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author | withmorten <morten.with@gmail.com> | 2021-01-20 13:57:03 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-20 13:57:03 +0100 |
commit | 8590457d41190c83fe75e265ffff8c73ae9d8d59 (patch) | |
tree | e0fffaa54101b883b511e1f3bba760f03de78ffe | |
parent | Fix CFont::PrintStringFromBottom (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 70d7c899..eedc16bb 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA float stickX = -(pad->GetCarGunLeftRight()); - float stickY = pad->GetCarGunUpDown(); + float stickY = -pad->GetCarGunUpDown(); // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead |