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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-25 08:29:23 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-25 08:29:23 +0100 |
commit | 74276ae8787178d239410062d2db4d62c7f8aaf3 (patch) | |
tree | 45d31a38b936b45dcf125320bb364906c07d0cb2 | |
parent | Small audio code fix (diff) | |
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-rw-r--r-- | src/audio/AudioLogic.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 8180a97a..3958241c 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -151,11 +151,11 @@ cAudioManager::PostInitialiseGameSpecificSetup() #endif // GTA_BRIDGE m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) - SetEntityStatus(m_nEscalatorEntity, 1); + SetEntityStatus(m_nEscalatorEntity, true); m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); if (m_nExtraSoundsEntity >= 0) - SetEntityStatus(m_nExtraSoundsEntity, 1); + SetEntityStatus(m_nExtraSoundsEntity, true); m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE; |