#pragma warning( push )
#pragma warning( disable : 4005)
#if defined RW_D3D9 || defined RWLIBS
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#endif
#pragma warning( pop )
#include "common.h"
#include "crossplatform.h"
#include "platform.h"
#ifdef XINPUT
#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
#include <xinput.h>
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
#else
#pragma comment( lib, "Xinput.lib" )
#endif
#endif
#endif
#include "Pad.h"
#include "ControllerConfig.h"
#include "Timer.h"
#include "Frontend.h"
#include "Camera.h"
#include "Game.h"
#include "CutsceneMgr.h"
#include "Font.h"
#include "Hud.h"
#include "Text.h"
#include "Timer.h"
#include "Record.h"
#include "World.h"
#include "Vehicle.h"
#include "Ped.h"
#include "Population.h"
#include "Record.h"
#include "Replay.h"
#include "Weather.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Wanted.h"
#include "WaterLevel.h"
#include "General.h"
#include "Fluff.h"
#include "Gangs.h"
#include "platform.h"
#include "Stats.h"
#include "CarCtrl.h"
#include "TrafficLights.h"
#ifdef GTA_PS2
#include "eetypes.h"
#include "libpad.h"
#endif
// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
u_long128 pad2_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
#endif
CMousePointerStateHelper MousePointerStateHelper;
bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
bool CPad::bInvertLook4Pad;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
#endif
CKeyboardState CPad::OldKeyState;
CKeyboardState CPad::NewKeyState;
CKeyboardState CPad::TempKeyState;
char CPad::KeyBoardCheatString[30];
CMouseControllerState CPad::OldMouseControllerState;
CMouseControllerState CPad::NewMouseControllerState;
CMouseControllerState CPad::PCTempMouseControllerState;
#ifdef DETECT_PAD_INPUT_SWITCH
bool CPad::IsAffectedByController = false;
#endif
_TODO("gbFastTime");
extern bool gbFastTime;
#ifdef WALLCLIMB_CHEAT
extern bool gGravityCheat;
#endif
void SpecialCarCheats()
{
if ( !CVehicle::bCheat9 )
{
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f;
mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios();
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f;
mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios();
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f;
mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f;
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat9 = true;
CPad::bHasPlayerCheated = true;
}
}
void PickUpChicksCheat()
{
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
if ( FindPlayerVehicle()->m_vehType == 5 )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
}
CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false);
if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING )
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle);
}
}
}
void WeaponCheat1()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
CStreaming::RequestModel(MI_BRASS_KNUCKLES, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MOLOTOV, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_TEC9, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_FLAMETHROWER, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BRASSKNUCKLE, 1);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 1);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 10);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 50);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_TEC9, 150);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 120);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 25);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200);
CStreaming::SetModelIsDeletable(MI_BRASS_KNUCKLES);
CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT);
CStreaming::SetModelIsDeletable(MI_MOLOTOV);
CStreaming::SetModelIsDeletable(MI_COLT45);
CStreaming::SetModelIsDeletable(MI_SHOTGUN);
CStreaming::SetModelIsDeletable(MI_TEC9);
CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void WeaponCheat2()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
CStreaming::RequestModel(MI_KATANA, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_PYTHON, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_STUBBY_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SILENCEDINGRAM, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_M4, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_LASERSCOPE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
#ifdef FIX_BUGS
FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 1);
#else
FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 0);
#endif
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 10);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_STUBBY_SHOTGUN, 25);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SILENCED_INGRAM, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_M4, 150);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_LASERSCOPE, 21);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
CStreaming::SetModelIsDeletable(MI_KATANA);
CStreaming::SetModelIsDeletable(MI_GRENADE);
CStreaming::SetModelIsDeletable(MI_BOMB);
CStreaming::SetModelIsDeletable(MI_PYTHON);
CStreaming::SetModelIsDeletable(MI_STUBBY_SHOTGUN);
CStreaming::SetModelIsDeletable(MI_SILENCEDINGRAM);
CStreaming::SetModelIsDeletable(MI_M4);
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void WeaponCheat3()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
CStreaming::RequestModel(MI_CHAINSAW, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_PYTHON, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_M4, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_LASERSCOPE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MINIGUN, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
#ifdef FIX_BUGS
FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 1);
#else
FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 0);
#endif
FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 10);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 30);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_M4, 150);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_LASERSCOPE, 21);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MINIGUN, 500);
CStreaming::SetModelIsDeletable(MI_CHAINSAW);
CStreaming::SetModelIsDeletable(MI_GRENADE);
CStreaming::SetModelIsDeletable(MI_PYTHON);
CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN);
CStreaming::SetModelIsDeletable(MI_MP5);
CStreaming::SetModelIsDeletable(MI_M4);
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_MINIGUN);
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
#ifdef MOBILE_IMPROVEMENTS
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
}
#endif
}
void HealthCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->m_fHealth = 1000.0f;
if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) {
((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0);
for (int32 i = 0; i < 4; i++)
((CAutomobile*)FindPlayerVehicle())->Damage.SetWheelStatus(i, WHEEL_STATUS_OK);
}
}
}
// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc.
void VehicleCheat(int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CStreaming::RequestModel(model, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
if (CStreaming::ms_aInfoForModel[model].m_loadState == STREAMSTATE_LOADED) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
if (!(CStreaming::ms_aInfoForModel[model].m_loadState & STREAMFLAGS_DONT_REMOVE)) {
CStreaming::SetModelIsDeletable(model);
CStreaming::SetModelTxdIsDeletable(model);
}
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
if (node < 0) return;
#ifdef FIX_BUGS
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE);
#endif
if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
pos.z += 4.0f;
vehicle->SetPosition(pos);
vehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
vehicle->SetStatus(STATUS_ABANDONED);
vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(vehicle);
}
}
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void BlowUpCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
int i = CPools::GetVehiclePool()->GetSize();
while (i-- > 0) {
if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i))
veh->BlowUpCar(nil);
}
}
void ChangePlayerCheat()
{
// I don't know wtf is going on in here...
int modelId, anotherModelId;
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CPlayerPed *ped = FindPlayerPed();
AssocGroupId AnimGrp = ped->m_animGroup;
do
{
do {
modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
anotherModelId = modelId+1;
} while (!CModelInfo::GetModelInfo(anotherModelId));
} while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags;
ped->DeleteRwObject();
CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
ped->m_modelIndex = -1;
ped->SetModelIndex(anotherModelId);
ped->m_animGroup = AnimGrp;
if (modelId != -1) {
if (!(flags & STREAMFLAGS_DONT_REMOVE))
CStreaming::SetModelIsDeletable(anotherModelId);
}
}
}
void ChangePlayerModel(const char* name) {
if (!FindPlayerVehicle()) {
FindPlayerPed()->Undress(name);
CStreaming::LoadAllRequestedModels(0);
FindPlayerPed()->Dress();
}
}
void MayhemCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
CPedType::SetThreats(i, PED_FLAG_PLAYER1 | PED_FLAG_PLAYER2 | PED_FLAG_PLAYER3 | PED_FLAG_PLAYER4 |
PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 |
PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 |
PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 |
PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL );
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void EverybodyAttacksPlayerCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
for (int i = PEDTYPE_CIVMALE; i < PEDTYPE_SPECIAL; i++)
CPedType::AddThreat(i, PED_FLAG_PLAYER1);
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void WeaponsForAllCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CPopulation::ms_bGivePedsWeapons = !CPopulation::ms_bGivePedsWeapons;
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void FastTimeCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
if (CTimer::GetTimeScale() < 4.0f)
CTimer::SetTimeScale(CTimer::GetTimeScale() * 2.0f);
}
void SlowTimeCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
if (CTimer::GetTimeScale() > 0.25f)
CTimer::SetTimeScale(CTimer::GetTimeScale() * 0.5f);
}
void MoneyCheat()
{
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250000;
CHud::SetHelpMessage(TheText.Get("CHEAT6"), true);
}
void ArmourCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour;
}
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
}
void WantedLevelDownCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
FindPlayerPed()->m_pWanted->CheatWantedLevel(0);
}
void SunnyWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
CWeather::ForceWeatherNow(WEATHER_SUNNY);
}
void ExtraSunnyWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
CWeather::ForceWeatherNow(WEATHER_EXTRA_SUNNY);
}
void CloudyWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
CWeather::ForceWeatherNow(WEATHER_CLOUDY);
}
void RainyWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
CWeather::ForceWeatherNow(WEATHER_RAINY);
}
void FoggyWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
CWeather::ForceWeatherNow(WEATHER_FOGGY);
}
void FastWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
gbFastTime = !gbFastTime;
}
void OnlyRenderWheelsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bWheelsOnlyCheat = !CVehicle::bWheelsOnlyCheat;
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void ChittyChittyBangBangCheat()
{
#ifdef BETTER_ALLCARSAREDODO_CHEAT
CHud::SetHelpMessage(TheText.Get(!CVehicle::bAllDodosCheat ? "CHEAT1" : "CHEATOF"), true);
#else
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
#endif
CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat;
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void StrongGripCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat3 = !CVehicle::bCheat3;
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
void FannyMagnetCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CPed::bFannyMagnetCheat = !CPed::bFannyMagnetCheat;
CPad::bHasPlayerCheated = true;
}
void BlackCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
gbBlackCars = true;
gbPinkCars = false;
}
void PinkCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
gbBlackCars = false;
gbPinkCars = true;
}
void TrafficLightsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CTrafficLights::bGreenLightsCheat = true;
}
void MadCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CCarCtrl::bMadDriversCheat = true;
}
void NoSeaBedCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CWaterLevel::m_bRenderSeaBed = !CWaterLevel::m_bRenderSeaBed;
}
void RenderWaterLayersCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
if ( ++CWaterLevel::m_nRenderWaterLayers > 5 )
CWaterLevel::m_nRenderWaterLayers = 0;
}
void BackToTheFuture(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bHoverCheat = !CVehicle::bHoverCheat;
CPad::bHasPlayerCheated = true;
}
void SuicideCheat(void) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_UNARMED, 1000.0f, PEDPIECE_TORSO, 0);
}
void DoChicksWithGunsCheat(void) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
CStreaming::RemoveCurrentZonesModels();
CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE);
CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4);
CStats::CheatedCount += 1000;
CPad::bHasPlayerCheated = true;
}
//////////////////////////////////////////////////////////////////////////
#ifdef KANGAROO_CHEAT
void KangarooCheat()
{
wchar *string;
CPed *playerPed = FindPlayerPed();
int m_fMass;
if (playerPed->m_ped_flagI80) {
string = TheText.Get("CHEATOF");
m_fMass = 70.0f;
} else {
string = TheText.Get("CHEAT1");
m_fMass = 15.0f;
}
CHud::SetHelpMessage(string, true);
playerPed->m_ped_flagI80 = !playerPed->m_ped_flagI80;
playerPed->m_fMass = m_fMass;
playerPed->m_fAirResistance = 0.4f / m_fMass;
}
#endif
#ifdef RESTORE_ALLCARSHELI_CHEAT
void AllCarsHeliCheat(void)
{
wchar* string;
if (bAllCarCheat) {
string = TheText.Get("CHEATOF");
bAllCarCheat = false;
}
else {
string = TheText.Get("CHEAT1");
bAllCarCheat = true;
}
CHud::SetHelpMessage(string, true);
}
#endif
#ifdef WALLCLIMB_CHEAT
void WallClimbingCheat(void)
{
wchar* string;
if (gGravityCheat) {
string = TheText.Get("CHEATOF");
gGravityCheat = false;
}
else {
string = TheText.Get("CHEAT1");
gGravityCheat = true;
}
CHud::SetHelpMessage(string, true);
}
#endif
void FlyingFishCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat8 = !CVehicle::bCheat8;
CPad::bHasPlayerCheated = true;
}
void DoShowChaseStatCheat(void) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CStats::ShowChaseStatOnScreen = 1;
}
bool
CControllerState::CheckForInput(void)
{
return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
|| !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
|| !!Triangle || !!Cross || !!Circle || !!Square
|| !!Start || !!Select
|| !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2
|| !!LeftShock || !!RightShock;
}
void
CControllerState::Clear(void)
{
LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
DPadUp = DPadDown = DPadLeft = DPadRight = 0;
Start = Select = 0;
Square = Triangle = Cross = Circle = 0;
LeftShock = RightShock = 0;
NetworkTalk = 0;
}
void CKeyboardState::Clear()
{
for ( int32 i = 0; i < ARRAY_SIZE(F); i++ )
F[i] = 0;
for ( int32 i = 0; i < ARRAY_SIZE(VK_KEYS); i++ )
VK_KEYS[i] = 0;
ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
UP = DOWN = LEFT = RIGHT = 0;
NUMLOCK = 0;
DIV = MUL = SUB = ADD = 0;
DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
NUM5 = NUM6 = NUM7 = NUM8 = 0;
NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
LWIN = RWIN = APPS = 0;
}
#ifdef GTA_PS2_STUFF
void CPad::Initialise(void)
{
#ifdef GTA_PS2
scePadInit(0);
scePadPortOpen(0, 0, pad_dma_buf );
scePadPortOpen(1, 0, pad2_dma_buf );
#endif
for (int i = 0; i < MAX_PADS; i++)
{
CPad::GetPad(i)->Clear(true);
CPad::GetPad(i)->Mode = 0;
}
bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
bDisplayNoControllerMessage = false;
m_bMapPadOneToPadTwo = false;
m_bDebugCamPCOn = false;
}
#endif
void CPad::Clear(bool bResetPlayerControls)
{
NewState.Clear();
OldState.Clear();
PCTempKeyState.Clear();
PCTempJoyState.Clear();
PCTempMouseState.Clear();
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
NewMouseControllerState.Clear();
OldMouseControllerState.Clear();
PCTempMouseControllerState.Clear();
Phase = 0;
ShakeFreq = 0;
ShakeDur = 0;
for (int32 i = 0; i < DRUNK_STEERING_BUFFER_SIZE; i++)
SteeringLeftRightBuffer[i] = 0;
DrunkDrivingBufferUsed = 0;
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
JustOutOfFrontend = 0;
bApplyBrakes = false;
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
iCurrHornHistory = 0;
for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
CheatString[i] = ' ';
LastTimeTouched = CTimer::GetTimeInMilliseconds();
AverageWeapon = 0;
AverageEntries = 0;
}
uint32 CPad::InputHowLongAgo()
{
return CTimer::GetTimeInMilliseconds() - LastTimeTouched;
}
void CPad::ClearMouseHistory()
{
PCTempMouseControllerState.Clear();
NewMouseControllerState.Clear();
OldMouseControllerState.Clear();
}
// unused
void CPad::ClearKeyBoardHistory()
{
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
}
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
RMB = 0;
MMB = 0;
WHEELUP = 0;
WHEELDN = 0;
MXB1 = 0;
MXB2 = 0;
x = 0.0f;
y = 0.0f;
}
void CMouseControllerState::Clear()
{
LMB = 0;
RMB = 0;
MMB = 0;
WHEELUP = 0;
WHEELDN = 0;
MXB1 = 0;
MXB2 = 0;
}
CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
CMouseControllerState state;
#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
if ( PSGLOBAL(mouse) != nil )
{
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(mouse)->GetCapabilities(&devCaps);
switch ( devCaps.dwButtons )
{
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
state.MMB = true;
case 2:
state.RMB = true;
case 1:
state.LMB = true;
}
if ( devCaps.dwAxes == 3 )
{
state.WHEELDN = true;
state.WHEELUP = true;
}
}
#else
// It seems there is no way to get number of buttons on mouse, so assign all buttons if we have mouse.
double xpos = 1.0f, ypos;
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
if (xpos != 0.f) {
state.MMB = true;
state.RMB = true;
state.LMB = true;
state.WHEELDN = true;
state.WHEELUP = true;
}
#endif
return state;
}
void CPad::UpdateMouse()
{
#if defined RW_D3D9 || defined RWLIBS
if ( IsForegroundApp() )
{
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse(!FrontEndMenuManager.m_bMenuActive && _InputMouseNeedsExclusive());
DIMOUSESTATE2 state;
if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) )
{
int32 signX = 1;
int32 signy = 1;
if ( !FrontEndMenuManager.m_bMenuActive )
{
if ( MousePointerStateHelper.bInvertVertically )
signy = -1;
if ( MousePointerStateHelper.bInvertHorizontally )
signX = -1;
}
PCTempMouseControllerState.Clear();
PCTempMouseControllerState.x = (float)(signX * state.lX);
PCTempMouseControllerState.y = (float)(signy * state.lY);
PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
if ( state.lZ > 0 )
PCTempMouseControllerState.WHEELUP = 1;
else if ( state.lZ < 0 )
PCTempMouseControllerState.WHEELDN = 1;
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
}
#else
if ( IsForegroundApp() && PSGLOBAL(cursorIsInWindow) )
{
double xpos = 1.0f, ypos;
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
if (xpos == 0.f)
return;
int32 signX = 1;
int32 signy = 1;
if (!FrontEndMenuManager.m_bMenuActive)
{
if (MousePointerStateHelper.bInvertVertically)
signy = -1;
if (MousePointerStateHelper.bInvertHorizontally)
signX = -1;
}
PCTempMouseControllerState.Clear();
PCTempMouseControllerState.x = (float)(signX * (xpos - PSGLOBAL(lastMousePos.x)));
PCTempMouseControllerState.y = (float)(signy * (ypos - PSGLOBAL(lastMousePos.y)));
PCTempMouseControllerState.LMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_LEFT);
PCTempMouseControllerState.RMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_RIGHT);
PCTempMouseControllerState.MMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_MIDDLE);
PCTempMouseControllerState.MXB1 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_4);
PCTempMouseControllerState.MXB2 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_5);
if (PSGLOBAL(mouseWheel) > 0)
PCTempMouseControllerState.WHEELUP = 1;
else if (PSGLOBAL(mouseWheel) < 0)
PCTempMouseControllerState.WHEELDN = 1;
PSGLOBAL(lastMousePos.x) = xpos;
PSGLOBAL(lastMousePos.y) = ypos;
PSGLOBAL(mouseWheel) = 0.0f;
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
#endif
}
CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
{
static CControllerState ReconState;
ReconState.Clear();
#define _RECONCILE_BUTTON(button) \
{ if ( State1.button || State2.button ) ReconState.button = 255; }
#define _RECONCILE_AXIS_POSITIVE(axis) \
{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
#define _RECONCILE_AXIS_NEGATIVE(axis) \
{ if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); }
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
#define _FIX_AXIS_DIR(axis) \
{ if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
#define _FIX_RECON_DIR(pos, neg, axis) \
{ if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
_RECONCILE_BUTTON(LeftShoulder1);
_RECONCILE_BUTTON(LeftShoulder2);
_RECONCILE_BUTTON(RightShoulder1);
_RECONCILE_BUTTON(RightShoulder2);
_RECONCILE_BUTTON(Start);
_RECONCILE_BUTTON(Select);
_RECONCILE_BUTTON(Square);
_RECONCILE_BUTTON(Triangle);
_RECONCILE_BUTTON(Cross);
_RECONCILE_BUTTON(Circle);
_RECONCILE_BUTTON(LeftShock);
_RECONCILE_BUTTON(RightShock);
_RECONCILE_BUTTON(NetworkTalk);
_RECONCILE_AXIS(LeftStickX);
_RECONCILE_AXIS(LeftStickY);
_FIX_AXIS_DIR(LeftStickX);
_FIX_AXIS_DIR(LeftStickY);
_RECONCILE_AXIS(RightStickX);
_RECONCILE_AXIS(RightStickY);
_FIX_AXIS_DIR(RightStickX);
_FIX_AXIS_DIR(RightStickY);
_RECONCILE_BUTTON(DPadUp);
_RECONCILE_BUTTON(DPadDown);
_RECONCILE_BUTTON(DPadLeft);
_RECONCILE_BUTTON(DPadRight);
_FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
_FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
return ReconState;
#undef _RECONCILE_BUTTON
#undef _RECONCILE_AXIS_POSITIVE
#undef _RECONCILE_AXIS_NEGATIVE
#undef _RECONCILE_AXIS
#undef _FIX_AXIS_DIR
#undef _FIX_RECON_DIR
}
void CPad::StartShake(int16 nDur, uint8 nFreq)
{
if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
if ( nDur > ShakeDur )
{
ShakeDur = nDur;
ShakeFreq = nFreq;
}
}
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
{
if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
if ( fDist < 70.0f )
{
if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
if ( nDur > ShakeDur )
{
ShakeDur = nDur;
ShakeFreq = nFreq;
}
}
}
void CPad::StartShake_Train(float fX, float fY)
{
if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() )
return;
float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
if ( fDist < 70.0f )
{
int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
if ( ShakeDur < 100 )
{
ShakeDur = 100;
ShakeFreq = freq;
}
}
}
#ifdef GTA_PS2_STUFF
void CPad::AddToCheatString(char c)
{
for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
CheatString[i + 1] = CheatString[i];
CheatString[0] = c;
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
if ( !_CHEATCMP("URDLURDL4144") )
WeaponCheat1();
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL1144") )
MoneyCheat();
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL2144") )
ArmourCheat();
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL3144") )
HealthCheat();
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
else if ( !_CHEATCMP("RLRLRL4144") )
WantedLevelUpCheat();
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
else if ( !_CHEATCMP("DUDUDU4144") )
WantedLevelDownCheat();
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
else if ( !_CHEATCMP("T2344321") )
SunnyWeatherCheat();
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
else if ( !_CHEATCMP("S2344321") )
CloudyWeatherCheat();
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
else if ( !_CHEATCMP("C2344321") )
RainyWeatherCheat();
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
else if ( !_CHEATCMP("X2344321") )
FoggyWeatherCheat();
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT123CCCCCC") )
VehicleCheat(MI_RHINO);
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
FastWeatherCheat();
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
else if ( !_CHEATCMP("12TCST423142") )
BlowUpCarsCheat();
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
else if ( !_CHEATCMP("RDLU21ULDR") )
ChangePlayerCheat();
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
else if ( !_CHEATCMP("1243XULUD") )
MayhemCheat();
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
else if ( !_CHEATCMP("2143XULUD") )
EverybodyAttacksPlayerCheat();
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
else if ( !_CHEATCMP("DU12XT34") )
WeaponsForAllCheat();
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
else if ( !_CHEATCMP("21SDRUT") )
FastTimeCheat();
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
else if ( !_CHEATCMP("43SDRUT") )
SlowTimeCheat();
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
else if ( !_CHEATCMP("T1T4S11") )
OnlyRenderWheelsCheat();
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
else if ( !_CHEATCMP("31D23C4R") )
ChittyChittyBangBangCheat();
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
#undef _CHEATCMP
}
#endif
int Cheat_strncmp(char* sourceStr, char* origCheatStr)
{
#define ccmp(n) if((uint8)sourceStr[i] != (uint8)origCheatStr[i] - n) return 1;
int i = 0;
while(origCheatStr[i])
{
switch(i)
{
case 0: ccmp(3); break;
case 1: ccmp(5); break;
case 2: ccmp(7); break;
case 3: ccmp(1); break;
case 4: ccmp(13); break;
case 5: ccmp(27); break;
case 6: ccmp(3); break;
case 7: ccmp(7); break;
case 8: ccmp(1); break;
case 9: ccmp(11); break;
case 10: ccmp(13); break;
