diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-10 23:02:55 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-10 23:02:55 +0200 |
commit | 803412f33bd046ca228dd43788ba0048cc446066 (patch) | |
tree | adf459b3ee690ec17eb73571b48fd0be3a603210 | |
parent | fixed stupid bug (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarAI.cpp | 226 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 8 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 4 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 14 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 6 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 9 |
6 files changed, 226 insertions, 41 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 203ed782..f01ab70f 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -6,8 +6,10 @@ #include "AutoPilot.h" #include "CarCtrl.h" #include "General.h" +#include "HandlingMgr.h" #include "ModelIndices.h" #include "PlayerPed.h" +#include "Pools.h" #include "Timer.h" #include "TrafficLights.h" #include "Vehicle.h" @@ -67,7 +69,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } break; case MISSION_RAMPLAYER_CLOSE: - if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { if (FindPlayerVehicle()) { if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) { @@ -92,7 +94,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) { + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { @@ -137,7 +139,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } break; case MISSION_BLOCKPLAYER_CLOSE: - if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || pVehicle->AutoPilot.m_bIgnorePathfinding) { if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) #ifdef FIX_BUGS @@ -148,7 +150,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else pVehicle->m_nTimeBlocked = 0; if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) { + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) { if (pVehicle->bIsLawEnforcer && (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { @@ -343,7 +345,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ @@ -371,8 +373,8 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } } if ((pVehicle->m_randomSeed & 7) == 0){ - if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction > 30000 && - CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction <= 30000 && + if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 && + CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 && pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE && !CTrafficLights::ShouldCarStopForBridge(pVehicle)){ pVehicle->m_status = STATUS_PHYSICS; @@ -392,7 +394,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) case MISSION_RAMPLAYER_CLOSE: case MISSION_BLOCKPLAYER_FARAWAY: case MISSION_BLOCKPLAYER_CLOSE: - if (FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){ + if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){ if (FindPlayerSpeed().Magnitude() > 0.1f){ if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){ CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors(); @@ -428,17 +430,203 @@ void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } -WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x413E50); } -WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); } -WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); } -WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); } -WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); } -WRAPPER void CCarAI::TellCarToRamOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415D90); } -WRAPPER void CCarAI::TellCarToBlockOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415DE0); } -WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); } -WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); } -WRAPPER void CCarAI::MellowOutChaseSpeed(CVehicle*) { EAXJMP(0x416050); } -WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); } +float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) +{ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = 20; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + pVehicle->m_status = STATUS_PHYSICS; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + }else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f || + Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f){ + pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget; + } + return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); +} + +void CCarAI::AddPoliceOccupants(CVehicle* pVehicle) +{ + if (pVehicle->bOccupantsHaveBeenGenerated) + return; + switch (pVehicle->GetModelIndex()){ + case MI_FBICAR: + case MI_ENFORCER: + pVehicle->SetUpDriver(); + for (int i = 0; i < 3; i++) + pVehicle->SetupPassenger(i); + return; + case MI_POLICE: + case MI_RHINO: + case MI_BARRACKS: + pVehicle->SetUpDriver(); + if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) + pVehicle->SetupPassenger(0); + return; + default: + return; + } +} + +void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) +{ + pVehicle->SetUpDriver(); + pVehicle->SetupPassenger(1); +} + +void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) +{ + pVehicle->SetUpDriver(); + pVehicle->SetupPassenger(0); +} + +void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) +{ + if (pVehicle->pDriver){ + pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + if (pVehicle->GetModelIndex()) + pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ + if (pVehicle->pPassengers[i]) + pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); + } +} + +void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) +{ + pVehicle->AutoPilot.m_pTargetCar = pTarget; + pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed); +} + +void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) +{ + pVehicle->AutoPilot.m_pTargetCar = pTarget; + pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar); + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; + pVehicle->bEngineOn = true; + pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed); +} +eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ + case 0: + case 1: return MISSION_BLOCKPLAYER_FARAWAY; + case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + case 4: + case 5: + case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY; + default: return MISSION_BLOCKPLAYER_FARAWAY; + } +} + +int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) +{ + switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { + case 0: return CGeneral::GetRandomNumberInRange(12, 16); + case 1: return 25; + case 2: return 34; + case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f; + case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f; + case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f; + case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f; + default: return 0; + } +} + +void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) +{ + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ + float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); + if (FindPlayerVehicle()){ + if (distanceToPlayer < 10.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 15; + else if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 22; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 25; + }else{ + if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 5; + else if (distanceToPlayer < 40.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 13; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 25; + } + }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){ + float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude(); + if (FindPlayerVehicle()) { + if (distanceToPlayer < 10.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 27; + else if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 30; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 34; + } + else { + if (distanceToPlayer < 20.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 5; + else if (distanceToPlayer < 40.0f) + pVehicle->AutoPilot.m_nCruiseSpeed = 18; + else + pVehicle->AutoPilot.m_nCruiseSpeed = 34; + } + } +} + +void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) +{ + float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); + if (flatSpeed < 0.1f) + return; + CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed; + float projection = flatSpeed * 45 + 20; + int i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!vehicle) + continue; + if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE) + continue; + if (vehicle->m_status != STATUS_SIMPLE && vehicle->m_status != STATUS_PHYSICS) + continue; + if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE) + continue; + if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty) + continue; + if (vehicle == pVehicle) + continue; + if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) + continue; + CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); + if (distance.Magnitude() >= projection) + continue; + if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f) + continue; + float correlation = DotProduct2D(forward, distance) / distance.Magnitude(); + if (correlation <= 0.0f) + continue; + if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){ + if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){ + vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ? + TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT; + vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + vehicle->m_status = STATUS_PHYSICS; + }else{ + if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){ + vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; + } + } + } +} STARTPATCHES ENDPATCHES
\ No newline at end of file diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index e2cb5f86..5923642d 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -31,9 +31,6 @@ #include "World.h" #include "Zones.h" -#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f -#define GAME_SPEED_TO_CARAI_SPEED 60.0f - #define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f #define DISTANCE_TO_SCAN_FOR_DANGER 11.0f #define SAFE_DISTANCE_TO_PED 3.0f @@ -53,7 +50,6 @@ #define ATTEMPTS_TO_FIND_NEXT_NODE 15 -#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500 #define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP 5.0f #define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK 10.0f #define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING 0.13f @@ -2407,8 +2403,8 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, #endif else pVehicle->m_nTimeBlocked = 0; - if ((FindPlayerVehicle() == nil || FindPlayerVehicle()->IsUpsideDown() || - FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) && + if (FindPlayerVehicle() == nil || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING){ if (pVehicle->bIsLawEnforcer && distanceToTargetSqr < SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){ CCarAI::TellOccupantsToLeaveCar(pVehicle); diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index b95282a8..44634e39 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -3,6 +3,10 @@ #include "Boat.h" #include "Vehicle.h" +#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f +#define GAME_SPEED_TO_CARAI_SPEED 60.0f +#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500 + class CZoneInfo; enum{ diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4488072e..87a0829e 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2914,7 +2914,7 @@ CPed::QuitEnteringCar(void) if (veh) { if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK) - veh->m_veh_flagC10 = false; + veh->bIsBeingCarJacked = false; if (veh->m_nNumGettingIn != 0) veh->m_nNumGettingIn--; @@ -10517,7 +10517,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) { if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) - veh->m_veh_flagC10 = false; + veh->bIsBeingCarJacked = false; ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; PedSetInCarCB(nil, ped); @@ -10881,7 +10881,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_status = STATUS_PLAYER_DISABLED; } driver->bBusJacked = true; - veh->m_veh_flagC10 = false; + veh->bIsBeingCarJacked = false; PedSetInCarCB(nil, ped); if (ped->m_nPedType == PEDTYPE_COP || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT @@ -11337,7 +11337,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) - veh->m_veh_flagC10 = false; + veh->bIsBeingCarJacked = false; if (veh->m_nNumGettingIn) --veh->m_nNumGettingIn; @@ -12996,7 +12996,7 @@ CPed::ProcessObjective(void) if (m_carInObjective->pDriver) { if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); - m_carInObjective->m_veh_flagC10 = false; + m_carInObjective->bIsBeingCarJacked = false; } } } @@ -13004,7 +13004,7 @@ CPed::ProcessObjective(void) if (m_carInObjective->pDriver) { if (m_carInObjective->pDriver->m_nPedType == m_nPedType) { SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective); - m_carInObjective->m_veh_flagC10 = false; + m_carInObjective->bIsBeingCarJacked = false; } } } @@ -14575,7 +14575,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } if (!IsPedInControl() || m_fHealth <= 0.0f || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags - || car->m_veh_flagC10 || m_pVehicleAnim + || car->bIsBeingCarJacked || m_pVehicleAnim || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) SetMoveState(PEDMOVE_STILL); else diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index e33d848c..7229992d 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -68,15 +68,15 @@ CVehicle::CVehicle(uint8 CreatedBy) bTakeLessDamage = false; bIsDamaged = false; bFadeOut = false; - m_veh_flagC10 = false; + bIsBeingCarJacked = false; m_nTimeOfDeath = 0; m_pCarFire = nil; bHasBeenOwnedByPlayer = false; bCreateRoadBlockPeds = false; bCanBeDamaged = true; bUsingSpecialColModel = false; - m_veh_flagD1 = false; - m_veh_flagD2 = false; + bOccupantsHaveBeenGenerated = false; + bGunSwitchedOff = false; m_nGunFiringTime = 0; m_nTimeBlocked = 0; bLightsOn = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 5eec0d23..db0485a9 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -158,19 +158,16 @@ public: uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime uint8 bFadeOut : 1; // Fade vehicle out - uint8 m_veh_flagC10 : 1; + uint8 bIsBeingCarJacked : 1; // Fade vehicle out uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure - uint8 m_veh_flagD1 : 1; - uint8 m_veh_flagD2 : 1; + uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again) + uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car? uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays - uint8 m_veh_flagD20 : 1; - uint8 m_veh_flagD40 : 1; - uint8 m_veh_flagD80 : 1; int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) |