summaryrefslogblamecommitdiffstats
path: root/src/render/Hud.cpp
blob: 98982d1885f76cfb5e54ed5f6fad76af0e3edfa7 (plain) (tree)
1
2
3
4
5
6
7
                   
 



                    
                





                     
                   







                     
                                  
 
















                                                
                                             



                                           








                                      
                            


                             
                           
                            
                               


                                
                                   





                                     

                              


                               












                               
 













                                     
                          
 
                                         




















                                        
                                   





                                      
                                    
  
 

                            
 

                 



                                                                                    


                                                           
 



                                                               

                                         
 

                                                                               

                                                                      
                                                                                                                                                                                                

                                                                               
 






                                                                                                                                                              

                                                                                                                   



                                                                                           
                         
                 
 
                                                       
                                                                                             
 
                                                                       
 
                                                                                  
 
                                                                                                    

                                                                                               
                                                                                                              

                                                                                               

                                                              
      
                                                                                                                                                   



                                                                                            
 
                                                                                                          

                                      



                                                                                            
 
                                                                                                          
                                 
                                

                                                                                
                                                                              





                                                                                                          
                                                                                 






                                                                                                          
                                                                                                                           




                                                                                                       
                                                                                                                           

                                                                                                                                                                                                                                                     
                                                                                                       

                                      

                                                      
                                                 























                                                                                                             
                         

                                                                                             
                                                                                 



                                             
 


                                        
 


                                     
                            
 








                                                                                                        
 













                                                                                                            
                                                                 


                                                                                                                   
 
                  

                                
                                                                                              
                                                         


                                                                      
                                  











                                                                             
                              
                                                  
 
                                                                    


                                                                      

                         

                                                            
 
                                              
 


                                      

                                                  
                                                                                            



























                                                                                                                                                              
 
                                          
                                                                            

                                       
                                                                           
                                   
                                                
                                                   
 
                                                                                                                                                                               

                                                                 
                                                    

                                                                                                          

                 



                                          
                                                                                                    




                                                 
                                                  

                                                         


                                                                                 
                                                    
                                                           

                                                                                                

                                                                
               
                                                                                           
     
                                                                                    
      
                                                              
 
                                                              
 
                                                                                                                   
 
                                                                                                                                                                                                                                              

                                                                                                                                       

                                 
                 
 



                                                                                                                    

                                                                                                            
                                                                
               
                                                                                           
     
                                                                                    
      
                                                              
 
                                                              
 
                                                                                                                   
 
                                                                                                                                                                                                                                              

                                                                                                                                       

                                 
                 
 


                                       





                                                                            
 






                                                                                                            
                                                           
 
                                                        
 
                                                     














                                                                                                                                                   
                                 
                         
                 
 



                                    
                                                  












                                                                    
                                                            






                                                              
 


                                                      
                                                               






                                                                       
                                                                                               






                                                                                       
                                                                                               






                                                                                       
                                                                                               
                                                                  
                                                                    
                                                                                
                                                                
                                         




                                                                                       
                                 

                        
                                                    


                                                                                                                                 
                                                                                               


                                                                  
 
                                                                                                    
                                                                                                                   
                                            
                                                                                                            
 


                                                                                                                                  


                                                                          

                                                                                        
                                                                       
 
                                                                                                                     
                                                                                                                                                      

                                                             

                                 
                 
 

























                                                                              
 









                                                                          
                                                                                                  






                                                                                             
                                                                                                  






                                                                                             
                                                                                                  
                                                                     
                                                                       
                                                                                           
                                                                       
                                                                   
                                         



                                                                                             

                                 
                        
                                                    


                                                                                                                                    
                                                                                                  


                                                                  
 
                                                                                                                                                               
                                                                                                            
                                            
                                                                                                                    
 


                                                                                                                                  


                                                                          
                                                                       
                                                                        
                                                                                                                                 
                                                                                           
 
                                                                                                                                                              

                                                             



                                 
                                                 



                                               
 
                  

                                 


                                          
                                                                                                    




                                                  

                                                         



                                                                                      
                                             


                                                                                                   

                                         
                

                                 
                                                                              
                                                 
                                                                                
                                                   
 




                                                              

                                                                                       


                                                            
                                                        




                                                                    
 

                                                                                                                      

                                                                  
                                                                                                                            

                                                                         
                                                                                       

                                                                         
                                                                             
                                                                                                                                                                                      
                                                                                                                            
                                                                     
                                                                                                                                        
 
                                                                                                     
                                                                   
                                                                                     

                                                                                                                                                                                                                                                                                
 
                                                                             
                                                                                                                                                                                                                                  

                                         
                         
                                                                                         

                                                              
 
                                                          
 



                                                                      
 
                                                                                          
                                                                                                                       
                                                                                                                                

                                                                   
                                                                          
                                                                                                                                    


                                                                                 
                                                                                               


                                                                                         

                                                                                 
                                                                                     
                                                                                                                                                                                              
 
                                                                               
                                                                                                                                                


                                                                                                                            
                                                                            


                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                         
 
                                                                                                       
                                                                   
                                                                                                                                    
                                                                                     
                                                                                                                                                                                                                                                                                  
 
                                                                               
                                                                                                                                                                                                                                    


                                         
                 
                         
 


                                 


                                                         







                                                          
                                                                          


                                                                                      
                                 
                                                        
                                                                                  
                                                             
                                 

                                                
                                                                  

                                                     
                                                      
                                                            
                                                              
                                                    
                                 

                         



                                                                                                                                                                                                                            
                                                     




                                                    
                                                           
                                                                                                                        


                  
                                 
                  


                                                                                                                  


                                                                                                                          
                                                                                                          
      
 
                                        
                                                   
                                                                               
                                                    
                                                                           
                                            
                 
         
 





                                                                                                                   
 



                                         
                                                                                   
                                                                                                                           

                                                                                                                                                                           
 



                                                                              
 



                                                                                   
 



                                                                               
 

                                                                                                                   
 



                                                                                 
 
                                                                                                             
 



                                                                                     
 




                                                                                       
                                                                                                         
                                                                                                                                                                                                                                                       
                         
                 

                                                                                            
 


                                                                             
                                                      



                                                                           
 
                                                                                                                          


                                                      



                                                                           
 
                                                                                      
                                 
                         
                 
 


                                     
                                                          


                                                                       

                                             
                                                        
                                                                        
                                                                   
 
                                                                
 










                                                                                                                           
 











                                                                                                                               

                                                        
 













                                                                                            
 
                                                                                       
                                                                                    
 
                                                                           
                                                                            
                                                                                                                   
                                         
 

                                                                         
                                                                          
                                         

                                      

                                                                                                           
 
                                                                        
                                                                            
                                 

                                                                                    




                                                                                                                                                                                 
 
                                                                                                                                       
                                                                                                                                   

                              


                                                          
                         



                                                  
 


                                                         
                                                                                                
 
                                                                
                                                                    
 
                                                          
 



                                                                                                    
 


                                                                  
 
                                                                                    
                                                                                                                                            
 
                                                                                                                                             
