyOff();
leftText = nil;
if (Slots[i] == SLOT_OK) {
leftText = GetNameOfSavedGame(i);
rightText = GetSavedGameDateAndTime(i);
}
if (!leftText || leftText[0] == '\0') {
sprintf(gString, "FEM_SL%d", i + 1);
leftText = TheText.Get(gString);
}
} else {
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD") == 0) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
#ifdef GAMEPAD_MENU
case MENUACTION_CTRLVIBRATION:
if (m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
else
rightText = TheText.Get("FEM_OFF");
break;
case MENUACTION_CTRLCONFIG:
switch (CPad::GetPad(0)->Mode) {
case 0:
rightText = TheText.Get("FEC_CF1");
break;
case 1:
rightText = TheText.Get("FEC_CF2");
break;
case 2:
rightText = TheText.Get("FEC_CF3");
break;
case 3:
rightText = TheText.Get("FEC_CF4");
break;
}
break;
// This one is still in enum and ProcessOnOffMenuOptions, but removed from other places
case MENUACTION_CTRLDISPLAY:
if (m_DisplayControllerOnFoot)
rightText = TheText.Get("FEC_ONF");
else
rightText = TheText.Get("FEC_INC");
break;
#endif
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_FRAMELIMIT:
rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_TRAILS:
rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SUBTITLES:
rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
#else
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
rightText = TheText.Get("FEM_AUT");
break;
case AR_4_3:
sprintf(asciiTemp, "4:3");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
case AR_5_4:
sprintf(asciiTemp, "5:4");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
case AR_16_10:
sprintf(asciiTemp, "16:10");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
case AR_16_9:
sprintf(asciiTemp, "16:9");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
case AR_21_9:
sprintf(asciiTemp, "21:9");
AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
break;
}
#endif
break;
case MENUACTION_MUSICVOLUME:
case MENUACTION_SFXVOLUME:
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
break;
case MENUACTION_RADIO:
switch (m_PrefsRadioStation) {
case WILDSTYLE:
rightText = TheText.Get("FEA_FM0");
break;
case FLASH_FM:
rightText = TheText.Get("FEA_FM1");
break;
case KCHAT:
rightText = TheText.Get("FEA_FM2");
break;
case FEVER:
rightText = TheText.Get("FEA_FM3");
break;
case V_ROCK:
rightText = TheText.Get("FEA_FM4");
break;
case VCPR:
rightText = TheText.Get("FEA_FM5");
break;
case RADIO_ESPANTOSO:
rightText = TheText.Get("FEA_FM6");
break;
case EMOTION:
rightText = TheText.Get("FEA_FM7");
break;
case WAVE:
rightText = TheText.Get("FEA_FM8");
break;
case USERTRACK:
rightText = TheText.Get("FEA_MP3");
break;
}
break;
case MENUACTION_LEGENDS:
rightText = TheText.Get(m_PrefsShowLegends ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_RADARMODE:
switch (m_PrefsRadarMode) {
case 0:
rightText = TheText.Get("FED_RDM");
break;
case 1:
rightText = TheText.Get("FED_RDB");
break;
case 2:
rightText = TheText.Get("FEM_OFF");
break;
}
break;
case MENUACTION_HUD:
rightText = TheText.Get(m_PrefsShowHud ? "FEM_ON" : "FEM_OFF");
break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_COLLISIONPOLYS:
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
break;
#endif
case MENUACTION_SHOWHEADBOB:
rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_INVVERT:
rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
break;
case MENUACTION_SCREENRES:
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
if (!m_bGameNotLoaded) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
break;
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_ADP");
else {
char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
AsciiToUnicode(rawProvider, unicodeTemp);
char *provider = UnicodeToAscii(unicodeTemp); // genius
strupr(provider);
if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) {
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
} else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) {
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
}
AsciiToUnicode(provider, unicodeTemp);
rightText = unicodeTemp;
}
break;
case MENUACTION_SPEAKERCONF: {
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else {
switch (m_PrefsSpeakers) {
case 0:
rightText = TheText.Get("FEA_2SP");
break;
case 1:
rightText = TheText.Get("FEA_EAR");
break;
case 2:
rightText = TheText.Get("FEA_4SP");
break;
}
}
break;
}
case MENUACTION_CTRLMETHOD: {
switch (m_ControlMethod) {
case CONTROL_STANDARD:
leftText = TheText.Get("FET_STI");
break;
case CONTROL_CLASSIC:
leftText = TheText.Get("FET_CTI");
break;
}
break;
}
case MENUACTION_DYNAMICACOUSTIC:
rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
if (m_ControlMethod == CONTROL_CLASSIC) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
break;
case MENUACTION_MP3VOLUMEBOOST:
if (!DMAudio.IsMP3RadioChannelAvailable()) {
rightText = TheText.Get("FEA_NM3");
}
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_CFO_DYNAMIC:
case MENUACTION_CFO_SELECT:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
// To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
option.m_CFOSelect->displayedValue = 0;
rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]);
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
if (option.m_CFODynamic->drawFunc) {
bool isOptionDisabled = false;
rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i);
if (isOptionDisabled)
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
}
break;
#endif
}
// Highlight trapezoid
if (activeScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
int leftXMax, rightXMin;
// FIX: Let's don't scale those so GetStringWidth can give us unscaled width, which will be handy to other calculations below that's done without scaling in mind,
// and scaling will be done eventually.
// CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE);
wchar *curOptionName = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName);
float curOptionWidth = CFont::GetStringWidth(curOptionName, true);
if (CFont::Details.centre) {
leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f);
rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
} else if (!CFont::Details.rightJustify) {
leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
} else {
leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth);
rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
}
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
int action = aScreens[m_nCurrScreen].m_aEntries[i].m_Action;
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot;
if (rightText || action == MENUACTION_DRAWDIST || action == MENUACTION_BRIGHTNESS || action == MENUACTION_MUSICVOLUME ||
action == MENUACTION_SFXVOLUME || action == MENUACTION_MP3VOLUMEBOOST || action == MENUACTION_MOUSESENS ||
saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) {
rightXMin = 600;
leftXMax = 40;
}
int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y MINUS_SCROLL_OFFSET;
int topYMax = y;
uint32 bottomYMin = y + MENU_DEFAULT_LINE_HEIGHT - 7; // Decreasing is not recommended. Because this actually is dependent to font scale, not line height.
// Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
// So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
/*if (m_nOptionHighlightTransitionBlend == 0) {
if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
menuOptionHighlight.SaveCurrentCoors();
menuOptionHighlight.topLeft_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10;
menuOptionHighlight.topLeft_y = topYMax - CGeneral::GetRandomNumber() % 7;
menuOptionHighlight.topRight_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10;
menuOptionHighlight.topRight_y = topYMax - CGeneral::GetRandomNumber() % 7;
menuOptionHighlight.bottomLeft_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10;
menuOptionHighlight.bottomLeft_y = bottomYMin + CGeneral::GetRandomNumber() % 7;
menuOptionHighlight.bottomRight_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10;
menuOptionHighlight.bottomRight_y = bottomYMin + CGeneral::GetRandomNumber() % 7;
menuOptionHighlight.UpdateMultipliers();
menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
} else if (m_nOptionHighlightTransitionBlend < 255) {
menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
} else {
m_nOptionHighlightTransitionBlend = 255;
menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
}*/
static PauseModeTime lastBlendChange = 0;
if (m_nOptionHighlightTransitionBlend <= 255) {
static uint32 blendChangeCounter = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
|| blendChangeCounter > 20
#endif
) {
m_nOptionHighlightTransitionBlend += 50;
lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode();
blendChangeCounter = 0;
}
++blendChangeCounter;
}
}
if (section == 1) {
if (leftText) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), leftText);
}
if (rightText) {
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
} else {
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText);
}
if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
SetHelperText(1);
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
#ifdef CUSTOM_FRONTEND_OPTIONS
&& ScreenHasOption(m_nCurrScreen, "FEA_3DH")
#else
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
#endif
&& m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
}
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
#ifdef CUSTOM_FRONTEND_OPTIONS
&& ScreenHasOption(m_nCurrScreen, "FED_RES")) {
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
// Sliders
int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
ProcessSlider((float)(m_PrefsBrightness - MIN_BRIGHTNESS) / (MAX_BRIGHTNESS - MIN_BRIGHTNESS), 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true);
break;
case MENUACTION_DRAWDIST:
ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true);
break;
case MENUACTION_MUSICVOLUME:
if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, SCREEN_WIDTH, true);
break;
case MENUACTION_SFXVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, SCREEN_WIDTH, true);
break;
case MENUACTION_MOUSESENS:
ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, SCREEN_WIDTH, false);
break;
case MENUACTION_MP3VOLUMEBOOST:
if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER && DMAudio.IsMP3RadioChannelAvailable())
ProcessSlider(m_PrefsMP3BoostVolume / 64.f, 128.0f, HOVEROPTION_INCREASE_MP3BOOST, HOVEROPTION_DECREASE_MP3BOOST, SCREEN_WIDTH, true);
break;
}
// Not just unused, but also collides with the bug fix in Font.cpp. Yikes.
#ifndef FIX_BUGS
nextYToUse += MENU_DEFAULT_LINE_HEIGHT * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
nextYToUse += MENURADIO_SELECTOR_HEIGHT + 5.f; // unused
}
}
}
}
section++;
}
#ifdef SCROLLABLE_PAGES
#define SCROLLBAR_BOTTOM_Y 105.0f // only for background, scrollbar's itself is calculated
#define SCROLLBAR_RIGHT_X 26.0f
#define SCROLLBAR_WIDTH 9.5f
#define SCROLLBAR_TOP_Y 84
if (activeScreen && SCREEN_HAS_AUTO_SCROLLBAR) {
// Scrollbar background
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y),
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(30, 30, 30, FadeIn(150)));
float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION);
float scrollbarBottom, scrollbarTop;
scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 6 + m_nScrollbarTopMargin + scrollbarHeight);
scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + 2 + m_nScrollbarTopMargin);
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
CRGBA(50, 50, 50, FadeIn(255)));
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom),
CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
}
#endif
switch (m_nCurrScreen) {
#ifdef GAMEPAD_MENU
case MENUPAGE_CONTROLLER_SETTINGS:
PrintController();
break;
#endif
case MENUPAGE_STATS:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MOUSE_CONTROLS:
DisplayHelperText(nil);
break;
case MENUPAGE_OPTIONS:
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO)
DisplayHelperText("FEA_NAH");
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
default:
if (aScreens[m_nCurrScreen].layout) {
if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) {
DisplayHelperText(nil);
}
}
break;
#endif
}
if (m_nCurrScreen == MENUPAGE_DELETING_IN_PROGRESS) {
SmallMessageScreen("FEDL_WR");
}
#ifndef XBOX_MESSAGE_SCREEN
else if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
SmallMessageScreen("FESZ_WR");
}
#endif
}
int
CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
int number = 0;
switch (m_nCurrScreen) {
#ifdef LEGACY_MENU_OPTIONS
case MENUPAGE_CONTROLLER_PC_OLD3:
number = 2;
break;
case MENUPAGE_CONTROLLER_DEBUG:
number = 4;
break;
#endif
case MENUPAGE_KEYBOARD_CONTROLS:
switch (m_ControlMethod) {
case CONTROL_STANDARD:
number = 27;
break;
case CONTROL_CLASSIC:
number = 32;
break;
}
break;
}
return number;
}
void
CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 column)
{
int controllerAction = PED_FIREWEAPON;
// GetStartOptionsCntrlConfigScreens();
int numOptions = GetNumOptionsCntrlConfigScreens();
int nextY = MENU_Y(yStart);
int bindingMargin = MENU_X(3.0f);
float rowHeight;
switch (m_ControlMethod) {
case CONTROL_STANDARD:
rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT;
break;
case CONTROL_CLASSIC:
rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT;
break;
default:
break;
}
for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
int nextX = xStart;
int bindingsForThisOpt = 0;
int contSetOrder = SETORDER_1;
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
if (column == CONTSETUP_PED_COLUMN) {
switch (optionIdx) {
case 0:
controllerAction = PED_FIREWEAPON;
break;
case 1:
controllerAction = PED_CYCLE_WEAPON_RIGHT;
break;
case 2:
controllerAction = PED_CYCLE_WEAPON_LEFT;
break;
case 3:
controllerAction = GO_FORWARD;
break;
case 4:
controllerAction = GO_BACK;
break;
case 5:
controllerAction = GO_LEFT;
break;
case 6:
controllerAction = GO_RIGHT;
break;
case 7:
controllerAction = PED_SNIPER_ZOOM_IN;
break;
case 8:
controllerAction = PED_SNIPER_ZOOM_OUT;
break;
case 9:
controllerAction = VEHICLE_ENTER_EXIT;
break;
case 10:
case 11:
case 12:
case 16:
case 20:
case 21:
case 22:
case 23:
controllerAction = -1;
break;
case 13:
controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS;
break;
case 14:
controllerAction = PED_JUMPING;
break;
case 15:
controllerAction = PED_SPRINT;
break;
case 17:
controllerAction = PED_LOCK_TARGET;
break;
case 18:
controllerAction = PED_DUCK;
break;
case 19:
controllerAction = PED_ANSWER_PHONE;
break;
case 24:
controllerAction = PED_LOOKBEHIND;
break;
case 25:
if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_LEFT;
break;
case 26:
if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_RIGHT;
break;
case 27:
controllerAction = PED_1RST_PERSON_LOOK_UP;
break;
case 28:
controllerAction = PED_1RST_PERSON_LOOK_DOWN;
break;
case 29:
controllerAction = PED_CYCLE_TARGET_LEFT;
break;
case 30:
controllerAction = PED_CYCLE_TARGET_RIGHT;
break;
case 31:
controllerAction = PED_CENTER_CAMERA_BEHIND_PLAYER;
break;
default:
break;
}
} else if (column == CONTSETUP_VEHICLE_COLUMN) {
switch (optionIdx) {
case 0:
#ifdef BIND_VEHICLE_FIREWEAPON
controllerAction = VEHICLE_FIREWEAPON;
#else
controllerAction = PED_FIREWEAPON;
#endif
break;
case 1:
case 2:
case 7:
case 8:
case 14:
case 15:
case 17:
case 18:
case 19:
case 27:
case 28:
case 29:
case 30:
case 31:
controllerAction = -1;
break;
case 3:
controllerAction = VEHICLE_ACCELERATE;
break;
case 4:
controllerAction = VEHICLE_BRAKE;
break;
case 5:
controllerAction = GO_LEFT;
break;
case 6:
controllerAction = GO_RIGHT;
break;
case 9:
controllerAction = VEHICLE_ENTER_EXIT;
break;
case 10:
controllerAction = VEHICLE_CHANGE_RADIO_STATION;
break;
case 11:
controllerAction = VEHICLE_HORN;
break;
case 12:
controllerAction = TOGGLE_SUBMISSIONS;
break;
case 13:
controllerAction = CAMERA_CHANGE_VIEW_ALL_SITUATIONS;
break;
case 16:
controllerAction = VEHICLE_HANDBRAKE;
break;
case 20:
controllerAction = VEHICLE_TURRETLEFT;
break;
case 21:
controllerAction = VEHICLE_TURRETRIGHT;
break;
case 22:
controllerAction = VEHICLE_TURRETUP;
break;
case 23:
controllerAction = VEHICLE_TURRETDOWN;
break;
case 24:
controllerAction = -2;
break;
case 25:
controllerAction = VEHICLE_LOOKLEFT;
break;
case 26:
controllerAction = VEHICLE_LOOKRIGHT;
break;
default:
break;
}
}
// Highlight selected column(and make its text black)
if (m_nSelectedListRow == optionIdx) {
int bgY = m_nSelectedListRow * rowHeight + yStart + 1.0f;
if (m_nCurrExLayer == HOVEROPTION_LIST) {
if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) {
#ifdef FIX_BUGS
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#else
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)),
CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#endif
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
} else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {
#ifdef FIX_BUGS
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#else
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)),
CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
#endif
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
}
}
}
// Print bindings, including seperator (-) between them
CFont::SetScale(MENU_X(0.25f), MENU_Y(LISTITEM_Y_SCALE));
#ifdef FIX_BUGS
for (; contSetOrder < MAX_SETORDERS && controllerAction >= 0; contSetOrder++) {
#else
for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
#endif
wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
if (settingText) {
++bindingsForThisOpt;
if (bindingsForThisOpt > 1) {
wchar *seperator = TheText.Get("FEC_IBT");
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::PrintString(nextX, nextY, seperator);
nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
}
CFont::PrintString(nextX, nextY, settingText);
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
nextX += CFont::GetStringWidth_Jap(settingText) + bindingMargin;
else
#endif
nextX += CFont::GetStringWidth(settingText, true) + bindingMargin;
}
}
if (controllerAction == -1) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_NUS")); // not used
} else if (controllerAction == -2) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_CMP")); // combo: l+r
} else if (bindingsForThisOpt == 0) {
m_NoEmptyBinding = false;
if (m_nSelectedListRow != optionIdx) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
} else if (m_bWaitingForNewKeyBind) {
if (column != m_nSelectedContSetupColumn) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
}
} else {
if (column != m_nSelectedContSetupColumn) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
}
CFont::PrintString(nextX, nextY, TheText.Get("FEC_UNB")); // unbound
}
}
if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN ||
column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {
if (optionIdx == m_nSelectedListRow && controllerAction != -1 && controllerAction != -2) {
m_CurrCntrlAction = controllerAction;
if (m_bWaitingForNewKeyBind) {
static bool showWaitingText = false;
if (bindingsForThisOpt > 0) {
wchar *seperator = TheText.Get("FEC_IBT");
CFont::PrintString(nextX, nextY, seperator);
nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
}
static PauseModeTime lastWaitingTextFlash = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) {
showWaitingText = !showWaitingText;
lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode();
}
if (showWaitingText) {
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???"
