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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:45:19 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-30 20:45:19 +0200 |
commit | cb72fee9410c4cd41bcd35abd17428f2b864e599 (patch) | |
tree | c661f2ae7224eaed6dce7751c6bfa518706f66d0 | |
parent | Pause radio when game is paused (diff) | |
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-rw-r--r-- | src/audio/MusicManager.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 13fba08c..e569f8c7 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -315,8 +315,10 @@ cMusicManager::ChangeMusicMode(uint8 mode) #ifdef PAUSE_RADIO_IN_FRONTEND // rewind those streams we weren't listening right now - for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ ) + for( uint32 i = STREAMED_SOUND_RADIO_WILD; i < STREAMED_SOUND_CUTSCENE_ASS_1; i++ ) { m_aTracks[i].m_nPosition = GetTrackStartPos(i); + m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + } #endif break; |