                                                                                                                                     

                              

                                                          

                         
                      
                                                  
                 

         
 

                          
                                                                  









                                                                                                    
                                                                                                                  

                                                                                  
                                                                                      













                                                                                         
                                      
 
                                              

                                                     
                                                
                                                             
                                                                                                                                              




                                                                     
                                                                                                  



                                                                   
                                                                                  

                                      
                                                                                                  
                                                                 


                                                                   
                                                                                  

                                      
                                                                                                  
                                                                 

                                                                   
                                                                                                                
                                 
                                                                                  




                                      
                                                                                  





                                                    
                                                                                                             

                                                     
                                                                                                             
      
                            
                                                                                             
 
                                                                   
                                               

                                                

                                                                                       
      
                                                                                       
                                                                        

                                                          
                                                                                 
                                                                                                                                                      
                                                    

                 

























































                                                                                                                                                                 




                               
                                 

                                          
                                                                            

                                     
                                                             
                                                                

                                                     

                                                                                                                                                                   
                                              










                                                                                                                     
                                                                
 
                                                                                                                                                                   
 
                                              
                                                                                                                     

         

                                
                                                                       
 
                    
                                                            
                                    









                                                             
                                                                                  









                                                                                
                                                                          
 
                                                                        
 






                                                                  

                 







                                                                                    
                                                                        
 


                                                                                                                                                                                                        
                                                       

                                                                                                                                                          
                                                                                                                                                                       
 
                                                       
                                                                                                                         
      
                 





                                 
                                                 


                                                  
                                                                                                         
                                                                                               
                            
                                                                                             

                                           
                                                                            
                                                   
                                                       
                                                                               
                                                                            
 
                                                                   
                                                                    
                                                                                                           


                                                               
                                                                  
                                 
                                

                                                                                                   
 
                                                                
                                                                    
                         
 



                                                                                                                                                                              
 
                                                                                                                                     
                                                                                                                              

                      


                                                  


                 
                                          


         

                                   
                        
                              
                            
                          










                                            
                                  


                                    












                                               
 
 
                  




















                                                                                        
      
 

                       

                                         






                                                     
                                                   
                                                                                        

         






                                                                    
                                   





                                  
                                 





                              
 






                                             
                                      



                                            

                                  

                                    

                                


                                                                                    
                         
 


                                   

                                   
                                         
 
                                 
 
                                   


                                  

                              
                              
                                 




                             
                              
 






                                             
                                      



                                            

                                  

                                    

                                


                                                                                    
                         

 
                             
 

                                                     
                  
 



                                            
 
















                                                                 
 
 






                                                                          
                                                 
                 




                                           
 

                                     
                  

                                    


                                          

                         
 
 

                                          
                  

                                    


                                               
         

                              
 



                                      
 

                                   
                           
 


                     
                                                   



                                           
                               

                                           
                               



                                                   






































































































                                                                                 
#include "common.h"

#include "Camera.h"
#include "DMAudio.h"
#include "Clock.h"
#include "Darkel.h"
#include "Hud.h"
#include "Messages.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
#include "Radar.h"
#include "Replay.h"
#include "Wanted.h"
#include "Sprite.h"
#include "Sprite2d.h"
#include "Text.h"
#include "Timer.h"
#include "Script.h"
#include "TxdStore.h"
#include "User.h"
#include "World.h"
#include <animation\CutsceneMgr.h>

// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255);
CRGBA AMMO_COLOR(255, 150, 225, 255);
CRGBA HEALTH_COLOR(255, 150, 225, 255);
CRGBA ARMOUR_COLOR(185, 185, 185, 255);
CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
CRGBA WANTED_COLOR(97, 194, 247, 255);
CRGBA ZONE_COLOR(45, 155, 90, 255);
CRGBA VEHICLE_COLOR(97, 194, 247, 255);
CRGBA CLOCK_COLOR(97, 194, 247, 255);
CRGBA TIMER_COLOR(97, 194, 247, 255);
CRGBA COUNTER_COLOR(97, 194, 247, 255);
CRGBA PAGER_COLOR(32, 162, 66, 205);
CRGBA RADARDISC_COLOR(255, 255, 255, 255);
CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255);
CRGBA WASTEDBUSTED_COLOR(255, 150, 225, 255);
CRGBA ODDJOB_COLOR(89, 115, 150, 255);
CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);

wchar CHud::m_HelpMessage[256];
wchar CHud::m_LastHelpMessage[256];
uint32 CHud::m_HelpMessageState;
uint32 CHud::m_HelpMessageTimer;
int32 CHud::m_HelpMessageFadeTimer;
wchar CHud::m_HelpMessageToPrint[256];
float CHud::m_fHelpMessageTime;
bool CHud::m_HelpMessageQuick;
uint32 CHud::m_ZoneState;
int32 CHud::m_ZoneFadeTimer;
uint32 CHud::m_ZoneNameTimer;
wchar *CHud::m_pZoneName;
wchar *CHud::m_pLastZoneName;
wchar *CHud::m_ZoneToPrint;
uint32 CHud::m_VehicleState;
int32 CHud::m_VehicleFadeTimer;
uint32 CHud::m_VehicleNameTimer;
wchar *CHud::m_VehicleName;
wchar *CHud::m_pLastVehicleName;
wchar *CHud::m_pVehicleNameToPrint;
wchar CHud::m_Message[256];
wchar CHud::m_PagerMessage[256];
bool CHud::m_Wants_To_Draw_Hud;
bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;

// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;
bool CHud::CounterOnLastFrame;
float CHud::OddJob2XOffset;
uint16 CHud::CounterFlashTimer;
uint16 CHud::OddJob2Timer;
bool CHud::TimerOnLastFrame;
int16 CHud::OddJob2On;
uint16 CHud::TimerFlashTimer;
int16 CHud::PagerSoundPlayed;
int32 CHud::SpriteBrightness;
float CHud::PagerXOffset;
int16 CHud::PagerTimer;
int16 CHud::PagerOn;

uint32 CHud::m_WantedFadeTimer;
uint32 CHud::m_WantedState;
uint32 CHud::m_WantedTimer;
uint32 CHud::m_EnergyLostFadeTimer;
uint32 CHud::m_EnergyLostState;
uint32 CHud::m_EnergyLostTimer;
uint32 CHud::m_DisplayScoreFadeTimer;
uint32 CHud::m_DisplayScoreState;
uint32 CHud::m_DisplayScoreTimer;
uint32 CHud::m_WeaponFadeTimer;
uint32 CHud::m_WeaponState;
uint32 CHud::m_WeaponTimer;

uint32 CHud::m_LastDisplayScore;
uint32 CHud::m_LastWanted;

CSprite2d CHud::Sprites[NUM_HUD_SPRITES];

struct
{
	const char *name;
	const char *mask;
} WeaponFilenames[] = {
	{"fist", "fistm"},
	{"bat", "batm"},
	{"pistol", "pistolm" },
	{"uzi", "uzim"},
	{"shotgun", "shotgunm"},
	{"ak47", "ak47m"},
	{"m16", "m16m"},
	{"sniper", "sniperm"},
	{"rocket", "rocketm"},
	{"flame", "flamem"},
	{"molotov", "molotovm"},
	{"grenade", "grenadem"},
	{"detonator", "detonator_mask"},
	{"", ""},
	{"", ""},
	{"radardisc", "radardisc"},
	{"pager", "pagerm"},
	{"", ""},
	{"", ""},
	{"bleeder", ""},
	{"sitesniper", "sitesniperm"},
	{"siteM16", "siteM16m"},
	{"siterocket", "siterocket"}
};

RwTexture *gpSniperSightTex;
RwTexture *gpRocketSightTex;

void CHud::Draw()
{
	RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
	RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);

	// disable hud via second controller
	if (CPad::GetPad(1)->GetStartJustDown())
		m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;

	if (CReplay::IsPlayingBack())
		return;

	if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
		bool DrawCrossHair = 0;
		bool DrawCrossHairPC = 0;

		CPlayerPed *playerPed = FindPlayerPed();
		eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
		int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;

		if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA)
			&& playerPed && !playerPed->GetWeapon()->IsTypeMelee())
			DrawCrossHair = true;

		if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
			DrawCrossHairPC = true;
		if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage)
			|| Mode == CCam::MODE_1STPERSON_RUNABOUT) {
			if (playerPed) {
				if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {

					if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER
						|| WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN
						|| WeaponType == WEAPONTYPE_FLAMETHROWER) {
						DrawCrossHairPC = 1;
					}
				}
			}
		}

		if (DrawCrossHair || DrawCrossHairPC) {
			RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);

			SpriteBrightness = Min(SpriteBrightness+1, 30);

			RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);

			float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f);
			float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
			CRect rect;
			if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
				float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
				float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
#ifdef ASPECT_RATIO_SCALE
				f3rdY -= SCREEN_SCALE_Y(2.0f);
#endif
				if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) {
					rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
					rect.top = f3rdY - SCREEN_SCALE_Y(32.0f  * 0.6f);
					rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
					rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f  * 0.6f);

					Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
				}
				else {
					rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f);
					rect.top = f3rdY - SCREEN_SCALE_Y(32.0f  * 0.4f);
					rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f);
					rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f  * 0.4f);

					Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
				}
			} else {
				if (Mode == CCam::MODE_M16_1STPERSON ||
				    Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
				    Mode == CCam::MODE_HELICANNON_1STPERSON) {
					rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
					rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
					rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
					rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
					Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
				}
				else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
					rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
					rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
					rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
					rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f);

					Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
				}
				else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
					RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
					RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
					RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
					RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
					RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
					RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));

					CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
					RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
				}
				else {

					// TODO(Miami)
					// Sniper
					rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
					rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
					rect.right = SCREEN_WIDTH / 2;
					rect.bottom = SCREEN_HEIGHT / 2;
					Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));

					rect.right = (SCREEN_WIDTH / 2);
					rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
					rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
					rect.bottom = SCREEN_HEIGHT / 2;
					Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));

					rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
					rect.bottom = (SCREEN_HEIGHT / 2);
					rect.right = (SCREEN_WIDTH / 2);
					rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
					Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));

					rect.right = (SCREEN_WIDTH / 2);
					rect.bottom = (SCREEN_HEIGHT / 2);
					rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
					rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
					Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
				}
			}
			RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
			RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
			RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
		}
		else {
			SpriteBrightness = 0;
		}

		/*
			DrawMoneyCounter
		*/

		wchar sPrint[16];
		wchar sPrintIcon[16];
		char sTemp[16];
		float alpha;

		if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
			alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
		} else {
			alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
			m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
		}
		if (m_DisplayScoreState != FADED_OUT) {
			sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
			AsciiToUnicode(sTemp, sPrint);

			CFont::SetPropOff();
			CFont::SetBackgroundOff();
			CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
			CFont::SetCentreOff();
			CFont::SetRightJustifyOn();
			CFont::SetRightJustifyWrap(0.0f);
			CFont::SetBackGroundOnlyTextOff();
			CFont::SetFontStyle(FONT_HEADING);
			CFont::SetPropOff();
			CFont::SetDropShadowPosition(2);
			CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
			MONEY_COLOR.a = alpha;
			CFont::SetColor(MONEY_COLOR);

			if (FrontEndMenuManager.m_PrefsShowHud) {
				CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
			}
		}

		/*
			DrawAmmo
		*/
		CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
		CWeapon *weapon = playerPed->GetWeapon();
		uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
		uint32 AmmoInClip = weapon->m_nAmmoInClip;
		uint32 TotalAmmo = weapon->m_nAmmoTotal;
		uint32 Ammo, Clip;

		if (AmmoAmount <= 1 || AmmoAmount >= 1000)
			sprintf(sTemp, "%d", TotalAmmo);
		else {
			if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
				Clip = AmmoInClip / 10;

				if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
					Ammo = (TotalAmmo - AmmoInClip) / 10;
				else
					Ammo = 9999;
			}
			else {
				Clip = AmmoInClip;

				if ((TotalAmmo - AmmoInClip) > 9999)
					Ammo = 9999;
				else
					Ammo = TotalAmmo - AmmoInClip;
			}

			sprintf(sTemp, "%d-%d", Ammo, Clip);
		}

		AsciiToUnicode(sTemp, sPrint);

		/*
			DrawWeaponIcon
		*/

		if (weaponInfo->m_nModelId <= 0) {
			RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
			Sprites[WeaponType].Draw(
				CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
				CRGBA(255, 255, 255, 255),
				0.015f,
				0.015f,
				1.0f,
				0.0f,
				0.015f,
				1.0f,
				1.0f,
				1.0f);
		} else {
			CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
			RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
			if (weaponTxd) {
				RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
				if (weaponIcon) {
					RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
					RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
					RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
					const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
					const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
					CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
						255, 255, 255, 255, 1.0f, 255);
					RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
				}
			}
		}

		CFont::SetBackgroundOff();
		CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
		CFont::SetJustifyOff();
		CFont::SetCentreOn();
		CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
		CFont::SetPropOn();
		CFont::SetDropShadowPosition(0);
		CFont::SetFontStyle(FONT_STANDARD);

		if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
			CFont::SetDropShadowPosition(2);
			CFont::SetDropColor(CRGBA(0, 0, 0, 255));
			CFont::SetColor(AMMO_COLOR);
			CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
			CFont::SetDropShadowPosition(0);
		}

		/*
			DrawHealth
		*/
		CFont::SetBackgroundOff();
		CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
		CFont::SetJustifyOff();
		CFont::SetCentreOff();
		CFont::SetRightJustifyWrap(0.0f);
		CFont::SetRightJustifyOn();
		CFont::SetPropOff();
		CFont::SetFontStyle(FONT_HEADING);
		CFont::SetDropShadowPosition(2);
		CFont::SetDropColor(CRGBA(0, 0, 0, 255));

		if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
			|| m_ItemToFlash != ITEM_HEALTH
			|| playerPed->m_fHealth < 10
			&& CTimer::GetFrameCounter() & 8) {
			if (playerPed->m_fHealth >= 10
				|| playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {

				AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
				sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
				sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
				AsciiToUnicode(sTemp, sPrint);

				CFont::SetColor(HEALTH_COLOR);

				CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);

				if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
					// CFont::SetColor(HEALTH_COLOR);
					CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
				}
			}
		}

		/*
			DrawArmour
		*/
		if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
			CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
			if (playerPed->m_fArmour > 1.0f) {
				AsciiToUnicode("<", sPrintIcon);
#ifdef FIX_BUGS
				sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
				sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
				AsciiToUnicode(sTemp, sPrint);

				CFont::SetColor(ARMOUR_COLOR);

				CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);

				if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
					// CFont::SetColor(ARMOUR_COLOR);
					CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
				}
			}
		}

		/*
			DrawWantedLevel
		*/
		if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
			alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
		else {
			alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
			m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
		}

		if (m_WantedState != FADED_OUT) {
			CFont::SetBackgroundOff();
			CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
			CFont::SetJustifyOff();
			CFont::SetCentreOff();
			CFont::SetRightJustifyOn();
			CFont::SetPropOn();
			CFont::SetFontStyle(FONT_STANDARD);

			AsciiToUnicode(">", sPrintIcon);

			for (int i = 0; i < 6; i++) {
				if (FrontEndMenuManager.m_PrefsShowHud) {
					if (playerPed->m_pWanted->m_nWantedLevel > i
						&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
							+ 2000 || CTimer::GetFrameCounter() & 4)) {

						WANTED_COLOR.a = alpha;
						CFont::SetColor(WANTED_COLOR);
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);

						// TODO(Miami): There is one more condition in here
					} else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
						NOTWANTED_COLOR.a = alpha;
						CFont::SetColor(NOTWANTED_COLOR);
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
					}
				}
			}
		}

		/*
			DrawZoneName
		*/
		if (m_pZoneName) {
			float fZoneAlpha = 255.0f;

			if (m_pZoneName != m_pLastZoneName) {
				switch (m_ZoneState) {
				case 0:
					m_ZoneState = 2;
					m_ZoneToPrint = m_pZoneName;
					m_ZoneNameTimer = 0;
					m_ZoneFadeTimer = 0;
					break;
				case 1:
				case 2:
				case 3:
				case 4:
					m_ZoneNameTimer = 5;
					m_ZoneState = 4;
					break;
				default:
					break;
				}
				m_pLastZoneName = m_pZoneName;
			}

			if (m_ZoneState) {
				switch (m_ZoneState) {
				case 1:
					m_ZoneFadeTimer = 1000;
					if (m_ZoneNameTimer > 10000) {
						m_ZoneFadeTimer = 1000;
						m_ZoneState = 3;
					}
					fZoneAlpha = 255.0f;
					break;
				case 2:
					m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
					if (m_ZoneFadeTimer > 1000) {
						m_ZoneState = 1;
						m_ZoneFadeTimer = 1000;
					}
					fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
					break;
				case 3:
					m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
					if (m_ZoneFadeTimer < 0) {
						m_ZoneState = 0;
						m_ZoneFadeTimer = 0;
					}
					fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
					break;
				case 4:
					m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
					if (m_ZoneFadeTimer < 0) {
						m_ZoneFadeTimer = 0;
						m_ZoneToPrint = m_pLastZoneName;
						m_ZoneState = 2;
					}
					fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
					break;
				default:
					break;

				}

#ifndef HUD_ENHANCEMENTS
				if (!m_Message[0]) {
#else
				if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
#endif
					m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
					CFont::SetJustifyOff();
					CFont::SetPropOn();
					CFont::SetBackgroundOff();

					if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
						CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f));
					else
						CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));

					CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
					CFont::SetSlant(0.15f);

					CFont::SetRightJustifyOn();
					CFont::SetRightJustifyWrap(0.0f);
					CFont::SetBackGroundOnlyTextOff();
					CFont::SetDropShadowPosition(2);
					CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha));
					CFont::SetFontStyle(FONT_BANK);

					CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
					CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);

					CFont::SetSlant(0.f);
				}
			}
		}

		/*
			DrawVehicleName
		*/
		if (m_VehicleName) {
			float fVehicleAlpha = 0.0f;

			if (m_VehicleName != m_pLastVehicleName) {
				switch (m_VehicleState) {
				case 0:
					m_VehicleState = 2;
					m_pVehicleNameToPrint = m_VehicleName;
					m_VehicleNameTimer = 0;
					m_VehicleFadeTimer = 0;
					break;
				case 1:
				case 2:
				case 3:
				case 4:
					m_VehicleNameTimer = 0;
					m_VehicleState = 4;
					break;
				default:
					break;
				}
				m_pLastVehicleName = m_VehicleName;
			}

			if (m_VehicleState) {
				switch (m_VehicleState) {
				case 1:
					if (m_VehicleNameTimer > 10000) {
						m_VehicleFadeTimer = 1000;
						m_VehicleState = 3;
					}
					fVehicleAlpha = 255.0f;
					break;
				case 2:
					m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds();
					if (m_VehicleFadeTimer > 1000) {
						m_VehicleState = 1;
						m_VehicleFadeTimer = 1000;
					}
					fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
					break;
				case 3:
					m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
					if (m_VehicleFadeTimer < 0) {
						m_VehicleState = 0;
						m_VehicleFadeTimer = 0;
					}
					fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
					break;
				case 4:
					m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
					if (m_VehicleFadeTimer < 0) {
						m_VehicleFadeTimer = 0;
						m_pVehicleNameToPrint = m_pLastVehicleName;
						m_VehicleNameTimer = 0;
						m_VehicleState = 2;
					}
					fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
					break;
				default:
					break;
				}

#ifndef HUD_ENHANCEMENTS
				if (!m_Message[0]) {
#else
				if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
#endif
					m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
					CFont::SetJustifyOff();
					CFont::SetPropOn();
					CFont::SetBackgroundOff();

					if (FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_SPANISH)
						CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
					else
						CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f));

					CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
					CFont::SetSlant(0.15f);

					CFont::SetRightJustifyOn();
					CFont::SetRightJustifyWrap(0.0f);
					CFont::SetBackGroundOnlyTextOff();
					CFont::SetFontStyle(FONT_BANK);
					CFont::SetDropShadowPosition(2);
					CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
					CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));

					CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);

					CFont::SetSlant(0.f);
				}
			}
		}
		else {
			m_pLastVehicleName = nil;
			m_VehicleState = 0;
			m_VehicleFadeTimer = 0;
			m_VehicleNameTimer = 0;
		}

		/*
			DrawClock
		*/
		CFont::SetJustifyOff();
		CFont::SetCentreOff();
		CFont::SetBackgroundOff();
		CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
		CFont::SetBackGroundOnlyTextOff();
		CFont::SetPropOff();
		CFont::SetFontStyle(FONT_HEADING);
		CFont::SetRightJustifyOn();
		CFont::SetRightJustifyWrap(0.0f);
		CFont::SetDropShadowPosition(2);
		CFont::SetDropColor(CRGBA(0, 0, 0, 255));

		sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
		AsciiToUnicode(sTemp, sPrint);

