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author | Roman Masanin <36927roma@gmail.com> | 2020-11-02 10:05:23 +0100 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-11-02 10:05:23 +0100 |
commit | 174424c5206100e442342b2e9b0cff5c16b239db (patch) | |
tree | 61238760fcc80a8e02512583d8af0afd45893426 | |
parent | mark code (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 14 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 1 |
2 files changed, 2 insertions, 13 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 44ca4b65..3c95273a 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -179,7 +179,7 @@ cAudioManager::PostInitialiseGameSpecificSetup() ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); m_bIsPlayerShutUp = false; - m_nPlayerMood = 0; + m_nPlayerMood = PLAYER_MOOD_CALM; m_nPlayerMoodTimer = 0; } @@ -863,7 +863,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) } void -cAudioManager::ProcessRainOnVehicle(cVehicleParams* params) +cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { const int SOUND_INTENSITY = 22.0f; @@ -3151,16 +3151,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } m_sQueueSample.m_bIs2D = false; AddSampleToRequestedQueue(); -/* looks like this code ca't be reached(originaly it exist bcs used goto) - if (isHeli) { - m_sQueueSample.m_nOffset = 127; - m_sQueueSample.m_nSampleIndex++; - m_sQueueSample.m_nCounter = GunIndex++; - if (GunIndex > 58) - GunIndex = 53; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - }*/ continue; } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 516cc8af..c9bd6c17 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -438,7 +438,6 @@ cAudioManager::IsAudioInitialised() const void cAudioManager::ServiceSoundEffects() { - m_FrameCounter++; m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { for (int32 i = 0; i < allChannels; i++) |