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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-26 07:15:03 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-26 07:15:03 +0200 |
commit | 2e02aed5d5c06f5e73ffa0e27702450caa92b87a (patch) | |
tree | b58b3e5fa7a2f7e8b5b3d36a0905621a761cc434 | |
parent | keep noinline only for broken vs versions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 1ae06e19..feafd68b 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1227,7 +1227,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * bHandbrakeOnLastFrame = FALSE; CurrentPretendGear = 1; } +#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle + if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) +#else if (CReplay::IsPlayingBack()) +#endif accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f); else accelerateState = Pads[0].GetAccelerate(); |