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author | aap <aap@papnet.eu> | 2020-12-20 19:13:37 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-20 19:13:37 +0100 |
commit | f60b450ee8b25eda51b356d5035588d4f2337280 (patch) | |
tree | fcdbd5a3a8292ada857f68bdde695e71767188a0 | |
parent | ps2 fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/main.cpp | 47 |
2 files changed, 26 insertions, 23 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 279239d0..630bbd07 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -209,7 +209,7 @@ CGame::InitialiseRenderWare(void) return (false); } - RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); RwCameraSetNearClipPlane(Scene.camera, 0.9f); CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); diff --git a/src/core/main.cpp b/src/core/main.cpp index 1d1065bc..b0aeeb1b 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -406,19 +406,21 @@ PluginAttach(void) } #ifdef GTA_PS2 -#define NUM_PREALLOC_ATOMICS 3245 -#define NUM_PREALLOC_CLUMPS 101 -#define NUM_PREALLOC_FRAMES 2821 -#define NUM_PREALLOC_GEOMETRIES 1404 -#define NUM_PREALLOC_TEXDICTS 106 -#define NUM_PREALLOC_TEXTURES 1900 -#define NUM_PREALLOC_MATERIALS 3300 +#define NUM_PREALLOC_ATOMICS 1800 +#define NUM_PREALLOC_CLUMPS 80 +#define NUM_PREALLOC_FRAMES 2600 +#define NUM_PREALLOC_GEOMETRIES 850 +#define NUM_PREALLOC_TEXDICTS 121 +#define NUM_PREALLOC_TEXTURES 1700 +#define NUM_PREALLOC_MATERIALS 2600 bool preAlloc; void PreAllocateRwObjects(void) { int i; + + PUSH_MEMID(MEMID_PRE_ALLOC); void **tmp = new void*[0x8000]; preAlloc = true; @@ -459,6 +461,7 @@ PreAllocateRwObjects(void) delete[] tmp; preAlloc = false; + POP_MEMID(); } #endif @@ -1378,9 +1381,7 @@ RenderMenus(void) { if (FrontEndMenuManager.m_bMenuActive) { - PUSH_MEMID(MEMID_FRONTEND); FrontEndMenuManager.DrawFrontEnd(); - POP_MEMID(); } } @@ -1722,17 +1723,14 @@ void TheGame(void) CTimer::Initialise(); -#ifdef GTA_PS2 - CGame::Initialise(); -#else CGame::Initialise("DATA\\GTA3.DAT"); -#endif Const char *splash = GetRandomSplashScreen(); // inlined here LoadingScreen("Starting Game", NULL, splash); #ifdef GTA_PS2 + // TODO(MIAMI): not checked yet if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS && TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir) && TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true @@ -1756,7 +1754,7 @@ void TheGame(void) while (true) { - if (WANT_TO_LOAD) + if (FOUND_GAME_TO_LOAD) { Const char *splash1 = GetLevelSplashScreen(CGame::currLevel); LoadSplash(splash1); @@ -1792,14 +1790,18 @@ void TheGame(void) PUSH_MEMID(MEMID_RENDER); - // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2. - if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 ) - { + CRenderer::ConstructRenderList(); - PUSH_MEMID(MEMID_RENDERLIST); - CRenderer::ConstructRenderList(); + if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 ) + { CRenderer::PreRender(); - POP_MEMID(); + // TODO(MIAMI): something ps2all specific + +#ifdef FIX_BUGS + // This has to be done BEFORE RwCameraBeginUpdate + RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); + RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif if (CWeather::LightningFlash && !CCullZones::CamNoRain()) DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255); @@ -1807,8 +1809,10 @@ void TheGame(void) DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); DefinedState(); +#ifndef FIX_BUGS RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#endif RenderScene(); RenderDebugShit(); @@ -1825,8 +1829,7 @@ void TheGame(void) CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, CLEARMODE); - if (!RsCameraBeginUpdate(Scene.camera)) - break; + RsCameraBeginUpdate(Scene.camera); } RenderMenus(); |