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author | Sergeanur <s.anureev@yandex.ua> | 2019-10-19 15:47:30 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2019-10-19 15:47:30 +0200 |
commit | 9d4140734f5b49d743d3312971e8e1b8c81d9453 (patch) | |
tree | b4be1ee16e6dd0524372eb7d885ec6e470fcdd16 | |
parent | Merge pull request #250 from Nick007J/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/GameLogic.cpp | 2 | ||||
-rw-r--r-- | src/core/CutsceneMgr.cpp | 3 | ||||
-rw-r--r-- | src/core/CutsceneMgr.h | 2 |
3 files changed, 3 insertions, 4 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 16727960..ed101cad 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -67,7 +67,7 @@ CGameLogic::Update() CVector vecRestartPos;
float fRestartFloat;
- if (CCutsceneMgr::ms_cutsceneProcessing) return;
+ if (CCutsceneMgr::IsCutsceneProcessing()) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) {
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index b446cd5d..95abfcc9 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -107,8 +107,7 @@ const struct { int FindCutsceneAudioTrackId(const char *szCutsceneName) { - for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) - { + for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) { if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName)) return musicNameIdAssoc[i].iTrackId; } diff --git a/src/core/CutsceneMgr.h b/src/core/CutsceneMgr.h index 7215a123..8c4a918b 100644 --- a/src/core/CutsceneMgr.h +++ b/src/core/CutsceneMgr.h @@ -21,10 +21,10 @@ class CCutsceneMgr static CAnimBlendAssocGroup &ms_cutsceneAssociations; static CVector &ms_cutsceneOffset; static float &ms_cutsceneTimer; + static bool &ms_cutsceneProcessing; public: static CDirectory *&ms_pCutsceneDir; static uint32 &ms_cutsceneLoadStatus; - static bool &ms_cutsceneProcessing; static bool IsRunning(void) { return ms_running; } static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } |