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#pragma once
extern RwTexture **gpCoronaTexture; //[9]
class CCoronas
{
public:
static float &LightsMult;
static float &SunScreenY;
static float &SunScreenX;
static bool &bSmallMoon;
static bool &SunBlockedByClouds;
static void Render(void);
static void RenderReflections(void);
};
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