}
if (m_bKeyChangeNotProcessed)
DisplayHelperText("FET_CIG");
else
DisplayHelperText("FET_RIG");
SET_FONT_FOR_LIST_ITEM
m_bKeyIsOK = true;
} else {
DisplayHelperText("FET_CIG");
SET_FONT_FOR_LIST_ITEM
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
} else if (optionIdx == m_nSelectedListRow) {
DisplayHelperText("FET_EIG");
SET_FONT_FOR_LIST_ITEM
}
}
}
}
void
CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
{
int extraTextStart = GetStartOptionsCntrlConfigScreens();
int numOpts = GetNumOptionsCntrlConfigScreens();
int spacing = MENU_X(10.0f);
for (int i = extraTextStart; i < extraTextStart + numOpts; i++) {
int numTextsPrinted = 0;
int nextX = xStart;
for (int j = 1; j < 5; j++) {
wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j);
if (text)
++numTextsPrinted;
if (text) {
// Seperator
if (numTextsPrinted > 1) {
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
}
CFont::PrintString(nextX, MENU_Y(yStart), text);
}
if (text)
nextX = CFont::GetStringWidth(text, true) + spacing + nextX;
}
if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) {
static bool waitingTextVisible = false;
// Seperator
if (numTextsPrinted > 0) {
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
}
static PauseModeTime lastStateChange = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) {
waitingTextVisible = !waitingTextVisible;
lastStateChange = CTimer::GetTimeInMillisecondsPauseMode();
}
if (waitingTextVisible) {
CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255)));
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE"));
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
}
}
yStart += lineHeight;
}
wchar *error = nil;
if (DisplayComboButtonErrMsg)
error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart));
if (error) {
CFont::SetColor(CRGBA(233, 22, 159, 255));
CFont::PrintString(xStart, MENU_Y(yStart + 10), error);
}
}
void
CMenuManager::DrawControllerSetupScreen()
{
float rowHeight;
switch (m_ControlMethod) {
case CONTROL_STANDARD:
rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT;
break;
case CONTROL_CLASSIC:
rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT;
break;
default:
break;
}
RESET_FONT_FOR_NEW_PAGE
SET_FONT_FOR_MENU_HEADER
// Shadow
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
//if (m_ControlMethod == CONTROL_STANDARD)
// CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
//else if (m_ControlMethod == CONTROL_CLASSIC)
// CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
// Real header
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
if (m_ControlMethod == CONTROL_STANDARD)
CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
else if (m_ControlMethod == CONTROL_CLASSIC)
CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
wchar *actionTexts[33];
actionTexts[0] = TheText.Get("FEC_FIR");
actionTexts[1] = TheText.Get("FEC_NWE");
actionTexts[2] = TheText.Get("FEC_PWE");
actionTexts[3] = TheText.Get("FEC_FOR");
actionTexts[4] = TheText.Get("FEC_BAC");
actionTexts[5] = TheText.Get("FEC_LEF");
actionTexts[6] = TheText.Get("FEC_RIG");
actionTexts[7] = TheText.Get("FEC_ZIN");
actionTexts[8] = TheText.Get("FEC_ZOT");
actionTexts[9] = TheText.Get("FEC_EEX");
actionTexts[10] = TheText.Get("FEC_RAD");
actionTexts[11] = TheText.Get("FEC_HRN");
actionTexts[12] = TheText.Get("FEC_SUB");
actionTexts[13] = TheText.Get("FEC_CMR");
actionTexts[14] = TheText.Get("FEC_JMP");
actionTexts[15] = TheText.Get("FEC_SPN");
actionTexts[16] = TheText.Get("FEC_HND");
actionTexts[17] = TheText.Get("FEC_TAR");
actionTexts[18] = TheText.Get("FEC_CRO");
actionTexts[19] = TheText.Get("FEC_ANS");
if (m_ControlMethod == CONTROL_CLASSIC) {
actionTexts[20] = TheText.Get("FEC_TFL");
actionTexts[21] = TheText.Get("FEC_TFR");
actionTexts[22] = TheText.Get("FEC_TFU");
actionTexts[23] = TheText.Get("FEC_TFD");
actionTexts[24] = TheText.Get("FEC_LBA");
actionTexts[25] = TheText.Get("FEC_LOL");
actionTexts[26] = TheText.Get("FEC_LOR");
actionTexts[27] = TheText.Get("FEC_LUD");
actionTexts[28] = TheText.Get("FEC_LDU");
actionTexts[29] = TheText.Get("FEC_NTR");
actionTexts[30] = TheText.Get("FEC_PTT");
actionTexts[31] = TheText.Get("FEC_CEN");
actionTexts[32] = nil;
} else {
actionTexts[20] = TheText.Get("FEC_TFL");
actionTexts[21] = TheText.Get("FEC_TFR");
actionTexts[22] = TheText.Get("FEC_TFU");
actionTexts[23] = TheText.Get("FEC_TFD");
actionTexts[24] = TheText.Get("FEC_LBA");
actionTexts[25] = TheText.Get("FEC_LOL");
actionTexts[26] = TheText.Get("FEC_LOR");
actionTexts[27] = nil;
}
// Blue panel background
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)),
CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
if (m_nCurrExLayer == HOVEROPTION_LIST)
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
// List header
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
CFont::SetRightJustifyOff();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
CFont::SetDropShadowPosition(0);
SET_FONT_FOR_LIST_ITEM
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
yStart = CONTSETUP_LIST_TOP + 18;
else
yStart = CONTSETUP_LIST_TOP + 21;
float optionYBottom = yStart + rowHeight;
for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) {
wchar *actionText = actionTexts[i];
if (!actionText)
break;
if (!m_bWaitingForNewKeyBind) {
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) &&
m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) {
m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
// why different number for 3rd column hovering X?? this function is a mess
#ifdef FIX_BUGS
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
#else
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
#endif
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
#ifdef FIX_BUGS
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) {
#else
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
#endif
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
}
// what??
if (m_nHoverOption == HOVEROPTION_SKIN) {
if (i == m_nSelectedListRow) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
}
} else
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
}
if (m_nSelectedListRow != i)
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
else if (m_nCurrExLayer == HOVEROPTION_LIST)
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21 || i == 22 || i == 23))
CFont::SetScale(MENU_X(0.32f), MENU_Y(LISTITEM_Y_SCALE));
else
CFont::SetScale(MENU_X(LISTITEM_X_SCALE), MENU_Y(LISTITEM_Y_SCALE));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
}
DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN);
DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN);
if (!m_bWaitingForNewKeyBind) {
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) {
m_nHoverOption = HOVEROPTION_BACK;
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT - 10.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
&& m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP - 10.0f) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)) {
m_nHoverOption = HOVEROPTION_LIST;
} else {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
// Back button and it's shadow
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f), TheText.Get("FEDS_TB"));
}
void
CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
SetFrontEndRenderStates();
m_NoEmptyBinding = true;
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
m_nCurrScreen = MENUPAGE_START_MENU;
} else {
m_nCurrScreen = MENUPAGE_PAUSE_MENU;
}
SETUP_SCROLLING(m_nCurrScreen)
}
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255)
bMenuChangeOngoing = false;
DrawBackground(false);
}
void
CMenuManager::DrawBackground(bool transitionCall)
{
if (!m_bSpritesLoaded)
return;
SetFrontEndRenderStates();
if (m_firstStartCounter < 255) {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
if (m_nMenuFadeAlpha != 0) {
if (m_nMenuFadeAlpha < 255) {
menuBg.Translate(m_nMenuFadeAlpha);
SetFrontEndRenderStates();
m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
if (m_nCurrScreen == MENUPAGE_MAP)
PrintMap();
// Left border
/*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Top border
CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Bottom border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
// Right border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
} else {
m_nMenuFadeAlpha = 255;
m_firstStartCounter = 255;
m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
if (m_nCurrScreen == MENUPAGE_MAP)
PrintMap();
// Left border
/*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Top border
CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Bottom border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
// Right border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
}
} else {
menuBg.SaveCurrentCoors();
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
menuBg.topLeft_x = 70.0f;
menuBg.topLeft_y = 75.0f;
menuBg.topRight_x = 550.0f;
menuBg.topRight_y = 16.0f;
menuBg.bottomLeft_x = 74.0f;
menuBg.bottomLeft_y = 354.0f;
menuBg.bottomRight_x = 581.0f;
menuBg.bottomRight_y = 340.0f;
break;
case MENUPAGE_SOUND_SETTINGS:
menuBg.topLeft_x = 26.0f;
menuBg.topLeft_y = 59.0f;
menuBg.topRight_x = 629.0f;
menuBg.topRight_y = 29.0f;
menuBg.bottomLeft_x = 15.0f;
menuBg.bottomLeft_y = 438.0f;
menuBg.bottomRight_x = 610.0f;
menuBg.bottomRight_y = 410.0f;
break;
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
menuBg.topLeft_x = 14.0f;
menuBg.topLeft_y = 39.0f;
menuBg.topRight_x = 636.0f;
menuBg.topRight_y = 29.0f;
menuBg.bottomLeft_x = 15.0f;
menuBg.bottomLeft_y = 426.0f;
menuBg.bottomRight_x = 630.0f;
menuBg.bottomRight_y = 398.0f;
break;
case MENUPAGE_BRIEFS:
case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MAP:
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
case MENUPAGE_MOUSE_CONTROLS:
menuBg.topLeft_x = 26.0f;
menuBg.topLeft_y = 59.0f;
menuBg.topRight_x = 629.0f;
menuBg.topRight_y = 29.0f;
menuBg.bottomLeft_x = 15.0f;
menuBg.bottomLeft_y = 426.0f;
menuBg.bottomRight_x = 610.0f;
menuBg.bottomRight_y = 398.0f;
break;
default:
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].layout && aScreens[m_nCurrScreen].layout->noInvasiveBorders) {
// Taken from the case above
menuBg.topLeft_x = 26.0f;
menuBg.topLeft_y = 59.0f;
menuBg.topRight_x = 629.0f;
menuBg.topRight_y = 29.0f;
menuBg.bottomLeft_x = 15.0f;
menuBg.bottomLeft_y = 426.0f;
menuBg.bottomRight_x = 610.0f;
menuBg.bottomRight_y = 398.0f;
break;
}
#endif
menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65;
menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21;
menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568;
menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44;
menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36;
menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382;
menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593;
menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342;
break;
}
menuBg.UpdateMultipliers();
if (m_firstStartCounter == 255)
m_nOptionHighlightTransitionBlend = 0;
}
static PauseModeTime LastFade = 0;
if (m_nMenuFadeAlpha < 255) {
static uint8 forceFadeInCounter = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30
#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
|| forceFadeInCounter > 30
#endif
) {
m_nMenuFadeAlpha += 50;
if (m_firstStartCounter < 255) {
m_firstStartCounter = Min(m_firstStartCounter + 50, 255);
}
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
forceFadeInCounter++;
} else if (m_nMenuFadeAlpha > 255)
m_nMenuFadeAlpha = 255;
if (!transitionCall && m_firstStartCounter == 255) {
int actualAlpha = m_nMenuFadeAlpha;
if (actualAlpha < 255) {
int actualScreen = m_nCurrScreen;
SetFrontEndRenderStates();
m_nCurrScreen = m_nPrevScreen;
m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen(false);
break;
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
case MENUPAGE_OUTRO:
DrawQuitGameScreen();
break;
default:
DrawStandardMenus(false);
break;
}
m_nCurrScreen = actualScreen;
m_nMenuFadeAlpha = actualAlpha;
}
}
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen(true);
break;
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
case MENUPAGE_OUTRO:
DrawQuitGameScreen();
break;
default:
DrawStandardMenus(true);
break;
}
CFont::DrawFonts();
SetFrontEndRenderStates();
//if (m_nCurrScreen != MENUPAGE_OUTRO)
// if (m_firstStartCounter == 255) {
// m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
// } else {
// m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
// }
if (m_ShowEmptyBindingError) {
static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
static bool bindingErrorShown = false;
if (bindingErrorShown) {
lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
bindingErrorShown = false;
}
SmallMessageScreen("FEC_ERI");
CFont::DrawFonts();
if (CTimer::GetTimeInMillisecondsPauseMode() - lastBindingError > 4000) {
m_ShowEmptyBindingError = false;
bindingErrorShown = true;
}
}
if (m_bShowMouse) {
CRect mouse(0.0f, 0.0f, MENU_X(35.0f), MENU_Y(35.0f));
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(45.0f), MENU_Y(38.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
void
CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
{
RESET_FONT_FOR_NEW_PAGE
// lstrcpy's changed with strcpy
if (!m_bSkinsEnumerated) {
OutputDebugString("Enumerating skin filenames from skins...");
m_pSkinListHead.nextSkin = nil;
m_pSelectedSkin = &m_pSkinListHead;
m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = 0;
strcpy(m_pSelectedSkin->skinNameOriginal, DEFAULT_SKIN_NAME);
strcpy(m_pSelectedSkin->skinNameDisplayed, UnicodeToAscii(TheText.Get("FET_DSN")));
int nextSkinId = 1;
m_pSelectedSkin->nextSkin = nil;
WIN32_FIND_DATA FindFileData;
SYSTEMTIME SystemTime;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = nextSkinId;
strcpy(m_pSelectedSkin->skinNameOriginal, FindFileData.cFileName);
strcpy(m_pSelectedSkin->skinNameDisplayed, FindFileData.cFileName);
FileTimeToSystemTime(&FindFileData.ftLastWriteTime, &SystemTime);
GetDateFormat(LOCALE_USER_DEFAULT, DATE_SHORTDATE, &SystemTime, 0, m_pSelectedSkin->date, 255);
++nextSkinId;
m_pSelectedSkin->nextSkin = nil;
}
}
FindClose(handle);
m_nSkinsTotal = nextSkinId;
char nameTemp[256];
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) {
// Drop extension
int oldLength = (int)strlen(m_pSelectedSkin->skinNameDisplayed);
m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0';
m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
// Fill to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden
strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39);
if (oldLength - 4 > 39)
m_pSelectedSkin->skinNameDisplayed[39] = '\0';
// Make string lowercase, except first letter
strlwr(m_pSelectedSkin->skinNameDisplayed);
strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 1);
strupr(nameTemp);
strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 1);
// Change some chars
#ifdef FIX_BUGS
for (int k = 0; m_pSelectedSkin->skinNameDisplayed[k] != '\0'; ++k) {
#else
for (int k = 0; m_pSelectedSkin->skinNameOriginal[k] != '\0'; ++k) {
#endif
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "_", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "@", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], " ", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "{", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1);
}
// Make letters after whitespace uppercase
for (int l = 0; m_pSelectedSkin->skinNameDisplayed[l] != '\0'; ++l) {
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[l], " ", 1)) {
if (m_pSelectedSkin->skinNameDisplayed[l + 1]) {
strncpy(nameTemp, &m_pSelectedSkin->skinNameDisplayed[l + 1], 1);
strupr(nameTemp);
strncpy(&m_pSelectedSkin->skinNameDisplayed[l + 1], nameTemp, 1);
}
}
}
}
OutputDebugString("Finished enumerating skin files.");
m_bSkinsEnumerated = true;
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
SET_FONT_FOR_MENU_HEADER
//CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
//CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// Header (Skin - Date)
if (m_nCurrExLayer == HOVEROPTION_LIST) {
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT"));
switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT));
break;
default:
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
break;
}
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN"));
CFont::SetDropShadowPosition(0);
// Skin list
SET_FONT_FOR_LIST_ITEM
if (m_nSkinsTotal > 0) {
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
m_pSelectedSkin = m_pSelectedSkin->nextSkin);
int rowTextY = PLAYERSETUP_LIST_BODY_TOP - 1;
int orderInVisibles = 0;
int rowEndY = PLAYERSETUP_LIST_BODY_TOP + PLAYERSETUP_ROW_HEIGHT + 1;
int rowStartY = PLAYERSETUP_LIST_BODY_TOP;
for (int rowIdx = m_nFirstVisibleRowOnList;
rowIdx < m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW && m_pSelectedSkin; ) {
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) {
if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) {
m_nOptionMouseHovering = rowIdx;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
}
if (m_nHoverOption == HOVEROPTION_SKIN) {
if (rowIdx == m_nSelectedListRow) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
if (m_nSkinsTotal > 0) {
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
} else {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = rowIdx;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
}
}
// Preview skin/change color of row when we focused on another row.
if (orderInVisibles == m_nSelectedListRow - m_nFirstVisibleRowOnList) {
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
static int lastSelectedSkin = -1;
if (m_nSelectedListRow != lastSelectedSkin) {
strcpy(m_aSkinName, m_pSelectedSkin->skinNameOriginal);
CWorld::Players[0].SetPlayerSkin(m_aSkinName);
}
lastSelectedSkin = m_nSelectedListRow;
} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
}
wchar unicodeTemp[80];
AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(rowTextY), unicodeTemp);
// If not "Default skin" option
if (rowIdx != 0) {
char dateTemp[32];
sprintf(dateTemp, "%s", m_pSelectedSkin->date);
AsciiToUnicode(dateTemp, unicodeTemp);
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(rowTextY), unicodeTemp);
}
++orderInVisibles;
rowEndY += PLAYERSETUP_ROW_HEIGHT;
rowStartY += PLAYERSETUP_ROW_HEIGHT;
rowTextY += PLAYERSETUP_ROW_HEIGHT;
++rowIdx;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
}
// Scrollbar background - it's unchanged since III and still yellowish...
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205)));
float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW);
float scrollbarBottom, scrollbarTop;
if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) {
scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f);
scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP);
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255)));
} else {
#ifdef FIX_BUGS
scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight);
scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin);
#else
scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal);
scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin);
#endif
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
CRGBA(50, 50, 50, FadeIn(255)));
}
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
// FIX: Scroll button dimensions are buggy, because:
// 1 - stretches the original image
// 2 - leaves gap between button and scrollbar
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) {
#ifdef FIX_BUGS
m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
}
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) {
#ifdef FIX_BUGS
m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
}
if (activeScreen)
CPlayerSkin::RenderFrontendSkinEdit();
// Big apply button
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
break;
case LANGUAGE_GERMAN:
CFont::SetScale(MENU_X(0.85f), MENU_Y(1.9f));
break;
case LANGUAGE_ITALIAN:
case LANGUAGE_SPANISH:
CFont::SetScale(MENU_X(1.4f), MENU_Y(1.9f));
break;
default:
CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f));
break;
}
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(120)));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP"));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1)
&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_BACK) {
m_nHoverOption = HOVEROPTION_BACK;
} else if ((strcmp(m_aSkinName, m_PrefsSkinFile) != 0
&& m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT)
&& m_nMousePosX < MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) + CFont::GetStringWidth(TheText.Get("FES_SET"), true)
&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 3)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
m_nHoverOption = HOVEROPTION_USESKIN;
} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_TOP)
&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)) {
if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN)
m_nHoverOption = HOVEROPTION_OVER_SCROLL_UP;
} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
&& m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) {
if (m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_UP && m_nHoverOption != HOVEROPTION_CLICKED_SCROLL_DOWN)
m_nHoverOption = HOVEROPTION_OVER_SCROLL_DOWN;
} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3)
#ifdef FIX_BUGS
&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)) {
#else
&& m_nMousePosY < MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)) {
#endif
m_nHoverOption = HOVEROPTION_PAGEUP;
} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH - 2)
#ifdef FIX_BUGS
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)
#else
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)
#endif
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1)) {
m_nHoverOption = HOVEROPTION_PAGEDOWN;
} else if (m_nMousePosX > MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4)
&& m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH)
#ifdef FIX_BUGS
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + m_nScrollbarTopMargin)
&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 8 + m_nScrollbarTopMargin + scrollbarHeight)) {
#else
&& m_nMousePosY > MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nTotalListRow + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin)
&& m_nMousePosY < MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nTotalListRow)) {
#endif
m_nHoverOption = HOVEROPTION_HOLDING_SCROLLBAR;
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)
&& m_nMousePosY > MENU_Y(PLAYERSETUP_LIST_BODY_TOP + 1) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)) {
m_nHoverOption = HOVEROPTION_LIST;
} else {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
// Back button
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FEDS_TB"));
CFont::SetRightJustifyOff();
if (!strcmp(m_aSkinName, m_PrefsSkinFile)) {
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
} else {
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
// Use skin button
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5), TheText.Get("FES_SET"));
CFont::SetDropShadowPosition(0);
}
int
CMenuManager::FadeIn(int alpha)
{
return Min(m_nMenuFadeAlpha, alpha);
}
int
CMenuManager::GetStartOptionsCntrlConfigScreens()
{
int number = 0;
switch (m_nCurrScreen) {
#ifdef LEGACY_MENU_OPTIONS
case MENUPAGE_CONTROLLER_PC_OLD3:
number = 34;
break;
case MENUPAGE_CONTROLLER_DEBUG:
number = 35;
break;
#endif
case MENUPAGE_KEYBOARD_CONTROLS:
number = 0;
break;
default:
break;
}
return number;
}
void
CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
CTimer::Stop();
TheText.Unload();
TheText.Load();
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
#ifdef MORE_LANGUAGES
CGame::russianGame = false;
CGame::japaneseGame = false;
switch (m_PrefsLanguage) {
case LANGUAGE_POLISH:
CFont::ReloadFonts(FONT_LANGSET_POLISH);
break;
case LANGUAGE_RUSSIAN:
CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
break;
case LANGUAGE_JAPANESE:
CFont::ReloadFonts(FONT_LANGSET_JAPANESE);
break;
default:
CFont::ReloadFonts(FONT_LANGSET_EFIGS);
break;
}
#endif
switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CGame::frenchGame = true;
break;
case LANGUAGE_GERMAN:
CGame::germanGame = true;
break;
#ifdef MORE_LANGUAGES
case LANGUAGE_RUSSIAN:
CGame::russianGame = true;
break;
case LANGUAGE_JAPANESE:
CGame::japaneseGame = true;
break;
#endif
default:
break;
}
}
}
void
CMenuManager::LoadAllTextures()
{
if (m_bSpritesLoaded)
return;
// First icon is hidden behind arrow
m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE);
CTimer::Stop();
CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
CStreaming::ImGonnaUseStreamingMemory();
CGame::TidyUpMemory(false, true);
CTxdStore::PushCurrentTxd();
int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1");
if(frontendTxdSlot1 == -1)
frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1");
printf("LOAD frontend1\n");
CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD");
CTxdStore::AddRef(frontendTxdSlot1);
CTxdStore::SetCurrentTxd(frontendTxdSlot1);
for (int i = 0; i < 3; i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
CTxdStore::PopCurrentTxd();
CStreaming::IHaveUsedStreamingMemory();
if (!m_OnlySaveMenu) {
CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
CStreaming::ImGonnaUseStreamingMemory();
CTxdStore::PushCurrentTxd();
int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2");
if (frontendTxdSlot2 == -1)
frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2");
printf("LOAD frontend2\n");
CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD");
CTxdStore::AddRef(frontendTxdSlot2);
CTxdStore::SetCurrentTxd(frontendTxdSlot2);
#ifdef GAMEPAD_MENU
for (int i = 3; i < MENUSPRITE_CONTROLLER; i++) {
#else
for (int i = 3; i < NUM_MENU_SPRITES; i++) {
#endif
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
CTxdStore::PopCurrentTxd();
#ifdef GAMEPAD_MENU
LoadController(m_PrefsControllerType);
#endif
CStreaming::IHaveUsedStreamingMemory();
}
m_bSpritesLoaded = true;
CTimer::Update();
}
void
CMenuManager::LoadSettings()
{
CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta_vc.set", "r");
int32 prevLang = m_PrefsLanguage;
MousePointerStateHelper.bInvertVertically = true;
CMBlur::BlurOn = false;
// 50 is silly
char headerText[50];
int someVersion = 0;
bool fileIsValid = true;
if (fileHandle) {
CFileMgr::Read(fileHandle, headerText, 29);
if (strncmp(headerText, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1) == 0) {
fileIsValid = false;
} else {
CFileMgr::Seek(fileHandle, 0, 0);
CFileMgr::Read(fileHandle, (char*)&someVersion, sizeof(someVersion));
}
if (fileIsValid && someVersion >= 3) {
ControlsManager.LoadSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){
// garbage data from vanilla settings file
// let skeleton find something
m_nPrefsWidth = 0;
m_nPrefsHeight = 0;
m_nPrefsDepth = 0;
m_nPrefsWindowed = 0;
m_nPrefsSubsystem = 0;
}
m_nSelectedScreenMode = m_nPrefsWindowed;
#else
CFileMgr::Read(fileHandle, gString, 20);
#endif
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 1);
#ifdef LEGACY_MENU_OPTIONS
CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
#else
CFileMgr::Read(fileHandle, gString, 1);
CFileMgr::Read(fileHandle, gString, 1);
#endif
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 2);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1);
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
}
}
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
#ifdef LOAD_INI_SETTINGS
if (LoadINISettings()) {
LoadINIControllerSettings();
}
// if no reVC.ini, create it, or update it with new values
SaveINISettings();
SaveINIControllerSettings();
#endif
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#endif
#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
#endif
#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = m_PrefsVsyncDisp;
#endif
CRenderer::ms_lodDistScale = m_PrefsLOD;
if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = -2;
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
if (m_PrefsLanguage == prevLang)
m_bLanguageLoaded = false;
else {
m_bLanguageLoaded = true;
TheText.Unload();
TheText.Load();
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
OutputDebugString("The previously saved language is now in use");
}
WIN32_FIND_DATA FindFileData;
char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260).
bool SkinFound = false;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
strcpy(skinfile, m_PrefsSkinFile);
strcat(skinfile, ".bmp");
if (strcmp(FindFileData.cFileName, skinfile) == 0)
SkinFound = true;
}
FindClose(handle);
if (!SkinFound) {
OutputDebugString("Default skin set as no other skins are available OR saved skin not found!");
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
}
}
void
CMenuManager::SaveSettings()
{
#ifndef LOAD_INI_SETTINGS
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
#ifdef BIND_VEHICLE_FIREWEAPON
static int SomeVersion = 4;
#else
static int SomeVersion = 3;
#endif
CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta_vc.set", "w+");
if (fileHandle) {
CFileMgr::Write(fileHandle, (char*)&SomeVersion, sizeof(SomeVersion));
ControlsManager.SaveSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
#else
CFileMgr::Write(fileHandle, RubbishString, 20);
#endif
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 1);
#ifdef LEGACY_MENU_OPTIONS
CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
#else
CFileMgr::Write(fileHandle, RubbishString, 1);
CFileMgr::Write(fileHandle, RubbishString, 1);
#endif
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 2);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1);
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
}
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
#else
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
SaveINISettings();
#endif
}
void
CMenuManager::MessageScreen(const char *text, bool blackBg)
{
CSprite2d *splash = LoadSplash(nil);
if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
// CRGBA unused(255, 255, 255, 255);
if (blackBg) {
CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 255));
}
m_nMenuFadeAlpha = 255;
SmallMessageScreen(text);
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
void
CMenuManager::SmallMessageScreen(const char* text)
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_STRETCH_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210)));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetCentreSize(SCREEN_SCALE_X(430.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
int numOfLines = CFont::GetNumberLines(SCREEN_WIDTH / 2.f, SCREEN_SCALE_Y(135.f), TheText.Get(text));
float y;
if (numOfLines > 1)
y = SCREEN_SCALE_Y(192.f) - numOfLines * SCREEN_SCALE_Y(8.f);
else
y = SCREEN_SCALE_Y(182.f);
CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text));
}
void
CMenuManager::PrintBriefs()
{
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(80.0f));
CFont::SetDropShadowPosition(0);
float nextY = BRIEFS_BOTTOM_MARGIN;
for (int i = 4; i >= 0; i--) {
if (nextY < BRIEFS_TOP_MARGIN)
break;
tPreviousBrief &brief = CMessages::PreviousBriefs[i];
if (brief.m_pText) {
CMessages::InsertNumberInString(brief.m_pText,
brief.m_nNumber[0], brief.m_nNumber[1],
brief.m_nNumber[2], brief.m_nNumber[3],
brief.m_nNumber[4], brief.m_nNumber[5], gUString);
CMessages::InsertStringInString(gUString, brief.m_pString);
CMessages::InsertPlayerControlKeysInString(gUString);
CFont::FilterOutTokensFromString(gUString);
nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING;
CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString);
}
}
}
void
CMenuManager::PrintStats()
{
#ifdef SECUROM
static uint8 statsPirateCheck = 0;
#endif
static float scrollY = 0;
int rowNum = CStats::ConstructStatLine(99999);
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f),
MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f),
MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f),
MENU_X_LEFT_ALIGNED(531.f), MENU_Y(299.f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
#ifdef SECUROM
if (statsPirateCheck == 0)
// if not pirated game
// statsPirateCheck = 46;
// else
statsPirateCheck = 45;
#endif
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
else
CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f));
static PauseModeTime lastCheck = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) {
if (m_StatsScrollSpeed > 0.f) {
if (m_StatsScrollDirection == 0)
scrollY -= MENU_Y(100.f) / m_StatsScrollSpeed;
else
scrollY += MENU_Y(100.f) / m_StatsScrollSpeed;
}
lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
#ifdef SECUROM
if (statsPirateCheck == 45)
return;
#endif
float nextYChange, y, alpha;
float totalHeight = (rowNum + 7) * STATS_ROW_HEIGHT;
for (int row = 0; row < rowNum; ++row) {
// Put faded away text at the top back to the bottom, in circular fashion
for (y = MENU_Y(STATS_ROW_HEIGHT) * row + MENU_Y(100.f) - scrollY; MENU_Y(STATS_FADING_AREA_LENGTH) > y; y += nextYChange) {
nextYChange = MENU_Y(totalHeight);
}
// Put faded away text at the bottom back to the top
while (SCREEN_SCALE_FROM_BOTTOM(STATS_FADING_AREA_LENGTH) < y) {
y -= MENU_Y(totalHeight);
}
alpha = 0.f;
// If it's still on screen
if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) {
CStats::ConstructStatLine(row);
// But about to dim from bottom
if (y < MENU_Y(STATS_BOTTOM_Y)) {
if (y > MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH))
alpha = (MENU_Y(STATS_BOTTOM_Y) - y) * 5.f;
}
// About to dim from top
if (y > MENU_Y(STATS_TOP_Y)) {
if (y < MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH))
alpha = (y - MENU_Y(STATS_TOP_Y)) * 5.f;
}
// Content
if (y >= MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH) && y <= MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH))
alpha = 255.0f;
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(Min(255.f, alpha))));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_LEFT_MARGIN), y, gUString);
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_RIGHT_MARGIN), y, gUString2);
}
}
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(0.65f), MENU_Y(1.05f));
CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X), MENU_Y(STATS_RATING_Y_1), TheText.Get("CRIMRA"));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
// FIX: Game does that in a weird way, alignment and spacing is now ok
sprintf(gString, "(%d)", CStats::FindCriminalRatingNumber());
AsciiToUnicode(gString, gUString);
UnicodeStrcpy(gUString2, CStats::FindCriminalRatingString());
UnicodeStrcat(gUString2, gUString);
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
#ifndef FIX_BUGS
CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f));
#else
CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE));
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetDropShadowPosition(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2);
}
void
CMenuManager::Process(void)
{
#ifdef XBOX_MESSAGE_SCREEN
ProcessDialogTimer();
#endif
// tmp hack to get saving to work
//if (TheCamera.GetScreenFadeStatus() != FADE_0)
// return;
InitialiseChangedLanguageSettings();
if (m_bMenuActive) {
UserInput();
ProcessFileActions();
DMAudio.Service();
#ifdef USE_TEXTURE_POOL
// TODO
#endif
}
SwitchMenuOnAndOff();
}
#ifdef MAP_ENHANCEMENTS
#define ZOOM(x, y, in) \
do { \
if(m_fMapSize >= MENU_Y(1000.0f) && in) \
break; \
float z2 = in? 1.1f : 1.f/1.1f; \
m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \
m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \
\
if (m_fMapSize <= MENU_Y(MAP_MIN_SIZE) && !in) \
break; \
\
m_fMapSize *= z2; \
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
} while(0)
#endif
// Handles Map, Audio and Stats
void
CMenuManager::AdditionalOptionInput(bool &goBack)
{
switch (m_nCurrScreen) {
case MENUPAGE_MAP:
{
static PauseModeTime lastMapTick = 0;
// FIX: All those macros were hardcoded values originally.
#ifndef MAP_ENHANCEMENTS
if (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) {
m_fMapSize = Min(MENU_Y(1000.0f), m_fMapSize + MENU_Y(15.f));
}
}
if (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) {
if (m_fMapSize > MENU_Y(MAP_MIN_SIZE)) {
if (m_fMapCenterY > SCREEN_HEIGHT/2)
m_fMapCenterY -= (m_fMapCenterY - SCREEN_HEIGHT/2) / ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) * 1/15.f);
if (m_fMapCenterY < SCREEN_HEIGHT/2)
m_fMapCenterY += (SCREEN_HEIGHT/2 - m_fMapCenterY) / ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) * 1/15.f);
if (m_fMapCenterX > SCREEN_WIDTH/2)
m_fMapCenterX -= (m_fMapCenterX - SCREEN_WIDTH/2) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f);
if (m_fMapCenterX < SCREEN_WIDTH/2)
m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f);
m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f));
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
} else {
m_fMapSize = MENU_Y(MAP_MIN_SIZE);
}
}
}
#else
// Adding marker
if (m_nMenuFadeAlpha == 255) {
if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
if (mapCrosshair.y > m_fMapCenterY - m_fMapSize && mapCrosshair.y < m_fMapCenterY + m_fMapSize &&
mapCrosshair.x > m_fMapCenterX - m_fMapSize && mapCrosshair.x < m_fMapCenterX + m_fMapSize) {
// Don't ask me the meanings, I don't know. Found them by trying
float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize;
float x = ((mapCrosshair.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapCrosshair.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
CRadar::ToggleTargetMarker(x, y);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
}
}
if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
if (CPad::GetPad(0)->GetMouseWheelDown() && m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE))
ZOOM(mapCrosshair.x, mapCrosshair.y, false);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
} else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) {
if (CPad::GetPad(0)->GetMouseWheelUp())
ZOOM(mapCrosshair.x, mapCrosshair.y, true);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
static bool justResetPointer = false;
if (CPad::GetPad(0)->GetLeftMouse()) {
if (!justResetPointer) {
m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
}
justResetPointer = false;
} else
#undef ZOOM
#endif
{
// This is else block of GetLeftMouse() if MAP_ENHANCEMENTS defined, so all of GetLeftMouse() conditions below being rendered useless.
if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosY < m_nMouseOldPosY || CPad::GetPad(0)->GetUp() ||
CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetAnalogueUpDown() < 0) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) {
if ((m_fMapSize - MENU_Y(MAP_MIN_SIZE)) + SCREEN_HEIGHT/2 > m_fMapCenterY)
m_fMapCenterY += MENU_Y(15.f);
m_bShowMouse = false;
}
}
if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosY > m_nMouseOldPosY || CPad::GetPad(0)->GetDown() ||
CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetAnalogueUpDown() > 0) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) {
if (SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)) < m_fMapCenterY)
m_fMapCenterY -= MENU_Y(15.f);
m_bShowMouse = false;
}
}
if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosX < m_nMouseOldPosX || CPad::GetPad(0)->GetLeft() ||
CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetAnalogueLeftRight() < 0) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) {
if (m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE) && m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2 > m_fMapCenterX)
m_fMapCenterX += MENU_X(15.f);
m_bShowMouse = false;
}
}
if (CPad::GetPad(0)->GetLeftMouseJustUp()) {
// The coordinates in aScreens->MENUPAGE_MAP.
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(60.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(140.0f)) {
if (m_nMousePosY > MENU_Y(375.0f) && m_nMousePosY < MENU_Y(400.0f)) {
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
goBack = true;
}
}
}
if (CPad::GetPad(0)->GetLeftMouse() && m_nMousePosX > m_nMouseOldPosX || CPad::GetPad(0)->GetRight() ||
CPad::GetPad(0)->GetDPadRight() || CPad::GetPad(0)->GetAnalogueLeftRight() > 0) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10) {
if (m_fMapSize > MENU_X(MAP_SIZE_TO_ALLOW_X_MOVE) && SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)) < m_fMapCenterX)
m_fMapCenterX -= MENU_X(15.f);
m_bShowMouse = false;
}
}
}
if (CTimer::GetTimeInMillisecondsPauseMode() - lastMapTick > 10)
lastMapTick = CTimer::GetTimeInMillisecondsPauseMode();
#ifndef MAP_ENHANCEMENTS
if (CPad::GetPad(0)->GetLeftMouseJustUp())
CentreMousePointer();
#endif
if (CPad::GetPad(0)->GetLeftMouse()) {
if (m_nMousePosX < SCREEN_STRETCH_X(20.0f) || m_nMousePosX > SCREEN_STRETCH_X(620.0f) || m_nMousePosY < SCREEN_STRETCH_Y(20.0f) || m_nMousePosY > SCREEN_STRETCH_Y(428.0f)) {
#ifdef MAP_ENHANCEMENTS
justResetPointer = true;
#endif
CentreMousePointer();
}
}
if (!CPad::GetPad(0)->GetLeftMouse() && !m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}
static bool pressedL = false;
if (!CPad::GetPad(0)->GetChar('L') && !CPad::GetPad(0)->GetChar('l')) {
pressedL = false;
}
if (!pressedL) {
if (CPad::GetPad(0)->GetChar('L') || CPad::GetPad(0)->GetChar('l')) {
m_PrefsShowLegends = !m_PrefsShowLegends;
pressedL = true;
}
}
break;
}
case MENUPAGE_SOUND_SETTINGS:
if (CheckHover(MENU_X_LEFT_ALIGNED(177.f), MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y - 13.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT - 8.f))) {
m_nHoverOption = HOVEROPTION_PREV_RADIO;
}
if (CheckHover(MENU_X_LEFT_ALIGNED(422.f), MENU_X_LEFT_ALIGNED(491.f), MENU_Y(MENURADIO_SELECTOR_START_Y - 13.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT - 8.f))) {
m_nHoverOption = HOVEROPTION_NEXT_RADIO;
}
break;
case MENUPAGE_STATS:
{
if (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustUp() || CPad::GetPad(0)->GetUp() ||
CPad::GetPad(0)->GetDPadUp() || CPad::GetPad(0)->GetAnalogueUpDown() < 0) {
m_StatsScrollSpeed = 20.0f;
m_StatsScrollDirection = 0;
} else if (CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustUp() || CPad::GetPad(0)->GetDown() ||
CPad::GetPad(0)->GetDPadDown() || CPad::GetPad(0)->GetAnalogueUpDown() > 0) {
m_StatsScrollSpeed = 20.0f;
m_StatsScrollDirection = 1;
} else if (CPad::GetPad(0)->GetChar(' ')) {
m_StatsScrollSpeed = 0.0f;
} else
m_StatsScrollSpeed = 150.0f;
static bool pressedS = false;
if (!CPad::GetPad(0)->GetChar('S') && !CPad::GetPad(0)->GetChar('s')) {
pressedS = false;
}
if (!pressedS) {
if (CPad::GetPad(0)->GetChar('S') || CPad::GetPad(0)->GetChar('s')) {
ExportStats();
m_nHelperTextMsgId = 4;
m_nHelperTextAlpha = 300;
pressedS = true;
}
}
break;
}
}
}
// Not original name
void
CMenuManager::ExportStats()
{
char date[10];
CFileMgr::SetDirMyDocuments();
_strdate(date);
wchar *lastMission = TheText.Get(CStats::LastMissionPassedName[0] == '\0' ? "ITBEG" : CStats::LastMissionPassedName);
FILE *txtFile = fopen("stats.txt", "w");
if (txtFile) {
int statLines = CStats::ConstructStatLine(99999);
fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n");
fprintf(txtFile, "\t\t\tGTA VICE CITY %s\n", UnicodeToAscii(TheText.Get("FEH_STA")));
fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n\n");
fprintf(txtFile, "%s: ", UnicodeToAscii(TheText.Get("FES_CMI")));
fprintf(txtFile, "%s\n", UnicodeToAscii(lastMission));
fprintf(txtFile, "%s: ", UnicodeToAscii(TheText.Get("FES_DAT")));
fprintf(txtFile, "%s\n\n\n", date);
fprintf(txtFile, "%s ", UnicodeToAscii(TheText.Get("CRIMRA")));
UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
fprintf(txtFile, "%s (%d)\n\n\n", UnicodeToAscii(gUString), CStats::FindCriminalRatingNumber());
for (int i = 0; i < statLines; ++i) {
CStats::ConstructStatLine(i);
char *statKey = UnicodeToAscii(gUString);
if (statKey[0] != '\0')
fprintf(txtFile, "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n%s\n", statKey);
char *statValue = UnicodeToAscii(gUString2);
for (int j = 0; statValue[j] != '\0'; ++j) {
if (statValue[j] == '_')
statValue[j] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(txtFile, "%s\n\n", statValue);
}
fprintf(txtFile, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n");