		CFont::SetColor(CLOCK_COLOR);
		CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);

		/*
			DrawOnScreenTimer
		*/
		
		wchar sTimer[16];

		if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
			TimerOnLastFrame = false;
		if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
			CounterOnLastFrame = false;

#ifdef FIX_BUGS
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
#else
#define TIMER_RIGHT_OFFSET 27.0f
#endif
		if (CUserDisplay::OnscnTimer.m_bProcessed) {
			if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
				if (!TimerOnLastFrame)
					TimerFlashTimer = 1;

				TimerOnLastFrame = true;

				if (TimerFlashTimer) {
					if (++TimerFlashTimer > 50)
						TimerFlashTimer = 0;
				}

				if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
					AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
					CFont::SetPropOn();
					CFont::SetBackgroundOff();
					CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
					CFont::SetRightJustifyOn();
					CFont::SetRightJustifyWrap(0.0f);
					CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
					CFont::SetPropOff();
					CFont::SetBackGroundOnlyTextOn();
					CFont::SetColor(CRGBA(0, 0, 0, 255));
					CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
					CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
					CFont::SetColor(TIMER_COLOR);
					CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);

					if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
						CFont::SetPropOn();
						CFont::SetColor(CRGBA(0, 0, 0, 255));
						CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));

						CFont::SetColor(TIMER_COLOR);
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
					}
				}
			}
			if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
				if (!CounterOnLastFrame)
					CounterFlashTimer = 1;

				CounterOnLastFrame = true;

				if (CounterFlashTimer) {
					if (++CounterFlashTimer > 50)
						CounterFlashTimer = 0;
				}

				if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
					if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
						AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
						CFont::SetPropOn();

						CFont::SetBackgroundOff();
						CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
						CFont::SetCentreOff();
						CFont::SetRightJustifyOn();
						CFont::SetRightJustifyWrap(0.0f);
						CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
						CFont::SetColor(CRGBA(244, 20, 20, 255));
						CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
						CFont::SetPropOff();
						CFont::SetBackGroundOnlyTextOn();

						CFont::SetColor(CRGBA(0, 0, 0, 255));
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);

						CFont::SetColor(COUNTER_COLOR);
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
					} else {
						int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
#ifdef FIX_BUGS
						counter = Min(counter, 100);
#endif
						CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
						CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
					}

					if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
						CFont::SetPropOn();
						CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
						CFont::SetColor(CRGBA(0, 0, 0, 255));
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));

						CFont::SetColor(COUNTER_COLOR);
						CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
					}
				}
			}
		}
#undef TIMER_RIGHT_OFFSET

		/*
			DrawPager
		*/
		if (!m_PagerMessage[0] && PagerOn == 1) {
			PagerSoundPlayed = false;
			PagerOn = 2;
		}
		if (m_PagerMessage[0] || PagerOn == 2) {
			if (!PagerOn) {
				PagerOn = 1;
				PagerXOffset = 150.0f;
			}
			if (PagerOn == 1) {
				if (PagerXOffset > 0.0f) {
					float fStep = PagerXOffset * 0.1f;
					if (fStep > 10.0f)
						fStep = 10.0f;
					PagerXOffset -= fStep * CTimer::GetTimeStep();
				}
				if (!PagerSoundPlayed) {
					DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
					PagerSoundPlayed = 1;
				}
			}
			else if (PagerOn == 2) {
				float fStep = PagerXOffset * 0.1f;
				if (fStep < 2.0f)
					fStep = 2.0f;
				PagerXOffset += fStep;
				if (PagerXOffset > 150.0f) {
					PagerXOffset = 150.0f;
					PagerOn = 0;
				}
			}

			Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));

			CFont::SetBackgroundOff();
			CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
			CFont::SetColor(PAGER_COLOR);
			CFont::SetRightJustifyOff();
			CFont::SetBackgroundOff();
			CFont::SetCentreOff();
			CFont::SetJustifyOff();
			CFont::SetPropOff();
			CFont::SetFontStyle(FONT_STANDARD);
			CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
		}

		/*
			DrawRadar
		*/
		if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
			CRadar::DrawMap();
			CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
#ifdef FIX_BUGS
			rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#else
			rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#endif

			rect.Grow(6.0f);
			rect.Translate(0.0f, 2.0f);
			Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
			rect.Translate(0.0f, -2.0f);
			Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
			CRadar::DrawBlips();
		}
	}

	/*
		Draw3dMarkers
	*/
	if (m_Wants_To_Draw_3dMarkers && !TheCamera.m_WideScreenOn && !m_BigMessage[0][0] && !m_BigMessage[2][0]) {
		CRadar::Draw3dMarkers();
	}

	/*
		DrawScriptText
	*/
	if (!CTimer::GetIsUserPaused()) {
		for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
			if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
				CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
				CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);

				if (CTheScripts::IntroTextLines[i].m_bJustify)
					CFont::SetJustifyOn();
				else
					CFont::SetJustifyOff();

				if (CTheScripts::IntroTextLines[i].m_bRightJustify)
					CFont::SetRightJustifyOn();
				else
					CFont::SetRightJustifyOff();

				if (CTheScripts::IntroTextLines[i].m_bCentered)
					CFont::SetCentreOn();
				else
					CFont::SetCentreOff();

				CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX));
				CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));

				if (CTheScripts::IntroTextLines[i].m_bBackground)
					CFont::SetBackgroundOn();
				else
					CFont::SetBackgroundOff();

				CFont::SetBackgroundColor(CTheScripts::IntroTextLines[i].m_sBackgroundColor);

				if (CTheScripts::IntroTextLines[i].m_bBackgroundOnly)
					CFont::SetBackGroundOnlyTextOn();
				else
					CFont::SetBackGroundOnlyTextOff();

				if (CTheScripts::IntroTextLines[i].m_bTextProportional)
					CFont::SetPropOn();
				else
					CFont::SetPropOff();

				CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
				CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
			}
		}
		for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
			intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i];

			// Yeah, top and bottom changed place. R* vision
			if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
				if (IntroRect.m_nTextureId >= 0) {
					CRect rect = {
						IntroRect.m_sRect.left,
						IntroRect.m_sRect.top,
						IntroRect.m_sRect.right,
						IntroRect.m_sRect.bottom };

					CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
				}
				else {
					CRect rect = {
						IntroRect.m_sRect.left,
						IntroRect.m_sRect.top,
						IntroRect.m_sRect.right,
						IntroRect.m_sRect.bottom };

					CSprite2d::DrawRect(rect, IntroRect.m_sColor);
				}
			}
		}

		/*
			DrawSubtitles
		*/
		if (m_Message[0] && !m_BigMessage[2][0]) {
			CFont::SetJustifyOff();
			CFont::SetBackgroundOff();
			CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
			CFont::SetCentreOn();
			CFont::SetPropOn();
			CFont::SetDropShadowPosition(0);
			CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
			CFont::SetColor(CRGBA(225, 225, 225, 255));

			static bool onceItWasWidescreen = false;

			if (TheCamera.m_WideScreenOn) {
				onceItWasWidescreen = true;
				
				if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
					CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f));
					CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
					CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
				}
			} else {
				if (onceItWasWidescreen)
					m_Message[0] = '\0';

				onceItWasWidescreen = false;
				CFont::DrawFonts();
				CFont::SetDropShadowPosition(2);
				CFont::SetDropColor(CRGBA(0, 0, 0, 255));
				CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));

				float offsetX = SCREEN_SCALE_X(140.0f) + SCREEN_SCALE_X(8.0f);
				float center = SCREEN_SCALE_FROM_RIGHT(20.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
				CFont::SetCentreSize(center);

				CFont::PrintString(center / 2.0f + offsetX, SCREEN_SCALE_FROM_BOTTOM(105.f + 2.0f), m_Message);
			}
			CFont::SetDropShadowPosition(0);
		}

		/*
			DrawBigMessage
		*/
		// MissionCompleteFailedText
		if (m_BigMessage[0][0]) {
			if (BigMessageInUse[0] != 0.0f) {
				CFont::SetJustifyOff();
				CFont::SetBackgroundOff();
				CFont::SetBackGroundOnlyTextOff();
				CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
				CFont::SetPropOn();
				CFont::SetCentreOn();
				CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
				CFont::SetFontStyle(FONT_HEADING);

				if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
					BigMessageInUse[0] += CTimer::GetTimeStep();

					if (BigMessageInUse[0] >= 120.0f) {
						BigMessageInUse[0] = 120.0f;
						BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
					}

					if (BigMessageAlpha[0] <= 0.0f) {
						m_BigMessage[0][0] = 0;
						BigMessageAlpha[0] = 0.0f;
					}
				}
				else {
					BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
					BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);

					if (BigMessageAlpha[0] > 255.0f)
						BigMessageAlpha[0] = 255.0f;
				}

				CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
#ifdef FIX_BUGS
				CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#else
				CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#endif

				CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
				CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
			}
			else {
				BigMessageAlpha[0] = 0.0f;
				BigMessageX[0] = -60.0f;
				BigMessageInUse[0] = 1.0f;
			}
		}
		else {
			BigMessageInUse[0] = 0.0f;
		}

		// WastedBustedText
		if (m_BigMessage[2][0]) {
			if (BigMessageInUse[2] != 0.0f) {
				BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);

				if (BigMessageAlpha[2] > 255.0f)
					BigMessageAlpha[2] = 255.0f;

				CFont::SetBackgroundOff();

				if (CGame::frenchGame || CGame::germanGame)
					CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f));
				else
					CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f));

				CFont::SetPropOn();
				CFont::SetRightJustifyOn();
				CFont::SetFontStyle(FONT_HEADING);

				CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
				CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);

				CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
				CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
			}
			else {
				BigMessageAlpha[2] = 0.0f;
				BigMessageInUse[2] = 1.0f;
			}
		}
		else {
			BigMessageInUse[2] = 0.0f;
		}
	}
}

void CHud::DrawAfterFade()
{
	if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
		return;

	if (m_HelpMessage[0]) {
		if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
			switch (m_HelpMessageState) {
			case 0:
				m_HelpMessageFadeTimer = 0;
				m_HelpMessageState = 2;
				m_HelpMessageTimer = 0;
				CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
				m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;

				if (TheCamera.m_ScreenReductionPercentage == 0.0f)
					DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
				break;
			case 1:
			case 2:
			case 3:
			case 4:
				m_HelpMessageTimer = 5;
				m_HelpMessageState = 4;
				break;
			default:
				break;
			}
			CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
		}

		float fAlpha = 225.0f;

		if (m_HelpMessageState != 0) {
			switch (m_HelpMessageState) {
			case 1:
				fAlpha = 225.0f;
				m_HelpMessageFadeTimer = 600;
				if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
					m_HelpMessageFadeTimer = 600;
					m_HelpMessageState = 3;
				}
				break;
			case 2:
				m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
				if (m_HelpMessageFadeTimer > 0) {
					m_HelpMessageState = 1;
					m_HelpMessageFadeTimer = 0;
				}
				fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
				break;
			case 3:
				m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
				if (m_HelpMessageFadeTimer < 0) {
					m_HelpMessageState = 0;
					m_HelpMessageFadeTimer = 0;
				}
				fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
				break;
			case 4:
				m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
				if (m_HelpMessageFadeTimer < 0) {
					m_HelpMessageState = 2;
					m_HelpMessageFadeTimer = 0;
					CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
				}
				fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
				break;
			default:
				break;
			}

			m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();

			CFont::SetAlphaFade(fAlpha);
			CFont::SetCentreOff();
			CFont::SetPropOn();

			if (CGame::germanGame)
				CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
#ifdef MORE_LANGUAGES
			else if (CFont::IsJapanese())
				CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
#endif
			else
				CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));

			CFont::SetColor(CRGBA(175, 175, 175, 255));
			CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
			if (CFont::IsJapanese())
				CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
			else
#endif
				CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
			CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
			CFont::SetBackgroundOn();
			CFont::SetBackGroundOnlyTextOff();
			CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
			CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
			CFont::SetAlphaFade(255.0f);
		}
	}

	for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
		intro_text_line &line = CTheScripts::IntroTextLines[i];
		if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
			CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);

			CFont::SetColor(line.m_sColor);
			if (line.m_bJustify)
				CFont::SetJustifyOn();
			else
				CFont::SetJustifyOff();

			if (line.m_bRightJustify)
				CFont::SetRightJustifyOn();
			else
				CFont::SetRightJustifyOff();

			if (line.m_bCentered)
				CFont::SetCentreOn();
			else
				CFont::SetCentreOff();

			CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
			CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
			if (line.m_bBackground)
				CFont::SetBackgroundOn();
			else
				CFont::SetBackgroundOff();

			CFont::SetBackgroundColor(line.m_sBackgroundColor);
			if (line.m_bBackgroundOnly)
				CFont::SetBackGroundOnlyTextOn();
			else
				CFont::SetBackGroundOnlyTextOff();

			if (line.m_bTextProportional)
				CFont::SetPropOn();
			else
				CFont::SetPropOff();

			CFont::SetFontStyle(line.m_nFont);
			CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
		}
	}
	for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
		intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i];
		if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) {

			// Yeah, top and bottom changed place. R* vision
			if (rectangle.m_nTextureId >= 0) {
				CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
					rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
			} else {
				CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
					rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
			}
		}
	}

	/*
		DrawBigMessage2
	*/
	// Oddjob
	if (m_BigMessage[3][0]) {
		CFont::SetJustifyOff();
		CFont::SetBackgroundOff();
		CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
		CFont::SetCentreOn();
		CFont::SetPropOn();
		CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
		CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));

		CFont::SetColor(CRGBA(0, 0, 0, 255));
		CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);

		CFont::SetColor(ODDJOB_COLOR);
		CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
	}

	if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
		CFont::SetJustifyOff();
		CFont::SetBackgroundOff();
		CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
		CFont::SetCentreOn();
		CFont::SetPropOn();
		CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
		CFont::SetColor(CRGBA(0, 0, 0, 255));
		CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));

		CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);

		CFont::SetColor(ODDJOB_COLOR);
		CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
	}

	// Oddjob result
	if (OddJob2OffTimer > 0)
		OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();

	float fStep;
	if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
		switch (OddJob2On) {
			case 0:
				OddJob2On = 1;
				OddJob2XOffset = 380.0f;
				break;
			case 1:
				if (OddJob2XOffset <= 2.0f) {
					OddJob2Timer = 0;
					OddJob2On = 2;
				}
				else {
					fStep = Min(40.0f, OddJob2XOffset / 6.0f);
					OddJob2XOffset = OddJob2XOffset - fStep;
				}
				break;
			case 2:
				OddJob2Timer += (20.0f * CTimer::GetTimeStep());
				if (OddJob2Timer > 1500) {
					OddJob2On = 3;
				}
				break;
			case 3:
				fStep = Max(30.0f, OddJob2XOffset / 5.0f);

				OddJob2XOffset = OddJob2XOffset - fStep;

				if (OddJob2XOffset < -380.0f) {
					OddJob2OffTimer = 5000.0f;
					OddJob2On = 0;
				}
				break;
			default:
				break;
		}

		if (!m_BigMessage[1][0]) {
			CFont::SetJustifyOff();
			CFont::SetBackgroundOff();
			CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
			CFont::SetCentreOn();
			CFont::SetPropOn();
			CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
			CFont::SetColor(CRGBA(0, 0, 0, 255));
			CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));

#ifdef BETA_SLIDING_TEXT
			CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);

			CFont::SetColor(ODDJOB2_COLOR);
			CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
			CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);

			CFont::SetColor(ODDJOB2_COLOR);
			CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
		}
	}

	/*
		DrawMissionTitle
	*/
	if (m_BigMessage[1][0]) {
		if (BigMessageInUse[1] != 0.0f) {
			CFont::SetJustifyOff();
			CFont::SetBackgroundOff();

			if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
				CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
			else
				CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));

			CFont::SetPropOn();
			CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
			CFont::SetRightJustifyOn();
			CFont::SetFontStyle(FONT_BANK);
			if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
				BigMessageInUse[1] += CTimer::GetTimeStep();

				if (BigMessageInUse[1] >= 120.0f) {
					BigMessageInUse[1] = 120.0f;
					BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
				}
				if (BigMessageAlpha[1] <= 0) {
					m_BigMessage[1][0] = 0;
					BigMessageAlpha[1] = 0.0f;
				}
			} else {
				BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
				BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);

				if (BigMessageAlpha[1] > 255.0f)
					BigMessageAlpha[1] = 255.0f;
			}

			CFont::SetDropShadowPosition(2);
			CFont::SetDropColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
			//CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
			//CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);

			CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
			CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
		}
		else {
			BigMessageAlpha[1] = 0.0f;
			BigMessageX[1] = -60.0f;
			BigMessageInUse[1] = 1.0f;
		}
	}
	else {
		BigMessageInUse[1] = 0.0f;
	}
}

void CHud::GetRidOfAllHudMessages()
{
	m_ZoneState = 0;
	m_pLastZoneName = nil;
	m_ZoneNameTimer = 0;
	m_pZoneName = nil;

	for (int i = 0; i < 256; i++) {
		m_HelpMessage[i] = 0;
		m_LastHelpMessage[i] = 0;
		m_HelpMessageToPrint[i] = 0;
	}

	m_HelpMessageTimer = 0;
	m_HelpMessageFadeTimer = 0;
	m_HelpMessageState = 0;
	m_HelpMessageQuick = 0;
	m_fHelpMessageTime = 1.0f;
	m_VehicleName = nil;
	m_pLastVehicleName = nil;
	m_pVehicleNameToPrint = nil;
	m_VehicleNameTimer = 0;
	m_VehicleFadeTimer = 0;
	m_VehicleState = 0;

	for (int i = 0; i < 256; i++)
		m_Message[i] = 0;

	for (int i = 0; i < 6; i++) {
		BigMessageInUse[i] = 0.0f;

		for (int j = 0; j < 128; j++)
			m_BigMessage[i][j] = 0;
	}
}

#ifdef RELOADABLES
void CHud::ReloadTXD()
{
	for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
		Sprites[i].Delete();
	}

	int HudTXD = CTxdStore::FindTxdSlot("hud");
	CTxdStore::RemoveTxdSlot(HudTXD);

	debug("Reloading HUD.TXD...\n");

	HudTXD = CTxdStore::AddTxdSlot("hud");
	CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
	CTxdStore::AddRef(HudTXD);
	CTxdStore::PopCurrentTxd();
	CTxdStore::SetCurrentTxd(HudTXD);

	for (int i = 0; i < NUM_HUD_SPRITES; i++) {
		Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
	}
}
#endif

void CHud::Initialise()
{
	m_Wants_To_Draw_Hud = true;
	m_Wants_To_Draw_3dMarkers = true;

	int HudTXD = CTxdStore::AddTxdSlot("hud");
	CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
	CTxdStore::AddRef(HudTXD);
	CTxdStore::PopCurrentTxd();
	CTxdStore::SetCurrentTxd(HudTXD);

	for (int i = 0; i < NUM_HUD_SPRITES; i++) {
		Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
	}

	GetRidOfAllHudMessages();

	if (gpSniperSightTex == nil)
		gpSniperSightTex = RwTextureRead("sitesniper", nil);
	if (gpRocketSightTex == nil)
		gpRocketSightTex = RwTextureRead("siterocket", nil);

	CounterOnLastFrame = false;
	m_ItemToFlash = ITEM_NONE;
	OddJob2Timer = 0;
	OddJob2OffTimer = 0.0f;
	OddJob2On = 0;
	OddJob2XOffset = 0.0f;
	CounterFlashTimer = 0;
	TimerOnLastFrame = false;
	TimerFlashTimer = 0;
	SpriteBrightness = 0;
	PagerOn = 0;
	PagerTimer = 0;
	PagerSoundPlayed = 0;
	PagerXOffset = 150.0f;

#ifdef HUD_AUTO_FADE
	m_EnergyLostState = START_FADE_OUT;
	m_WantedState = START_FADE_OUT;
	m_DisplayScoreState = START_FADE_OUT;
	m_WeaponState = START_FADE_OUT;
#else
	m_EnergyLostState = FADE_DISABLED;
	m_WantedState = FADE_DISABLED;
	m_DisplayScoreState = FADE_DISABLED;
	m_WeaponState = FADE_DISABLED;
#endif
	m_WantedFadeTimer = 0;
	m_WantedTimer = 0;
	m_EnergyLostFadeTimer = 0;
	m_EnergyLostTimer = 0;
	m_DisplayScoreFadeTimer = 0;
	m_DisplayScoreTimer = 0;
	m_WeaponFadeTimer = 0;
	m_WeaponTimer = 0;

	m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
	m_LastWanted = 0;

