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authorSergeanur <s.anureev@yandex.ua>2020-08-19 22:35:10 +0200
committerSergeanur <s.anureev@yandex.ua>2020-08-19 22:35:10 +0200
commitdab6d6dd6d9f45435daf6634018fef3def0fe6e1 (patch)
tree751cb947cfbf76af048a05b0540bcfe0758eeea1
parentMerge branch 'master' into miami (diff)
parentsmall stuff (diff)
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-rw-r--r--src/control/CarCtrl.cpp52
-rw-r--r--src/control/CarCtrl.h1
-rw-r--r--src/control/Script.cpp222
-rw-r--r--src/core/ColStore.cpp1
-rw-r--r--src/core/Game.cpp5
-rw-r--r--src/core/Pad.cpp10
-rw-r--r--src/core/Stats.cpp4
-rw-r--r--src/core/Streaming.cpp16
-rw-r--r--src/core/SurfaceTable.cpp8
-rw-r--r--src/core/SurfaceTable.h1
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/main.cpp27
-rw-r--r--src/core/re3.cpp12
-rw-r--r--src/entities/Entity.cpp2
-rw-r--r--src/extras/custompipes.cpp536
-rw-r--r--src/extras/custompipes.h133
-rw-r--r--src/extras/custompipes_d3d9.cpp527
-rw-r--r--src/extras/custompipes_gl.cpp623
-rw-r--r--src/extras/shaders/Makefile53
-rw-r--r--src/extras/shaders/colourfilterVC.frag2
-rw-r--r--src/extras/shaders/colourfilterVC_fs_gl3.inc2
-rw-r--r--src/extras/shaders/default_UV2.vert29
-rw-r--r--src/extras/shaders/default_UV2_VS.csobin0 -> 628 bytes
-rw-r--r--src/extras/shaders/default_UV2_VS.hlsl54
-rw-r--r--src/extras/shaders/default_UV2_VS.inc55
-rw-r--r--src/extras/shaders/default_UV2_gl3.inc31
-rw-r--r--src/extras/shaders/lighting.h44
-rw-r--r--src/extras/shaders/neoGloss.frag26
-rw-r--r--src/extras/shaders/neoGloss.vert29
-rw-r--r--src/extras/shaders/neoGloss_PS.csobin0 -> 444 bytes
-rw-r--r--src/extras/shaders/neoGloss_PS.hlsl20
-rw-r--r--src/extras/shaders/neoGloss_PS.inc39
-rw-r--r--src/extras/shaders/neoGloss_VS.csobin0 -> 764 bytes
-rw-r--r--src/extras/shaders/neoGloss_VS.hlsl35
-rw-r--r--src/extras/shaders/neoGloss_VS.inc66
-rw-r--r--src/extras/shaders/neoGloss_fs_gl3.inc28
-rw-r--r--src/extras/shaders/neoGloss_vs_gl3.inc31
-rw-r--r--src/extras/shaders/neoRim.vert37
-rw-r--r--src/extras/shaders/neoRimSkin.vert48
-rw-r--r--src/extras/shaders/neoRimSkin_VS.csobin0 -> 2404 bytes
-rw-r--r--src/extras/shaders/neoRimSkin_VS.hlsl73
-rw-r--r--src/extras/shaders/neoRimSkin_VS.inc203
-rw-r--r--src/extras/shaders/neoRimSkin_gl3.inc50
-rw-r--r--src/extras/shaders/neoRim_VS.csobin0 -> 1384 bytes
-rw-r--r--src/extras/shaders/neoRim_VS.hlsl61
-rw-r--r--src/extras/shaders/neoRim_VS.inc118
-rw-r--r--src/extras/shaders/neoRim_gl3.inc39
-rw-r--r--src/extras/shaders/neoVehicle.frag28
-rw-r--r--src/extras/shaders/neoVehicle.vert54
-rw-r--r--src/extras/shaders/neoVehicle_PS.csobin0 -> 476 bytes
-rw-r--r--src/extras/shaders/neoVehicle_PS.hlsl34
-rw-r--r--src/extras/shaders/neoVehicle_PS.inc42
-rw-r--r--src/extras/shaders/neoVehicle_VS.csobin0 -> 1896 bytes
-rw-r--r--src/extras/shaders/neoVehicle_VS.hlsl64
-rw-r--r--src/extras/shaders/neoVehicle_VS.inc160
-rw-r--r--src/extras/shaders/neoVehicle_fs_gl3.inc30
-rw-r--r--src/extras/shaders/neoVehicle_vs_gl3.inc56
-rw-r--r--src/extras/shaders/neoWorldVC.frag25
-rw-r--r--src/extras/shaders/neoWorldVC_PS.csobin0 -> 524 bytes
-rw-r--r--src/extras/shaders/neoWorldVC_PS.hlsl25
-rw-r--r--src/extras/shaders/neoWorldVC_PS.inc46
-rw-r--r--src/extras/shaders/neoWorldVC_fs_gl3.inc27
-rw-r--r--src/extras/shaders/simple.frag16
-rw-r--r--src/extras/shaders/simple_fs_gl3.inc18
-rw-r--r--src/extras/shaders/standardConstants.h28
-rw-r--r--src/modelinfo/PedModelInfo.cpp4
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp8
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp5
-rw-r--r--src/render/Renderer.cpp6
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/render/Shadows.h2
-rw-r--r--src/rw/Lights.h6
-rw-r--r--src/rw/TexRead.cpp5
-rw-r--r--src/rw/VisibilityPlugins.cpp5
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Bike.cpp11
m---------vendor/librw0
78 files changed, 3940 insertions, 125 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 036c947c..64049793 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -81,6 +81,9 @@
#define OFFSCREEN_DESPAWN_RANGE (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
+//--MIAMI: file done
+
+bool CCarCtrl::bMadDriversCheat;
int CCarCtrl::NumLawEnforcerCars;
int CCarCtrl::NumAmbulancesOnDuty;
