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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-16 12:40:20 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-16 12:40:20 +0200 |
commit | 81e711517d30846b0387a01a8d40d40ea9ae47c1 (patch) | |
tree | 8215b0cc9170c387f504cf58a4c6bcb5cbc37f07 | |
parent | remove some unneeded plane paths for the moment; also different exe icon (diff) | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Replay.cpp | 9 | ||||
-rw-r--r-- | src/control/Script.cpp | 8 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 14 | ||||
-rw-r--r-- | src/core/Stats.cpp | 2 | ||||
-rw-r--r-- | src/core/Stats.h | 1 | ||||
-rw-r--r-- | src/core/World.cpp | 55 | ||||
-rw-r--r-- | src/core/World.h | 2 | ||||
-rw-r--r-- | src/math/Matrix.h | 3 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 100 | ||||
-rw-r--r-- | src/peds/CivilianPed.h | 5 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 447 | ||||
-rw-r--r-- | src/peds/Ped.h | 79 | ||||
-rw-r--r-- | src/peds/PedAttactor.cpp | 779 | ||||
-rw-r--r-- | src/peds/PedAttractor.h | 196 | ||||
-rw-r--r-- | src/peds/Population.cpp | 3 | ||||
-rw-r--r-- | src/render/2dEffect.h | 9 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 3 | ||||
-rw-r--r-- | src/render/Weather.cpp | 182 | ||||
-rw-r--r-- | src/render/Weather.h | 28 | ||||
-rw-r--r-- | src/rw/VisibilityPlugins.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/CarGen.cpp | 2 |
21 files changed, 1796 insertions, 133 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index ab187c10..abd96112 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -17,6 +17,7 @@ #include "ModelInfo.h" #include "Object.h" #include "Pad.h" +#include "PedAttractor.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" @@ -1116,6 +1117,14 @@ void CReplay::StoreStuffInMem(void) for (int i = 0; i < NUMPLAYERS; i++) nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed); #endif + int i = CPools::GetPedPool()->GetSize(); + while (--i >= 0) { + CPed* ped = CPools::GetPedPool()->GetSlot(i); + if (!ped) + continue; + if (ped->m_attractor) + GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor); + } CPools::GetVehiclePool()->Store(pBuf0, pBuf1); CPools::GetPedPool()->Store(pBuf2, pBuf3); CPools::GetObjectPool()->Store(pBuf4, pBuf5); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 8342ef46..cd0ea5b3 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -5248,12 +5248,8 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true); return 0; } - case COMMAND_STORE_WEATHER: - CWeather::StoreWeatherState(); - return 0; - case COMMAND_RESTORE_WEATHER: - CWeather::RestoreWeatherState(); - return 0; + //case COMMAND_STORE_WEATHER: + //case COMMAND_RESTORE_WEATHER: case COMMAND_STORE_CLOCK: CClock::StoreClock(); return 0; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index e073b4cb..612851fb 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -956,7 +956,7 @@ CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath) void CFileLoader::Load2dEffect(const char *line) { - int id, r, g, b, a, type; + int id, r, g, b, a, type, ptype; float x, y, z; char corona[32], shadow[32]; int shadowIntens, lightType, roadReflection, flare, flags, probability; @@ -1029,6 +1029,18 @@ CFileLoader::Load2dEffect(const char *line) effect->attractor.flags = flags; effect->attractor.probability = probability; break; + case EFFECT_PED_ATTRACTOR: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &ptype, + &effect->pedattr.queueDir.x, + &effect->pedattr.queueDir.y, + &effect->pedattr.queueDir.z, + &effect->pedattr.useDir.x, + &effect->pedattr.useDir.y, + &effect->pedattr.useDir.z); + effect->pedattr.type = ptype; + break; } CTxdStore::PopCurrentTxd(); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index ea934dca..d50be0d5 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -60,6 +60,7 @@ int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES]; int32 CStats::Sprayings; float CStats::AutoPaintingBudget; +int32 CStats::NoMoreHurricanes; void CStats::Init() { @@ -119,6 +120,7 @@ void CStats::Init() Sprayings = 0; AutoPaintingBudget = 0.0f; + NoMoreHurricanes = 0; } void CStats::RegisterFastestTime(int32 index, int32 time) diff --git a/src/core/Stats.h b/src/core/Stats.h index 51f1d091..bf40a5a6 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -64,6 +64,7 @@ public: static int32 HighestScores[TOTAL_HIGHEST_SCORES]; static int32 Sprayings; static float AutoPaintingBudget; + static int32 NoMoreHurricanes; public: static void Init(void); diff --git a/src/core/World.cpp b/src/core/World.cpp index 8c69d846..ef124c07 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -2240,3 +2240,58 @@ CWorld::UseDetonator(CEntity *pEntity) } CProjectileInfo::RemoveDetonatorProjectiles(); } + +bool +CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float distance, int maxSteps) +{ + if (Abs(point1.z - point2.z) > distance) + return false; + if (!GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false)) + return false; + CVector vecBetween = point2 - point1; + uint32 nSteps = Max(vecBetween.Magnitude(), maxSteps); + if (nSteps == 0) + return true; + vecBetween.Normalise(); + uint32 step = 1; + for (step = 1; step < nSteps; step++) { + CVector posThisStep = point1 + vecBetween * step; + float level; + if (!CWaterLevel::GetWaterLevel(posThisStep, &level, false)) + continue; + posThisStep.z = level; + AdvanceCurrentScanCode(); + + CVector vecCheckedPos(posThisStep.x, posThisStep.y, Max(point1.z, point2.z)); + CColPoint colpoint; + CEntity* entity; + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + } + + CVector posThisStep = point1; + AdvanceCurrentScanCode(); + CVector vecCheckedPos(posThisStep.x, posThisStep.y, point1.z - 5.0f); + + CColPoint colpoint; + CEntity* entity; + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + + float heightNextStep = colpoint.point.z + 0.5f; + for (step = 1; step < nSteps; step++) { + CVector posThisStep = point1 + vecBetween * step; + posThisStep.z = heightNextStep; + AdvanceCurrentScanCode(); + CVector vecCheckedPos(posThisStep.x, posThisStep.y, heightNextStep - 2.0f); + if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)), + CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil)) + return false; + if (Abs(colpoint.point.z - heightNextStep) > 1.0f) + return false; + heightNextStep = colpoint.point.z + 0.5f; + } + return true; +} diff --git a/src/core/World.h b/src/core/World.h index bc905bf5..89f05cfd 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -125,6 +125,8 @@ public: static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY); static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2); + static bool IsWanderPathClear(CVector const&, CVector const&, float, int); + static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } static int GetSectorIndexX(float f) { return (int)GetSectorX(f); } diff --git a/src/math/Matrix.h b/src/math/Matrix.h index b7e055c5..1d26cc20 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -78,7 +78,8 @@ public: return *this; } - CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; } + const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; } + CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; } CVector &GetRight(void) { return *(CVector*)&m_matrix.right; } CVector &GetForward(void) { return *(CVector*)&m_matrix.up; } CVector &GetUp(void) { return *(CVector*)&m_matrix.at; } diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 1d6782fc..48785025 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -9,6 +9,9 @@ #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" +#include "Weather.h" +#include "PedAttractor.h" +#include "Object.h" CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { @@ -16,6 +19,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } + m_nAttractorCycleState = 0; + m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f); } void @@ -212,7 +217,7 @@ CCivilianPed::ProcessControl(void) // fall through case PED_SEEK_POS: if (Seek()) { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { m_pNextPathNode = nil; #ifdef TOGGLEABLE_BETA_FEATURES } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) { @@ -244,7 +249,7 @@ CCivilianPed::ProcessControl(void) } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); - } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) { SetIdle(); } else { RestorePreviousState(); @@ -365,6 +370,10 @@ CCivilianPed::ProcessControl(void) if (IsPedInControl()) CivilianAI(); + if (CharCreatedBy == RANDOM_CHAR) { + UseNearbyAttractors(); + } + if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { m_stateUnused = 0; m_timerUnused = 0; @@ -373,3 +382,90 @@ CCivilianPed::ProcessControl(void) if (m_moved.Magnitude() > 0.0f) Avoid(); } + +const int32 gFrequencyOfAttractorAttempt = 11; +const float gDistanceToSeekAttractors = 50.0f; +const float gMaxDistanceToAttract = 10.0f; + +/* Probably this was inlined */ +void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity) +{ + for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) + continue; + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); + for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { + C2dEffect* pEffect = pModelInfo->Get2dEffect(i); + if (pEffect->type != EFFECT_PED_ATTRACTOR) + continue; + if (!IsAttractedTo(pEffect->pedattr.type)) + continue; + CVector pos; + CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos); + if ((pos - GetPosition()).MagnitudeSqr() < minDistance) { + CPedAttractorManager* pManager = GetPedAttractorManager(); + if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) { + pClosestAttractor = pEffect; + pAttractorEntity = pEntity; + minDistance = (pos - GetPosition()).MagnitudeSqr(); + } + } + } + } +} + +void CCivilianPed::UseNearbyAttractors() +{ + if (CWeather::Rain < 0.2f && !m_bAttractorUnk) + return; + if (HasAttractor()) + return; + if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) { + m_nAttractorCycleState++; + return; + } + m_nAttractorCycleState = 0; + if (!IsPedInControl()) + return; + if (m_nPedState == PED_FLEE_ENTITY) + return; + + float left = GetPosition().x - gDistanceToSeekAttractors; + float right = GetPosition().x + gDistanceToSeekAttractors; + float top = GetPosition().y - gDistanceToSeekAttractors; + float bottom = GetPosition().y + gDistanceToSeekAttractors; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(gMaxDistanceToAttract); + C2dEffect* pClosestAttractor = nil; + CEntity* pAttractorEntity = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity); + } + } + if (pClosestAttractor) + GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix()); +} + +bool CCivilianPed::IsAttractedTo(int8 type) +{ + switch (type) { + case ATTRACTOR_ATM: return true; + case ATTRACTOR_SEAT: return true; + case ATTRACTOR_STOP: return true; + case ATTRACTOR_PIZZA: return true; + case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f; + case ATTRACTOR_ICECREAM: return false; + } + return false; +} diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h index 8418a99f..27d458f7 100644 --- a/src/peds/CivilianPed.h +++ b/src/peds/CivilianPed.h @@ -4,12 +4,17 @@ class CCivilianPed : public CPed { + bool m_bAttractorUnk; + int32 m_nAttractorCycleState; public: CCivilianPed(ePedType, uint32); ~CCivilianPed(void) { } void CivilianAI(void); void ProcessControl(void); + void UseNearbyAttractors(void); + void FindNearbyAttractorsSectorList(CPtrList&, float&, C2dEffect*&, CEntity*&); + bool IsAttractedTo(int8); }; #ifndef PED_SKIN VALIDATE_SIZE(CCivilianPed, 0x53C); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 3fea499a..86333d8c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -58,6 +58,7 @@ #include "ParticleObject.h" #include "Floater.h" #include "Streaming.h" +#include "PedAttractor.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -385,6 +386,8 @@ CPed::DebugRenderOnePedText(void) CPed::~CPed(void) { CWorld::Remove(this); + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); if (InVehicle()){ uint8 door_flag = GetCarDoorFlag(m_vehEnterType); @@ -453,13 +456,17 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) CharCreatedBy = RANDOM_CHAR; m_leader = nil; m_pedInObjective = nil; + m_attractorHeading = 0.0f; m_carInObjective = nil; + m_attractorHeading = 0.0f; bInVehicle = false; m_pMyVehicle = nil; m_pVehicleAnim = nil; m_vecOffsetSeek.x = 0.0f; m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.z = 0.0f; + m_attractor = nil; + m_positionInQueue = -1; m_pedFormation = FORMATION_UNDEFINED; m_collidingThingTimer = 0; m_nPedStateTimer = 0; @@ -488,6 +495,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_wepSkills = 0; m_distanceToCountSeekDone = 1.0f; + m_acceptableHeadingOffset = 0.1f; bRunningToPhone = false; m_phoneId = -1; m_lastAccident = 0; @@ -610,6 +618,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bSomeVCflag1 = false; #endif + bReachedAttractorHeadingTarget = false; + bTurnedAroundOnAttractor = false; bCarPassenger = false; bMiamiViceCop = false; bDeadPedInFrontOfCar = false; @@ -3927,6 +3937,8 @@ CPed::SetStoredState(void) void CPed::SetDie(AnimationId animId, float delta, float speed) { + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); CPlayerPed *player = FindPlayerPed(); if (player == this) { if (!player->m_bCanBeDamaged) @@ -5846,8 +5858,45 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); break; + case WAITSTATE_SIT_DOWN: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000; + break; + case WAITSTATE_SIT_UP: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SIT_IDLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); + break; + case WAITSTATE_USE_ATM: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + if (time) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; + break; + case WAITSTATE_SUN_BATHE_PRE: + case WAITSTATE_SUN_BATHE_DOWN: + case WAITSTATE_SUN_BATHE_IDLE: + case WAITSTATE_RIOT: + case WAITSTATE_FAST_FALL: + case WAITSTATE_BOMBER: + case WAITSTATE_STRIPPER: + case WAITSTATE_GROUND_ATTACK: + case WAITSTATE_LANCESITTING: + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assert(0); default: - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); return; } @@ -7552,7 +7601,7 @@ CPed::Wait(void) CPed *pedWeLook; if (DyingOrDead()) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); return; } @@ -7562,7 +7611,7 @@ CPed::Wait(void) case WAITSTATE_TRAFFIC_LIGHTS: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); } } @@ -7571,7 +7620,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer) - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); else SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); @@ -7585,7 +7634,7 @@ CPed::Wait(void) case WAITSTATE_CROSS_ROAD_LOOK: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -7602,7 +7651,7 @@ CPed::Wait(void) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); } break; @@ -7613,13 +7662,13 @@ CPed::Wait(void) m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } break; case WAITSTATE_TURN180: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); m_fRotationCur = m_fRotationCur + PI; if (m_nPedState == PED_INVESTIGATE) @@ -7638,7 +7687,7 @@ CPed::Wait(void) animAssoc->SetFinishCallback(FinishedWaitCB, this); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } } break; @@ -7667,7 +7716,7 @@ CPed::Wait(void) if (animAssoc->animId == ANIM_TURN_180) { m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetMoveState(PEDMOVE_WALK); m_nStoredMoveState = PEDMOVE_NONE; m_panicCounter = 0; @@ -7704,7 +7753,7 @@ CPed::Wait(void) case WAITSTATE_LOOK_ABOUT: if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); if (animAssoc) { animAssoc->blendDelta = -8.0f; @@ -7731,7 +7780,7 @@ CPed::Wait(void) TurnBody(); } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); m_nWaitTimer = 0; if (m_pLookTarget && m_pLookTarget->IsPed()) { @@ -7806,7 +7855,7 @@ CPed::Wait(void) animAssoc->blendDelta = -4.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; } - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); } #ifdef VC_PED_PORTS else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { @@ -7830,13 +7879,59 @@ CPed::Wait(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); int timer = 2000; - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); } } else { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); + } + break; + case WAITSTATE_SIT_DOWN: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_IDLE, 0); } break; + //case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + //TODO(MIAMI): scan for threats! + } + break; + case WAITSTATE_SIT_IDLE: + if (bTurnedAroundOnAttractor) { + m_fRotationCur += PI; + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + m_fRotationDest = m_fRotationCur; + bTurnedAroundOnAttractor = false; + } + // TODO(MIAMI): scan for threats! + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } + break; + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (m_attractor) + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + ClearWaitState(); + } + break; + case WAITSTATE_SUN_BATHE_PRE: + case WAITSTATE_SUN_BATHE_DOWN: + case WAITSTATE_SUN_BATHE_IDLE: + case WAITSTATE_RIOT: + case WAITSTATE_FAST_FALL: + case WAITSTATE_BOMBER: + case WAITSTATE_STRIPPER: + case WAITSTATE_GROUND_ATTACK: + case WAITSTATE_LANCESITTING: + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assert(0); default: break; } @@ -9837,7 +9932,7 @@ CPed::ProcessControl(void) } else if (m_nPedStateTimer < 1001) { m_nPedStateTimer = 0; } - } else { + } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) { if (m_panicCounter == 50 && IsPedInControl()) { SetWaitState(WAITSTATE_STUCK, nil); // Leftover @@ -13015,14 +13110,26 @@ CPed::ProcessObjective(void) case OBJECTIVE_FOLLOW_CAR_IN_CAR: case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJ: - case OBJECTIVE_23: - case OBJECTIVE_24: + case OBJECTIVE_26: + case OBJECTIVE_27: case OBJECTIVE_SET_LEADER: break; case OBJECTIVE_IDLE: - SetIdle(); - m_objective = OBJECTIVE_NONE; - SetMoveState(PEDMOVE_STILL); + if (GetPedState() == PED_DRIVING) + m_objective = OBJECTIVE_NONE; + else { + SetIdle(); + if (m_attractor) { + if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); + m_objectiveTimer = 0; + } + } + else { + m_objective = OBJECTIVE_NONE; + SetMoveState(PEDMOVE_STILL); + } + } break; case OBJECTIVE_FLEE_TILL_SAFE: if (InVehicle()) { @@ -14201,6 +14308,187 @@ CPed::ProcessObjective(void) } break; } + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { + m_objectiveTimer = 0; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } + else { + CVector distance = m_nextRoutePointPos - GetPosition(); + distance.z = 0.0f; + if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) { + if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) { + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + } + else if (CWeather::Rain < 0.2f && m_attractor) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + } + else if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) { + if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) { + SetMoveState(PEDMOVE_WALK); + bIsRunning = false; + } + CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect()); + if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (!pIceCreamVan->pDriver || + !pIceCreamVan->pDriver->IsPlayer() || + pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED || + pIceCreamVan->pDriver->GetPedState() == PED_DEAD) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (!pIceCreamVan->m_bSirenOrAlarm) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + if (pIceCreamVan->GetStatus() == STATUS_WRECKED) { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + return; + } + } + if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) { + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) + SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } + else { + if (!bReachedAttractorHeadingTarget) { + float fHeadingDistance = m_fRotationCur - m_attractorHeading; + float fSinHeading = Sin(fHeadingDistance); + float fCosHeading = Cos(fHeadingDistance); + if (fSinHeading > 0.0f) { + if (fCosHeading > 0.0f) + m_attractorHeading = m_fRotationCur - Asin(fSinHeading); + else + m_attractorHeading = m_fRotationCur - Acos(fCosHeading); + } + else { + if (fCosHeading > 0.0f) + m_attractorHeading = m_fRotationCur - Asin(fSinHeading); + else + m_attractorHeading = m_fRotationCur + Acos(fCosHeading); + } + m_fRotationDest = m_attractorHeading; + m_headingRate = 3.5f; + bReachedAttractorHeadingTarget = true; + bTurnedAroundOnAttractor = false; + } + if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset && + Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset && + Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset) + SetMoveState(PEDMOVE_STILL); + else { + m_fRotationDest = m_fRotationCur; + bReachedAttractorHeadingTarget = false; + bObjectiveCompleted = true; + bScriptObjectiveCompleted = true; + RestoreHeadingRate(); + GetPedAttractorManager()->BroadcastArrival(this, m_attractor); + if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) { + switch (m_objective) { + case OBJECTIVE_USE_SEAT_ATTRACTOR: + if (!bTurnedAroundOnAttractor) { + ClearObjective(); + SetWaitState(WAITSTATE_SIT_DOWN, 0); + } + else { + ClearObjective(); + SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0); + } + break; + case OBJECTIVE_USE_ATM_ATTRACTOR: + ClearObjective(); + SetWaitState(WAITSTATE_USE_ATM, 0); + break; + case OBJECTIVE_USE_STOP_ATTRACTOR: + ClearObjective(); + SetObjective(OBJECTIVE_WAIT_FOR_BUS); + break; + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + ClearObjective(); + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_IDLE); + m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime(); + break; + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_FOR_RAIN_TO_END); + break; + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_PURCHASE_ICECREAM); + break; + } + } + } + } + } + return; + case OBJECTIVE_WAIT_FOR_RAIN_TO_END: + SetIdle(); + if (m_attractor && CWeather::Rain < 0.2f) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + break; + case OBJECTIVE_WAIT_FOR_BUS: + SetIdle(); + if (m_attractor) { + float left = GetPosition().x - 10.0f; + float right = GetPosition().x + 10.0f; + float top = GetPosition().y - 10.0f; + float bottom = GetPosition().y + 10.0f; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(10.0f); + CVehicle* pBus = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (!pEntity->IsVehicle()) + continue; + CVehicle* pVehicle = (CVehicle*)pEntity; + if (!pVehicle->bIsBus) + continue; + if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f)) + continue; + float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr(); + if (distanceSq < minDistance) { + minDistance = distanceSq; + pBus = pVehicle; + } + } + } + } + + if (pBus) { + if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1) + SetObjective(OBJECTIVE_IDLE); + else { + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus); + bDontDragMeOutCar = true; // TODO(MIAMI): check, add more flags + } + } + } + break; #endif } if (bObjectiveCompleted @@ -17279,6 +17567,22 @@ CPed::WarpPedIntoCar(CVehicle *car) } void +CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) +{ + switch (newObj) { + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + ClearPointGunAt(); + SetObjective(newObj, pos); + m_attractorHeading = heading; + } +} + +void CPed::SetObjective(eObjective newObj, CVector dest) { if (DyingOrDead()) @@ -17327,14 +17631,50 @@ CPed::SetObjective(eObjective newObj, CVector dest) break; case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: bIsRunning = false; m_pNextPathNode = nil; m_nextRoutePointPos = dest; m_vecSeekPos = m_nextRoutePointPos; m_distanceToCountSeekDone = 0.5f; - bUsePedNodeSeek = true; - if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) - return; + if (m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_STOP_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR) { + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) { + bIsRunning = true; + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) { + bIsRunning = true; + m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); + m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); + } + bUsePedNodeSeek = false; + if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) { + if (!IsUseAttractorObjective(m_objective)) + return; + if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset) + return; + } break; case OBJECTIVE_RUN_TO_AREA: bIsRunning = true; @@ -17961,6 +18301,65 @@ CPed::SetExitBoat(CVehicle *boat) CWaterLevel::FreeBoatWakeArray(); } +void +CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) +{ + if (!m_attractor) + m_attractor = pAttractor; + if (m_attractor != pAttractor) + return; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: SetObjective(OBJECTIVE_USE_ATM_ATTRACTOR, heading, pos); break; + case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_USE_SEAT_ATTRACTOR, heading, pos); break; + case ATTRACTOR_STOP: SetObjective(OBJECTIVE_USE_STOP_ATTRACTOR, heading, pos); break; + case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_USE_PIZZA_ATTRACTOR, heading, pos); break; + case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_USE_SHELTER_ATTRACTOR, heading, pos); break; + case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_USE_ICECREAM_ATTRACTOR, heading, pos); break; + default: return; + } + SetObjectiveTimer(time); + m_positionInQueue = qid; +} + +void +CPed::ClearWaitState(void) +{ + switch (m_nWaitState) { + case WAITSTATE_PLAYANIM_CHAT: + case WAITSTATE_SIT_DOWN: + case WAITSTATE_SIT_DOWN_RVRS: + case WAITSTATE_SIT_UP: + case WAITSTATE_SIT_IDLE: + case WAITSTATE_USE_ATM: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + AnimationId id; + switch (m_nWaitState) { // TODO(MIAMI): actual! + case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break; + case WAITSTATE_SIT_DOWN: id = ANIM_SEAT_DOWN; break; + case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_SEAT_DOWN2; break; + case WAITSTATE_SIT_UP: id = ANIM_SEAT_UP; break; + case WAITSTATE_SIT_IDLE: id = ANIM_SEAT_IDLE; break; + case WAITSTATE_USE_ATM: id = ANIM_ATM; break; + } + CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id); + if (pAssoc) + pAssoc->blendDelta = -8.0f; + if (m_attractor) + GetPedAttractorManager()->DeRegisterPed(this, m_attractor); + } + break; + case WAITSTATE_RIOT: + case WAITSTATE_FAST_FALL: + case WAITSTATE_BOMBER: + case WAITSTATE_STRIPPER: + case WAITSTATE_GROUND_ATTACK: + case WAITSTATE_LANCESITTING: + case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + assert(0); + } + m_nWaitState = WAITSTATE_FALSE; +} + #ifdef COMPATIBLE_SAVES #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 4ad74b15..f86f23d3 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -19,6 +19,7 @@ class CObject; class CFire; struct AnimBlendFrameData; class CAnimBlendAssociation; +class CPedAttractor; struct PedAudioData { @@ -148,12 +149,28 @@ enum eWaitState { WAITSTATE_PLAYANIM_HANDSUP, WAITSTATE_PLAYANIM_HANDSCOWER, WAITSTATE_PLAYANIM_CHAT, - WAITSTATE_FINISH_FLEE + WAITSTATE_FINISH_FLEE, + WAITSTATE_SIT_DOWN, + WAITSTATE_SIT_DOWN_RVRS, + WAITSTATE_SIT_UP, + WAITSTATE_SIT_IDLE, + WAITSTATE_USE_ATM, + WAITSTATE_SUN_BATHE_PRE, + WAITSTATE_SUN_BATHE_DOWN, + WAITSTATE_SUN_BATHE_IDLE, + WAITSTATE_RIOT, + WAITSTATE_FAST_FALL, + WAITSTATE_BOMBER, + WAITSTATE_STRIPPER, + WAITSTATE_GROUND_ATTACK, + WAITSTATE_LANCESITTING, + WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, }; enum eObjective : uint32 { OBJECTIVE_NONE, OBJECTIVE_IDLE, + OBJ_2, OBJECTIVE_FLEE_TILL_SAFE, OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_AREA, // not implemented @@ -165,6 +182,8 @@ enum eObjective : uint32 { OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, OBJECTIVE_FOLLOW_PED_IN_FORMATION, + OBJ_14, + OBJ_15, OBJECTIVE_LEAVE_VEHICLE, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, @@ -175,8 +194,8 @@ enum eObjective : uint32 { OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_23, // not implemented - OBJECTIVE_24, // not implemented + OBJECTIVE_26, // not implemented + OBJECTIVE_27, // not implemented OBJECTIVE_FIGHT_CHAR, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, @@ -185,11 +204,31 @@ enum eObjective : uint32 { OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_STEAL_ANY_CAR, + OBJ_36, OBJECTIVE_MUG_CHAR, - OBJECTIVE_FLEE_CAR, -#ifdef VC_PED_PORTS - OBJECTIVE_LEAVE_CAR_AND_DIE -#endif + OBJECTIVE_LEAVE_CAR_AND_DIE, + OBJECTIVE_USE_SEAT_ATTRACTOR, + OBJECTIVE_USE_ATM_ATTRACTOR, + OBJECTIVE_FLEE_CAR, // is it 41? + OBJ_42, + OBJECTIVE_USE_STOP_ATTRACTOR, + OBJECTIVE_USE_PIZZA_ATTRACTOR, + OBJECTIVE_USE_SHELTER_ATTRACTOR, + OBJ_46, + OBJ_47, + OBJECTIVE_WAIT_FOR_RAIN_TO_END, + OBJ_49, + OBJ_50, + OBJ_51, + OBJECTIVE_WAIT_FOR_BUS, + OBJECTIVE_USE_ICECREAM_ATTRACTOR, + OBJECTIVE_PURCHASE_ICECREAM, + OBJ_55, + OBJ_56, + OBJ_57, + OBJ_58, + OBJ_59 + }; enum { @@ -389,9 +428,12 @@ public: uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle - uint32 bCarPassenger : 1; - uint32 bMiamiViceCop : 1; // - uint32 bDeadPedInFrontOfCar : 1; + uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40 + uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80 + uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1 + uint32 bCarPassenger : 1; // 0x155 0x4 + uint32 bMiamiViceCop : 1; // 0x155 0x20 + uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40 uint8 CharCreatedBy; eObjective m_objective; @@ -399,6 +441,7 @@ public: CPed *m_pedInObjective; CVehicle *m_carInObjective; CVector m_nextRoutePointPos; + float m_attractorHeading; CPed *m_leader; eFormation m_pedFormation; uint32 m_fearFlags; @@ -456,7 +499,9 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; float m_distanceToCountSeekDone; - + float m_acceptableHeadingOffset; + CPedAttractor* m_attractor; + int32 m_positionInQueue; CVehicle* m_vehicleInAccident; bool bRunningToPhone; @@ -598,6 +643,7 @@ public: void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); void SetObjective(eObjective, CVector, float); + void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); void ReactToAttack(CEntity*); @@ -816,8 +862,11 @@ public: bool CanPedJumpThis(CEntity*); #endif + void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); + void ClearWaitState(void); + bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } - CWeapon &GetWeapon(uint8 slot) { return m_weapons[slot]; } + CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } @@ -830,6 +879,12 @@ public: bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + bool HasAttractor(void) { return m_attractor != nil; } + bool IsUseAttractorObjective(eObjective obj) { + return obj == OBJECTIVE_USE_ATM_ATTRACTOR || obj == OBJECTIVE_USE_ICECREAM_ATTRACTOR || + obj == OBJECTIVE_USE_PIZZA_ATTRACTOR || obj == OBJECTIVE_USE_SEAT_ATTRACTOR || + obj == OBJECTIVE_USE_SHELTER_ATTRACTOR || obj == OBJECTIVE_USE_STOP_ATTRACTOR; + } void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); diff --git a/src/peds/PedAttactor.cpp b/src/peds/PedAttactor.cpp new file mode 100644 index 00000000..0df59b1c --- /dev/null +++ b/src/peds/PedAttactor.cpp @@ -0,0 +1,779 @@ +#include "common.h" +#include "PedAttractor.h" + +#include "General.h" +#include "Vehicle.h" +#include "World.h" + +const int gcMaxSizeOfAtmQueue = 1; +const int gcMaxSizeOfSeatQueue = 1; +const int gcMaxSizeOfStopQueue = 5; +const int gcMaxSizeOfPizzaQueue = 5; +const int gcMaxSizeOfShelterQueue = 5; +const int gcMaxSizeOfIceCreamQueue = 1; + +//--MIAMI: file done, except TODO(MIAMI) + +std::vector<CVector> CPedShelterAttractor::ms_displacements; + +CPedAttractorManager* GetPedAttractorManager() +{ + static CPedAttractorManager manager; + return &manager; +} + +CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle) +{ + m_effects[1].col = CRGBA(0, 0, 0, 0); + m_effects[1].type = EFFECT_PED_ATTRACTOR; + m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f); + m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[1].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[3].col = CRGBA(0, 0, 0, 0); + m_effects[3].type = EFFECT_PED_ATTRACTOR; + m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f); + m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f); + m_effects[3].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[0].col = CRGBA(0, 0, 0, 0); + m_effects[0].type = EFFECT_PED_ATTRACTOR; + m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f); + m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[0].pedattr.type = ATTRACTOR_ICECREAM; + + m_effects[2].col = CRGBA(0, 0, 0, 0); + m_effects[2].type = EFFECT_PED_ATTRACTOR; + m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f); + m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f); + m_effects[2].pedattr.type = ATTRACTOR_ICECREAM; +} + +CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other) +{ + m_pVehicle = other.m_pVehicle; + for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) { + m_effects[i].col = other.m_effects[i].col; + m_effects[i].type = other.m_effects[i].type; + m_effects[i].pos = other.m_effects[i].pos; + m_effects[i].pedattr = other.m_effects[i].pedattr; + } + return *this; +} + +const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const +{ + if (!m_pVehicle) + return nil; + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) { + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f) + return &m_effects[0]; + else + return &m_effects[2]; + } + else { + if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f) + return &m_effects[1]; + else + return &m_effects[3]; + } +} + +bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const +{ + for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) { + if (pEffect == &m_effects[i]) + return true; + } + return false; +} + +const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos) +{ + if (!vVehicleToEffect.empty()) { + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) { + if (assoc->GetVehicle() == pVehicle) + return assoc->ChooseEffect(pos); + } + } + CVehicleToEffect effect(pVehicle); + vVehicleToEffect.push_back(effect); + return effect.ChooseEffect(pos); +} + +CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect) +{ + if (vVehicleToEffect.empty()) + return false; + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) { + if (assoc->HasThisEffect(pEffect)) + return assoc->GetVehicle(); + } + return nil; +} + +const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors) +{ + if (vecAttractors.empty()) + return nil; + for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) { + if ((*attractor)->GetEffect() == pEffect) + return *attractor; + } + return nil; +} + +void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect) +{ + CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect); + if (!pVehicle) + return; + if (vVehicleToEffect.empty()) + return; + for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) { + if (assoc->GetVehicle() != pVehicle) + return; + size_t total = 0; + for (size_t j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) { + if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors)) + total++; + } + if (total > 0) + assoc++; + else + assoc = vVehicleToEffect.erase(assoc); + } +} + +CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + p2dEffect(pEffect), + m_nMaxPedsInAttractor(maxpeds), + m_fQueueDistance(qdist), + m_fTimeInWaitQueue(waitTime), + m_fTimeInApproachingQueue(approachTime), + m_fDistanceToUseAttractor(distance), + m_fAcceptableHeading(headingdiff), + m_fMaxPositionDisplacement(posdisp), + m_fMaxHeadingDisplacement(headdisp) +{ + CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos); + CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir); + CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir); +} + +void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const +{ + /* TODO(MIAMI): uncomment + if (pPed->m_nPedMoney > 10) + pPed->m_nPedMoney -= 10; + else + pPed->m_nPedMoney = 0; + */ +} + +void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const +{ + /* TODO(MIAMI): uncomment + pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51); + */ +}; + +float CPedAttractor::ComputeDeltaHeading() const +{ + return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement); +} + +float CPedAttractor::ComputeDeltaPos() const +{ + return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement); +} + +void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const +{ + if (approacher) + time = m_fTimeInApproachingQueue; + else + time = m_fTimeInWaitQueue; +} + +void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const +{ + if (!p2dEffect) + return; + pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance; + if (qid != 0) { + pos.x += ComputeDeltaPos(); + pos.y += ComputeDeltaPos(); + } +} + +CVector CPedShelterAttractor::GetDisplacement(int32 qid) const +{ + if (ms_displacements.empty()) { + int i = 0; + while (i < gcMaxSizeOfShelterQueue) { + float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI); + float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f); + bool close = false; + for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) { + if ((*v - vecDisplacement).Magnitude() < 1.0f) { + close = true; + break; + } + } + if (!close) { + ms_displacements.push_back(vecDisplacement); + i++; + } + } + } + return ms_displacements[qid]; +} + +void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const +{ + if (!p2dEffect) + return; + pos = vecEffectPos + GetDisplacement(qid); +} + +void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const +{ + heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f); + if (qid != 0) + heading += ComputeDeltaHeading(); +} + +void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const +{ + heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI); +} + +bool CPedAttractor::RegisterPed(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) { + vApproachingQueue.erase(pPedIt); + return false; + } + } + if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor) + return 0; + vApproachingQueue.push_back(pPed); + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + return true; +} + +static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed) +{ + switch (type) { + case ATTRACTOR_ATM: + if (pPed->m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) + return true; + break; + case ATTRACTOR_SEAT: + if (pPed->m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) + return true; + break; + case ATTRACTOR_STOP: + if (pPed->m_objective == OBJECTIVE_USE_STOP_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_BUS || pPed->m_objective == OBJECTIVE_IDLE) + return true; + break; + case ATTRACTOR_PIZZA: + if (pPed->m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR || pPed->m_objective == OBJECTIVE_IDLE) + return true; + break; + case ATTRACTOR_SHELTER: + if (pPed->m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR || pPed->m_objective == OBJECTIVE_WAIT_FOR_RAIN_TO_END) + return true; + break; + case ATTRACTOR_ICECREAM: + if (pPed->m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR || pPed->m_objective == OBJECTIVE_PURCHASE_ICECREAM) + return true; + break; + } + return false; +} + +bool CPedAttractor::DeRegisterPed(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt != pPed) + continue; + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + + if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) + pPed->SetObjective(OBJECTIVE_NONE); + else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) { + vApproachingQueue.erase(pPedIt); + return true; + } + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + vApproachingQueue.erase(pPedIt); + return true; + } + return BroadcastDeparture(pPed); +} + +bool CPedAttractor::BroadcastArrival(CPed* pPed) +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) + return false; + } + vWaitingQueue.push_back(pPed); + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) { + vApproachingQueue.erase(pPedIt); + break; + } + } + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedAttractor::BroadcastDeparture(CPed* pPed) +{ + int qid = -1; + for (size_t i = 0; i < vWaitingQueue.size(); i++){ + if (vWaitingQueue[i] == pPed) + qid = i; + } + if (qid < 0) + return false; + for (size_t i = qid + 1; i < vWaitingQueue.size(); i++) { + CVector pos; + float heading; + float time; + ComputeAttractPos(i - 1, pos); + ComputeAttractHeading(i - 1, heading); + ComputeAttractTime(i - 1, true, time); + pPed->SetNewAttraction(this, pos, heading, time, i - 1); + } + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) { + if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + } + else if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed) +{ + int qid = -1; + for (size_t i = 0; i < vWaitingQueue.size(); i++) { + if (vWaitingQueue[i] == pPed) + qid = i; + } + if (qid < 0) + return false; + pPed->m_attractor = nil; + pPed->m_positionInQueue = -1; + pPed->bHasAlreadyUsedAttractor = true; + if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) { + if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + } + else if (qid == 0) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y)); + else if (qid == vWaitingQueue.size() - 1) + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y)); + else + pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z)); + vWaitingQueue.erase(vWaitingQueue.cbegin() + qid); + for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) { + CPed* pPed = *pPedIt; + CVector pos; + float heading; + float time; + int32 slot = ComputeFreeSlot(); + ComputeAttractPos(slot, pos); + ComputeAttractHeading(slot, heading); + ComputeAttractTime(slot, false, time); + pPed->SetNewAttraction(this, pos, heading, time, slot); + } + return true; +} + +bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) + return true; + } + for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) { + return true; + } + } + return false; +} + +bool CPedAttractor::IsInQueue(CPed* pPed) const +{ + for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) { + if (*pPedIt == pPed) + return true; + } + return false; +} + +CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix) +{ + if (pEffect->type != EFFECT_PED_ATTRACTOR) + return nil; + if (IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors); + case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors); + case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors); + case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors); + case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors); + case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor) +{ + if (!pAttractor) + return false; + if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR) + return nil; + if (!IsPedRegisteredWithEffect(pPed)) + return nil; + switch (pAttractor->GetEffect()->pedattr.type) { + case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors); + case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors); + case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors); + case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors); + case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors); + case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors); + } + return nil; +} + +bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect) +{ + if (!pEffect) + return false; + if (pEffect->type != EFFECT_PED_ATTRACTOR) + return nil; + const CPedAttractor* pAttractor; + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break; + case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break; + case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break; + case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break; + case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break; + case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break; + default: return true; + } + if (!pAttractor) + return true; + return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor(); +} + +bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed) +{ + return IsPedRegistered(pPed, vAtmAttractors) || + IsPedRegistered(pPed, vSeatAttractors) || + IsPedRegistered(pPed, vStopAttractors) || + IsPedRegistered(pPed, vPizzaAttractors) || + IsPedRegistered(pPed, vShelterAttractors) || + IsPedRegistered(pPed, vIceCreamAttractors); +} + +void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos); +} + +void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = Multiply3x3(matrix, pEffect->pedattr.queueDir); +} + +void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos) +{ + pos = Multiply3x3(matrix, pEffect->pedattr.useDir); +} + +CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors) +{ + CPedAttractor* pRegisteredAttractor = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + CPedAttractor* pAttractor = *pAttractorIt; + CVector vEffectPos; + ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos); + if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) { + if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed)) + return false; + pRegisteredAttractor = pAttractor; + break; + } + } + if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) { + if (pRegisteredAttractor) + pRegisteredAttractor->RegisterPed(pPed); + return pRegisteredAttractor; + } + switch (pEffect->pedattr.type) { + case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break; + case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break; + case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break; + case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break; + case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break; + case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break; + } + if (pRegisteredAttractor) + pRegisteredAttractor->RegisterPed(pPed); + return pRegisteredAttractor; +} + +bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->DeRegisterPed(pPed); + if (pFound->GetNoOfRegisteredPeds() != 0) + return true; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + vecAttractors.erase(pAttractorIt); + break; + } + } + delete pAttractor; + return true; +} + +bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->BroadcastArrival(pPed); + return true; +} + +bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + CPedAttractor* pFound = nil; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + pFound = *pAttractorIt; + break; + } + } + if (!pFound) + return false; + pFound->DeRegisterPed(pPed); + if (pFound->GetNoOfRegisteredPeds() != 0) + return true; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + vecAttractors.erase(pAttractorIt); + break; + } + } + delete pAttractor; + return true; +} + +bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + return (*pAttractorIt)->IsInQueue(pPed); + } + } + return false; +} + +bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors) +{ + if (!pAttractor) + return false; + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if (*pAttractorIt == pAttractor) { + return (*pAttractorIt)->IsAtHeadOfQueue(pPed); + } + } + return false; +} + +bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors) +{ + for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) { + if ((*pAttractorIt)->IsRegisteredWithPed(pPed)) + return true; + } + return false; +} + +bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed) +{ + if (pEffect->pedattr.type == ATTRACTOR_SHELTER) { + CVector pos; + ComputeEffectPos(pEffect, matrix, pos); + return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false); + } + CVector vecUseDir, vecEffectPos; + ComputeEffectUseDir(pEffect, matrix, vecUseDir); + ComputeEffectPos(pEffect, matrix, vecEffectPos); + float dp = -DotProduct(vecUseDir, vecEffectPos); + if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) { + vecUseDir = -vecUseDir; + dp = -dp; + } + if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) { + CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos; + vecPedToAttractor.Normalise(); + if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0)) + return true; + } + return false; +} diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h new file mode 100644 index 00000000..563efd3a --- /dev/null +++ b/src/peds/PedAttractor.h @@ -0,0 +1,196 @@ +#pragma once +#include "common.h" +#include <vector> + +#include "2dEffect.h" +#include "Ped.h" + +#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4 + +class CPedAttractor; + +class CVehicleToEffect +{ + CVehicle* m_pVehicle; + C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN]; + +public: + CVehicleToEffect(CVehicle* pVehicle); + const C2dEffect* ChooseEffect(const CVector& pos) const; + CVehicleToEffect& From(const CVehicleToEffect& other); + CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); } + ~CVehicleToEffect() { m_pVehicle = nil; } + CVehicle* GetVehicle() const { return m_pVehicle; } + bool HasThisEffect(C2dEffect* pEffect) const; + const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; } +}; + +class CPedAttractorManager +{ + std::vector<CPedAttractor*> vAtmAttractors; + std::vector<CPedAttractor*> vSeatAttractors; + std::vector<CPedAttractor*> vStopAttractors; + std::vector<CPedAttractor*> vPizzaAttractors; + std::vector<CPedAttractor*> vShelterAttractors; + std::vector<CPedAttractor*> vIceCreamAttractors; + std::vector<CVehicleToEffect> vVehicleToEffect; + +public: + CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix); + CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors); + bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor); + bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos); + bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed); + void RemoveIceCreamVanEffects(C2dEffect* pEffect); + bool HasEmptySlot(const C2dEffect* pEffect); + const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors); + bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor); + bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor); + bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor); + bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor); + bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors); + bool IsPedRegisteredWithEffect(CPed* pPed); + bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors); + CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect); + + static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos); + +}; + +CPedAttractorManager* GetPedAttractorManager(); + +enum ePedAttractorType +{ + ATTRACTOR_ATM = 0, + ATTRACTOR_SEAT, + ATTRACTOR_STOP, + ATTRACTOR_PIZZA, + ATTRACTOR_SHELTER, + ATTRACTOR_ICECREAM +}; + +class CPedAttractor +{ +protected: + C2dEffect* p2dEffect; + std::vector<CPed*> vApproachingQueue; + std::vector<CPed*> vWaitingQueue; + int32 m_nMaxPedsInAttractor; + float m_fQueueDistance; + float m_fTimeInWaitQueue; + float m_fTimeInApproachingQueue; + float m_fDistanceToUseAttractor; + float m_fAcceptableHeading; + float m_fMaxPositionDisplacement; + float m_fMaxHeadingDisplacement; + CVector vecEffectPos; + CVector vecQueueDir; + CVector vecUseDir; + +public: + virtual float GetHeadOfQueueWaitTime() { return 0.0f; } + virtual ~CPedAttractor() {}; + virtual ePedAttractorType GetType() const = 0; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0; + virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; } + virtual void ComputeAttractPos(int32 id, CVector& pos) const; + virtual void ComputeAttractHeading(int32 id, float& pHeading) const; + virtual bool BroadcastDeparture(CPed* pPed); + + bool IsRegisteredWithPed(CPed* pPed) const; + bool DeRegisterPed(CPed* pPed); + float ComputeDeltaHeading() const; + float ComputeDeltaPos() const; + void ComputeAttractTime(int32 id, bool, float& time) const; + int32 GetNoOfRegisteredPeds() const { return vWaitingQueue.size() + vApproachingQueue.size(); } + int32 ComputeFreeSlot() const { return vWaitingQueue.size(); } + bool IsInQueue(CPed*) const; + bool RegisterPed(CPed*); + bool BroadcastArrival(CPed*); + + CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp); + + C2dEffect* GetEffect() const { return p2dEffect; } + const CVector& GetEffectPos() const { return vecEffectPos; } + int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; } + float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; } + float GetAcceptableHeading() const { return m_fAcceptableHeading; } +}; + +class CPedAtmAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; }; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override; + CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedIceCreamAttractor : public CPedAttractor +{ +public: + virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); } + virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedPizzaAttractor : public CPedAttractor +{ +public: + virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; } + virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override; + CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedSeatAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +}; + +class CPedShelterAttractor : public CPedAttractor +{ + static std::vector<CVector> ms_displacements; +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; } + virtual bool BroadcastDeparture(CPed*) override; + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; } + virtual void ComputeAttractPos(int qid, CVector& pos) const override; + virtual void ComputeAttractHeading(int qid, float& heading) const override; + + CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; + + + CVector GetDisplacement(int32 qid) const; +}; + +class CPedStopAttractor : public CPedAttractor +{ +public: + virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; } + virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {}; + + CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) : + CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp) + {}; +};
\ No newline at end of file diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 14bd042c..567f9c0f 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -1123,7 +1123,8 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) return nil; CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - //TODO(MIAMI): set money == 0 + //TODO(MIAMI): uncomment + //pPed->m_nPedMoney = 0; pPed->bDeadPedInFrontOfCar = true; pPed->m_vehicleInAccident = pCulprit; pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident); diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 2a71a8d5..ed5ce5ba 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -3,7 +3,8 @@ enum { EFFECT_LIGHT, EFFECT_PARTICLE, - EFFECT_ATTRACTOR + EFFECT_ATTRACTOR, + EFFECT_PED_ATTRACTOR }; enum { @@ -63,6 +64,11 @@ public: uint8 flags; uint8 probability; }; + struct PedAttractor { + CVector queueDir; + CVector useDir; + int8 type; + }; CVector pos; CRGBA col; @@ -71,6 +77,7 @@ public: Light light; Particle particle; Attractor attractor; + PedAttractor pedattr; }; C2dEffect(void) {} diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 406edc9f..803f4cc1 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -143,7 +143,8 @@ CRenderer::RenderOneNonRoad(CEntity *e) resetLights = e->SetupLighting(); if(e->IsVehicle()){ - CVisibilityPlugins::SetupVehicleVariables(e->GetClump()); + // unfortunately can't use GetClump here + CVisibilityPlugins::SetupVehicleVariables((RpClump*)e->m_rwObject); CVisibilityPlugins::InitAlphaAtomicList(); } diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 25e67281..fc3e0d61 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -8,6 +8,7 @@ #include "DMAudio.h" #include "General.h" #include "Pad.h" +#include "PlayerPed.h" #include "Particle.h" #include "RenderBuffer.h" #include "Stats.h" @@ -40,41 +41,60 @@ float CWeather::Rain; float CWeather::InterpolationValue; float CWeather::WetRoads; float CWeather::Rainbow; +float CWeather::SunGlare; +float CWeather::WindClipped; +float CWeather::TrafficLightBrightness; bool CWeather::bScriptsForceRain; -bool CWeather::Stored_StateStored; - -float CWeather::Stored_InterpolationValue; -int16 CWeather::Stored_OldWeatherType; -int16 CWeather::Stored_NewWeatherType; -float CWeather::Stored_Rain; tRainStreak Streaks[NUM_RAIN_STREAKS]; const int16 WeatherTypesList[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, + WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY, - WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY +}; + +const int16 WeatherTypesList_WithHurricanes[] = { + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY, + WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY, - WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY, + WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE, + WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, + WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, + WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY }; const float Windiness[] = { - 0.0f, // WEATHER_SUNNY + 0.25f,// WEATHER_SUNNY 0.7f, // WEATHER_CLOUDY 1.0f, // WEATHER_RAINY - 0.5f // WEATHER_FOGGY + 0.0f, // WEATHER_FOGGY + 0.0f, // WEATHER_EXTRA_SUNNY + 2.0f, // WEATHER_HURRICANE + 0.0f }; #define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50) @@ -105,10 +125,9 @@ const float Windiness[] = { void CWeather::Init(void) { - NewWeatherType = WEATHER_SUNNY; + NewWeatherType = WEATHER_EXTRA_SUNNY; bScriptsForceRain = false; - OldWeatherType = WEATHER_CLOUDY; - Stored_StateStored = false; + OldWeatherType = WEATHER_EXTRA_SUNNY; InterpolationValue = 0.0f; WhenToPlayLightningSound = 0; WeatherTypeInList = 0; @@ -128,16 +147,8 @@ void CWeather::Update(void) NewWeatherType = ForcedWeatherType; else { WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList); - NewWeatherType = WeatherTypesList[WeatherTypeInList]; -#ifdef FIX_BUGS - } - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; -#else - if (NewWeatherType == WEATHER_RAINY) - CStats::mmRain += CGeneral::GetRandomNumber() & 7; + NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList]; } -#endif } InterpolationValue = fNewInterpolation; if (CPad::GetPad(1)->GetRightShockJustDown()) { @@ -189,14 +200,14 @@ void CWeather::Update(void) } // Wet roads - if (OldWeatherType == WEATHER_RAINY) { - if (NewWeatherType == WEATHER_RAINY) + if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = 1.0f; else WetRoads = 1.0f - InterpolationValue; } else { - if (NewWeatherType == WEATHER_RAINY) + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) WetRoads = InterpolationValue; else WetRoads = 0.0f; @@ -204,10 +215,10 @@ void CWeather::Update(void) // Rain float fNewRain; - if (NewWeatherType == WEATHER_RAINY) { + if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) { // if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f; - if (OldWeatherType != WEATHER_RAINY) { + if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) { if (InterpolationValue < 0.4f) // if rain has just started (<24 minutes), always 0.5 fNewRain = 0.5f; @@ -218,19 +229,14 @@ void CWeather::Update(void) } else fNewRain = 0.0f; - if (Rain != fNewRain) { // ok to use comparasion - if (Rain < fNewRain) - Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - else - Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep()); - } + Rain = fNewRain; // Clouds - if (OldWeatherType != WEATHER_SUNNY) + if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage = 1.0f - InterpolationValue; else CloudCoverage = 0.0f; - if (NewWeatherType != WEATHER_SUNNY) + if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY) CloudCoverage += InterpolationValue; // Fog @@ -240,12 +246,76 @@ void CWeather::Update(void) Foggyness = 0.0f; if (NewWeatherType == WEATHER_FOGGY) Foggyness += InterpolationValue; - if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) + + // Extra Sunnyness + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness = 1.0f - InterpolationValue; + else + ExtraSunnyness = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + ExtraSunnyness += InterpolationValue; + + // Rainbow + if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21) Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f; else Rainbow = 0.0f; + + // Sun Glare + if (OldWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare = 1.0f - InterpolationValue; + else + SunGlare = 0.0f; + if (NewWeatherType == WEATHER_EXTRA_SUNNY) + SunGlare += InterpolationValue; + + if (SunGlare > 0.0f) { + SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunPosition().z); + SunGlare = clamp(SunGlare, 0.0f, 1.0f); + // TODO(MIAMI): if (CSpecialFX::bSnapShotActive)... + } + Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; + WindClipped = Max(1.0f, Wind); + + if (CClock::GetHours() == 20) + TrafficLightBrightness = CClock::GetMinutes() / 60.0f; + else if (CClock::GetHours() > 6 && CClock::GetHours() < 20) + TrafficLightBrightness = 0.0f; + else if (CClock::GetHours() == 6) + TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f; + else + TrafficLightBrightness = 1.0f; + TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness); + TrafficLightBrightness = Max(Rain, TrafficLightBrightness); + AddRain(); + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && + !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) { +#ifdef FIX_BUGS + if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18)) +#else + if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f && + CClock::GetHours() > 6 && CClock::GetHours() < 18) +#endif + AddHeatHaze(); + } + + if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning()) + AddBeastie(); +} + +void CWeather::AddHeatHaze() +{ + /* TODO(MIAMI) */ +} + +void CWeather::AddBeastie() +{ + /* TODO(MIAMI) */ } void CWeather::ForceWeather(int16 weather) @@ -511,23 +581,3 @@ void CWeather::RenderRainStreaks(void) TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; } - -void CWeather::StoreWeatherState() -{ - Stored_StateStored = true; - Stored_InterpolationValue = InterpolationValue; - Stored_Rain = Rain; - Stored_NewWeatherType = NewWeatherType; - Stored_OldWeatherType = OldWeatherType; -} - -void CWeather::RestoreWeatherState() -{ -#ifdef FIX_BUGS // it's not used anyway though - Stored_StateStored = false; -#endif - InterpolationValue = Stored_InterpolationValue; - Rain = Stored_Rain; - NewWeatherType = Stored_NewWeatherType; - OldWeatherType = Stored_OldWeatherType; -} diff --git a/src/render/Weather.h b/src/render/Weather.h index 4bf2fd8f..bd9b9603 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -1,21 +1,17 @@ enum { - WEATHER_SUNNY, + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, WEATHER_CLOUDY, WEATHER_RAINY, - WEATHER_FOGGY + WEATHER_FOGGY, + WEATHER_EXTRA_SUNNY, + WEATHER_HURRICANE, + WEATHER_TOTAL }; class CWeather { public: - enum { - WEATHER_RANDOM = -1, - WEATHER_SUNNY = 0, - WEATHER_CLOUDY = 1, - WEATHER_RAINY = 2, - WEATHER_FOGGY = 3, - WEATHER_TOTAL = 4 - }; static int32 SoundHandle; static int32 WeatherTypeInList; @@ -38,13 +34,11 @@ public: static float InterpolationValue; static float WetRoads; static float Rainbow; + static float SunGlare; + static float WindClipped; + static float TrafficLightBrightness; static bool bScriptsForceRain; - static bool Stored_StateStored; - static float Stored_InterpolationValue; - static int16 Stored_OldWeatherType; - static int16 Stored_NewWeatherType; - static float Stored_Rain; static void RenderRainStreaks(void); static void Update(void); @@ -53,9 +47,9 @@ public: static void ReleaseWeather(); static void ForceWeather(int16); static void ForceWeatherNow(int16); - static void StoreWeatherState(); - static void RestoreWeatherState(); static void AddRain(); + static void AddHeatHaze(); + static void AddBeastie(); }; enum { diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index 5a94e8f6..3b68c981 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -139,6 +139,8 @@ static float PitchToCamera; void CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle) { + if (vehicle->object.type != rpCLUMP) + return; DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle)); RwV3d distToCam; RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos); diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 16401008..7c02f3ee 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -186,7 +186,7 @@ bool CCarGenerator::CheckForBlockage(int32 mi) CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false); for (int i = 0; i < entities; i++) { if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f && - m_vecPos.z + pColModel->boundingBox.max.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) { + m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) { m_bIsBlocking = true; return true; } |