	CTxdStore::PopCurrentTxd();
}

void CHud::ReInitialise() {
	m_Wants_To_Draw_Hud = true;
	m_Wants_To_Draw_3dMarkers = true;

	GetRidOfAllHudMessages();

	CounterOnLastFrame = false;
	m_ItemToFlash = ITEM_NONE;
	OddJob2Timer = 0;
	OddJob2OffTimer = 0.0f;
	OddJob2On = 0;
	OddJob2XOffset = 0.0f;
	CounterFlashTimer = 0;
	TimerOnLastFrame = false;
	TimerFlashTimer = 0;
	SpriteBrightness = 0;
	PagerOn = 0;
	PagerTimer = 0;
	PagerSoundPlayed = 0;
	PagerXOffset = 150.0f;

#ifdef HUD_AUTO_FADE
	m_EnergyLostState = START_FADE_OUT;
	m_WantedState = START_FADE_OUT;
	m_DisplayScoreState = START_FADE_OUT;
	m_WeaponState = START_FADE_OUT;
#else
	m_EnergyLostState = FADE_DISABLED;
	m_WantedState = FADE_DISABLED;
	m_DisplayScoreState = FADE_DISABLED;
	m_WeaponState = FADE_DISABLED;
#endif
	m_WantedFadeTimer = 0;
	m_WantedTimer = 0;
	m_EnergyLostFadeTimer = 0;
	m_EnergyLostTimer = 0;
	m_DisplayScoreFadeTimer = 0;
	m_DisplayScoreTimer = 0;
	m_WeaponFadeTimer = 0;
	m_WeaponTimer = 0;

	m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
	m_LastWanted = 0;
}

wchar LastBigMessage[6][128];

void CHud::SetBigMessage(wchar *message, int16 style)
{
	int i = 0;

	if (style == 5) {
		for (i = 0; i < 128; i++) {
			if (message[i] == 0)
				break;

			if (message[i] != LastBigMessage[5][i]) {
				OddJob2On = 0;
				OddJob2OffTimer = 0.0f;
			}

			m_BigMessage[5][i] = message[i];
			LastBigMessage[5][i] = message[i];
		}
	} else {
		for (i = 0; i < 128; i++) {
			if (message[i] == 0)
				break;
			m_BigMessage[style][i] = message[i];
		}
	}
	LastBigMessage[style][i] = 0;
	m_BigMessage[style][i] = 0;
}

void CHud::SetHelpMessage(wchar *message, bool quick)
{
	if (!CReplay::IsPlayingBack()) {
		CMessages::WideStringCopy(m_HelpMessage, message, 256);
		CMessages::InsertPlayerControlKeysInString(m_HelpMessage);

		for (int i = 0; i < 256; i++) {
			m_LastHelpMessage[i] = 0;
		}

		m_HelpMessageState = 0;
		m_HelpMessageQuick = quick;
	}
}

void CHud::SetMessage(wchar *message)
{
	int i = 0;
	for (i = 0; i < 256; i++) {
		if (message[i] == 0)
			break;

		m_Message[i] = message[i];
	}
	m_Message[i] = 0;
}

void CHud::SetPagerMessage(wchar *message)
{
	int i = 0;
	for (i = 0; i < 256; i++) {
		if (message[i] == 0)
			break;

		m_PagerMessage[i] = message[i];
	}
	m_PagerMessage[i] = 0;
}

void CHud::SetVehicleName(wchar *name)
{
	m_VehicleName = name;
}

void CHud::SetZoneName(wchar *name)
{
	m_pZoneName = name;
}

void CHud::Shutdown()
{
	for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
		Sprites[i].Delete();
	}

	RwTextureDestroy(gpSniperSightTex);
	gpSniperSightTex = nil;

	RwTextureDestroy(gpRocketSightTex);
	gpRocketSightTex = nil;

	int HudTXD = CTxdStore::FindTxdSlot("hud");
	CTxdStore::RemoveTxdSlot(HudTXD);
}

float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
{
	float alpha = 255.0f;
	uint32 operation, timer;
	int32 fadeTimer;

	switch (fadingElement) {
		case HUD_WANTED_FADING:
			fadeTimer = m_WantedFadeTimer;
			operation = m_WantedState;
			timer = m_WantedTimer;
			break;
		case HUD_ENERGY_FADING:
			fadeTimer = m_EnergyLostFadeTimer;
			operation = m_EnergyLostState;
			timer = m_EnergyLostTimer;
			break;
		case HUD_SCORE_FADING:
			fadeTimer = m_DisplayScoreFadeTimer;
			operation = m_DisplayScoreState;
			timer = m_DisplayScoreTimer;
			break;
		case HUD_WEAPON_FADING:
			fadeTimer = m_WeaponFadeTimer;
			operation = m_WeaponState;
			timer = m_WeaponTimer;
			break;
		default:
			break;
	}
	if (forceFadingIn) {
		switch (operation) {
			case FADED_OUT:
				fadeTimer = 0;
			case START_FADE_OUT:
			case FADING_OUT:
				timer = 5;
				operation = FADING_IN;
				break;
			default:
				break;
		}
	}
	if (operation != FADED_OUT && operation != FADE_DISABLED) {
		switch (operation) {
			case START_FADE_OUT:
				fadeTimer = 1000;
				alpha = 255.0f;
				if (timer > 10000) {
					fadeTimer = 3000;
					operation = FADING_OUT;
				}
				break;
			case FADING_IN:
				fadeTimer += CTimer::GetTimeStepInMilliseconds();
				if (fadeTimer > 1000.0f) {
					operation = START_FADE_OUT;
					fadeTimer = 1000;
				}
				alpha = fadeTimer / 1000.0f * 255.0f;
				break;
			case FADING_OUT:
				fadeTimer -= CTimer::GetTimeStepInMilliseconds();
				if (fadeTimer < 0.0f) {
					fadeTimer = 0;
					operation = FADED_OUT;
				}
				alpha = fadeTimer / 1000.0f * 255.0f;
				break;
			default:
				break;
		}
		timer += CTimer::GetTimeStepInMilliseconds();
	}

	switch (fadingElement) {
		case HUD_WANTED_FADING:
			m_WantedFadeTimer = fadeTimer;
			m_WantedState = operation;
			m_WantedTimer = timer;
			break;
		case HUD_ENERGY_FADING:
			m_EnergyLostFadeTimer = fadeTimer;
			m_EnergyLostState = operation;
			m_EnergyLostTimer = timer;
			break;
		case HUD_SCORE_FADING:
			m_DisplayScoreFadeTimer = fadeTimer;
			m_DisplayScoreState = operation;
			m_DisplayScoreTimer = timer;
			break;
		case HUD_WEAPON_FADING:
			m_WeaponFadeTimer = fadeTimer;
			m_WeaponState = operation;
			m_WeaponTimer = timer;
			break;
		default:
			break;
	}

	return clamp(alpha, 0.0f, 255.0f);
}