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authoreray orçunus <erayorcunus@gmail.com>2020-05-28 10:49:58 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-28 10:49:58 +0200
commit98a97a32fac0e97bd9810128d97c418ead52330e (patch)
treecca066224fdb40c22068b126aa6be591d3661dba
parentMerge branch 'master' of https://github.com/GTAmodding/re3 into erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/config.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/core/config.h b/src/core/config.h
index a652c9fe..9b620cef 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -192,11 +192,14 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+
+// Rendering/display
+#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
-#define CUSTOM_FRONTEND_OPTIONS
// Particle
//#define PC_PARTICLE
@@ -213,7 +216,6 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
-#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
@@ -223,6 +225,7 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
+#define CUSTOM_FRONTEND_OPTIONS
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
@@ -231,8 +234,6 @@ enum Config {
#define MISSION_REPLAY // mobile feature
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
-
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)