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author | aap <aap@papnet.eu> | 2021-01-13 20:09:53 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-13 20:10:04 +0100 |
commit | 7994b80dcf0d62001c3282dacf1cd376abc9955c (patch) | |
tree | 0ed91d6ff9761dd51bdaa83cb7324b2b316118e1 | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
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-rw-r--r-- | src/weapons/Weapon.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index e2213399..940a6b98 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -911,7 +911,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) CWorld::bIncludeDeadPeds = true; CWorld::bIncludeBikers = true; - CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeDeadPeds = false; CWorld::bIncludeBikers = false; } @@ -924,7 +924,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) shooterPed->TransformToNode(target, PED_HANDR); CWorld::bIncludeBikers = true; - CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeBikers = false; } } @@ -935,7 +935,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; CWorld::bIncludeCarTyres = true; - CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeBikers = false; CWorld::bIncludeDeadPeds = false; CWorld::bIncludeCarTyres = false; @@ -981,7 +981,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) target *= info->m_fRange; target += *fireSource; CWorld::pIgnoreEntity = shooter; - CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); CWorld::pIgnoreEntity = nil; int32 rotSpeed = 1; @@ -1014,7 +1014,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) } CWorld::bIncludeBikers = true; - CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeBikers = false; int32 rotSpeed = 1; @@ -1683,7 +1683,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CWorld::bIncludeCarTyres = true; CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; - CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeDeadPeds = false; CWorld::bIncludeCarTyres = false; } @@ -1716,7 +1716,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CWorld::bIncludeDeadPeds = true; CWorld::bIncludeBikers = true; - CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true); + ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false); CWorld::bIncludeDeadPeds = false; } CWorld::bIncludeBikers = false; @@ -2329,7 +2329,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) CVector source = cam->Source; CVector target = cam->Front*info->m_fRange + source; - if (CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true)) { + if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) { CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target); } CWorld::pIgnoreEntity = nil; @@ -3176,7 +3176,7 @@ CPed::IsPedDoingDriveByShooting(void) bool CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { - return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects); + return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true); } |