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authoraap <aap@papnet.eu>2020-05-03 17:44:10 +0200
committeraap <aap@papnet.eu>2020-05-03 17:44:10 +0200
commita073dda5ecdbf3342378384648453108ad793d87 (patch)
treec2b6550fdabfe3834a9d4525fd97e7cf4a402fe4
parentGTA_BRIDGE and GTA_TRAIN defines (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/ZoneCull.cpp19
-rw-r--r--src/core/config.h1
3 files changed, 23 insertions, 3 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 3053c761..0e618c84 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -387,7 +387,9 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
+#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -504,7 +506,9 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
+#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
+#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@@ -537,7 +541,9 @@ void CGame::ReloadIPLs(void)
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
+#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
+#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 5ce18a4d..1e9c00f0 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -34,20 +34,23 @@ CCullZones::Init(void)
int i;
NumAttributeZones = 0;
- NumCullZones = 0;
CurrentWantedLevelDrop_Player = 0;
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
+ bCurrentSubwayIsInvisible = false;
+#ifdef GTA_ZONECULL
+ NumCullZones = 0;
OldCullZone = -1;
EntityIndicesUsed = 0;
- bCurrentSubwayIsInvisible = false;
for(i = 0; i < NUMBUILDINGS; i++)
aPointersToBigBuildingsForBuildings[i] = -1;
for(i = 0; i < NUMTREADABLES; i++)
aPointersToBigBuildingsForTreadables[i] = -1;
+#endif
}
+#ifdef GTA_ZONECULL
bool CCullZone::TestLine(CVector vec1, CVector vec2)
{
CColPoint colPoint;
@@ -213,6 +216,7 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
}
}
}
+#endif
void
CCullZones::Update(void)
@@ -225,8 +229,10 @@ CCullZones::Update(void)
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
+#ifdef GTA_ZONECULL
/* Update Cull zone */
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
+#endif
break;
case 2:
@@ -250,6 +256,7 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
+#ifdef GTA_ZONECULL
int32 z;
z = FindCullZoneForCoors(coors);
if(z != OldCullZone){
@@ -259,8 +266,10 @@ CCullZones::ForceCullZoneCoors(CVector coors)
aZones[z].DoStuffEnteringZone();
OldCullZone = z;
}
+#endif
}
+#ifdef GTA_ZONECULL
int32
CCullZones::FindCullZoneForCoors(CVector coors)
{
@@ -273,6 +282,7 @@ CCullZones::FindCullZoneForCoors(CVector coors)
return i;
return -1;
}
+#endif
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
@@ -350,6 +360,7 @@ CCullZones::AddCullZone(CVector const &position,
CAttributeZone *attrib;
CVector v;
+#ifdef GTA_ZONECULL
if((flag & ATTRZONE_NOTCULLZONE) == 0){
cull = &aZones[NumCullZones++];
v = position;
@@ -372,6 +383,7 @@ CCullZones::AddCullZone(CVector const &position,
cull->m_groupIndexCount[2] = 0;
cull->m_indexStart = 0;
}
+#endif
if(flag & ~ATTRZONE_NOTCULLZONE){
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
@@ -386,7 +398,7 @@ CCullZones::AddCullZone(CVector const &position,
}
-
+#ifdef GTA_ZONECULL
void
CCullZone::DoStuffLeavingZone(void)
{
@@ -562,3 +574,4 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
}
return false;
}
+#endif \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 1fc78eb8..f4f7205b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -157,6 +157,7 @@ enum Config {
#ifndef MIAMI
#define GTA_TRAIN // This game has trains
#define GTA_BRIDGE // This game has the bridge
+#define GTA_ZONECULL // This game culls by zones
#endif
// This enables things from the PS2 version on PC