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authorwithmorten <morten.with@gmail.com>2021-01-23 23:13:40 +0100
committerwithmorten <morten.with@gmail.com>2021-01-24 17:08:34 +0100
commit29fb996b00bd5ab231fb6347d3dfe9d13ec7f652 (patch)
tree72da2a9aae7f4e957cba15e4125d68ec1277a0c4
parentmission cleanup fix (diff)
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Diffstat (limited to '')
-rw-r--r--.gitignore6
-rw-r--r--codewarrior/Debug/gta-vc.txt0
-rw-r--r--codewarrior/Release/gta-vc.txt0
-rw-r--r--codewarrior/reVC.mcpbin0 -> 266787 bytes
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp18
-rw-r--r--src/audio/AudioLogic.cpp6
-rw-r--r--src/audio/AudioManager.cpp2
-rw-r--r--src/audio/AudioManager.h2
-rw-r--r--src/audio/AudioSamples.h2
-rw-r--r--src/audio/PoliceRadio.cpp2
-rw-r--r--src/audio/sampman_miles.cpp3
-rw-r--r--src/audio/soundlist.h2
-rw-r--r--src/control/OnscreenTimer.cpp8
-rw-r--r--src/control/Pickups.h2
-rw-r--r--src/control/RoadBlocks.cpp4
-rw-r--r--src/control/Script.h272
-rw-r--r--src/control/Script5.cpp4
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/CdStream.cpp11
-rw-r--r--src/core/ControllerConfig.cpp2
-rw-r--r--src/core/Frontend.cpp2
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/Radar.cpp11
-rw-r--r--src/core/Ropes.cpp4
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/common.h60
-rw-r--r--src/core/config.h87
-rw-r--r--src/core/main.cpp21
-rw-r--r--src/core/re3.cpp10
-rw-r--r--src/entities/Physical.cpp10
-rw-r--r--src/peds/PedAI.cpp2
-rw-r--r--src/peds/PedAttractor.cpp46
-rw-r--r--src/peds/PedAttractor.h36
-rw-r--r--src/render/Draw.cpp2
-rw-r--r--src/render/Draw.h2
-rw-r--r--src/render/Font.h2
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Hud.cpp8
-rw-r--r--src/render/Instance.h2
-rw-r--r--src/render/SpecialFX.cpp2
-rw-r--r--src/skel/crossplatform.h6
-rw-r--r--src/skel/win/win.cpp12
-rw-r--r--src/text/Text.cpp10
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/weapons/WeaponInfo.cpp94
-rw-r--r--src/weapons/WeaponInfo.h1
48 files changed, 492 insertions, 300 deletions
diff --git a/.gitignore b/.gitignore
index 971fb957..3d2c6338 100644
--- a/.gitignore
+++ b/.gitignore
@@ -353,4 +353,8 @@ vendor/glew-2.1.0/
vendor/glfw-3.3.2.bin.WIN32/
vendor/glfw-3.3.2.bin.WIN64/
-sdk/ \ No newline at end of file
+sdk/
+
+codewarrior/reVC_Data/
+codewarrior/Release/
+codewarrior/Debug/ \ No newline at end of file
diff --git a/codewarrior/Debug/gta-vc.txt b/codewarrior/Debug/gta-vc.txt
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/codewarrior/Debug/gta-vc.txt
diff --git a/codewarrior/Release/gta-vc.txt b/codewarrior/Release/gta-vc.txt
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/codewarrior/Release/gta-vc.txt
diff --git a/codewarrior/reVC.mcp b/codewarrior/reVC.mcp
new file mode 100644
index 00000000..00b3fd74
--- /dev/null
+++ b/codewarrior/reVC.mcp
Binary files differ
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index ad6f54a9..935e7fd6 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -1,7 +1,11 @@
#include "common.h"
#if defined _WIN32 && !defined __MINGW32__
+#if defined __MWERKS__
+#include <wctype.h>
+#else
#include "ctype.h"
+#endif
#else
#include <cwctype>
#endif
@@ -88,18 +92,18 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
if(c1) s1++;
if(c2) s2++;
if(c1 == '\0' && c2 == '\0') return true;
-#if defined _WIN32 && !defined __MINGW32__
- if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
-#else
+#ifndef ASCII_STRCMP
if(iswdigit(c1) && iswdigit(c2))
+#else
+ if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#endif
continue;
-#if defined _WIN32 && !defined __MINGW32__
- c1 = __ascii_toupper(c1);
- c2 = __ascii_toupper(c2);
-#else
+#ifndef ASCII_STRCMP
c1 = toupper(c1);
c2 = toupper(c2);
+#else
+ c1 = __ascii_toupper(c1);
+ c2 = __ascii_toupper(c2);
#endif
if(c1 && c2 && c1 != c2)
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index c58daaaf..ce543f33 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
@@ -43,7 +43,7 @@
#include "Script.h"
#include "Wanted.h"
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
@@ -8108,7 +8108,7 @@ cAudioManager::ProcessWaterCannon(int32)
}
//positon of arcade machines
-CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} };
+CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
void
cAudioManager::ProcessExtraSounds()
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 721a7acc..2304b4c4 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -14,7 +14,7 @@
cAudioManager AudioManager;
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 376a7f60..14eacda5 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "audio_enums.h"
#include "AudioCollision.h"
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index a68cf768..5c5d857d 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "common.h"
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index e174e587..227d27d0 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -15,7 +15,7 @@
#include "sampman.h"
#include "Wanted.h"
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
struct tPoliceRadioZone {
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 2d6a655e..36f230b4 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,3 +1,5 @@
+#include "common.h"
+
#ifdef AUDIO_MSS
#include <shlobj.h>
#include <shlguid.h>
@@ -8,7 +10,6 @@
#include "eax-util.h"
#include "mss.h"
-#include "common.h"
#include "sampman.h"
#include "AudioManager.h"
#include "MusicManager.h"
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 98982f61..4d88590e 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
enum eSound
{
