blob: 6edcd60b54aa535a53216e69a50aba224d8825dd (
plain) (
tree)
|
|
#pragma once
class CWeaponEffects
{
public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
uint8 m_alpha;
float m_size;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
};
|