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author | Wes Hampson <thehambone93@gmail.com> | 2020-03-11 04:27:41 +0100 |
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committer | Wes Hampson <thehambone93@gmail.com> | 2020-03-11 04:27:41 +0100 |
commit | 5bc51f84622af8bf6ec3b2ef8d0faee0eca237c4 (patch) | |
tree | 03eb44bb277b33d2b06452c6d0f74741d9003af8 | |
parent | Add Load/Save functions (diff) | |
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-rw-r--r-- | src/save/GenericGameStorage.cpp | 114 |
1 files changed, 83 insertions, 31 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 6880915d..3fbc97c0 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -3,6 +3,7 @@ #include "patcher.h" #include "Camera.h" #include "CarGen.h" +#include "Cranes.h" #include "Clock.h" #include "Date.h" #include "FileMgr.h" @@ -10,6 +11,7 @@ #include "Gangs.h" #include "Garages.h" #include "GenericGameStorage.h" +#include "Pad.h" #include "PathFind.h" #include "PCSave.h" #include "Phones.h" @@ -21,10 +23,11 @@ #include "Script.h" #include "Stats.h" #include "Streaming.h" +#include "Weather.h" #include "World.h" #include "Zones.h" -const int SIZE_OF_ONE_GAME_IN_BYTES = 201729; +const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; @@ -46,33 +49,85 @@ WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } bool GenericSave(int file) { - /*char *tmpSaveName; - wchar saveName[24]; - SYSTEMTIME saveTime;*/ - - // TODO: Use GetLastMissionPassedName() to get this - //tmpSaveName = CStats::LastMissionPassedName; - - //AsciiToUnicode(tmpSaveName, saveName); - - //// TODO: some stuff here - - //memcpy(work_buff, saveName, 0x30); - //GetLocalTime((SYSTEMTIME *)(work_buff + 0x30)); - //*((uint32 *)(work_buff + 0x40)) = SIZE_OF_ONE_GAME_IN_BYTES; - //*((uint32 *)(work_buff + 0x44)) = CGame::currLevel; - // - //PcSaveHelper.PcClassSaveRoutine(file, work_buff, 0xE8); - + static const int NameBufferSize = 0x30; + static const int MaxNameLength = 22; + static const char *NameSuffix = "'...\0"; uint8 *buf; uint8 *tmpbuf; uint8 *postsize; uint32 size; uint32 reserved; - bool result; + wchar *saveName; + wchar suffix[6]; + wchar nameBuf[MaxNameLength] = { 0 }; + int nameLen; + CPad *currPad; - // TODO: simplevars and scripts + CheckSum = 0; + buf = work_buff; + + saveName = TheText.Get(CStats::LastMissionPassedName); + if (saveName[0] != '\0') { + AsciiToUnicode(NameSuffix, suffix); + TextCopy(nameBuf, saveName); + nameLen = UnicodeStrlen(nameBuf); + nameBuf[nameLen] = '\0'; + if (nameLen > MaxNameLength) + TextCopy(nameBuf + MaxNameLength, suffix); + } + + memcpy(buf, saveName, NameBufferSize); + buf += NameBufferSize; + GetLocalTime((LPSYSTEMTIME) buf); + buf += sizeof(SYSTEMTIME); + WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES); + WriteSaveBuf(buf, CGame::currLevel); + WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x); + WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y); + WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z); + WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute); + WriteSaveBuf(buf, CClock::ms_nLastClockTick); + WriteSaveBuf(buf, CClock::ms_nGameClockHours); + buf += 3; + WriteSaveBuf(buf, CClock::ms_nGameClockMinutes); // TOOD: aligned WriteSaveBuf? + buf += 3; + currPad = CPad::GetPad(0); + WriteSaveBuf(buf, currPad->Mode); + buf += 2; + WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds); + WriteSaveBuf(buf, CTimer::ms_fTimeScale); + WriteSaveBuf(buf, CTimer::ms_fTimeStep); + WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped); + WriteSaveBuf(buf, CTimer::m_FrameCounter); + WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep; + WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate; + WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale; + WriteSaveBuf(buf, CWeather::OldWeatherType); + buf += 2; + WriteSaveBuf(buf, CWeather::NewWeatherType); + buf += 2; + WriteSaveBuf(buf, CWeather::ForcedWeatherType); + buf += 2; + WriteSaveBuf(buf, CWeather::InterpolationValue); + WriteSaveBuf(buf, CompileDateAndTime.m_nSecond); + WriteSaveBuf(buf, CompileDateAndTime.m_nMinute); + WriteSaveBuf(buf, CompileDateAndTime.m_nHour); + WriteSaveBuf(buf, CompileDateAndTime.m_nDay); + WriteSaveBuf(buf, CompileDateAndTime.m_nMonth); + WriteSaveBuf(buf, CompileDateAndTime.m_nYear); + WriteSaveBuf(buf, CWeather::WeatherTypeInList); + WriteSaveBuf(buf, TheCamera.m_fCarZoomValueScript); // TODO: unconfirmed + WriteSaveBuf(buf, TheCamera.m_fPedZoomValueScript); // TODO: unconfirmed + + size = 0; + reserved = 0; + + MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize); + CTheScripts::SaveAllScripts(buf, &size); + CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size); + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) + return false; for (int i = 1; i < 19; i++) { buf = work_buff; @@ -80,12 +135,12 @@ GenericSave(int file) reserved = 0; MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize); switch (i) { - case 1: break; - case 2: break; - case 3: break; - case 4: break; + case 1: CPools::SavePedPool(buf, &size); break; + case 2: CGarages::Save(buf, &size); break; + case 3: CPools::SaveVehiclePool(buf, &size); break; + case 4: CPools::SaveObjectPool(buf, &size); break; case 5: ThePaths.Save(buf, &size); break; - case 6: break; + case 6: CCranes::Save(buf, &size); break; case 7: CPickups::Save(buf, &size); break; case 8: gPhoneInfo.Save(buf, &size); break; case 9: CRestart::SaveAllRestartPoints(buf, &size); break; @@ -102,11 +157,8 @@ GenericSave(int file) } CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size); - result = PcSaveHelper.PcClassSaveRoutine(file, work_buff, size); - if (!result) - { + if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) return false; - } } @@ -163,7 +215,7 @@ DoGameSpecificStuffAfterSucessLoad() StillToFadeOut = true; JustLoadedDontFadeInYet = true; CTheScripts::Process(); -} + } bool CheckSlotDataValid(int32 slot) |