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index 08e6fa3f..53ed14c7 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -14,7 +14,7 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
- for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
@@ -24,7 +24,7 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
- for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
@@ -92,7 +92,7 @@ void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 p
m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
- strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
} else {
m_sCounters[pos].m_aCounterText[0] = 0;
}
@@ -114,7 +114,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
- strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
} else {
m_sClocks[i].m_aClockText[0] = 0;
}
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index af9503e0..0de7f827 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -144,7 +144,7 @@ public:
class CPacManPickups
{
- friend CPacManPickup;
+ friend class CPacManPickup;
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
static CVector LastPickUpCoors;
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index f75b4f50..4f714e80 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -55,8 +55,8 @@ CRoadBlocks::Init(void)
void
CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
{
- static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
- {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
+ static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
+ CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
diff --git a/src/control/Script.h b/src/control/Script.h
index a45e11cf..80c05363 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -249,6 +249,142 @@ struct tBuildingSwap
enum {
+ MAX_STACK_DEPTH = 6,
+ NUM_LOCAL_VARS = 16,
+ NUM_TIMERS = 2
+};
+
+class CRunningScript
+{
+ enum {
+ ANDOR_NONE = 0,
+ ANDS_1 = 1,
+ ANDS_2,
+ ANDS_3,
+ ANDS_4,
+ ANDS_5,
+ ANDS_6,
+ ANDS_7,
+ ANDS_8,
+ ORS_1 = 21,
+ ORS_2,
+ ORS_3,
+ ORS_4,
+ ORS_5,
+ ORS_6,
+ ORS_7,
+ ORS_8
+ };
+
+public:
+ CRunningScript* next;
+ CRunningScript* prev;
+ char m_abScriptName[8];
+ uint32 m_nIp;
+ uint32 m_anStack[MAX_STACK_DEPTH];
+ uint16 m_nStackPointer;
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ bool m_bIsActive;
+ bool m_bCondResult;
+ bool m_bIsMissionScript;
+ bool m_bSkipWakeTime;
+ uint32 m_nWakeTime;
+ uint16 m_nAndOrState;
+ bool m_bNotFlag;
+ bool m_bDeatharrestEnabled;
+ bool m_bDeatharrestExecuted;
+ bool m_bMissionFlag;
+
+public:
+ void SetIP(uint32 ip) { m_nIp = ip; }
+ CRunningScript* GetNext() const { return next; }
+
+ void Save(uint8*& buf);
+ void Load(uint8*& buf);
+
+ void UpdateTimers(float timeStep) {
+ m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
+ m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
+ }
+
+ void Init();
+ void Process();
+
+ void RemoveScriptFromList(CRunningScript**);
+ void AddScriptToList(CRunningScript**);
+
+ static const uint32 nSaveStructSize;
+
+ void CollectParameters(uint32*, int16);
+ int32 CollectNextParameterWithoutIncreasingPC(uint32);
+ int32* GetPointerToScriptVariable(uint32*, int16);
+ void StoreParameters(uint32*, int16);
+
+ int8 ProcessOneCommand();
+ void DoDeatharrestCheck();
+ void UpdateCompareFlag(bool);
+ int16 GetPadState(uint16, uint16);
+
+ int8 ProcessCommands0To99(int32);
+ int8 ProcessCommands100To199(int32);
+ int8 ProcessCommands200To299(int32);
+ int8 ProcessCommands300To399(int32);
+ int8 ProcessCommands400To499(int32);
+ int8 ProcessCommands500To599(int32);
+ int8 ProcessCommands600To699(int32);
+ int8 ProcessCommands700To799(int32);
+ int8 ProcessCommands800To899(int32);
+ int8 ProcessCommands900To999(int32);
+ int8 ProcessCommands1000To1099(int32);
+ int8 ProcessCommands1100To1199(int32);
+ int8 ProcessCommands1200To1299(int32);
+ int8 ProcessCommands1300To1399(int32);
+ int8 ProcessCommands1400To1499(int32);
+
+ void LocatePlayerCommand(int32, uint32*);
+ void LocatePlayerCharCommand(int32, uint32*);
+ void LocatePlayerCarCommand(int32, uint32*);
+ void LocateCharCommand(int32, uint32*);
+ void LocateCharCharCommand(int32, uint32*);
+ void LocateCharCarCommand(int32, uint32*);
+ void LocateCharObjectCommand(int32, uint32*);
+ void LocateCarCommand(int32, uint32*);
+ void LocateSniperBulletCommand(int32, uint32*);
+ void PlayerInAreaCheckCommand(int32, uint32*);
+ void PlayerInAngledAreaCheckCommand(int32, uint32*);
+ void CharInAreaCheckCommand(int32, uint32*);
+ void CarInAreaCheckCommand(int32, uint32*);
+ void LocateObjectCommand(int32, uint32*);
+ void ObjectInAreaCheckCommand(int32, uint32*);
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+ void LocateCollectiveCommand(int32, uint32*);
+ void LocateCollectiveCharCommand(int32, uint32*);
+ void LocateCollectiveCarCommand(int32, uint32*);
+ void LocateCollectivePlayerCommand(int32, uint32*);
+ void CollectiveInAreaCheckCommand(int32, uint32*);
+#endif
+
+#ifdef MISSION_REPLAY
+ bool CanAllowMissionReplay();
+#endif
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ int CollectParameterForDebug(char* buf, bool& var);
+ void GetStoredParameterForDebug(char* buf);
+#endif
+
+ float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
+
+ bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
+ bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
+
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+};
+
+
+enum {
VAR_LOCAL = 1,
VAR_GLOBAL = 2,
};
@@ -441,142 +577,6 @@ public:
};
-
-enum {
- MAX_STACK_DEPTH = 6,
- NUM_LOCAL_VARS = 16,
- NUM_TIMERS = 2
-};
-
-class CRunningScript
-{
- enum {
- ANDOR_NONE = 0,
- ANDS_1 = 1,
- ANDS_2,
- ANDS_3,
- ANDS_4,
- ANDS_5,
- ANDS_6,
- ANDS_7,
- ANDS_8,
- ORS_1 = 21,
- ORS_2,
- ORS_3,
- ORS_4,
- ORS_5,
- ORS_6,
- ORS_7,
- ORS_8
- };
-
-public:
- CRunningScript* next;
- CRunningScript* prev;
- char m_abScriptName[8];
- uint32 m_nIp;
- uint32 m_anStack[MAX_STACK_DEPTH];
- uint16 m_nStackPointer;
- int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
- bool m_bIsActive;
- bool m_bCondResult;
- bool m_bIsMissionScript;
- bool m_bSkipWakeTime;
- uint32 m_nWakeTime;
- uint16 m_nAndOrState;
- bool m_bNotFlag;
- bool m_bDeatharrestEnabled;
- bool m_bDeatharrestExecuted;
- bool m_bMissionFlag;
-
-public:
- void SetIP(uint32 ip) { m_nIp = ip; }
- CRunningScript* GetNext() const { return next; }
-
- void Save(uint8*& buf);
- void Load(uint8*& buf);
-
- void UpdateTimers(float timeStep) {
- m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
- m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
- }
-
- void Init();
- void Process();
-
- void RemoveScriptFromList(CRunningScript**);
- void AddScriptToList(CRunningScript**);
-
- static const uint32 nSaveStructSize;
-
- void CollectParameters(uint32*, int16);
- int32 CollectNextParameterWithoutIncreasingPC(uint32);
- int32* GetPointerToScriptVariable(uint32*, int16);
- void StoreParameters(uint32*, int16);
-
- int8 ProcessOneCommand();
- void DoDeatharrestCheck();
- void UpdateCompareFlag(bool);
- int16 GetPadState(uint16, uint16);
-
- int8 ProcessCommands0To99(int32);
- int8 ProcessCommands100To199(int32);
- int8 ProcessCommands200To299(int32);
- int8 ProcessCommands300To399(int32);
- int8 ProcessCommands400To499(int32);
- int8 ProcessCommands500To599(int32);
- int8 ProcessCommands600To699(int32);
- int8 ProcessCommands700To799(int32);
- int8 ProcessCommands800To899(int32);
- int8 ProcessCommands900To999(int32);
- int8 ProcessCommands1000To1099(int32);
- int8 ProcessCommands1100To1199(int32);
- int8 ProcessCommands1200To1299(int32);
- int8 ProcessCommands1300To1399(int32);
- int8 ProcessCommands1400To1499(int32);
-
- void LocatePlayerCommand(int32, uint32*);
- void LocatePlayerCharCommand(int32, uint32*);
- void LocatePlayerCarCommand(int32, uint32*);
- void LocateCharCommand(int32, uint32*);
- void LocateCharCharCommand(int32, uint32*);
- void LocateCharCarCommand(int32, uint32*);
- void LocateCharObjectCommand(int32, uint32*);
- void LocateCarCommand(int32, uint32*);
- void LocateSniperBulletCommand(int32, uint32*);
- void PlayerInAreaCheckCommand(int32, uint32*);
- void PlayerInAngledAreaCheckCommand(int32, uint32*);
- void CharInAreaCheckCommand(int32, uint32*);
- void CarInAreaCheckCommand(int32, uint32*);
- void LocateObjectCommand(int32, uint32*);
- void ObjectInAreaCheckCommand(int32, uint32*);
-
-#ifdef GTA_SCRIPT_COLLECTIVE
- void LocateCollectiveCommand(int32, uint32*);
- void LocateCollectiveCharCommand(int32, uint32*);
- void LocateCollectiveCarCommand(int32, uint32*);
- void LocateCollectivePlayerCommand(int32, uint32*);
- void CollectiveInAreaCheckCommand(int32, uint32*);
-#endif
-
-#ifdef MISSION_REPLAY
- bool CanAllowMissionReplay();
-#endif
-
-#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
- int CollectParameterForDebug(char* buf, bool& var);
- void GetStoredParameterForDebug(char* buf);
-#endif
-
- float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
-
- bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
- bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
-
- bool CheckDamagedWeaponType(int32 actual, int32 type);
-
-};
-
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index b03ff49d..cc70a170 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -2618,7 +2618,7 @@ bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->InVehicle())
return IsVehicleStopped(pPed->m_pMyVehicle);
- return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
+ return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
}
@@ -2632,7 +2632,7 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false;
- return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
+ return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
}
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 26232100..fdfe2275 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -947,7 +947,7 @@ CVector
CCam::DoAverageOnVector(const CVector &vec)
{
int i;
- CVector Average = { 0.0f, 0.0f, 0.0f };
+ CVector Average = CVector(0.0f, 0.0f, 0.0f);
if(ResetStatics){
m_iRunningVectorArrayPos = 0;
@@ -4029,7 +4029,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
12.0f, 0.0f, 0.0f, -12.0f,
- 128, 128, 128, 128, 1000.0f, false, 1.0f);
+ 128, 128, 128, 128, 1000.0f, false, 1.0f, nil, 1.0f);
if(CHud::m_Wants_To_Draw_Hud){
char str[256];
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index 4bb31ea4..da85a238 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -7,9 +7,6 @@
#include "RwHelper.h"
#include "MemoryMgr.h"
-#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-
struct CdReadInfo
{
uint32 nSectorOffset;
@@ -60,7 +57,7 @@ CdStreamInitThread(void)
if ( gpReadInfo[i].hSemaphore == nil )
{
- CDTRACE("failed to create sync semaphore");
+ printf("%s: failed to create sync semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -81,7 +78,7 @@ CdStreamInitThread(void)
if ( gCdStreamSema == nil )
{
- CDTRACE("failed to create stream semaphore");
+ printf("%s: failed to create stream semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -90,7 +87,7 @@ CdStreamInitThread(void)
if ( _gCdStreamThread == nil )
{
- CDTRACE("failed to create streaming thread");
+ printf("%s: failed to create streaming thread\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -138,7 +135,7 @@ CdStreamInit(int32 numChannels)
gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels);
ASSERT( gpReadInfo != nil );
- CDDEBUG("read info %p", gpReadInfo);
+ debug("%s: read info %p\n", "cdvd_stream", gpReadInfo);
