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authoraap <aap@papnet.eu>2020-12-20 19:13:37 +0100
committeraap <aap@papnet.eu>2020-12-20 19:13:37 +0100
commitf60b450ee8b25eda51b356d5035588d4f2337280 (patch)
treefcdbd5a3a8292ada857f68bdde695e71767188a0
parentps2 fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/core/main.cpp47
2 files changed, 26 insertions, 23 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 279239d0..630bbd07 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -209,7 +209,7 @@ CGame::InitialiseRenderWare(void)
return (false);
}
- RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 1d1065bc..b0aeeb1b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -406,19 +406,21 @@ PluginAttach(void)
}
#ifdef GTA_PS2
-#define NUM_PREALLOC_ATOMICS 3245
-#define NUM_PREALLOC_CLUMPS 101
-#define NUM_PREALLOC_FRAMES 2821
-#define NUM_PREALLOC_GEOMETRIES 1404
-#define NUM_PREALLOC_TEXDICTS 106
-#define NUM_PREALLOC_TEXTURES 1900
-#define NUM_PREALLOC_MATERIALS 3300
+#define NUM_PREALLOC_ATOMICS 1800
+#define NUM_PREALLOC_CLUMPS 80
+#define NUM_PREALLOC_FRAMES 2600
+#define NUM_PREALLOC_GEOMETRIES 850
+#define NUM_PREALLOC_TEXDICTS 121
+#define NUM_PREALLOC_TEXTURES 1700
+#define NUM_PREALLOC_MATERIALS 2600
bool preAlloc;
void
PreAllocateRwObjects(void)
{
int i;
+
+ PUSH_MEMID(MEMID_PRE_ALLOC);
void **tmp = new void*[0x8000];
preAlloc = true;
@@ -459,6 +461,7 @@ PreAllocateRwObjects(void)
delete[] tmp;
preAlloc = false;
+ POP_MEMID();
}
#endif
@@ -1378,9 +1381,7 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
- PUSH_MEMID(MEMID_FRONTEND);
FrontEndMenuManager.DrawFrontEnd();
- POP_MEMID();
}
}
@@ -1722,17 +1723,14 @@ void TheGame(void)
CTimer::Initialise();
-#ifdef GTA_PS2
- CGame::Initialise();
-#else
CGame::Initialise("DATA\\GTA3.DAT");
-#endif
Const char *splash = GetRandomSplashScreen(); // inlined here
LoadingScreen("Starting Game", NULL, splash);
#ifdef GTA_PS2
+ // TODO(MIAMI): not checked yet
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
@@ -1756,7 +1754,7 @@ void TheGame(void)
while (true)
{
- if (WANT_TO_LOAD)
+ if (FOUND_GAME_TO_LOAD)
{
Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
LoadSplash(splash1);
@@ -1792,14 +1790,18 @@ void TheGame(void)
PUSH_MEMID(MEMID_RENDER);
- // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
- if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
- {
+ CRenderer::ConstructRenderList();
- PUSH_MEMID(MEMID_RENDERLIST);
- CRenderer::ConstructRenderList();
+ if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ {
CRenderer::PreRender();
- POP_MEMID();
+ // TODO(MIAMI): something ps2all specific
+
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
@@ -1807,8 +1809,10 @@ void TheGame(void)
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
RenderScene();
RenderDebugShit();
@@ -1825,8 +1829,7 @@ void TheGame(void)
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
- if (!RsCameraBeginUpdate(Scene.camera))
- break;
+ RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();