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authorSergeanur <s.anureev@yandex.ua>2020-09-25 23:24:30 +0200
committerSergeanur <s.anureev@yandex.ua>2020-09-25 23:25:39 +0200
commit0ce8082bdaac94f127f6783023b99d6d4cf8e297 (patch)
tree0f4fb8ffa1cd943df126407b1d90cba418ef558e
parentAdd link to steam store (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 99868dbd..5fea9c4b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -757,12 +757,13 @@ DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
-
+#ifndef FINAL
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
+#endif
char str[200];
@@ -1111,6 +1112,7 @@ Idle(void *arg)
#endif
#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());