CdStreamAddImage("MODELS\\GTA3.IMG");
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index fcc4503a..7e5e4c16 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -541,7 +541,7 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
break;
case 12:
#ifndef REGISTER_START_BUTTON
- if (padNumber == 1)
+ if (padnumber == 1)
#endif
pad->PCTempJoyState.Start = 255;
break;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 0a9db5a4..5fe3d6be 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -986,7 +986,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
wchar unicodeTemp[64];
+#ifdef ASPECT_RATIO_SCALE
char asciiTemp[32];
+#endif
bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
uint8 section = 0; // 0: highlight trapezoid 1: texts
diff --git a/src/core/General.h b/src/core/General.h
index 1ea7f2bd..2f205c39 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -133,7 +133,7 @@ public:
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
-#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
+#ifndef ASCII_STRCMP
if (toupper(*str1) != toupper(*str2))
#else
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 22f7583c..b0f9a15a 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -4,7 +4,7 @@ class CPlaceable
{
public:
// disable allocation
- static void *operator new(size_t) = delete;
+ static void *operator new(size_t);
CMatrix m_matrix;
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 36fb156d..8cd86344 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1,3 +1,6 @@
+#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
+#define WITHD3D
+#endif
#include "config.h"
#include "common.h"
@@ -332,10 +335,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
+ CVector2D( 1.0f, -1.0f ), // top right
+ CVector2D( 1.0f, 1.0f ), // bottom right
+ CVector2D( -1.0f, 1.0f ), // bottom left
+ CVector2D( -1.0f, -1.0f ), // top left
};
CVector2D tmp;
int i, j, n;
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp
index dbae9ee3..ffce36f9 100644
--- a/src/core/Ropes.cpp
+++ b/src/core/Ropes.cpp
@@ -116,7 +116,7 @@ CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer)
aRopes[i].m_unk = false;
aRopes[i].m_bWasRegistered = true;
aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0;
- for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){
+ for(j = 1; j < ARRAY_SIZE(aRopes[0].m_pos); j++){
if(j & 1)
aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f);
else
@@ -147,7 +147,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
float f;
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
- t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f);
+ t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
j = t;
f = t - j;
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 7fa69396..243ff0ec 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -21,7 +21,7 @@ public:
static int32 NumberKillFrenziesPassed;
static int32 PeopleKilledByOthers;
static int32 HelisDestroyed;
- static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
+ static int32 PedsKilledOfThisType[NUM_PEDTYPES];
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
diff --git a/src/core/common.h b/src/core/common.h
index 7fdbdf69..75ba8863 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -7,10 +7,19 @@
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
+#ifdef __MWERKS__
+#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
+#endif
+
#include <stdint.h>
#include <string.h>
#include <math.h>
+#ifdef __MWERKS__
+#define AUDIO_MSS
+#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
+#endif
+
#if !defined RW_D3D9 && defined LIBRW
#undef WITHD3D
#undef WITHDINPUT
@@ -29,9 +38,9 @@
#define WITH_D3D // librw includes d3d9 itself via this right now
#else
#ifndef USE_D3D9
- #include <d3d8types.h>
+ #include <d3d8.h>
#else
- #include <d3d9types.h>
+ #include <d3d9.h>
#endif
#endif
#endif
@@ -79,8 +88,13 @@ typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
+#ifndef __MWERKS__
typedef uint32_t uint32;
typedef int32_t int32;
+#else
+typedef unsigned int uint32;
+typedef int int32;
+#endif
typedef uintptr_t uintptr;
typedef intptr_t intptr;
typedef uint64_t uint64;
@@ -92,7 +106,7 @@ typedef uint8 bool8;
typedef uint16 bool16;
typedef uint32 bool32;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) || defined (__MWERKS__)
typedef ptrdiff_t ssize_t;
#endif
@@ -276,6 +290,22 @@ extern wchar *AllocUnicode(const char*src);
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
+#ifdef __MWERKS__
+#define M_E 2.71828182845904523536 // e
+#define M_LOG2E 1.44269504088896340736 // log2(e)
+#define M_LOG10E 0.434294481903251827651 // log10(e)
+#define M_LN2 0.693147180559945309417 // ln(2)
+#define M_LN10 2.30258509299404568402 // ln(10)
+#define M_PI 3.14159265358979323846 // pi
+#define M_PI_2 1.57079632679489661923 // pi/2
+#define M_PI_4 0.785398163397448309616 // pi/4
+#define M_1_PI 0.318309886183790671538 // 1/pi
+#define M_2_PI 0.636619772367581343076 // 2/pi
+#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
+#define M_SQRT2 1.41421356237309504880 // sqrt(2)
+#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
+#endif
+
#define PI (float)M_PI
#define TWOPI (PI*2)
#define HALFPI (PI/2)
@@ -305,14 +335,34 @@ void re3_usererror(const char *format, ...);
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
#endif
+#ifdef __MWERKS__
+void debug(char *f, ...);
+void Error(char *f, ...);
+__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
+// USERERROR only gets used in oal builds ... once
+#else
#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
-#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
+#ifndef MASTER
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
+#else
+#define TRACE(f, ...)
+#define USERERROR(f, ...)
+#endif
+#endif
+#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
+#else
+#define assert(_Expression)
+#endif
#define ASSERT assert
+#ifdef __MWERKS__
+#define static_assert(bool_constexpr, message)
+#endif
+
#define _TODO(x)
#define _TODOCONST(x) (x)
@@ -336,6 +386,7 @@ void re3_usererror(const char *format, ...);
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
+#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
@@ -449,6 +500,7 @@ _TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
+#endif
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
diff --git a/src/core/config.h b/src/core/config.h
index ef282b25..7e039ef6 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,5 +1,8 @@
#pragma once
+// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
+//#define VANILLA_DEFINES
+
enum Config {
NUMPLAYERS = 1,
@@ -401,3 +404,87 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#endif
+
+#if defined __MWERKS__ || defined VANILLA_DEFINES
+#define FINAL
+#undef CHATTYSPLASH
+#undef TIMEBARS
+
+#define MASTER
+#undef VALIDATE_SAVE_SIZE
+#undef NO_MOVIES
+#undef DEBUGMENU
+
+#undef DRAW_GAME_VERSION_TEXT
+
+//#undef NASTY_GAME
+//#undef NO_CDCHECK
+
+#undef GTA_PS2_STUFF
+#undef USE_PS2_RAND
+#undef RANDOMSPLASH
+#undef PS2_MATFX
+
+#undef FIX_BUGS
+#define THIS_IS_STUPID
+#undef MORE_LANGUAGES
+#undef COMPATIBLE_SAVES
+#undef LOAD_INI_SETTINGS
+#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND
+
+#undef ASPECT_RATIO_SCALE
+#undef PROPER_SCALING
+//#undef DEFAULT_NATIVE_RESOLUTION
+#undef PS2_ALPHA_TEST
+#undef IMPROVED_VIDEOMODE
+#undef DISABLE_LOADING_SCREEN
+#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
+
+#undef FIX_SPRITES
+
+#define PC_WATER
+#undef WATER_CHEATS
+
+#undef USE_CUTSCENE_SHADOW_FOR_PED
+#undef DISABLE_CUTSCENE_SHADOWS
+
+#undef XINPUT
+#undef DETECT_PAD_INPUT_SWITCH
+#undef KANGAROO_CHEAT
+#undef RESTORE_ALLCARSHELI_CHEAT
+#undef BETTER_ALLCARSAREDODO_CHEAT
+#undef WALLCLIMB_CHEAT
+#undef REGISTER_START_BUTTON
+#undef BIND_VEHICLE_FIREWEAPON
+#undef BUTTON_ICONS
+
+#undef FIX_RADAR
+
+#undef MAP_ENHANCEMENTS
+#undef MUCH_SHORTER_OUTRO_SCREEN
+#undef CUSTOM_FRONTEND_OPTIONS
+
+#undef GRAPHICS_MENU_OPTIONS
+#undef NO_ISLAND_LOADING
+#undef CUTSCENE_BORDERS_SWITCH
+#undef MULTISAMPLING
+#undef INVERT_LOOK_FOR_PAD
+
+#undef USE_DEBUG_SCRIPT_LOADER
+#undef USE_MEASUREMENTS_IN_METERS
+#undef USE_PRECISE_MEASUREMENT_CONVERTION
+#undef SUPPORT_JAPANESE_SCRIPT
+#undef MISSION_REPLAY
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+
+#define DONT_FIX_REPLAY_BUGS
+
+#undef EXPLODING_AIRTRAIN
+#undef CPLANE_ROTORS
+#undef CAMERA_PICKUP
+#undef CANCELLABLE_CAR_ENTER
+#undef IMPROVED_CAMERA
+#undef FREE_CAM
+#undef BIG_IMG
+#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 1798a60f..9a0308dd 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -137,6 +137,24 @@ bool gbNewRenderer;
bool bDisplayNumOfAtomicsRendered = false;
bool bDisplayPosn = false;
+#ifdef __MWERKS__
+void
+debug(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+
+void
+Error(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+#endif
+
void
ValidateVersion()
{
@@ -800,6 +818,7 @@ ProcessSlowMode(void)
float FramesPerSecondCounter;
int32 FrameSamples;
+#ifndef MASTER
struct tZonePrint
{
char name[11];
@@ -830,8 +849,6 @@ tZonePrint ZonePrint[] =
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
};
-#ifndef MASTER
-
void
PrintMemoryUsage(void)
{
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 13f75dd9..d0006fd3 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1020,9 +1020,13 @@ extern bool gbRenderWorld2;
}
#endif
+#ifndef __MWERKS__
+#ifndef MASTER
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
+#endif
+#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
#ifdef _WIN32
@@ -1076,9 +1080,11 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
assert(false);
#endif
}
+#endif
void re3_debug(const char *format, ...)
{
+#ifndef MASTER
va_list va;
va_start(va, format);
#ifdef _WIN32
@@ -1090,8 +1096,10 @@ void re3_debug(const char *format, ...)
printf("%s", re3_buff);
CDebug::DebugAddText(re3_buff);
+#endif
}
+#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
char buff[re3_buffsize *2];
@@ -1131,6 +1139,8 @@ void re3_usererror(const char *format, ...)
assert(false);
#endif
}
+#endif
+#endif
#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 73a6570a..b897a6e2 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1265,7 +1265,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
int numCollisions;
int mostColliding;
CColPoint colpoints[MAX_COLLISION_POINTS];
- CVector shift = { 0.0f, 0.0f, 0.0f };
+ CVector shift = CVector(0.0f, 0.0f, 0.0f);
bool doShift = false;
CEntity *boat = nil;
@@ -1724,8 +1724,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(numCollisions <= 0)
continue;
- CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
- CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
+ CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f);
float maxImpulseA = 0.0f;
numResponses = 0;
if(A->bHasContacted){
@@ -2209,8 +2209,8 @@ CPhysical::ProcessCollision(void)
}else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
if(responsecase == COLLRESPONSE_LAMPOST){
- CVector speedUp = { 0.0f, 0.0f, 0.0f };
- CVector speedDown = { 0.0f, 0.0f, 0.0f };
+ CVector speedUp = CVector(0.0f, 0.0f, 0.0f);
+ CVector speedDown = CVector(0.0f, 0.0f, 0.0f);
CColModel *colModel = GetColModel();
speedUp.z = colModel->boundingBox.max.z;
speedDown.z = colModel->boundingBox.min.z;
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index a0769b9c..c6415c7e 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -4093,7 +4093,7 @@ CPed::SetExitBoat(CVehicle *boat)
RemoveInCarAnims();
CColModel* boatCol = boat->GetColModel();
if (boat->IsUpsideDown()) {
- newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
+ newPos = CVector(0.0f, 0.0f, boatCol->boundingBox.min.z);
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
m_vehDoor = CAR_DOOR_RF;
diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp
index 22e0e779..de587270 100644
--- a/src/peds/PedAttractor.cpp
+++ b/src/peds/PedAttractor.cpp
@@ -104,7 +104,7 @@ bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
{
if (!vVehicleToEffect.empty()) {
- for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->GetVehicle() == pVehicle)
return assoc->ChooseEffect(pos);
}
@@ -120,7 +120,7 @@ CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
{
if (vVehicleToEffect.empty())
return nil;
- for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->HasThisEffect(pEffect))
return assoc->GetVehicle();
}
@@ -131,7 +131,7 @@ const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffe
{
if (vecAttractors.empty())
return nil;
- for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) {
+ for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.begin(); attractor != vecAttractors.end(); ++attractor) {
if ((*attractor)->GetEffect() == pEffect)
return *attractor;
}
@@ -145,7 +145,7 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
return;
if (vVehicleToEffect.empty())
return;
- for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
+ for (std::vector<CVehicleToEffect>::iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end();) {
if (assoc->GetVehicle() != pVehicle) {
++assoc;
continue;
@@ -229,7 +229,7 @@ CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
bool close = false;
- for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) {
+ for (std::vector<CVector>::const_iterator v = ms_displacements.begin(); v != ms_displacements.end(); ++v) {
if ((*v - vecDisplacement).Magnitude() < 1.0f) {
close = true;
break;
@@ -265,7 +265,7 @@ void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) cons
bool CPedAttractor::RegisterPed(CPed* pPed)
{
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
return false;
@@ -318,7 +318,7 @@ static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
bool CPedAttractor::DeRegisterPed(CPed* pPed)
{
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt != pPed)
continue;
pPed->m_attractor = nil;
@@ -340,12 +340,12 @@ bool CPedAttractor::DeRegisterPed(CPed* pPed)
bool CPedAttractor::BroadcastArrival(CPed* pPed)
{
- for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return false;
}
vWaitingQueue.push_back(pPed);
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
break;
@@ -400,7 +400,7 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
- vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
@@ -441,7 +441,7 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
- vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
@@ -458,11 +458,11 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
{
- for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
return true;
}
@@ -472,7 +472,7 @@ bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
bool CPedAttractor::IsInQueue(CPed* pPed) const
{
- for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
@@ -640,7 +640,7 @@ void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const C
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
{
CPedAttractor* pRegisteredAttractor = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
CPedAttractor* pAttractor = *pAttractorIt;
CVector vEffectPos;
ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
@@ -676,7 +676,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
@@ -687,7 +687,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
@@ -702,7 +702,7 @@ bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttracto
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
@@ -719,7 +719,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
@@ -730,7 +730,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
@@ -744,7 +744,7 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std:
{
if (!pAttractor)
return false;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsInQueue(pPed);
}
@@ -756,7 +756,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
{
if (!pAttractor)
return false;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
}
@@ -766,7 +766,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
{
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
return true;
}
diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h
index 85b4327b..c55e4028 100644
--- a/src/peds/PedAttractor.h
+++ b/src/peds/PedAttractor.h
@@ -126,8 +126,8 @@ public:
class CPedAtmAttractor : public CPedAttractor
{
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_ATM; };
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -136,9 +136,9 @@ public:
class CPedIceCreamAttractor : public CPedAttractor
{
public:
- virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual ~CPedIceCreamAttractor() { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_ICECREAM; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -147,9 +147,9 @@ public:
class CPedPizzaAttractor : public CPedAttractor
{
public:
- virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ virtual float GetHeadOfQueueWaitTime() { return 2000.0f; }
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_PIZZA; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -158,8 +158,8 @@ public:
class CPedSeatAttractor : public CPedAttractor
{
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_SEAT; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -169,12 +169,12 @@ class CPedShelterAttractor : public CPedAttractor
{
static std::vector<CVector> ms_displacements;
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
- virtual bool BroadcastDeparture(CPed*) override;
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
- virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
- virtual void ComputeAttractPos(int qid, CVector& pos) const override;
- virtual void ComputeAttractHeading(int qid, float& heading) const override;
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_SHELTER; }
+ virtual bool BroadcastDeparture(CPed*);
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
+ virtual bool IsAtHeadOfQueue(CPed* pPed) const { return true; }
+ virtual void ComputeAttractPos(int qid, CVector& pos) const;
+ virtual void ComputeAttractHeading(int qid, float& heading) const;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
@@ -187,8 +187,8 @@ public:
class CPedStopAttractor : public CPedAttractor
{
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_STOP; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 507653f6..13cbd1b3 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -5,8 +5,8 @@
#include "Camera.h"
#include "CutsceneMgr.h"
-#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
+#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fScaledFOV = 45.0f;
#endif
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 1a63c980..e67ab42b 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,10 +16,10 @@ private:
static float ms_fNearClipZ;
static float ms_fFarClipZ;
static float ms_fFOV;
-#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
+#ifdef ASPECT_RATIO_SCALE
// similar thing for 3D rendering
static float ms_fScaledFOV;
#endif
diff --git a/src/render/Font.h b/src/render/Font.h
index 4b2dda2b..57f1814d 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Sprite2d.h"
+
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index a11495a9..c6d02755 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "Glass.h"
#include "Timer.h"
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 17291a61..b7c78eb1 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1138,20 +1138,20 @@ void CHud::Draw()
// Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
diff --git a/src/render/Instance.h b/src/render/Instance.h
index 01dfb6a2..693cfdf1 100644
--- a/src/render/Instance.h
+++ b/src/render/Instance.h
@@ -9,6 +9,6 @@ class CInstance : public CPlaceable
public:
int m_modelIndex;
public:
- ~CInstance() = default;
+ ~CInstance() { }
void Shutdown();
};
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 35b0b2fc..4391f19e 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -1419,7 +1419,7 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
}
CRGBA FoamColour(255, 255, 255, 255);
-unsigned int CSpecialParticleStuff::BoatFromStart;
+uint32 CSpecialParticleStuff::BoatFromStart;
void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index bfc03913..009b17c7 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -21,7 +21,11 @@ char *_strdate(char *buf);
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #include <IntSafe.h>
+ #ifndef __MWERKS__
+ #include <IntSafe.h>
+ #else
+ #include <Windows.h>
+ #endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 4963450a..397e88c4 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1,4 +1,4 @@
-#if defined RW_D3D9 || defined RWLIBS
+#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
@@ -19,6 +19,10 @@
#pragma warning( push )
#pragma warning( disable : 4005)
+#ifdef __MWERKS__
+#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
+#endif
+
#include <ddraw.h>
#include <DShow.h>
#pragma warning( pop )
@@ -573,6 +577,9 @@ _RETEX:
}
}
+#ifdef __MWERKS__
+#pragma dont_inline on
+#endif
void _psPrintCpuInfo()
{
RwUInt32 features = _psGetCpuFeatures();
@@ -587,6 +594,9 @@ void _psPrintCpuInfo()
if ( FeaturesEx & 0x80000000 )
debug("with 3DNow");
}
+#ifdef __MWERKS__
+#pragma dont_inline off
+#endif
#endif
/*
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index 5f55d4f7..20229bf0 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -203,7 +203,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1);
@@ -316,7 +316,7 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
entries = new CKeyEntry[numEntries];
rawbytes = (char*)entries;
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
@@ -391,7 +391,7 @@ CKeyArray::Search(const char *key, uint8 *result)
#endif
*result = false;
#ifdef MASTER
- sprintf(errstr, "%");
+ sprintf(errstr, "");
#else
sprintf(errstr, "%s missing", key);
#endif // MASTER
@@ -410,7 +410,7 @@ CData::Load(size_t length, int file, size_t * offset)
chars = new wchar[numChars];
rawbytes = (char*)chars;
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
@@ -432,7 +432,7 @@ CData::Unload(void)
void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
for (size_t mi = 0; mi < num_of_entries; mi++) {
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 961b8108..f1bbf08f 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "main.h"
#include "General.h"
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 5aed5814..46dec193 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "main.h"
#include "General.h"
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index acb11a88..1f78b7d4 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -57,7 +57,7 @@ int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] =
-1, -1, -1, -1, -1, -1, -1, -1, -1
};
-CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
+CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS];
char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
{
"Unarmed",
@@ -102,7 +102,7 @@ char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
CWeaponInfo*
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
{
- return &ms_apWeaponInfos[weaponType];
+ return &aWeaponInfo[weaponType];
}
void
@@ -110,27 +110,27 @@ CWeaponInfo::Initialise(void)
{
debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
- ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
- ms_apWeaponInfos[i].m_fRange = 0.0f;
- ms_apWeaponInfos[i].m_nFiringRate = 0;
- ms_apWeaponInfos[i].m_nReload = 0;
- ms_apWeaponInfos[i].m_nAmountofAmmunition = 0;
- ms_apWeaponInfos[i].m_nDamage = 0;
- ms_apWeaponInfos[i].m_fSpeed = 0.0f;
- ms_apWeaponInfos[i].m_fRadius = 0.0f;
- ms_apWeaponInfos[i].m_fLifespan = 0.0f;
- ms_apWeaponInfos[i].m_fSpread = 0.0f;
- ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
- ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
- ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
- ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
- ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;
- ms_apWeaponInfos[i].m_fAnim2LoopStart = 0.0f;
- ms_apWeaponInfos[i].m_fAnim2LoopEnd = 0.0f;
- ms_apWeaponInfos[i].m_fAnim2FrameFire = 0.0f;
- ms_apWeaponInfos[i].m_fAnimBreakout = 0.0f;
- ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
- ms_apWeaponInfos[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
+ aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
+ aWeaponInfo[i].m_fRange = 0.0f;
+ aWeaponInfo[i].m_nFiringRate = 0;
+ aWeaponInfo[i].m_nReload = 0;
+ aWeaponInfo[i].m_nAmountofAmmunition = 0;
+ aWeaponInfo[i].m_nDamage = 0;
+ aWeaponInfo[i].m_fSpeed = 0.0f;
+ aWeaponInfo[i].m_fRadius = 0.0f;
+ aWeaponInfo[i].m_fLifespan = 0.0f;
+ aWeaponInfo[i].m_fSpread = 0.0f;
+ aWeaponInfo[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
+ aWeaponInfo[i].m_AnimToPlay = ASSOCGRP_UNARMED;
+ aWeaponInfo[i].m_fAnimLoopStart = 0.0f;
+ aWeaponInfo[i].m_fAnimLoopEnd = 0.0f;
+ aWeaponInfo[i].m_fAnimFrameFire = 0.0f;
+ aWeaponInfo[i].m_fAnim2LoopStart = 0.0f;
+ aWeaponInfo[i].m_fAnim2LoopEnd = 0.0f;
+ aWeaponInfo[i].m_fAnim2FrameFire = 0.0f;
+ aWeaponInfo[i].m_fAnimBreakout = 0.0f;
+ aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
+ aWeaponInfo[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
}
debug("Loading weapon data...\n");
LoadWeaponData();
@@ -221,31 +221,31 @@ CWeaponInfo::LoadWeaponData(void)
CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
- ms_apWeaponInfos[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
- ms_apWeaponInfos[weaponType].m_fRange = range;
- ms_apWeaponInfos[weaponType].m_nFiringRate = firingRate;
- ms_apWeaponInfos[weaponType].m_nReload = reload;
- ms_apWeaponInfos[weaponType].m_nAmountofAmmunition = ammoAmount;
- ms_apWeaponInfos[weaponType].m_nDamage = damage;
- ms_apWeaponInfos[weaponType].m_fSpeed = speed;
- ms_apWeaponInfos[weaponType].m_fRadius = radius;
- ms_apWeaponInfos[weaponType].m_fLifespan = lifeSpan;
- ms_apWeaponInfos[weaponType].m_fSpread = spread;
- ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset;
- ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
- ms_apWeaponInfos[weaponType].m_nModelId = modelId;
- ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
- ms_apWeaponInfos[weaponType].m_Flags = flags;
- ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
+ aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
+ aWeaponInfo[weaponType].m_fRange = range;
+ aWeaponInfo[weaponType].m_nFiringRate = firingRate;
+ aWeaponInfo[weaponType].m_nReload = reload;
+ aWeaponInfo[weaponType].m_nAmountofAmmunition = ammoAmount;
+ aWeaponInfo[weaponType].m_nDamage = damage;
+ aWeaponInfo[weaponType].m_fSpeed = speed;
+ aWeaponInfo[weaponType].m_fRadius = radius;
+ aWeaponInfo[weaponType].m_fLifespan = lifeSpan;
+ aWeaponInfo[weaponType].m_fSpread = spread;
+ aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset;
+ aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
+ aWeaponInfo[weaponType].m_nModelId = modelId;
+ aWeaponInfo[weaponType].m_nModel2Id = modelId2;
+ aWeaponInfo[weaponType].m_Flags = flags;
+ aWeaponInfo[weaponType].m_nWeaponSlot = weaponSlot;
if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
- ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f);
+ aWeaponInfo[weaponType].m_nFiringRate = ((aWeaponInfo[weaponType].m_fAnimLoopEnd - aWeaponInfo[weaponType].m_fAnimLoopStart) * 900.0f);
if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON)
modelId = -1;
@@ -257,7 +257,7 @@ CWeaponInfo::LoadWeaponData(void)
for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) {
if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) {
- ms_apWeaponInfos[weaponType].m_AnimToPlay = (AssocGroupId)i;
+ aWeaponInfo[weaponType].m_AnimToPlay = (AssocGroupId)i;
break;
}
}
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
index 0f53dded..d7f1563d 100644
--- a/src/weapons/WeaponInfo.h
+++ b/src/weapons/WeaponInfo.h
@@ -31,7 +31,6 @@ enum
};
class CWeaponInfo {
- static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32];
public:
static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS];