diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-07-09 18:18:42 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-07-09 18:18:42 +0200 |
commit | cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c (patch) | |
tree | f8a4337f1394c0c55b1be4e8ee62e49e713ba1c7 | |
parent | Remove console and fix sth (diff) | |
download | re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.tar re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.tar.gz re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.tar.bz2 re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.tar.lz re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.tar.xz re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.tar.zst re3-cf69f22a0ce5b808a4d945a5cef1d9d4c51c0b5c.zip |
Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 10 | ||||
-rw-r--r-- | src/core/Collision.cpp | 29 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 14 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.cpp | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 10 | ||||
-rw-r--r-- | src/save/GenericGameStorage.cpp | 5 |
7 files changed, 66 insertions, 5 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4de45e0d..3309dbd2 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10027,11 +10027,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); +#endif CTimer::Update(); return 0; } @@ -10647,18 +10651,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { +#ifndef NO_ISLAND_LOADING DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); CCollision::LoadCollisionScreen(CGame::currLevel); DMAudio.Service(); +#endif CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); DMAudio.SetEffectsFadeVol(127); +#endif } CTimer::Update(); return 0; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 23eaa8dd..cb8b4189 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -180,12 +180,16 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) if(level == CGame::currLevel || forceChange){ CTimer::Stop(); +#ifndef NO_ISLAND_LOADING DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); LoadCollisionScreen(CGame::currLevel); DMAudio.Service(); +#endif CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); + +#ifndef NO_ISLAND_LOADING CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); @@ -196,19 +200,27 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) CStreaming::RemoveUnusedModelsInLoadedList(); CGame::TidyUpMemory(true, true); CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); +#endif + ms_collisionInMemory = CGame::currLevel; CReplay::EmptyReplayBuffer(); +#ifndef NO_ISLAND_LOADING if(CGame::currLevel != LEVEL_NONE) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); +#endif CStreaming::LoadAllRequestedModels(true); +#ifndef NO_ISLAND_LOADING CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, true); +#endif CTimer::Update(); +#ifndef NO_ISLAND_LOADING DMAudio.SetEffectsFadeVol(127); +#endif } } @@ -217,10 +229,23 @@ CCollision::SortOutCollisionAfterLoad(void) { if(ms_collisionInMemory == CGame::currLevel) return; - +#ifndef NO_ISLAND_LOADING CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - if(CGame::currLevel != LEVEL_NONE){ +#endif + if (CGame::currLevel != LEVEL_NONE) { +#ifdef NO_ISLAND_LOADING + static bool bAlreadyLoaded = false; + if (bAlreadyLoaded) { + ms_collisionInMemory = CGame::currLevel; + return; + } + bAlreadyLoaded = true; + CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); + CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); + CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); +#else CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); +#endif if(!CGame::playingIntro) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); } diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index c961f53d..b701f43f 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -725,7 +725,11 @@ CStreaming::RequestBigBuildings(eLevelName level) n = CPools::GetBuildingPool()->GetSize()-1; for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); - if(b && b->bIsBIGBuilding && b->m_level == level) + if(b && b->bIsBIGBuilding +#ifndef NO_ISLAND_LOADING + && b->m_level == level +#endif + ) RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } RequestIslands(level); @@ -735,6 +739,7 @@ CStreaming::RequestBigBuildings(eLevelName level) void CStreaming::RequestIslands(eLevelName level) { +#ifndef NO_ISLAND_LOADING switch(level){ case LEVEL_INDUSTRIAL: RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); @@ -750,6 +755,7 @@ CStreaming::RequestIslands(eLevelName level) break; default: break; } +#endif } void @@ -935,12 +941,14 @@ CStreaming::RemoveBuildings(eLevelName level) void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { +#ifndef NO_ISLAND_LOADING if(level != LEVEL_INDUSTRIAL) RemoveBigBuildings(LEVEL_INDUSTRIAL); if(level != LEVEL_COMMERCIAL) RemoveBigBuildings(LEVEL_COMMERCIAL); if(level != LEVEL_SUBURBAN) RemoveBigBuildings(LEVEL_SUBURBAN); +#endif RemoveIslandsNotUsed(level); } @@ -960,6 +968,7 @@ DeleteIsland(CEntity *island) void CStreaming::RemoveIslandsNotUsed(eLevelName level) { +#ifndef NO_ISLAND_LOADING switch(level){ case LEVEL_INDUSTRIAL: DeleteIsland(pIslandLODindustEntity); @@ -977,13 +986,16 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level) DeleteIsland(pIslandLODcomIndEntity); break; default: +#endif // !NO_ISLAND_LOADING DeleteIsland(pIslandLODindustEntity); DeleteIsland(pIslandLODcomIndEntity); DeleteIsland(pIslandLODcomSubEntity); DeleteIsland(pIslandLODsubIndEntity); DeleteIsland(pIslandLODsubComEntity); +#ifndef NO_ISLAND_LOADING break; } +#endif // !NO_ISLAND_LOADING } void diff --git a/src/core/config.h b/src/core/config.h index 9d9577ff..5010ed3d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -198,6 +198,7 @@ enum Config { #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number +#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL // Particle diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index da09bdfa..713600fd 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -217,6 +217,7 @@ CModelInfo::IsBikeModel(int32 id) void CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) { +#ifndef NO_ISLAND_LOADING int i; CBaseModelInfo *mi; CColModel *colmodel; @@ -229,6 +230,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level) colmodel->RemoveCollisionVolumes(); } } +#endif } void diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 8a48eb11..53181e52 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -700,8 +700,16 @@ CRenderer::ScanWorld(void) poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); } ScanSectorPoly(poly, 3, ScanSectorList); - +#ifdef NO_ISLAND_LOADING + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL)); + ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN)); +#else + #ifdef FIX_BUGS + if (CCollision::ms_collisionInMemory != LEVEL_NONE) + #endif ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory)); +#endif ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE)); } } diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index eff0f2ff..1ac17982 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -562,14 +562,17 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); +#ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#endif CCollision::SortOutCollisionAfterLoad(); +#ifndef NO_ISLAND_LOADING CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); - +#endif if (CloseFile(file)) { return true; } else { |