}
fclose(txtFile);
FILE *htmlFile = fopen("stats.html", "w");
if (htmlFile) {
int statLines = CStats::ConstructStatLine(99999);
fprintf(htmlFile, "<title>Grand Theft Auto Vice City Stats</title>\n");
fprintf(htmlFile, "<body bgcolor=\"#FF00CC\" leftmargin=\"10\" topmargin=\"10\" marginwidth=\"10\" marginheight=\"10\">\n");
fprintf(htmlFile, "<table width=\"560\" align=\"center\" border=\"0\" cellpadding=\"5\" cellspacing=\"0\">\n");
fprintf(htmlFile, "<tr align=\"center\" valign=\"top\"> \n");
fprintf(htmlFile, "<td height=\"59\" colspan=\"2\" bgcolor=\"#FFCCFF\"><div align=\"center\"><font color=\"#FF00CC\" size=\"3\" "
"face=\"Arial, \n");
fprintf(htmlFile, "Helvetica, sans-serif\">-------------------------------------------------------------------------</font><font \n");
fprintf(htmlFile, "size=\"3\" face=\"Arial, Helvetica, sans-serif\"><br>\n");
fprintf(htmlFile, "<strong><font color=\"#000000\">GRAND THEFT AUTO VICE CITY ");
fprintf(htmlFile, "%s</font></strong><br><font\n", UnicodeToAscii(TheText.Get("FEH_STA")));
fprintf(htmlFile, "color=\"#FF00CC\">-------------------------------------------------------------------------</font></font></div></td> </tr>\n");
fprintf(htmlFile, "<tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"22\" colspan=\"2\"> </td> </tr>\n");
fprintf(htmlFile, "<tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> \n");
fprintf(htmlFile,
"<td height=\"40\" colspan=\"2\"> <p><font color=\"#00CC00\" size=\"2\" face=\"Arial, Helvetica, sans-serif\">"
"<strong><font color=\"#009900\" size=\"1\">%s: \n", UnicodeToAscii(TheText.Get("FES_DAT")));
fprintf(htmlFile, "%s</font><br> %s: </strong>", date, UnicodeToAscii(TheText.Get("FES_CMI")));
fprintf(htmlFile, "%s<strong><br></strong> </font></p></td></tr>\n", UnicodeToAscii(lastMission));
fprintf(htmlFile, "<tr align=\"left\" valign=\"top\" bgcolor=\"#CCCCCC\"> <td height=\"5\" colspan=\"2\"></td> </tr> <tr align=\""
"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> \n");
fprintf(htmlFile, "<td height=\"10\" colspan=\"2\"></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> \n");
fprintf(htmlFile, "<td height=\"20\" colspan=\"2\"><font color=\"#FF00CC\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><str"
"ong>%s</strong>\n", UnicodeToAscii(TheText.Get("CRIMRA")));
UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
char *statKey = UnicodeToAscii(gUString);
int rating = CStats::FindCriminalRatingNumber();
fprintf(htmlFile, "%s (%d)</font></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"><td height=\"10\" colspan=\""
"2\"></td> </tr>\n", statKey, rating);
for (int k = 0; k < statLines; ++k) {
CStats::ConstructStatLine(k);
statKey = UnicodeToAscii(gUString);
if (statKey[0] != '\0')
fprintf(htmlFile, "</font></strong></div></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"10"
"\" colspan=\"2\"></td> </tr>\n");
fprintf(htmlFile, "<tr align=\"left\" valign=\"top\"><td width=\"500\" height=\"22\" bgcolor=\"#FFCCFF\"><font color=\"#FF00CC"
"\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><strong>\n");
if (statKey[0] != '\0')
fprintf(htmlFile, "%s", statKey);
else
fprintf(htmlFile, " ");
fprintf(htmlFile, "</strong></font></td> <td width=\"500\" align=\"right\" valign=\"middle\" bgcolor=\"#FFCCFF\"> <div align=\""
"right\"><strong><font color=\"#FF00CC\">\n");
char *statValue = UnicodeToAscii(gUString2);
for (int l = 0; statValue[l] != '\0'; ++l) {
if (statValue[l] == '_')
statValue[l] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
}
if (statValue)
fprintf(htmlFile, "%s", statValue);
else
fprintf(htmlFile, " ");
}
fprintf(htmlFile, "</font></strong></div></td> </tr> <tr align=\"left\" valign=\"top\" bgcolor=\"#FFFFFF\"> <td height=\"10\" c"
"olspan=\"2\"></td> </tr>\n");
fprintf(htmlFile, "</table><br><table width=\"560\" border=\"0\" align=\"center\" cellspacing=\"0\" cellpadding=\"5\"><tr align"
"=\"center\" valign=\"middle\" bgcolor=\"#FFCCFF\">");
fprintf(htmlFile, "<td><font color=\"#000000\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><a href=\"http://www.rockstargam"
"es.com/vicecity\">rockstargames.com/vicecity</a></font></td>\n");
fprintf(htmlFile, "<td><font color=\"#000000\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"><a href=\"http://www.rockstargam"
"es.com\">rockstargames.com</a></font></td>\n");
fprintf(htmlFile, "<td><font color=\"#000000\" size=\"2\" face=\"Arial, Helvetica, sans-serif\"> <a href=\"http://www.rocks"
"tarnorth.com\">rockstarnorth.com</a></font></td></tr>\n");
fprintf(htmlFile, "</table>\n</body>\n");
}
fclose(htmlFile);
CFileMgr::SetDir("");
}
// Original name is unknown
void
CMenuManager::PrintRadioSelector(void)
{
static PauseModeTime lastRadioChange = 0;
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
MENU_X_LEFT_ALIGNED(428.f), MENU_Y(MENURADIO_SELECTOR_START_Y),
MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y), CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(180)));
int rightMostSprite, rightMostStation;
if (DMAudio.IsMP3RadioChannelAvailable()) {
rightMostSprite = MENUSPRITE_MP3;
rightMostStation = USERTRACK;
} else {
rightMostSprite = MENUSPRITE_WAVE;
rightMostStation = WAVE;
}
#ifdef THIS_IS_STUPID
// First radio
if (m_ScrollRadioBy == 1) {
if (m_PrefsRadioStation == 1) {
m_aFrontEndSprites[rightMostSprite].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else if ( m_PrefsRadioStation == 0) {
m_aFrontEndSprites[rightMostSprite - 1].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else {
m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE - 2].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
}
// Second
if (m_PrefsRadioStation == 0) {
m_aFrontEndSprites[rightMostSprite].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else {
m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE - 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE),
MENU_Y(MENURADIO_ICON_SIZE), CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
// Third (middle)
int prevStation = m_PrefsRadioStation - 1;
if (prevStation == rightMostStation) {
m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else if ( prevStation == rightMostStation - 1) {
m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else {
m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
// Fifth
if (m_ScrollRadioBy == -1) {
int prevStation = m_PrefsRadioStation - 1;
if (prevStation == rightMostStation) {
m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 4].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else if (prevStation == rightMostStation - 1) {
m_aFrontEndSprites[MENUSPRITE_WILDSTYLE + 1].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else if ( prevStation == rightMostStation - 2) {
m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else {
m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE + 2].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
}
// Fourth
if (m_ScrollRadioBy == 0) {
m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f),
CRGBA(255, 255, 255, FadeIn(255)));
} else {
if (m_PrefsRadioStation - 1 == rightMostStation) {
m_aFrontEndSprites[MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else {
m_aFrontEndSprites[m_PrefsRadioStation + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
}
#else
int first = ((m_PrefsRadioStation - 2) + rightMostStation + 1) % (rightMostStation + 1);
int second = ((m_PrefsRadioStation - 1) + rightMostStation + 1) % (rightMostStation + 1);
int third = ((m_PrefsRadioStation) + rightMostStation + 1) % (rightMostStation + 1);
int fourth = ((m_PrefsRadioStation + 1) + rightMostStation + 1) % (rightMostStation + 1);
int fifth = ((m_PrefsRadioStation + 2) + rightMostStation + 1) % (rightMostStation + 1);
// First one is only drawn on transition to next
if (m_ScrollRadioBy == 1) {
m_aFrontEndSprites[first + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX, MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
// Second
m_aFrontEndSprites[second + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
// Fourth
m_aFrontEndSprites[fourth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 3), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
// Fifth one is only drawn on transition to prev.
if (m_ScrollRadioBy == -1) {
m_aFrontEndSprites[fifth + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 4), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
}
// Middle one(third) is colored differently depending on if it's in transition.
// If not in transition then this icon indicates selected radio, and should be on top of all icons. thus drawn last
if (m_ScrollRadioBy != 0) {
m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2), MENU_Y(MENURADIO_ICON_Y), MENU_X(MENURADIO_ICON_SIZE), MENU_Y(MENURADIO_ICON_SIZE),
CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, FadeIn(INACTIVE_RADIO_COLOR.a)));
} else {
m_aFrontEndSprites[third + MENUSPRITE_WILDSTYLE].Draw(m_LeftMostRadioX + MENU_X(MENURADIO_ICON_SIZE * 2 - 10.f), MENU_Y(MENURADIO_ICON_Y - 10.f), MENU_X(MENURADIO_ICON_SIZE) + MENU_X(20.f), MENU_Y(MENURADIO_ICON_SIZE) + MENU_Y(20.f),
CRGBA(255, 255, 255, FadeIn(255)));
}
#endif
static bool radioChangeRequested = false;
static PauseModeTime lastScrollCheck = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastScrollCheck > 17) {
if (m_ScrollRadioBy == 1) {
if (m_LeftMostRadioX > MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) {
m_LeftMostRadioX -= MENU_X(6.f);
} else {
m_ScrollRadioBy = 0;
lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode();
radioChangeRequested = true;
}
}
if (m_ScrollRadioBy == -1) {
if (m_LeftMostRadioX < MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - MENURADIO_ICON_SIZE)) {
m_LeftMostRadioX += MENU_X(6.f);
} else {
m_ScrollRadioBy = 0;
lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode();
radioChangeRequested = true;
}
}
lastScrollCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
// Background behind arrows
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(228.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
MENU_X_LEFT_ALIGNED(168.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
MENU_X_LEFT_ALIGNED(238.f), MENU_Y(MENURADIO_SELECTOR_START_Y),
MENU_X_LEFT_ALIGNED(178.f), MENU_Y(MENURADIO_SELECTOR_START_Y),
CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255)));
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(478.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
MENU_X_LEFT_ALIGNED(418.f), MENU_Y(MENURADIO_SELECTOR_START_Y + MENURADIO_SELECTOR_HEIGHT),
MENU_X_LEFT_ALIGNED(488.f), MENU_Y(MENURADIO_SELECTOR_START_Y),
MENU_X_LEFT_ALIGNED(428.f), MENU_Y(MENURADIO_SELECTOR_START_Y),
CRGBA(RADIO_SELECTOR_COLOR.r, RADIO_SELECTOR_COLOR.g, RADIO_SELECTOR_COLOR.b, FadeIn(255)));
// Arrows and their shadows
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(216.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(196.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255)));
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(213.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(193.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255)));
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 48.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), MENU_X_LEFT_ALIGNED(440.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 22.f), MENU_X_LEFT_ALIGNED(460.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 36.f), CRGBA(0, 0, 0, FadeIn(255)));
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 45.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), MENU_X_LEFT_ALIGNED(443.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 19.f), MENU_X_LEFT_ALIGNED(463.f), MENU_Y(MENURADIO_SELECTOR_START_Y + 33.f), CRGBA(97, 194, 247, FadeIn(255)));
if (radioChangeRequested) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) {
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode();
radioChangeRequested = false;
}
}
}
// Original name is unknown
void
CMenuManager::ProcessList(bool &optionSelected, bool &goBack)
{
if (m_bWaitingForNewKeyBind)
return;
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
m_nTotalListRow = m_nSkinsTotal;
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
// GetNumOptionsCntrlConfigScreens would have been a better choice
m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 32 : 27;
if (m_nSelectedListRow > m_nTotalListRow)
m_nSelectedListRow = m_nTotalListRow - 1;
}
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = 0;
optionSelected = true;
}
if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) {
if (m_nCurrExLayer == HOVEROPTION_LIST) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
m_bKeyChangeNotProcessed = true;
pControlEdit = &m_KeyPressedCode;
}
} else {
field_159 = false;
}
static PauseModeTime lastTimeClickedScrollButton = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
m_bPressedPgUpOnList = false;
m_bPressedPgDnOnList = false;
m_bPressedUpOnList = false;
m_bPressedDownOnList = false;
m_bPressedScrollButton = false;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
}
if (CPad::GetPad(0)->GetTabJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_bShowMouse = false;
switch (m_nCurrExLayer) {
case HOVEROPTION_BACK:
default:
m_nCurrExLayer = HOVEROPTION_LIST;
break;
case HOVEROPTION_LIST:
m_nCurrExLayer = HOVEROPTION_USESKIN;
break;
case HOVEROPTION_USESKIN:
m_nCurrExLayer = HOVEROPTION_BACK;
}
if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) {
m_nCurrExLayer = HOVEROPTION_BACK;
}
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) {
m_nCurrExLayer = HOVEROPTION_BACK;
}
}
bool pressed = false;
if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
pressed = true;
} else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) {
m_bShowMouse = true;
pressed = true;
}
// Up
if (pressed) {
m_nCurrExLayer = HOVEROPTION_LIST;
if (!m_bPressedUpOnList) {
m_bPressedUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
ScrollUpListByOne();
}
} else {
m_bPressedUpOnList = false;
}
pressed = false;
if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
pressed = true;
} else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
m_bShowMouse = true;
pressed = true;
}
// Down
if (pressed) {
m_nCurrExLayer = HOVEROPTION_LIST;
if (!m_bPressedDownOnList) {
m_bPressedDownOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
ScrollDownListByOne();
}
} else {
m_bPressedDownOnList = false;
}
if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
if (!CPad::GetPad(0)->GetPageUp()) {
m_bPressedPgUpOnList = false;
} else {
m_nCurrExLayer = HOVEROPTION_LIST;
if (!m_bPressedPgUpOnList) {
m_bPressedPgUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
PageUpList(false);
}
}
if (!CPad::GetPad(0)->GetPageDown()) {
m_bPressedPgDnOnList = false;
} else {
m_nCurrExLayer = HOVEROPTION_LIST;
if (!m_bPressedPgDnOnList) {
m_bPressedPgDnOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
PageDownList(false);
}
}
if (CPad::GetPad(0)->GetHome()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) {
m_nFirstVisibleRowOnList = 0;
}
m_nSelectedListRow = 0;
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
if (CPad::GetPad(0)->GetEnd()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN;
}
m_nSelectedListRow = m_nTotalListRow - 1;
m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
m_bShowMouse = false;
goBack = true;
}
if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
switch (m_nHoverOption) {
case HOVEROPTION_BACK:
goBack = true;
break;
case HOVEROPTION_PAGEUP:
PageUpList(true);
break;
case HOVEROPTION_PAGEDOWN:
PageDownList(true);
break;
case HOVEROPTION_USESKIN:
if (m_nSkinsTotal > 0) {
m_pSelectedSkin = m_pSkinListHead.nextSkin;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
}
}
if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
switch (m_nHoverOption) {
case HOVEROPTION_OVER_SCROLL_UP:
m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP;
break;
case HOVEROPTION_OVER_SCROLL_DOWN:
m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN;
break;
case HOVEROPTION_LIST:
m_nHoverOption = HOVEROPTION_SKIN;
}
} else if ((CPad::GetPad(0)->GetLeftMouseJustUp())
&& ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
if (!CPad::GetPad(0)->GetLeftMouse()) {
holdingScrollBar = false;
} else {
if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) {
holdingScrollBar = true;
// TODO: This part is a bit hard to reverse. Not much code tho
assert(0 && "Holding scrollbar isn't done yet");
} else {
switch (m_nHoverOption) {
case HOVEROPTION_OVER_SCROLL_UP:
case HOVEROPTION_CLICKED_SCROLL_UP:
if (!m_bPressedScrollButton) {
m_bPressedScrollButton = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
ScrollUpListByOne();
}
break;
case HOVEROPTION_OVER_SCROLL_DOWN:
case HOVEROPTION_CLICKED_SCROLL_DOWN:
if (!m_bPressedScrollButton) {
m_bPressedScrollButton = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
ScrollDownListByOne();
}
break;
default:
m_bPressedScrollButton = false;
}
}
}
}
void
CMenuManager::UserInput(void)
{
bool goBack = false;
bool optionSelected = false;
bool goUp = false;
bool goDown = false;
int8 changeValueBy;
if (!m_AllowNavigation && m_firstStartCounter == 255)
m_AllowNavigation = true;
if (!m_bShowMouse && m_nCurrScreen != MENUPAGE_MAP && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}
static int oldOption = -99;
oldOption = m_nCurrOption;
#ifdef SCROLLABLE_PAGES
int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
int scrollOffset = aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Y - aScreens[m_nCurrScreen].m_aEntries[0].m_Y;
for (int rowToCheck = firstOption; rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) {
#else
for (int rowToCheck = 0; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
#endif
if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING ||
aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_LABEL)
continue;
// unused: CFont::GetStringWidth(TheText.Get(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName), true);
// So they also wanted the compare X, but they abandoned the idea later on
if (m_nMousePosY > MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET) &&
m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y MINUS_SCROLL_OFFSET PLUS_LINE_HEIGHT_ON_SCREEN)) {
static int oldScreen = m_nCurrScreen;
m_nOptionMouseHovering = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
}
int action = aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action;
if (action != MENUACTION_BRIGHTNESS && action != MENUACTION_DRAWDIST && action != MENUACTION_MUSICVOLUME
&& action != MENUACTION_SFXVOLUME && action != MENUACTION_MOUSESENS && action != MENUACTION_MP3VOLUMEBOOST)
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
break;
}
if (m_bShowMouse && m_nMenuFadeAlpha == 255) {
m_nOptionMouseHovering = oldOption;
m_nCurrOption = oldOption;
}
}
if (m_bShowMouse) {
if (oldOption != m_nCurrOption) {
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LABEL) {
++m_nCurrOption;
++m_nOptionMouseHovering;
}
m_nOptionHighlightTransitionBlend = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
}
}
m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
m_nMousePosX = m_nMouseTempPosX;
m_nMousePosY = m_nMouseTempPosY;
if (m_nMousePosX < 0) m_nMousePosX = 0;
if (m_nMousePosX > SCREEN_WIDTH) m_nMousePosX = SCREEN_WIDTH;
if (m_nMousePosY < 0) m_nMousePosY = 0;
if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;
changeValueBy = 0;
if (hasNativeList(m_nCurrScreen)) {
ProcessList(optionSelected, goBack);
} else {
AdditionalOptionInput(goBack);
if (m_AllowNavigation &&
(CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown())) {
m_bShowMouse = false;
goDown = true;
m_nOptionHighlightTransitionBlend = 0;
} else if (m_AllowNavigation &&
(CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown())) {
m_bShowMouse = false;
goUp = true;
m_nOptionHighlightTransitionBlend = 0;
}
if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) {
if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
m_bShowMouse = false;
optionSelected = true;
}
} else {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = false;
optionSelected = true;
}
}
if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) {
if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM)
optionSelected = true;
else if (m_nHoverOption == HOVEROPTION_NEXT_RADIO)
ChangeRadioStation(1);
else if (m_nHoverOption == HOVEROPTION_PREV_RADIO)
ChangeRadioStation(-1);
}
if (CPad::GetPad(0)->GetLeftMouse()) {
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
case HOVEROPTION_INCREASE_MP3BOOST:
case HOVEROPTION_INCREASE_DRAWDIST:
case HOVEROPTION_INCREASE_MUSICVOLUME:
case HOVEROPTION_INCREASE_SFXVOLUME:
case HOVEROPTION_INCREASE_MOUSESENS:
CheckSliderMovement(1);
break;
case HOVEROPTION_DECREASE_BRIGHTNESS:
case HOVEROPTION_DECREASE_MP3BOOST:
case HOVEROPTION_DECREASE_DRAWDIST:
case HOVEROPTION_DECREASE_MUSICVOLUME:
case HOVEROPTION_DECREASE_SFXVOLUME:
case HOVEROPTION_DECREASE_MOUSESENS:
CheckSliderMovement(-1);
break;
}
}
#ifdef SCROLLABLE_PAGES
if (m_nTotalListRow > MAX_VISIBLE_OPTION) {
bool temp = false;
m_nSelectedListRow = m_nCurrOption;
// ignore detected back/select states, it's our screen's job
ProcessList(temp, temp);
// and ignore our screen's goUp/Down, now it's ProcessList's job
goUp = false;
goDown = false;
m_nCurrOption = m_nSelectedListRow;
if (oldOption != m_nCurrOption)
m_nOptionHighlightTransitionBlend = 0;
}
// Prevent sound on scroll. Mouse wheel is now belongs to us!
if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown())))
#endif
if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
|| CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp()
|| CPad::GetPad(0)->GetAnaloguePadLeftJustUp() || CPad::GetPad(0)->GetAnaloguePadRightJustUp()
|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (option == MENUACTION_BRIGHTNESS)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
else if (option == MENUACTION_SFXVOLUME)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
else if (option == MENUACTION_DRAWDIST || option == MENUACTION_MOUSESENS)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT
&& m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS
&& m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO)
{
m_bShowMouse = false;
goBack = true;
}
}
if (((goDown) || (goUp)) || (optionSelected)) {
goBack = false;
}
}
int curAction = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
static PauseModeTime lastSliderDecrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS ||
curAction == MENUACTION_MP3VOLUMEBOOST)
changeValueBy = -1;
lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
}
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
static PauseModeTime lastSliderIncrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
if (curAction == MENUACTION_BRIGHTNESS || curAction == MENUACTION_MUSICVOLUME ||
curAction == MENUACTION_SFXVOLUME || curAction == MENUACTION_RADIO ||
curAction == MENUACTION_DRAWDIST || curAction == MENUACTION_MOUSESENS ||
curAction == MENUACTION_MP3VOLUMEBOOST)
changeValueBy = 1;
lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
}
}
#ifdef SCROLLABLE_PAGES
if (!SCREEN_HAS_AUTO_SCROLLBAR)
#endif
{
if (CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
changeValueBy = 1;
} else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
changeValueBy = -1;
}
}
if (m_AllowNavigation) {
if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) {
m_bShowMouse = false;
changeValueBy = 1;
}
}
if (m_AllowNavigation) {
if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) {
m_bShowMouse = false;
changeValueBy = -1;
}
}
if (changeValueBy != 0) {
if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS || m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS || m_nCurrScreen == MENUPAGE_CONTROLLER_PC || m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS)
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NOTHING
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_LABEL
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_YES
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_NO
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_CHANGEMENU
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_KEYBOARDCTRLS
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_GOBACK
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESTOREDEF
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_DRAWDIST
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MOUSESENS
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_MP3VOLUMEBOOST) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
}
ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy);
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[oldOption].m_Action < MENUACTION_NOTHING) { // CFO check
CMenuScreenCustom::CMenuEntry &oldEntry = aScreens[m_nCurrScreen].m_aEntries[oldOption];
if (m_nCurrOption != oldOption) {
if (oldEntry.m_Action == MENUACTION_CFO_DYNAMIC)
if(oldEntry.m_CFODynamic->buttonPressFunc)
oldEntry.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) {
if (oldEntry.m_CFOSelect->displayedValue != oldEntry.m_CFOSelect->lastSavedValue)
SetHelperText(3); // Restored original value
oldEntry.m_CFOSelect->displayedValue = oldEntry.m_CFOSelect->lastSavedValue = *oldEntry.m_CFO->value;
}
} else if (oldEntry.m_Action == MENUACTION_CFO_SELECT && oldEntry.m_CFOSelect->onlyApplyOnEnter) {
if (oldEntry.m_CFOSelect->displayedValue != *oldEntry.m_CFO->value)
SetHelperText(1); // Enter to apply
else if (m_nHelperTextMsgId == 1)
ResetHelperText(); // Applied
}
}
#endif
}
void
CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount)
{
if (m_nCurrScreen == MENUPAGE_OUTRO)
return;
if (m_bWaitingForNewKeyBind) {
if (m_bStartWaitingForKeyBind)
m_bStartWaitingForKeyBind = false;
else {
pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
JoyButtonJustClicked = false;
MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
MouseButtonJustClicked = rsMOUSELEFTBUTTON;
else if (CPad::GetPad(0)->GetRightMouseJustUp())
MouseButtonJustClicked = rsMOUSERIGHTBUTTON;
else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
MouseButtonJustClicked = rsMOUSMIDDLEBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON;
else if (CPad::GetPad(0)->GetMouseX1JustUp())
MouseButtonJustClicked = rsMOUSEX1BUTTON;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
MouseButtonJustClicked = rsMOUSEX2BUTTON;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
int32 TypeOfControl = KEYBOARD;
if (JoyButtonJustClicked)
TypeOfControl = JOYSTICK;
if (MouseButtonJustClicked)
TypeOfControl = MOUSE;
if (*pControlEdit != rsNULL)
TypeOfControl = KEYBOARD;
if (!m_bKeyIsOK) {
pControlEdit = nil;
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
} else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
CheckCodesForControls(TypeOfControl);
field_159 = true;
} else {
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
}
}
if (pEditString || pControlEdit)
return;
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
#ifdef RW_GL3
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
#elif defined _WIN32
if (GetAsyncKeyState('R') & 0x8000) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
#endif
}
#endif
int oldOption = m_nCurrOption;
if (goDown) {
if (m_nCurrScreen != MENUPAGE_MAP)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
m_nCurrOption = 0;
}
if (oldOption != m_nCurrOption)
m_nOptionHighlightTransitionBlend = 0;
}
if (goUp) {
if (m_nCurrScreen != MENUPAGE_MAP)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_HIGHLIGHT_OPTION, 0);
if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
while (m_nCurrOption != NUM_MENUROWS - 1
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {
m_nCurrOption++;
}
} else {
m_nCurrOption--;
}
if (oldOption != m_nCurrOption)
m_nOptionHighlightTransitionBlend = 0;
}
if (optionSelected && m_nMenuFadeAlpha == 255) {
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
DoSettingsBeforeStartingAGame();
} else if (hasNativeList(m_nCurrScreen)) {
switch (m_nCurrExLayer) {
case HOVEROPTION_LIST:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
m_nCurrExLayer = HOVEROPTION_BACK;
SaveSettings();
}
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
break;
case HOVEROPTION_USESKIN:
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
m_nCurrExLayer = HOVEROPTION_BACK;
SaveSettings();
break;
case HOVEROPTION_BACK:
default:
goBack = true;
break;
}
if (m_nSkinsTotal > 0) {
m_pSelectedSkin = m_pSkinListHead.nextSkin;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
}
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
#ifdef FIX_BUGS
int currScreen = m_nCurrScreen;
int currOption = m_nCurrOption;
#endif
switch (option) {
case MENUACTION_CHANGEMENU:
case MENUACTION_YES:
case MENUACTION_NO:
SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
break;
case MENUACTION_RADIO:
ChangeRadioStation(1);
break;
case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_LANG_FRE:
m_PrefsLanguage = LANGUAGE_FRENCH;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_LANG_GER:
m_PrefsLanguage = LANGUAGE_GERMAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_LANG_ITA:
m_PrefsLanguage = LANGUAGE_ITALIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_LANG_SPA:
m_PrefsLanguage = LANGUAGE_SPANISH;
m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings();
SaveSettings();
break;
case MENUACTION_CHECKSAVE:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) {
m_nCurrSaveSlot = saveSlot - SAVESLOT_1;
if (Slots[m_nCurrSaveSlot] != SLOT_EMPTY && Slots[m_nCurrSaveSlot] != SLOT_CORRUPTED) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) {
SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM);
} else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
SwitchToNewScreen(MENUPAGE_DELETE_SLOT_CONFIRM);
}
}
}
break;
}
case MENUACTION_NEWGAME:
DoSettingsBeforeStartingAGame();
break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_RELOADIDE:
CFileLoader::ReloadObjectTypes("GTA3.IDE");
break;
#endif
case MENUACTION_RESUME_FROM_SAVEZONE:
RequestFrontEndShutDown();
break;
case MENUACTION_LOADRADIO:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
}
break;
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = m_nCurrOption;
SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM);
}
break;
}
case MENUACTION_RADARMODE:
if (++m_PrefsRadarMode > 2)
m_PrefsRadarMode = 0;
SaveSettings();
break;
case MENUACTION_GOBACK:
goBack = true;
break;
case MENUACTION_KEYBOARDCTRLS:
SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
m_nSelectedListRow = 0;
m_nCurrExLayer = HOVEROPTION_LIST;
break;
case MENUACTION_GETKEY:
m_CurrCntrlAction = GetStartOptionsCntrlConfigScreens() + m_nCurrOption;
m_bKeyIsOK = true;
m_bWaitingForNewKeyBind = true;
m_bStartWaitingForKeyBind = true;
pControlEdit = &m_KeyPressedCode;
break;
case MENUACTION_CANCELGAME:
DMAudio.Service();
RsEventHandler(rsQUITAPP, nil);
//SwitchToNewScreen(MENUPAGE_OUTRO);
break;
case MENUACTION_RESUME:
#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
#endif
RequestFrontEndShutDown();
break;
case MENUACTION_DONTCANCEL:
SwitchToNewScreen(-2);
break;
case MENUACTION_SCREENRES:
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.Service();
CentreMousePointer();
m_bShowMouse = true;
m_nCurrOption = 5; // TODO(Miami): Because selected option is resetted after res. change. We'll need to revisit that.
m_nOptionHighlightTransitionBlend = 0;
SaveSettings();
}
break;
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
if (selectedProvider != NO_AUDIO_PROVIDER) {
if (selectedProvider == -1)
selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
SetHelperText(5);
}
SaveSettings();
}
break;
}
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
}
break;
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
m_bSkinsEnumerated = false;
m_nCurrExLayer = HOVEROPTION_LIST;
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
m_PrefsSfxVolume = 49;
m_PrefsMusicVolume = 49;
m_PrefsRadioStation = EMOTION;
m_PrefsMP3BoostVolume = 0;
m_PrefsStereoMono = 1;
m_PrefsSpeakers = 0;
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsBrightness = DEFAULT_BRIGHTNESS;
m_PrefsLOD = 1.2f;
#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = true;
#endif
CRenderer::ms_lodDistScale = m_PrefsLOD;
m_PrefsShowSubtitles = false;
#ifdef ASPECT_RATIO_SCALE
m_PrefsUseWideScreen = AR_AUTO;
#else
m_PrefsUseWideScreen = false;
#endif
m_PrefsShowLegends = true;
m_PrefsVsyncDisp = true;
m_PrefsFrameLimiter = true;
m_PrefsRadarMode = 0;
m_PrefsShowHud = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
CMBlur::BlurOn = false;
#ifdef CUSTOM_FRONTEND_OPTIONS
extern void RestoreDefGraphics(int8);
extern void RestoreDefDisplay(int8);
RestoreDefGraphics(FEOPTION_ACTION_SELECT);
RestoreDefDisplay(FEOPTION_ACTION_SELECT);
#endif
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
#if !defined RW_GL3
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) {
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
#else
if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) {
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
#endif
MousePointerStateHelper.bInvertVertically = true;
TheCamera.m_bHeadBob = false;
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = 0.003f;
#endif
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
m_ControlMethod = CONTROL_STANDARD;
#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = true;
#else
TheCamera.m_bUseMouse3rdPerson = false;
#endif
SaveSettings();
#ifdef LOAD_INI_SETTINGS
SaveINIControllerSettings();
#endif
}
SetHelperText(2);
break;
case MENUACTION_CTRLMETHOD:
if (m_ControlMethod == CONTROL_CLASSIC) {
CCamera::m_bUseMouse3rdPerson = true;
m_ControlMethod = CONTROL_STANDARD;
} else {
CCamera::m_bUseMouse3rdPerson = false;
m_ControlMethod = CONTROL_CLASSIC;
}
SaveSettings();
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_CFO_SELECT:
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
break;
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
option.m_CFOSelect->displayedValue = 0;
}
int8 oldValue = *option.m_CFO->value;
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
// Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
// if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
if (option.m_CFODynamic->buttonPressFunc)
option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT);
}
break;
#endif
}
ProcessOnOffMenuOptions();
if (!goBack) {
#ifdef FIX_BUGS
int saveSlot = aScreens[currScreen].m_aEntries[currOption].m_SaveSlot;
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[currOption] != SLOT_OK)
#else
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8 && Slots[m_nCurrOption] != SLOT_OK)
#endif
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
}
}
if (goBack) {
if (m_NoEmptyBinding) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_BACK, 0);
SwitchToNewScreen(-2);
if (hasNativeList(m_nCurrScreen)) {
m_nTotalListRow = 0;
}
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
m_ShowEmptyBindingError = true;
}
}
if (changeAmount != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
#ifdef GAMEPAD_MENU
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode += changeAmount;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
else if (CPad::GetPad(0)->Mode < 0)
CPad::GetPad(0)->Mode = 3;
SaveSettings();
break;
#endif
case MENUACTION_RADIO:
ChangeRadioStation(changeAmount);
break;
case MENUACTION_RADARMODE:
m_PrefsRadarMode += changeAmount;
if (m_PrefsRadarMode < 0)
m_PrefsRadarMode = 2;
if (m_PrefsRadarMode > 2)
m_PrefsRadarMode = 0;
break;
#ifdef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
if (changeAmount > 0) {
m_PrefsUseWideScreen++;
if (m_PrefsUseWideScreen > AR_MAX - 1)
m_PrefsUseWideScreen = 0;
} else {
m_PrefsUseWideScreen--;
if (m_PrefsUseWideScreen < 0)
m_PrefsUseWideScreen = AR_MAX - 1;
}
SaveSettings();
break;
#endif
case MENUACTION_SCREENRES:
if (m_bGameNotLoaded) {
RwChar** videoMods = _psGetVideoModeList();
if (changeAmount > 0) {
do {
++m_nDisplayVideoMode;
if (m_nDisplayVideoMode >= _psGetNumVideModes())
m_nDisplayVideoMode = 0;
} while (!videoMods[m_nDisplayVideoMode]);
} else {
do {
--m_nDisplayVideoMode;
if (m_nDisplayVideoMode < 0)
m_nDisplayVideoMode = _psGetNumVideModes() - 1;
} while (!videoMods[m_nDisplayVideoMode]);
}
}
break;
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount;
bool checkIfForbidden = true;
while (checkIfForbidden) {
checkIfForbidden = false;
if (m_nPrefsAudio3DProviderIndex < -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1;
else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1)
m_nPrefsAudio3DProviderIndex = -1;
// what a retarded move...
if (m_nPrefsAudio3DProviderIndex != -1) {
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
strupr(provider);
if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
} else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
} else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
}
}
}
}
break;
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeAmount;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
}
break;
case MENUACTION_CTRLMETHOD:
m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
SaveSettings();
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_CFO_SELECT:
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
break;
if (changeAmount > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
option.m_CFOSelect->displayedValue = 0;
} else {
option.m_CFOSelect->displayedValue--;
if (option.m_CFOSelect->displayedValue < 0)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1;
}
if (!option.m_CFOSelect->onlyApplyOnEnter) {
int8 oldValue = *option.m_CFO->value;
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
// Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
// if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
}
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) {
option.m_CFODynamic->buttonPressFunc(changeAmount > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
}
break;
#endif
}
CheckSliderMovement(changeAmount);
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (changeAmount < 1) {
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
} else {
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
}
}
}
void
CMenuManager::ProcessOnOffMenuOptions()
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
#ifdef GAMEPAD_MENU
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
if (m_PrefsUseVibration) {
CPad::GetPad(0)->StartShake(350, 150);
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
SaveSettings();
break;
#endif
case MENUACTION_INVERTPADY:
CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad;
SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :(
break;
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
SaveSettings(); // FIX: Again... This makes me very unhappy
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
SaveSettings();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
SaveSettings();
break;
#ifndef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
SaveSettings();
break;
#endif
case MENUACTION_LEGENDS:
m_PrefsShowLegends = !m_PrefsShowLegends;
break;
case MENUACTION_HUD:
m_PrefsShowHud = !m_PrefsShowHud;
SaveSettings();
break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
break;
#endif
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
if (m_ControlMethod == CONTROL_STANDARD) {
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
SaveSettings();
}
break;
}
}
void
CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
}
void
CMenuManager::RequestFrontEndStartUp()
{
m_bStartUpFrontEndRequested = true;
}
void
CMenuManager::ResetHelperText()
{
m_nHelperTextMsgId = 0;
m_nHelperTextAlpha = 300;
}
void
CMenuManager::SetHelperText(int text)
{
m_nHelperTextMsgId = text;
m_nHelperTextAlpha = 300;
}
float
CMenuManager::StretchX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else
// We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable.
// Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed.
return SCREEN_STRETCH_X(x);
}
float CMenuManager::StretchY(float y)
{
if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT)
return y;
else
return SCREEN_STRETCH_Y(y);
}
#ifdef XBOX_MESSAGE_SCREEN
void
CMenuManager::CloseDialog(void)
{
// We don't have this on PC GXT :shrug:
static wchar* gameSaved = AllocUnicode("Game saved successfully!");
if (m_bSaveWasSuccessful && DialogTextCmp("FESZ_WR")) {
m_bSaveWasSuccessful = false; // i don't know where XBOX resets that
m_pDialogText = gameSaved;
SetDialogTimer(1000);
ProcessDialogTimer();
} else {
ToggleDialog(false);
}
}
void
CMenuManager::ProcessDialogTimer(void)
{
if (!m_bDialogOpen || m_nDialogHideTimer == 0)
return;
// Also XBOX has unified time source for in-game/menu, but we don't have that
if (m_bMenuActive && CTimer::GetTimeInMilliseconds() > m_nDialogHideTimer || !m_bMenuActive && CTimer::GetTimeInMillisecondsPauseMode() > m_nDialogHideTimerPauseMode) {
// This is originally activePage.funcs->closePage()
CloseDialog();
}
}
void
CMenuManager::SetDialogTimer(uint32 timer)
{
// XBOX iterates some page list(actives?) and then sets timer variable of specified page to specified value. We only have dialog right now.
// Also XBOX has unified time source for in-game/menu, but we don't have that, thus 2 timer variables...
m_nDialogHideTimer = CTimer::GetTimeInMilliseconds() + timer;
m_nDialogHideTimerPauseMode = CTimer::GetTimeInMillisecondsPauseMode() + timer;
}
void
CMenuManager::SetDialogText(const char* key)
{
// There are many things going around here, idk why
m_pDialogText = TheText.Get(key);
}
bool
CMenuManager::DialogTextCmp(const char* key)
{
wchar *value = TheText.Get(key);
wchar *i = m_pDialogText;
for (; *i != '\0' && *value != '\0'; i++, value++) {
if (*i != *value)
return false;
}
return *i == '\0' && *value == '\0';
}
void
CMenuManager::ToggleDialog(bool toggle)
{
// This originally calls some mysterious function on enable and close CB on disable, along with decreasing some counter. Which is no use for dialog
// XBOX doesn't do that
if (toggle)
m_nDialogHideTimer = 0;
m_bDialogOpen = toggle;
}
void
DrawDialogBg(float offset, uint8 alpha)
{
CSprite2d::Draw2DPolygon(SCALE_AND_CENTER_X(84.f + offset), MENU_Y(126.f + offset),
SCALE_AND_CENTER_X(512.f + offset), MENU_Y(109.f + offset),
SCALE_AND_CENTER_X(100.f + offset), MENU_Y(303.f + offset),
SCALE_AND_CENTER_X(474.f + offset), MENU_Y(311.f + offset), CRGBA(107, 193, 236, alpha));
CSprite2d::Draw2DPolygon(SCALE_AND_CENTER_X(523.f + offset), MENU_Y(108.f + offset),
SCALE_AND_CENTER_X(542.f + offset), MENU_Y(107.f + offset),
SCALE_AND_CENTER_X(485.f + offset), MENU_Y(310.f + offset),
SCALE_AND_CENTER_X(516.f + offset), MENU_Y(311.f + offset), CRGBA(107, 193, 236, alpha));
}
void
CMenuManager::DrawOverlays(void)
{
// This is stripped to show only Dialog box, XBOX does much more in here.
if (!m_bDialogOpen)
return;
DefinedState();
CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 160));
// Ofc this is not hardcoded like that on Xbox, it should be a texture
DrawDialogBg(20.f, 160); // shadow
DrawDialogBg(0.f, 255);
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, 255));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
// Both of those are 0.9 on Xbox, which is ofcouse wrong...
CFont::SetScale(SCREEN_SCALE_X(BIGTEXT_X_SCALE), SCREEN_SCALE_Y(BIGTEXT_Y_SCALE));
int x = SCREEN_WIDTH / 2.f - SCREEN_SCALE_X(30.0f);
int y = SCREEN_HEIGHT / 2.f - SCREEN_SCALE_Y(30.0f);
int numOfLines = CFont::GetNumberLines(x, y, m_pDialogText);
CFont::PrintString(x, y - SCREEN_SCALE_Y(numOfLines / 2.f), m_pDialogText);
CFont::DrawFonts();
}
#endif
void
CMenuManager::ProcessFileActions()
{
switch (m_nCurrScreen) {
case MENUPAGE_LOADING_IN_PROGRESS:
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
#ifdef XBOX_MESSAGE_SCREEN
SetDialogText("FELD_WR");
ToggleDialog(true);
#else
if (!m_bGameNotLoaded)
MessageScreen("FELD_WR", true);
#endif
DoSettingsBeforeStartingAGame();
m_bWantToLoad = true;
} else
SwitchToNewScreen(MENUPAGE_NEW_GAME);
break;
case MENUPAGE_DELETING_IN_PROGRESS:
{
static bool waitedForScreen = false;
if (waitedForScreen) {
bool SlotPopulated = false;
if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
PcSaveHelper.PopulateSlotInfo();
SlotPopulated = true;
}
if (SlotPopulated) {
SwitchToNewScreen(MENUPAGE_DELETE_SUCCESSFUL);
} else {
SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING);
strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FES_DEL", 8);
strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_DEE", 8);
}
waitedForScreen = false;
} else if (m_nMenuFadeAlpha >= 255)
waitedForScreen = true;
break;
}
case MENUPAGE_SAVING_IN_PROGRESS:
{
#ifdef XBOX_MESSAGE_SCREEN
if (m_bDialogOpen && DialogTextCmp("FESZ_WR")) {
PauseModeTime startTime = CTimer::GetTimeInMillisecondsPauseMode();
int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
PcSaveHelper.PopulateSlotInfo();
// Original code, but we don't want redundant saving text if it doesn't
#if 0
CTimer::Update(); // not on Xbox, who updates it?
// it compensates the lag to show saving text always one second... how cute
int dialogDur = Max(1, startTime - CTimer::GetTimeInMillisecondsPauseMode() + 1000);
#else
int dialogDur = 1;
#endif
if (SaveSlot) {
// error. PC code
ToggleDialog(false);
SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING);
strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8);
strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8);
} else {
m_bSaveWasSuccessful = true;
SetDialogTimer(dialogDur);
ProcessDialogTimer();
RequestFrontEndShutDown();
}
} else {
SetDialogText("FESZ_WR");
ToggleDialog(true);
}
#else
static bool waitedForScreen = false;
if (waitedForScreen) {
int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
PcSaveHelper.PopulateSlotInfo();
if (SaveSlot) {
SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING);
strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8);
strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8);
} else
SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL);
waitedForScreen = false;
} else if (m_nMenuFadeAlpha >= 255)
waitedForScreen = true;
#endif
break;
}
}
}
void
CMenuManager::SwitchMenuOnAndOff()
{
if (!TheCamera.m_WideScreenOn) {
// Reminder: You need REGISTER_START_BUTTON defined to make it work.
if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown())
&& (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE_CHEAT_WARNING)
|| m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested
#ifdef REGISTER_START_BUTTON
|| CPad::GetPad(0)->GetStartJustDown() && !m_bGameNotLoaded
#endif
) {
if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS
#ifdef XBOX_MESSAGE_SCREEN
&& m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS
#endif
) {
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
}
if (m_bShutDownFrontEndRequested)
m_bMenuActive = false;
else if (m_bStartUpFrontEndRequested)
m_bMenuActive = true;
else
m_bMenuActive = !m_bMenuActive;
if (m_bMenuActive) {
if (_InputMouseNeedsExclusive()) {
_InputShutdownMouse();
_InputInitialiseMouse(false);
}
Initialise();
LoadAllTextures();
#ifdef FIX_BUGS
CPad::StopPadsShaking();
#endif
} else {
#ifdef EXTENDED_COLOURFILTER
// we always expect CPostFX to be open
CMBlur::BlurOn = true;
#endif
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
CMBlur::MotionBlurClose();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
if (_InputMouseNeedsExclusive()) {
_InputShutdownMouse();
_InputInitialiseMouse(true);
}
m_StatsScrollSpeed = 150.0f;
#ifdef FIX_BUGS
ThingsToDoBeforeLeavingPage();
#endif
SaveSettings();
#ifdef LOAD_INI_SETTINGS
SaveINIControllerSettings();
#endif
pControlEdit = nil;
pEditString = nil;
DisplayComboButtonErrMsg = false;
m_bShutDownFrontEndRequested = false;
m_bStartUpFrontEndRequested = false;
m_bWaitingForNewKeyBind = false;
#ifdef REGISTER_START_BUTTON
int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
#endif
CPad::GetPad(0)->Clear(false);
CPad::GetPad(1)->Clear(false);
#ifdef REGISTER_START_BUTTON
CPad::GetPad(0)->PCTempJoyState.Start = start1;
CPad::GetPad(0)->PCTempKeyState.Start = start2;
CPad::GetPad(0)->OldState.Start = start3;
CPad::GetPad(0)->NewState.Start = start4;
#endif
UnloadTextures();
CTimer::EndUserPause();
CTimer::Update();
m_OnlySaveMenu = false;
}
}
}
// Just entered the save/safe zone
if (m_bActivateSaveMenu) {
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
DoRWStuffEndOfFrame();
m_bActivateSaveMenu = false;
m_bMenuActive = true;
m_OnlySaveMenu = true;
if (_InputMouseNeedsExclusive()) {
_InputShutdownMouse();
_InputInitialiseMouse(false);
}
Initialise();
LoadAllTextures();
if (CPad::bHasPlayerCheated) {
m_nCurrScreen = MENUPAGE_SAVE_CHEAT_WARNING;
m_nCurrOption = 0;
} else {
m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
m_nCurrOption = 8;
}
}
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
#ifdef GAMEPAD_MENU
// Reset pad shaking.