case 11: ccmp(8); break;
case 12: ccmp(7); break;
case 13: ccmp(32); break;
case 14: ccmp(13); break;
case 15: ccmp(6); break;
case 16: ccmp(28); break;
case 17: ccmp(19); break;
case 18: ccmp(10); break;
case 19: ccmp(3); break;
case 20: ccmp(3); break;
case 21: ccmp(5); break;
case 22: ccmp(7); break;
case 23: ccmp(1); break;
case 24: ccmp(13); break;
case 25: ccmp(27); break;
case 26: ccmp(3); break;
case 27: ccmp(7); break;
default: return 1;
}
i++;
}
return 0;
#undef ccmp
}
// TODO(Miami): Mobile has changed some of the cheats to include debugging things
void CPad::AddToPCCheatString(char c)
{
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
KeyBoardCheatString[0] = c;
#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
// "THUGSTOOLS"
if (!Cheat_strncmp(KeyBoardCheatString, "VQVPanJ\\I_")) {
KeyBoardCheatString[0] = ' ';
WeaponCheat1();
}
// "PROFESSIONALTOOLS"
else if (!Cheat_strncmp(KeyBoardCheatString, "VQVPagDUPT`[Lf\\Xl")) {
KeyBoardCheatString[0] = ' ';
WeaponCheat2();
}
// "NUTTERTOOLS"
else if (!Cheat_strncmp(KeyBoardCheatString, "VQVPamH[U`[")) {
KeyBoardCheatString[0] = ' ';
WeaponCheat3();
}
// "PRECIOUSPROTECTION"
else if (!Cheat_strncmp(KeyBoardCheatString, "QTPUP`WVS[`]ViPKnc")) {
KeyBoardCheatString[0] = ' ';
ArmourCheat();
}
// "ASPIRINE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HSPSVkVH")) {
KeyBoardCheatString[0] = ' ';
HealthCheat();
}
// "YOUWONTTAKEMEALIVE"
else if (!Cheat_strncmp(KeyBoardCheatString, "H[PMN`PLLLa\\Uod[kl")) {
KeyBoardCheatString[0] = ' ';
WantedLevelUpCheat();
}
// "LEAVEMEALONE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HSVMN`PLWLRT")) {
KeyBoardCheatString[0] = ' ';
WantedLevelDownCheat();
}
// "APLEASANTDAY"
else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKU[\\VHFW]I")) {
KeyBoardCheatString[0] = ' ';
SunnyWeatherCheat();
}
// "ALOVELYDAY"
else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKZY`YVML")) {
KeyBoardCheatString[0] = ' ';
ExtraSunnyWeatherCheat();
}
// "ABITDRIEG"
else if (!Cheat_strncmp(KeyBoardCheatString, "JJPSQoLIB")) {
KeyBoardCheatString[0] = ' ';
CloudyWeatherCheat();
}
// "CATSANDDOGS"
else if (!Cheat_strncmp(KeyBoardCheatString, "VLVEQiDZULP")) {
KeyBoardCheatString[0] = ' ';
RainyWeatherCheat();
}
// "CANTSEEATHING"
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa\\HLT_[IJ")) {
KeyBoardCheatString[0] = ' ';
FoggyWeatherCheat();
}
// "PANZER"
else if (!Cheat_strncmp(KeyBoardCheatString, "UJaONk")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_RHINO);
}
// "LIFEISPASSINGMEBY"
else if (!Cheat_strncmp(KeyBoardCheatString, "\\GLNTiLZTL][PeSOh")) {
KeyBoardCheatString[0] = ' ';
FastWeatherCheat();
}
// "BIGBANG"
else if (!Cheat_strncmp(KeyBoardCheatString, "JSHCTdE")) {
KeyBoardCheatString[0] = ' ';
BlowUpCarsCheat();
}
// "STILLLIKEDRESSINGUP"
else if (!Cheat_strncmp(KeyBoardCheatString, "SZNOVnVLSORSPlYReg]")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerCheat();
}
// "FIGHTFIGHTFIGHT"
else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJSoKNJQaPNiS")) {
KeyBoardCheatString[0] = ' ';
MayhemCheat();
}
// "NOBODYLIKESME"
else if (!Cheat_strncmp(KeyBoardCheatString, "HRZFXdO`EZOWU")) {
KeyBoardCheatString[0] = ' ';
EverybodyAttacksPlayerCheat();
}
// "OURGODGIVENRIGHTTOBEARARMS"
else if (!Cheat_strncmp(KeyBoardCheatString, "VRYB_\\HIP_aPNi_TaiSJGTNSbj")) {
KeyBoardCheatString[0] = ' ';
WeaponsForAllCheat();
}
// "ONSPEED"
else if (!Cheat_strncmp(KeyBoardCheatString, "GJLQ`iR")) {
KeyBoardCheatString[0] = ' ';
FastTimeCheat();
}
// "BOOOOOORING"
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPS\\jRVPZO")) {
KeyBoardCheatString[0] = ' ';
SlowTimeCheat();
}
// "WHEELSAREALLINEED"
else if (!Cheat_strncmp(KeyBoardCheatString, "GJLOVgOHF]N[SeRNs")) {
KeyBoardCheatString[0] = ' ';
OnlyRenderWheelsCheat();
}
//COMEFLYWITHME
else if (!Cheat_strncmp(KeyBoardCheatString, "HROUVr\\SGPZWJ")) {
KeyBoardCheatString[0] = ' ';
ChittyChittyBangBangCheat();
}
// "GRIPISEVERYTHING"
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIatULWP`QWi_M")) {
KeyBoardCheatString[0] = ' ';
StrongGripCheat();
}
// "CHASESTAT"
else if (!Cheat_strncmp(KeyBoardCheatString, "WF[TRnDOD")) {
KeyBoardCheatString[0] = ' ';
DoShowChaseStatCheat();
}
// "CHICKSWITHGUNS"
else if (!Cheat_strncmp(KeyBoardCheatString, "VS\\HUoL^TVPQOc")) {
KeyBoardCheatString[0] = ' ';
DoChicksWithGunsCheat();
}
// "ICANTTAKEITANYMORE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HWVNfiD[JPXI[t[G_\\")) {
KeyBoardCheatString[0] = ' ';
SuicideCheat();
}
// "GREENLIGHT"
else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJYiHLSR")) {
KeyBoardCheatString[0] = ' ';
TrafficLightsCheat();
}
// "MIAMITRAFFIC"
else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
KeyBoardCheatString[0] = ' ';
MadCarsCheat();
}
// "AHAIRDRESSERSCAR"
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) {
KeyBoardCheatString[0] = ' ';
PinkCarsCheat();
}
// "IWANTITPAINTEDBLACK"
else if (!Cheat_strncmp(KeyBoardCheatString, "NHHMO_H[OTNX[iaT]jS")) {
KeyBoardCheatString[0] = ' ';
BlackCarsCheat();
}
// "TRAVELINSTYLE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_BLOODRA);
}
// "THELASTRIDE"
else if (!Cheat_strncmp(KeyBoardCheatString, "HIPSanDSFSa")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_ROMERO);
}
// "ROCKANDROLLCAR"
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJMYjUKOLXKVr")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_LOVEFIST);
}
// "RUBBISHCAR"
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJI`dEIV]")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_TRASH);
}
// "GETTHEREQUICKLY"
else if (!Cheat_strncmp(KeyBoardCheatString, "\\QRDVpTLSPU\\[eT")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_BLOODRB);
}
// "GETTHEREFAST"
else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGRmHOU_RO")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_SABRETUR);
}
// "BETTERTHANWALKING"
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPLY\\ZUBSaZLtaK^")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_CADDY);
}
// "GETTHEREFASTINDEED"
else if (!Cheat_strncmp(KeyBoardCheatString, "GJLE[dWZBQfZLvRXa[^WHL")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_HOTRINA);
}
// "GETTHEREAMAZINGLYFAST"
else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGfgJUJeNUHe_Kdg^HJ")) {
KeyBoardCheatString[0] = ' ';
VehicleCheat(MI_HOTRINB);
}
// LOOKLIKELANCE
else if (!Cheat_strncmp(KeyBoardCheatString, "HHUBY`NPMV\\WS")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igbuddy");
}
// IWANTBIGTITS
else if (!Cheat_strncmp(KeyBoardCheatString, "VYPUTdE[OLdQ")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igcandy");
}
// MYSONISALAWYER
else if (!Cheat_strncmp(KeyBoardCheatString, "UJ`XNgDZJY\\[`m")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igken");
}
// ILOOKLIKEHILARY
else if (!Cheat_strncmp(KeyBoardCheatString, "\\WHMVcHRJWXWVlV")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("ighlary");
}
// ROCKANDROLLMAN
else if (!Cheat_strncmp(KeyBoardCheatString, "QFTMYjUKOLXKVr")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igjezz");
}
// ONEARMEDBANDIT
else if (!Cheat_strncmp(KeyBoardCheatString, "WNKON]GLN]NMUo")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igphil");
}
// IDONTHAVETHEMONEYSONNY
else if (!Cheat_strncmp(KeyBoardCheatString, "\\SUP`tHUPXRP[ecGdgXRGN")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igsonny");
}
// FOXYLITTLETHING
else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa`O[UTYa_oS")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igmerc");
}
// WELOVEOURDICK
else if (!Cheat_strncmp(KeyBoardCheatString, "NHPE_pRLWZYM^")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igdick");
}
// CHEATSHAVEBEENCRACKED
else if (!Cheat_strncmp(KeyBoardCheatString, "GJRDNmFUFPOM]aUYpTOKF")) {
KeyBoardCheatString[0] = ' ';
ChangePlayerModel("igdiaz");
}
// DEEPFRIEDMARSBARS
else if (!Cheat_strncmp(KeyBoardCheatString, "VWHC`mDTEPVZMpRK")) {
KeyBoardCheatString[0] = ' ';
gfTommyFatness = 0.26f;
}
// PROGRAMMER
else if (!Cheat_strncmp(KeyBoardCheatString, "UJTNNmJVS[")) {
KeyBoardCheatString[0] = ' ';
gfTommyFatness = -0.3f;
}
// SEAWAYS
else if (!Cheat_strncmp(KeyBoardCheatString, "V^HXN`V")) {
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
// LOADSOFLITTLETHINGS
else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
KeyBoardCheatString[0] = ' ';
SpecialCarCheats();
}
// HOPINGIRL
else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
KeyBoardCheatString[0] = ' ';
PickUpChicksCheat();
}
//CERTAINDEATH
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
KeyBoardCheatString[0] = ' ';
CSmokeTrails::CigOn = !CSmokeTrails::CigOn;
}
//AIRSHIP
else if (!Cheat_strncmp(KeyBoardCheatString, "SNOT_dD")) {
KeyBoardCheatString[0] = ' ';
FlyingFishCheat();
}
//FANNYMAGNET
else if (!Cheat_strncmp(KeyBoardCheatString, "WJUHNh\\UOLS")) {
KeyBoardCheatString[0] = ' ';
FannyMagnetCheat();
}
#ifdef KANGAROO_CHEAT
// "KANGAROO"
if (!_CHEATCMP("OORAGNAK"))
KangarooCheat();
#endif
#ifndef MASTER
// "PEDDEBUG"
if (!_CHEATCMP("GUBEDDEP"))
CPed::SwitchDebugDisplay();
#endif
#ifdef RESTORE_ALLCARSHELI_CHEAT
// "CARSAREHELI"
if (!_CHEATCMP("ILEHERASRAC"))
AllCarsHeliCheat();
#endif
#ifdef WALLCLIMB_CHEAT
// "SPIDERCAR"
if (!_CHEATCMP("RACREDIPS"))
WallClimbingCheat();
#endif
#if !defined(PC_WATER) && defined(WATER_CHEATS)
// SEABEDCHEAT
if (!_CHEATCMP("TAEHCDEBAESON"))
NoSeaBedCheat();
// WATERLAYERSCHEAT
if (!_CHEATCMP("TAEHCSREYALRETAW"))
RenderWaterLayersCheat();
#endif
#undef _CHEATCMP
}
#ifdef XINPUT
void CPad::AffectFromXinput(uint32 pad)
{
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
{
PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0;
PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0;
PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0;
PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0;
PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0;
PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0;
PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0;
PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0;
PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0;
PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0;
PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger;
PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0;
PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0;
PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger;
PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0;
#ifdef REGISTER_START_BUTTON
PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0;
#endif
float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF;
float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF;
float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF;
float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF;
if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) {
PCTempJoyState.LeftStickX = (int32)(lx * 128.0f);
PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f);
}
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
PCTempJoyState.RightStickY = (int32)(-ry * 128.0f);
}
XINPUT_VIBRATION VibrationState;
memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION));
uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
ShakeDur = 0;
else
ShakeDur -= CTimer::GetTimeStepInMilliseconds();
if (ShakeDur == 0) ShakeFreq = 0;
VibrationState.wLeftMotorSpeed = iLeftMotor;
VibrationState.wRightMotorSpeed = iRightMotor;
XInputSetState(pad, &VibrationState);
}
}
#endif
void CPad::UpdatePads(void)
{
bool bUpdate = true;
GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(m_bMapPadOneToPadTwo ? 1 : 0);
GetPad(1)->AffectFromXinput(m_bMapPadOneToPadTwo ? 0 : 1);
#else
CapturePad(0);
#endif
// Improve keyboard input latency part 1
#ifdef FIX_BUGS
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
#endif
#ifdef DETECT_PAD_INPUT_SWITCH
if (GetPad(0)->PCTempJoyState.CheckForInput())
IsAffectedByController = true;
else {
#endif
ControlsManager.ClearSimButtonPressCheckers();
ControlsManager.AffectPadFromKeyBoard();
ControlsManager.AffectPadFromMouse();
#ifdef DETECT_PAD_INPUT_SWITCH
}
if (IsAffectedByController && (GetPad(0)->PCTempKeyState.CheckForInput() || GetPad(0)->PCTempMouseState.CheckForInput()))
IsAffectedByController = false;
#endif
if ( CReplay::IsPlayingBackFromFile() && !FrontEndMenuManager.m_bMenuActive )
bUpdate = false;
if ( bUpdate )
GetPad(0)->Update(0);
#ifndef MASTER
GetPad(1)->Update(1);
#else
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
// Improve keyboard input latency part 2
#ifndef FIX_BUGS
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
#endif
}
void CPad::ProcessPCSpecificStuff(void)
{
;
}
void CPad::Update(int16 pad)
{
OldState = NewState;
#ifdef GTA_PS2
bObsoleteControllerMessage = false;
//int iPressureBtn;
int id;
int ext_id=0;
int state;
int rterm_id = 0;
unsigned short paddata, tpad;
unsigned char rdata[32];
state = scePadGetState(pad, 0);
switch(Phase)
{
case 0:
if (state != scePadStateStable && state != scePadStateFindCTP1)
break;
id = scePadInfoMode(pad, 0, InfoModeCurID, 0);
if (id==0) break;
ext_id = scePadInfoMode(pad, 0, InfoModeCurExID, 0);
if (ext_id>0) id = ext_id;
switch(id)
{
case 4: // Digital controller
Phase = 40; // Try for analog(dualshock)
break;
case 7: // Dualshock2 controller
Phase = 50;
break;
default:
Phase = 99;
break;
}
break;
// Analog Controller (old dualshock)
case 40: // Analog Contoller check valid (otherwise fail phase)
if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0)
{
Phase = 99;
break;
}
Phase++;
case 41: // Analog controller: Request Lock analog mode (asynchronous)
if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++;
break;
case 42: // Analog controller: Check state of previous request
if (scePadGetReqState(pad, 0)==scePadReqStateFaild)
{
Phase--;
}
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
{
// Lock mode complete
Phase=0; // Accept normal dualshock
}
break;
// DualShock 2 Controller
case 50: // Analog Contoller check valid (otherwise fail phase)
if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0)
{
Phase = 99;
break;
}
Phase++;
case 51: // Analog controller: Request Lock analog mode (asynchronous)
if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++;
break;
case 52: // Analog controller: Check state of previous request
if (scePadGetReqState(pad, 0)==scePadReqStateFaild)
{
Phase--;
}
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
{
// Lock mode complete
Phase=0; // Accept normal dualshock
}
break;
case 70: // DualShock 2 check pressure sensitive possible
if (scePadInfoPressMode(pad, 0)==1)
{
Phase = 76;
break;
}
Phase = 99;
break;
case 76: // DualShock2 enable pressure sensitive mode (asynchronous function)
if (scePadEnterPressMode(pad, 0)==1) Phase++;
break;
case 77: // Dualshock2 check status of request pressure sensitive mode
if (scePadGetReqState(pad, 0)==scePadReqStateFaild) Phase--;
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
{
Phase=80;
}
break;
// DualShock 2 Controller
case 80: // Set motors
if (scePadInfoAct(pad, 0, -1, 0)==0)
{
Phase = 99;
}
act_align[0] = 0; // Offset 0 for motor0
act_align[1] = 1; // Offset 1 for motor1
act_align[2] = 0xff;
act_align[3] = 0xff;
act_align[4] = 0xff;
act_align[5] = 0xff;
// Asynchronous function
if (scePadSetActAlign(pad, 0, act_align)==0) break;
Phase++;
break;
case 81:
if ( scePadGetState(pad, 0) != scePadStateExecCmd )
{
Phase = 99;
}
break;
default:
if ( state == scePadStateError ) break;
if ( state == scePadStateStable || state == scePadStateFindCTP1 )
{
if ( ShakeDur )
{
ShakeDur = Max(ShakeDur - (int32)CTimer::GetTimeStepInMilliseconds(), 0);
if ( ShakeDur == 0 )
{
act_direct[0] = 0;
act_direct[1] = 0;
scePadSetActDirect(pad, 0, act_direct);
}
else
{
act_direct[0] = 0;
act_direct[1] = (unsigned char) ShakeFreq;
scePadSetActDirect(pad, 0, act_direct);
}
}
if (scePadRead( pad, 0, rdata )==0)
{
NewState.Clear();
break;
}
if ((rdata[0] == 0))
{
paddata = (unsigned short) ( 0xffff ^ ((rdata[2]<<8)|rdata[3]) );
rterm_id = (rdata[1]);
if ( (rterm_id>>4) == 7 ) // DUALSHOCK
{
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad))
{
tpad = paddata;
NewState.DPadUp = ( tpad & SCE_PADLup ) ? 255 : 0;
NewState.DPadDown = ( tpad & SCE_PADLdown ) ? 255 : 0;
NewState.DPadLeft = ( tpad & SCE_PADLleft ) ? 255 : 0;
NewState.DPadRight = ( tpad & SCE_PADLright ) ? 255 : 0;
NewState.Triangle = ( tpad & SCE_PADRup ) ? 255 : 0;
NewState.Cross = ( tpad & SCE_PADRdown ) ? 255 : 0;
NewState.Square = ( tpad & SCE_PADRleft ) ? 255 : 0;
NewState.Circle = ( tpad & SCE_PADRright ) ? 255 : 0;
NewState.Start = ( tpad & SCE_PADstart ) ? 255 : 0;
NewState.Select = ( tpad & SCE_PADselect ) ? 255 : 0;
NewState.LeftShoulder1 = ( tpad & SCE_PADL1 ) ? 255 : 0;
NewState.LeftShoulder2 = ( tpad & SCE_PADL2 ) ? 255 : 0;
NewState.RightShoulder1 = ( tpad & SCE_PADR1 ) ? 255 : 0;
NewState.RightShoulder2 = ( tpad & SCE_PADR2 ) ? 255 : 0;
NewState.LeftShock = ( tpad & SCE_PADi ) ? 255 : 0;
NewState.RightShock = ( tpad & SCE_PADj ) ? 255 : 0;
NewState.RightStickX = (short)rdata[4];
NewState.RightStickY = (short)rdata[5];
NewState.LeftStickX = (short)rdata[6];
NewState.LeftStickY = (short)rdata[7];
#define CLAMP_AXIS(x) (((x) < 43 && (x) >= -42) ? 0 : (((x) > 0) ? (Max((x)-42, 0)*127/85) : Min((x)+42, 0)*127/85))
#define FIX_AXIS(x) CLAMP_AXIS((x)-128)
NewState.RightStickX = FIX_AXIS(NewState.RightStickX);
NewState.RightStickY = FIX_AXIS(NewState.RightStickY);
NewState.LeftStickX = FIX_AXIS(NewState.LeftStickX);
NewState.LeftStickY = FIX_AXIS(NewState.LeftStickY);
#undef FIX_AXIS
#undef CLAMP_AXIS
}
}
else if ( (rterm_id>>4) == 4 ) // Controller (digital)
{
if ( pad == 0 )
bObsoleteControllerMessage = true;
NewState.Clear();
}
if ( NewState.IsAnyButtonPressed() )
LastTimeTouched = CTimer::GetTimeInMilliseconds();
break;
}
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
bHornHistory[iCurrHornHistory] = GetHorn();
NewState.Clear();
return;
}
break;
}
if ( pad == 0 )
{
bOldDisplayNoControllerMessage = bDisplayNoControllerMessage;
if ( state == scePadStateDiscon )
{
bDisplayNoControllerMessage = true;
Phase = 0;
}
else
bDisplayNoControllerMessage = false;
}
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
bHornHistory[iCurrHornHistory] = GetHorn();
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
#endif
#if (defined GTA_PS2 || defined FIX_BUGS)
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad))
#endif
{
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
}
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();
ProcessPCSpecificStuff();
if (NewState.CheckForInput())
LastTimeTouched = CTimer::GetTimeInMilliseconds();
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
bHornHistory[iCurrHornHistory] = GetHorn();
for (int32 i = DRUNK_STEERING_BUFFER_SIZE - 2; i >= 0; i--) {
SteeringLeftRightBuffer[i + 1] = SteeringLeftRightBuffer[i];
}
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
if ( JustOutOfFrontend != 0 )
--JustOutOfFrontend;
}
void CPad::DoCheats(void)
{
#ifdef DETECT_PAD_INPUT_SWITCH
if (IsAffectedByController)
#endif
GetPad(0)->DoCheats(0);
}
void CPad::DoCheats(int16 unk)
{
#ifdef GTA_PS2_STUFF
if ( GetTriangleJustDown() )
AddToCheatString('T');
if ( GetCircleJustDown() )
AddToCheatString('C');
if ( GetCrossJustDown() )
AddToCheatString('X');
if ( GetSquareJustDown() )
AddToCheatString('S');
if ( GetDPadUpJustDown() )
AddToCheatString('U');
if ( GetDPadDownJustDown() )
AddToCheatString('D');
if ( GetDPadLeftJustDown() )
AddToCheatString('L');
if ( GetDPadRightJustDown() )
AddToCheatString('R');
if ( GetLeftShoulder1JustDown() )
AddToCheatString('1');
if ( GetLeftShoulder2JustDown() )
AddToCheatString('2');
if ( GetRightShoulder1JustDown() )
AddToCheatString('3');
if ( GetRightShoulder2JustDown() )
AddToCheatString('4');
#endif
}
void CPad::StopPadsShaking(void)
{
GetPad(0)->StopShaking(0);
}
void CPad::StopShaking(int16 pad)
{
#ifdef GTA_PS2_STUFF
ShakeFreq = 0;
ShakeDur = 0;
#ifdef GTA_PS2
if ( Phase == 99 )
{
act_direct[0] = 0;
act_direct[1] = 0;
scePadSetActDirect(pad, 0, act_direct);
}
#endif
#endif
}
CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
#ifdef DETECT_PAD_INPUT_SWITCH
#define CURMODE (IsAffectedByController ? Mode : 0)
#else
#define CURMODE (Mode)
#endif
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
int16 value;
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
value = axis;
else
value = dpad;
SteeringLeftRightBuffer[0] = value;
value = SteeringLeftRightBuffer[DrunkDrivingBufferUsed];
break;
}
case 1:
case 3:
{
SteeringLeftRightBuffer[0] = NewState.LeftStickX;
value = SteeringLeftRightBuffer[DrunkDrivingBufferUsed];
break;
}
default:
{
value = 0;
break;
}
}
return value;
}
int16 CPad::GetSteeringUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickY;
break;
}
}
return 0;
}
int16 CPad::GetCarGunUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 1:
case 2:
{
return NewState.RightStickY;
break;
}
case 3:
{
return (NewState.DPadUp - NewState.DPadDown) / 2;
break;
}
}
return 0;
}
int16 CPad::GetCarGunLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 1:
case 2:
{
return NewState.RightStickX;
break;
}
case 3:
{
return (NewState.DPadRight - NewState.DPadLeft) / 2;
break;
}
}
return 0;
}
int16 CPad::GetPedWalkLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickX;
break;
}
}
return 0;
}
int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickY;
break;
}
}
return 0;
}
int16 CPad::GetAnalogueUpDown(void)
{
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickY;
break;
}
}
return 0;
}
int16 CPad::GetAnalogueLeftRight(void)
{
switch (CURMODE)
{
case 0:
case 2:
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
break;
}
case 1:
case 3:
{
return NewState.LeftStickX;
break;
}
}
return 0;
}
bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
}
bool CPad::GetLookRight(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
}
bool CPad::GetLookBehindForCar(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
}
bool CPad::GetLookBehindForPed(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!NewState.RightShock;
}
bool CPad::GetHorn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
{
return !!NewState.LeftShock;
break;
}
case 1:
{
return !!NewState.LeftShoulder1;
break;
}
case 2:
{
return !!NewState.RightShoulder1;
break;
}
case 3:
{
return !!NewState.LeftShock;
break;
}
}
return false;
}
bool CPad::HornJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
break;
}
case 1:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
case 2:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
case 3:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
break;
}
}
return false;
}
bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 2:
{
return !!NewState.Circle;
break;
}
case 3:
{
return !!NewState.RightShoulder1;
break;
}
}
return false;
}
bool CPad::CarGunJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 2:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
case 3:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
}
return false;
}
int16 CPad::GetHandBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 1:
{
return NewState.RightShoulder1;
break;
}
case 2:
{
return NewState.Triangle;
break;
}
case 3:
{
return NewState.LeftShoulder1;
break;
}
}
return 0;
}
int16 CPad::GetBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 2:
{
return NewState.Square;
break;
}
case 1:
{
return NewState.Square;
break;
}
case 3:
{
int16 axis = 2 * NewState.RightStickY;
if ( axis < 0 )
return 0;
else
return axis;
break;
}
}
return 0;
}
bool CPad::GetExitVehicle(void)
{
if ( ArePlayerControlsDisabled() )
return false;
if ( JustOutOfFrontend != 0 )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 3:
{
return !!NewState.Triangle;
break;
}
case 2:
{
return !!NewState.LeftShoulder1;
break;
}
}
return false;
}
bool CPad::ExitVehicleJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
if ( JustOutOfFrontend != 0 )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 3:
{
return !!(NewState.Triangle && !OldState.Triangle);
break;
}
case 2:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
}
return false;
}
int32 CPad::GetWeapon(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
{
return NewState.Circle;
break;
}
case 2:
{
return NewState.Cross;
break;
}
case 3:
{
return NewState.RightShoulder1;
break;
}
}
return false;
}
bool CPad::WeaponJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
case 2:
{
return !!(NewState.Cross && !OldState.Cross);
break;
}
case 3:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
}
return false;
}
int16 CPad::GetAccelerate(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
case 0:
case 2:
{
return NewState.Cross;
break;
}
case 1:
{
return NewState.Cross;
break;
}
case 3:
{
int16 axis = -2 * NewState.RightStickY;
if ( axis < 0 )
return 0;
else
return axis;
break;
}
}
return 0;
}
bool CPad::CycleCameraModeJustDown(void)
{
bool result;
switch (CURMODE)
{
case 0:
case 2:
case 3:
{
result = !!(NewState.Select && !OldState.Select);
break;
}
case 1:
{
result = !!(NewState.DPadUp && !OldState.DPadUp);
break;
}
default:
{
result = false;
break;
}
}
if (!result)
{
switch (CURMODE)
{
case 1:
{
result = !!(NewState.DPadDown && !OldState.DPadDown);
break;
}
default:
{
result = false;
break;
}
}
}
return result;
}
bool CPad::CycleCameraModeUpJustDown(void)
{
switch (CURMODE)
{
case 0:
case 2:
case 3:
{
return !!(NewState.Select && !OldState.Select);
break;
}
case 1:
{
return !!(NewState.DPadUp && !OldState.DPadUp);
break;
}
}
return false;
}
bool CPad::CycleCameraModeDownJustDown(void)
{
switch (CURMODE)
{
case 0:
case 2:
case 3:
{
return false;
break;
}
case 1:
{
return !!(NewState.DPadDown && !OldState.DPadDown);
break;
}
}
return false;
}
bool CPad::ChangeStationJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
case 1:
{
return !!(NewState.Select && !OldState.Select);
break;
}
case 2:
{
return !!(NewState.LeftShock && !OldState.LeftShock);
break;
}
case 3:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
}
return false;
}
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
bool CPad::CycleWeaponRightJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetTarget(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 2:
{
return !!NewState.RightShoulder1;
break;
}
case 3:
{
return !!NewState.LeftShoulder1;
break;
}
}
return false;
}
bool CPad::TargetJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 2:
{
return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
break;
}
case 3:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
}
return false;
}
bool CPad::CollectPickupJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
{
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
break;
}
case 2:
{
return !!(NewState.Triangle && !OldState.Triangle);
break;
}
case 3:
{
return !!(NewState.Circle && !OldState.Circle);
break;
}
}
return false;
}
bool CPad::DuckJustDown(void)
{
if (ArePlayerControlsDisabled())
return false;
return !!(NewState.LeftShock && !OldState.LeftShock);
}
bool CPad::JumpJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.Square && !OldState.Square);
}
bool CPad::GetSprint(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 3:
{
return !!NewState.Cross;
break;
}
case 2:
{
return !!NewState.Circle;
break;
}
}
return false;
}
bool CPad::ShiftTargetLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
bool CPad::ShiftTargetRightJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
if ( leftStickY < -15 && oldfStickY >= -5 )
{
oldfStickY = leftStickY;
return true;
}
else
{
oldfStickY = leftStickY;
return false;
}
}
bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
if ( leftStickY > 15 && oldfStickY <= 5 )
{
oldfStickY = leftStickY;
return true;
}
else
{
oldfStickY = leftStickY;
return false;
}
}
bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
if ( leftStickX < -15 && oldfStickX >= -5 )
{
oldfStickX = leftStickX;
return true;
}
else
{
oldfStickX = leftStickX;
return false;
}
}
bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
if ( leftStickX > 15 && oldfStickX <= 5 )
{
oldfStickX = leftStickX;
return true;
}
else
{
oldfStickX = leftStickX;
return false;
}
}
bool CPad::GetAnaloguePadLeftJustUp(void)
{
static int16 oldfStickX = 0;
int16 X = GetPad(0)->GetPedWalkLeftRight();
if ( X == 0 && oldfStickX < 0 )
{
oldfStickX = 0;
return true;
}
else
{
oldfStickX = X;
return false;
}
}
bool CPad::GetAnaloguePadRightJustUp(void)
{
static int16 oldfStickX = 0;
int16 X = GetPad(0)->GetPedWalkLeftRight();
if ( X == 0 && oldfStickX > 0 )
{
oldfStickX = 0;
return true;
}
else
{
oldfStickX = X;
return false;
}
}
bool CPad::ForceCameraBehindPlayer(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
{
return !!NewState.LeftShoulder1;
break;
}
case 2:
{
return !!NewState.Triangle;
break;
}
case 3:
{
return !!NewState.Circle;
break;
}
}
return false;
}
bool CPad::SniperZoomIn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 3:
{
return !!NewState.Square;
break;
}
case 2:
{
return !!NewState.Triangle;
break;
}
}
return false;
}
bool CPad::SniperZoomOut(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
case 0:
case 1:
case 3:
{
return !!NewState.Cross;
break;
}
case 2:
{
return !!NewState.Square;
break;
}
}
return false;
}
#undef CURMODE
int16 CPad::SniperModeLookLeftRight(void)
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
} else
return dpad;
}
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
int16 dpad;
#ifdef FIX_BUGS
axis = -axis;
#endif
if (CPad::bInvertLook4Pad) {
axis = -axis;
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
} else {
dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
}
if ( Abs(axis) > Abs(dpad) ) {
if ( Abs(axis) > 35.0f ) {
return (axis > 0.f ? axis - 35.f : axis + 35.f) * (128.f / (128 - 35));
} else {
return 0;
}
} else
return dpad;
}
int16 CPad::LookAroundLeftRight(void)
{
float axis = GetPad(0)->NewState.RightStickX;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
}
int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
#ifdef FIX_BUGS
axis = -axis;
#endif
if (CPad::bInvertLook4Pad)
axis = -axis;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
* (127.0f / 64.0f) ); // 1.984375f
return 0;
}
void CPad::ResetAverageWeapon(void)
{
AverageWeapon = GetWeapon();
AverageEntries = 1;
}
void CPad::PrintErrorMessage(void)
{
if (TheCamera.m_WideScreenOn)
return;
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
#else
CFont::SetScale(0.85f, 1.0f);
#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
#else
CFont::SetCentreSize(SCREEN_WIDTH - 20);
#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString
(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
);
}
else if ( bObsoleteControllerMessage )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
#else
CFont::SetScale(0.85f, 1.0f);
#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
#else
CFont::SetCentreSize(SCREEN_WIDTH - 20);
#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString
(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
);
}
}
void LittleTest(void)
{
static int32 Cunt = 0;
Cunt++; // ???
}
void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
gbFastTime = false;
CPopulation::ms_bGivePedsWeapons = false;
CTimer::SetTimeScale(1.0f);
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
CVehicle::bAllTaxisHaveNitro = false;
CVehicle::bHoverCheat = false;
CVehicle::bCheat8 = false;
CVehicle::bCheat9 = false;
CVehicle::bCheat10 = false;
#ifdef RESTORE_ALLCARSHELI_CHEAT
bAllCarCheat = false;
#endif
gbBlackCars = false;
gbPinkCars = false;
CCarCtrl::bMadDriversCheat = false;
CTrafficLights::bGreenLightsCheat = false;
CStats::ShowChaseStatOnScreen = 0;
CPed::bNastyLimbsCheat = false;
CPed::bFannyMagnetCheat = false;
CPed::bPedCheat3 = false;
}
char *CPad::EditString(char *pStr, int32 nSize)
{
int32 pos = (int32)strlen(pStr);
// letters
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
{
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
{
pStr[pos++] = i + 'A';
pStr[pos] = '\0';
}
if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
{
pStr[pos++] = i + 'a';
pStr[pos] = '\0';
}
}
// numbers
for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
{
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
{
pStr[pos++] = i + '0';
pStr[pos] = '\0';
}
}
// space
if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
{
pStr[pos++] = ' ';
pStr[pos] = '\0';
}
// del
if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
{
if ( pos > 0 )
pStr[pos - 1] = '\0';
}
// extenter/up/down
if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
return nil;
return pStr;
}
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
{
*pRsKeys = rsNULL;
for ( int32 i = 0; i < 255; i++ )
{
if ( GetPad(0)->GetCharJustDown(i) )
*pRsKeys = i;
}
for ( int32 i = 0; i < 12; i++ )
{
if ( GetPad(0)->GetFJustDown(i) )
*pRsKeys = i + rsF1;
}
if ( GetPad(0)->GetEscapeJustDown() )
*pRsKeys = rsESC;
if ( GetPad(0)->GetInsertJustDown() )
*pRsKeys = rsINS;
if ( GetPad(0)->GetDeleteJustDown() )
*pRsKeys = rsDEL;
if ( GetPad(0)->GetHomeJustDown() )
*pRsKeys = rsHOME;
if ( GetPad(0)->GetEndJustDown() )
*pRsKeys = rsEND;
if ( GetPad(0)->GetPageUpJustDown() )
*pRsKeys = rsPGUP;
if ( GetPad(0)->GetPageDownJustDown() )
*pRsKeys = rsPGDN;
if ( GetPad(0)->GetUpJustDown() )
*pRsKeys = rsUP;
if ( GetPad(0)->GetDownJustDown() )
*pRsKeys = rsDOWN;
if ( GetPad(0)->GetLeftJustDown() )
*pRsKeys = rsLEFT;
if ( GetPad(0)->GetRightJustDown() )
*pRsKeys = rsRIGHT;
if ( GetPad(0)->GetScrollLockJustDown() )
*pRsKeys = rsSCROLL;
if ( GetPad(0)->GetPauseJustDown() )
*pRsKeys = rsPAUSE;
if ( GetPad(0)->GetNumLockJustDown() )
*pRsKeys = rsNUMLOCK;
if ( GetPad(0)->GetDivideJustDown() )
*pRsKeys = rsDIVIDE;
if ( GetPad(0)->GetTimesJustDown() )
*pRsKeys = rsTIMES;
if ( GetPad(0)->GetMinusJustDown() )
*pRsKeys = rsMINUS;
if ( GetPad(0)->GetPlusJustDown() )
*pRsKeys = rsPLUS;
if ( GetPad(0)->GetPadEnterJustDown() )
*pRsKeys = rsPADENTER;
if ( GetPad(0)->GetPadDelJustDown() )
*pRsKeys = rsPADDEL;
if ( GetPad(0)->GetPad1JustDown() )
*pRsKeys = rsPADEND;
if ( GetPad(0)->GetPad2JustDown() )
*pRsKeys = rsPADDOWN;
if ( GetPad(0)->GetPad3JustDown() )
*pRsKeys = rsPADPGDN;
if ( GetPad(0)->GetPad4JustDown() )
*pRsKeys = rsPADLEFT;
if ( GetPad(0)->GetPad5JustDown() )
*pRsKeys = rsPAD5;
if ( GetPad(0)->GetPad6JustDown() )
*pRsKeys = rsPADRIGHT;
if ( GetPad(0)->GetPad7JustDown() )
*pRsKeys = rsPADHOME;
if ( GetPad(0)->GetPad8JustDown() )
*pRsKeys = rsPADUP;
if ( GetPad(0)->GetPad9JustDown() )
*pRsKeys = rsPADPGUP;
if ( GetPad(0)->GetPad0JustDown() )
*pRsKeys = rsPADINS;
if ( GetPad(0)->GetBackspaceJustDown() )
*pRsKeys = rsBACKSP;
if ( GetPad(0)->GetTabJustDown() )
*pRsKeys = rsTAB;
if ( GetPad(0)->GetCapsLockJustDown() )
*pRsKeys = rsCAPSLK;
if ( GetPad(0)->GetReturnJustDown() )
*pRsKeys = rsENTER;
if ( GetPad(0)->GetLeftShiftJustDown() )
*pRsKeys = rsLSHIFT;
if ( GetPad(0)->GetShiftJustDown() )
*pRsKeys = rsSHIFT;
if ( GetPad(0)->GetRightShiftJustDown() )
*pRsKeys = rsRSHIFT;
if ( GetPad(0)->GetLeftCtrlJustDown() )
*pRsKeys = rsLCTRL;
if ( GetPad(0)->GetRightCtrlJustDown() )
*pRsKeys = rsRCTRL;
if ( GetPad(0)->GetLeftAltJustDown() )
*pRsKeys = rsLALT;
if ( GetPad(0)->GetRightAltJustDown() )
*pRsKeys = rsRALT;
if ( GetPad(0)->GetLeftWinJustDown() )
*pRsKeys = rsLWIN;
if ( GetPad(0)->GetRightWinJustDown() )
*pRsKeys = rsRWIN;
if ( GetPad(0)->GetAppsJustDown() )
*pRsKeys = rsAPPS;
return pRsKeys;
}
void CPad::FixPadsAfterSave(void)
{
UpdatePads();
if ( bObsoleteControllerMessage )
{
bObsoleteControllerMessage = false;
GetPad(0)->Phase = 0;
}
}