if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
CPad::StopPadsShaking();
TimeToStopPadShaking = 0;
}
#endif
}
void
CMenuManager::UnloadTextures()
{
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS)
DMAudio.StopFrontEndTrack();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
if (m_bSpritesLoaded) {
printf("REMOVE frontend\n");
int frontend = CTxdStore::FindTxdSlot("frontend1");
for (int i = 0; i < 3; ++i)
m_aFrontEndSprites[i].Delete();
CTxdStore::RemoveTxd(frontend);
if (!m_OnlySaveMenu) {
int frontend2 = CTxdStore::FindTxdSlot("frontend2");
for (int i = 3; i < NUM_MENU_SPRITES; ++i)
m_aFrontEndSprites[i].Delete();
CTxdStore::RemoveTxd(frontend2);
#ifdef GAMEPAD_MENU
// Unload controller txd
int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller");
if (frontend_controller != -1)
CTxdStore::RemoveTxd(frontend_controller);
#endif
}
m_bSpritesLoaded = false;
}
m_OnlySaveMenu = false;
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
}
void
CMenuManager::WaitForUserCD()
{
CSprite2d *splash;
char *splashscreen = nil;
splash = LoadSplash(splashscreen);
if (RsGlobal.quit)
return;
HandleExit();
CPad::UpdatePads();
MessageScreen("NO_PCCD", true);
if (CPad::GetPad(0)->GetEscapeJustDown()) {
m_bQuitGameNoCD = true;
RsEventHandler(rsQUITAPP, nil);
}
}
void
CMenuManager::DrawQuitGameScreen(void)
{
static int32 exitSignalTimer = 0;
#ifdef FIX_BUGS
int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
#else
int alpha = m_nMenuFadeAlpha;
#endif
#ifndef MUCH_SHORTER_OUTRO_SCREEN
static PauseModeTime lastTickIncrease = 0;
if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
exitSignalTimer++;
lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode();
}
#else
static PauseModeTime firstTick = CTimer::GetTimeInMillisecondsPauseMode();
if (alpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - firstTick > 750) {
exitSignalTimer = 150;
}
#endif
static CSprite2d *splash = nil;
if (splash == nil)
splash = LoadSplash("sceelee");
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(28.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255 - alpha));
// Or we can see menu background from sides
#ifdef ASPECT_RATIO_SCALE
CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, alpha));
#endif
splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, alpha));
if (alpha == 255 && exitSignalTimer == 150)
RsEventHandler(rsQUITAPP, nil);
m_bShowMouse = false;
m_AllowNavigation = false;
}
void
CMenuManager::PrintMap(void)
{
m_bMenuMapActive = true;
CRadar::InitFrontEndMap();
// Because m_fMapSize is half of the map length(hence * 2), and map consists of 3x3 tiles(hence / 3).
float halfTile = m_fMapSize * 2.f / 3.f / 2.f;
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize,
m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize,
m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize,
m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile,
m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile,
m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile,
m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile,
m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile,
m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile,
m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
CRadar::DrawBlips();
if (m_PrefsShowLegends) {
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(84.0f));
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
int boxBottom = MENU_Y(100.0f);
// + 3, because we want 19*3 px padding
for (int i = 0; i < secondColumnStart + 3; i++) {
boxBottom += MENU_Y(19.f);
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
CRGBA(0, 0, 0, FadeIn(190)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
else
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
CFont::SetDropShadowPosition(0);
int y = MENU_Y(127.0f);
int x = MENU_X_LEFT_ALIGNED(160.0f);
for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
if (i == secondColumnStart) {
x = MENU_X_LEFT_ALIGNED(350.0f);
y = MENU_Y(127.0f);
} else {
y += MENU_Y(19.0f);
}
}
}
#ifdef MAP_ENHANCEMENTS
if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) {
mapCrosshair.x = SCREEN_WIDTH / 2;
mapCrosshair.y = SCREEN_HEIGHT / 2;
} else if (m_bShowMouse) {
mapCrosshair.x = m_nMousePosX;
mapCrosshair.y = m_nMousePosY;
}
CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f,
mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT),
CRGBA(0, 0, 0, 150));
CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f),
SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)),
CRGBA(0, 0, 0, 150));
#endif
m_bMenuMapActive = false;
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN));
DisplayHelperText("FEH_MPH");
}
void
CMenuManager::ChangeRadioStation(int8 increaseBy)
{
if (m_ScrollRadioBy != 0)
return;
m_PrefsRadioStation += increaseBy;
m_ScrollRadioBy = increaseBy;
if (m_ScrollRadioBy == 1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X);
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_ENTER_OR_ADJUST, 0);
m_LeftMostRadioX = MENU_X_LEFT_ALIGNED(MENURADIO_ICON_FIRST_X - (2 * MENURADIO_ICON_SIZE));
}
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = USERTRACK;
if (m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = WILDSTYLE;
} else {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = WAVE;
if (m_PrefsRadioStation > WAVE)
m_PrefsRadioStation = WILDSTYLE;
}
DMAudio.StopFrontEndTrack();
DMAudio.PlayFrontEndSound(SOUND_RADIO_CHANGE, 0);
}
#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{
uint8 Rows = -1;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
break;
++Rows;
}
return Rows;
}
#endif
#ifdef GAMEPAD_MENU
const char* controllerTypesPaths[] = {
"MODELS/FRONTEND_DS2.TXD",
"MODELS/FRONTEND_DS3.TXD",
"MODELS/FRONTEND_DS4.TXD",
"MODELS/FRONTEND_X360.TXD",
"MODELS/FRONTEND_XONE.TXD",
};
void
CMenuManager::PrintController(void)
{
// Don't print anything if controller texture is missing
if (!m_aFrontEndSprites[MENUSPRITE_CONTROLLER].m_pTexture) return;
const float scale = 0.9f;
const float CONTROLLER_SIZE_X = 235.2f;
const float CONTROLLER_SIZE_Y = 175.2f;
const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f;
const float CONTROLLER_POS_Y = 220.0f;
float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2;
float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2;
#define X(f) ((f)*scale + centerX)
#define Y(f) ((f)*scale + centerY)
m_aFrontEndSprites[MENUSPRITE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
if (m_DisplayControllerOnFoot) {
if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
m_aFrontEndSprites[MENUSPRITE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
else
m_aFrontEndSprites[MENUSPRITE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
}
else {
if ((int)CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
m_aFrontEndSprites[MENUSPRITE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
else
m_aFrontEndSprites[MENUSPRITE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, FadeIn(255)));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.9f)); // X
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetDropShadowPosition(0);
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetWrapx(SCREEN_WIDTH);
float TEXT_L2_X = 85.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 27.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y;
float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 67.0f + CONTROLLER_POS_Y - centerY;
float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY;
float TEXT_SELECT_X = 170.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY;
float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY;
float TEXT_R2_X = 164.0f + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
float TEXT_R1_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 27.0f + CONTROLLER_POS_Y - centerY;
float TEXT_SQUARE_X = 147.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 30.0f + CONTROLLER_POS_Y - centerY;
float TEXT_TRIANGLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 55.0f + CONTROLLER_POS_Y - centerY;
float TEXT_CIRCLE_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 67.0f + CONTROLLER_POS_Y - centerY;
float TEXT_CROSS_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 80.0f + CONTROLLER_POS_Y - centerY;
float TEXT_RSTICK_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY;
float TEXT_R3_X = 242.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 110.0f + CONTROLLER_POS_Y - centerY;
float TEXT_L3_X = 94.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY;
float TEXT_L2R2_X = 120.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -4.0f + CONTROLLER_POS_Y - centerY;
switch (m_PrefsControllerType)
{
case CONTROLLER_DUALSHOCK4:
TEXT_L1_Y += 7.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 7.0f;
TEXT_TRIANGLE_Y -= 1.0f;
TEXT_CIRCLE_Y -= 1.0f;
TEXT_CROSS_Y -= 1.0f;
TEXT_RSTICK_Y -= 4.0f;
TEXT_R3_Y -= 4.0f;
TEXT_DPAD_Y -= 2.0f;
TEXT_LSTICK_Y -= 6.0f;
TEXT_L3_X -= 2.0f;
break;
case CONTROLLER_XBOXONE:
TEXT_L2_X -= 2.0f;
TEXT_R2_X += 2.0f;
TEXT_L1_Y += 15.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 15.0f;
TEXT_TRIANGLE_Y += 4.0f;
TEXT_CIRCLE_Y += 4.0f;
TEXT_CROSS_Y += 4.0f;
TEXT_RSTICK_Y += 1.0f;
TEXT_R3_Y += 1.0f;
TEXT_DPAD_Y += 29.0f;
TEXT_LSTICK_Y -= 20.0f;
TEXT_L3_X -= 36.0f;
TEXT_L2R2_Y += 5.0f;
TEXT_SELECT_X += 4.0f;
break;
case CONTROLLER_XBOX360:
TEXT_L2_X += 8.0f;
TEXT_R2_X -= 8.0f;
TEXT_L1_Y += 15.0f;
TEXT_L1_Y_VEH = TEXT_L1_Y;
TEXT_R1_Y += 15.0f;
TEXT_TRIANGLE_Y += 4.0f;
TEXT_CIRCLE_Y += 4.0f;
TEXT_CROSS_Y += 4.0f;
TEXT_RSTICK_Y += 4.0f;
TEXT_R3_Y += 4.0f;
TEXT_DPAD_Y += 30.0f;
TEXT_LSTICK_Y -= 19.0f;
TEXT_L3_X -= 36.0f;
TEXT_L2R2_Y += 5.0f;
TEXT_SELECT_X += 3.0f;
break;
};
if (m_DisplayControllerOnFoot) {
switch (CPad::GetPad(0)->Mode) {
case 0:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
case 1:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA"));
break;
default:
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X - 50)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA"));
break;
}
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
case 2:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
case 3:
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_L2_X -= 45.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)) - SCREEN_SCALE_X(85));
break;
default:
CFont::SetRightJustifyWrap(0);
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
CFont::SetRightJustifyWrap(0);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_CR3"));
CFont::SetRightJustifyOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
TEXT_R2_X += 30.0f;
CFont::SetJustifyOff();
CFont::SetWrapx(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)) + SCREEN_SCALE_X(120));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
break;
default:
return;
}
}
else {
CFont::SetCentreOn();
switch (m_PrefsLanguage)
{
case LANGUAGE_ITALIAN:
if (m_PrefsControllerType != CONTROLLER_XBOX360)
break;
case LANGUAGE_FRENCH:
case LANGUAGE_GERMAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
break;
default:
break;
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(0.0f)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB"));
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.9f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.9f));
switch (CPad::GetPad(0)->Mode) {
case 0:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SELECT_X -= 5.0f;
break;
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
CFont::SetRightJustifyOn();
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X += 3.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
case LANGUAGE_GERMAN:
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 18.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
}
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 5.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_GERMAN:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 10.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE* scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 15.0f;
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100));
break;
}
break;
}
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
break;
case 1:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA"));
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 12.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
CFont::SetRightJustifyOn();
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X += 3.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
case LANGUAGE_GERMAN:
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 18.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
}
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 5.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_GERMAN:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 10.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 15.0f;
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100));
break;
}
break;
}
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
break;
case 2:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SELECT_X -= 5.0f;
break;
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
CFont::SetRightJustifyOn();
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X += 3.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
case LANGUAGE_GERMAN:
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 18.0f;
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(90));
break;
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
}
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 5.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_GERMAN:
TEXT_SQUARE_X -= 15.0f;
TEXT_SQUARE_Y += 10.0f;
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(60));
break;
case LANGUAGE_SPANISH:
TEXT_SQUARE_X += 15.0f;
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
default:
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)) - SCREEN_SCALE_X(100));
break;
}
break;
}
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
break;
case 3:
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
switch (m_PrefsLanguage)
{
case LANGUAGE_FRENCH:
TEXT_SELECT_X -= 5.0f;
break;
case LANGUAGE_GERMAN:
TEXT_SELECT_X += 20.0f;
break;
case LANGUAGE_SPANISH:
TEXT_SELECT_X += 15.0f;
break;
default:
break;
}
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)) - SCREEN_SCALE_X(80));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA"));
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0);
switch (m_PrefsControllerType)
{
case CONTROLLER_XBOXONE:
case CONTROLLER_XBOX360:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
break;
default:
switch (m_PrefsLanguage)
{
case LANGUAGE_GERMAN:
TEXT_SQUARE_X += 5.0f;
case LANGUAGE_FRENCH:
case LANGUAGE_ITALIAN:
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * 2 * scale * 0.65f), MENU_Y(SMALLESTTEXT_Y_SCALE * scale * 0.65f));
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
break;
default:
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X + 16.0f)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
break;
}
break;
}
break;
default:
return;
}
}
CFont::SetDropShadowPosition(0); // X
#undef X
#undef Y
}
void
CMenuManager::LoadController(int8 type)
{
switch (type)
{
case CONTROLLER_DUALSHOCK2:
case CONTROLLER_DUALSHOCK3:
case CONTROLLER_DUALSHOCK4:
CFont::LoadButtons("MODELS/PS3BTNS.TXD");
break;
default:
CFont::LoadButtons("MODELS/X360BTNS.TXD");
break;
}
// Unload current textures
for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++)
m_aFrontEndSprites[i].Delete();
// Unload txd
int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller");
if (frontend_controller != -1)
CTxdStore::RemoveTxd(frontend_controller);
// Find the new txd to load
bool bTxdMissing = true;
if (controllerTypesPaths[type])
if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) {
CFileMgr::CloseFile(file);
bTxdMissing = false;
}
int txdSlot = -1;
if (bTxdMissing)
// Not found, fall back to original textures
txdSlot = CTxdStore::FindTxdSlot("frontend2");
else {
// Found, load txd
txdSlot = frontend_controller;
if (txdSlot == -1)
txdSlot = CTxdStore::AddTxdSlot("frontend_controller");
CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]);
CTxdStore::AddRef(txdSlot);
}
assert(txdSlot != -1);
// Load new textures
CTxdStore::SetCurrentTxd(txdSlot);
for (int i = MENUSPRITE_CONTROLLER; i <= MENUSPRITE_ARROWS4; i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
}
#endif // GAMEPAD_MENU
#undef GetBackJustUp
#undef GetBackJustDown