int CCarCtrl::NumFiretrucksOnDuty;
@@ -664,7 +667,7 @@ CCarCtrl::GenerateOneRandomCar()
nMadDrivers = 6;
break;
}
- if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) {
+ if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
pVehicle->AutoPilot.m_nCruiseSpeed += 10;
@@ -2519,7 +2522,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_PLANE_FLYTOCOORS:
- //SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle);
+ SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle);
return;
case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
@@ -2741,6 +2744,51 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
pHeli->GetMatrix().GetUp() = up;
}
+void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
+{
+ CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
+ float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
+ fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
+ float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
+ while (angle > TWOPI)
+ angle -= TWOPI;
+ float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
+ float steer = difference > 0.0f ? 0.04f : -0.04f;
+ if (Abs(difference) < 0.2f)
+ steer *= 5.0f * Abs(difference);
+ pPlane->m_fPlaneSteer *= Pow(0.96, CTimer::GetTimeStep());
+ float steerChange = steer - pPlane->m_fPlaneSteer;
+ float maxChange = 0.003f * CTimer::GetTimeStep();
+ if (Abs(steerChange) < maxChange)
+ pPlane->m_fPlaneSteer = steer;
+ else if (steerChange < 0.0f)
+ pPlane->m_fPlaneSteer -= maxChange;
+ else
+ pPlane->m_fPlaneSteer += maxChange;
+ pPlane->m_fOrientation += pPlane->m_fPlaneSteer * CTimer::GetTimeStep();
+ CVector up(0.0f, 0.0f, 1.0f);
+ up.Normalise();
+ CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
+ forward.Normalise();
+ CVector right = CrossProduct(forward, up);
+ right.z -= 5.0f * pPlane->m_fPlaneSteer;
+ right.Normalise();
+ up = CrossProduct(forward, right);
+ up.Normalise();
+ right = CrossProduct(forward, up);
+ pPlane->GetMatrix().GetRight() = right;
+ pPlane->GetMatrix().GetForward() = forward;
+ pPlane->GetMatrix().GetUp() = up;
+ float newSplit = 1.0f - Pow(0.95, CTimer::GetTimeStep());
+ float oldSplit = 1.0f - newSplit;
+#ifdef FIX_BUGS
+ pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.GetCruiseSpeed() * 0.01f * forward * newSplit;
+#else
+ pPlane->m_vecMoveSpeed = pPlane->m_vecMoveSpeed * oldSplit + pPlane->AutoPilot.m_nCruiseSpeed * 0.01f * forward * newSplit;
+#endif
+ pPlane->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+}
+
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
{
CVector2D forward = pVehicle->GetForward();
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 6b4e94ee..76491193 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -145,6 +145,7 @@ public:
return angle;
}
+ static bool bMadDriversCheat;
static int32 NumLawEnforcerCars;
static int32 NumAmbulancesOnDuty;
static int32 NumFiretrucksOnDuty;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 82379f7e..7694311f 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -3133,7 +3133,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
- assert(index < NUMPLAYERS);
+ script_assert(index < NUMPLAYERS);
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
@@ -5174,7 +5174,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
if (pPed->bInVehicle)
return 0;
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
@@ -6000,7 +6000,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_DESTROY_OBJECT, pVehicle);
@@ -10450,7 +10450,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
return 0;
@@ -10659,7 +10659,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->m_nPedMoney = ScriptParams[1];
pPed->bMoneyHasBeenGivenByScript = true;
return 0;
@@ -10669,7 +10669,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
*(CVector*)&ScriptParams[0] = result;
StoreParameters(&m_nIp, 3);
@@ -10702,7 +10702,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
*(CVector*)&ScriptParams[0] = result;
StoreParameters(&m_nIp, 3);
@@ -11060,7 +11060,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
return 0;
}
@@ -11211,7 +11211,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
*/
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
- UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats!
+ UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@@ -11919,7 +11919,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->m_ceaseAttackTimer = ScriptParams[1];
return 0;
}
@@ -11955,7 +11955,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
pVehicle->m_nRouteSeed = ScriptParams[1];
return 0;
}
@@ -11972,7 +11972,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->ClearWeapons();
return 0;
}
@@ -11980,7 +11980,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
bool bFound = false;
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
@@ -11997,7 +11997,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ script_assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
return 0;
}
@@ -12016,7 +12016,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
bool bOnFire = false;
if (pVehicle->m_pCarFire)
bOnFire = true;
@@ -12031,7 +12031,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
bool bIsBurst = false;
CBike* pBike = (CBike*)pVehicle;
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
@@ -12104,7 +12104,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 5);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ script_assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
@@ -12147,7 +12147,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
}
@@ -12155,7 +12155,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
return 0;
}
@@ -12163,7 +12163,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
@@ -12171,7 +12171,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
@@ -12179,7 +12179,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
return 0;
}
@@ -12187,7 +12187,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
return 0;
}
@@ -12282,7 +12282,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
@@ -12302,10 +12302,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
- // TODO(MIAMI): heli hack!
+ if (pVehicle->IsRealHeli() && pVehicle->IsCar())
+ ((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f;
return 0;
}
case COMMAND_SET_AREA_VISIBLE:
@@ -12326,7 +12327,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
pVehicle->bPartOfConvoy = ScriptParams[1];
return 0;
}
@@ -12358,9 +12359,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- assert(pTargetPed);
+ script_assert(pTargetPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
return 0;
@@ -12370,7 +12371,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 4);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
*(CVector*)&ScriptParams[0] = result;
StoreParameters(&m_nIp, 3);
@@ -12380,7 +12381,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
bool result = false;
if (pPed->bHasBeenPhotographed) {
result = true;
@@ -12393,9 +12394,9 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
- assert(pTargetPed);
+ script_assert(pTargetPed);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed);
return 0;
@@ -12411,7 +12412,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
return 0;
}
@@ -12441,7 +12442,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f);
while (fAngle < 0.0f)
fAngle += TWOPI;
@@ -12454,14 +12455,16 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
pHeli->ClearHeliOrientation();
return 0;
}
case COMMAND_PLANE_GOTO_COORDS:
{
CollectParameters(&m_nIp, 5);
- debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI)
+ CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane());
+ pPlane->TellPlaneToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
@@ -12493,7 +12496,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bIsFrozen = ScriptParams[1];
return 0;
}
@@ -12501,7 +12504,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bDrownsInWater = ScriptParams[1];
return 0;
}
@@ -12509,7 +12512,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
pObject->bUseCollisionRecords = ScriptParams[1];
return 0;
}
@@ -12517,7 +12520,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
return 0;
}
@@ -12531,7 +12534,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
ScriptParams[0] = pPed->m_fArmour;
StoreParameters(&m_nIp, 1);
return 0;
@@ -12541,7 +12544,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
pVehicle->bHeliMinimumTilt = ScriptParams[1];
return 0;
}
@@ -12549,7 +12552,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
return 0;
}
@@ -12557,7 +12560,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pCar&& pCar->IsCar());
+ script_assert(pCar&& pCar->IsCar());
pCar->PopBoot();
return 0;
}
@@ -12590,7 +12593,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
UpdateCompareFlag(pObject->bIsInWater);
return 0;
}
@@ -12603,7 +12606,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
if (ScriptParams[1]) {
pPed->bIsDucking = true;
pPed->SetDuck(ScriptParams[2], true);
@@ -12667,7 +12670,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
return 0;
}
@@ -12675,7 +12678,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
return 0;
}
@@ -12683,7 +12686,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
return 0;
}
@@ -12706,7 +12709,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bIsPlayerFriend = ScriptParams[2];
return 0;
}
@@ -12714,7 +12717,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
{
char onscreen_str[12];
- assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
@@ -12785,7 +12788,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
return 0;
}
@@ -12798,7 +12801,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
key[i] = tolower(key[i]);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
return 0;
}
@@ -12813,7 +12816,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
CVector pos;
pos.x = *(float*)&ScriptParams[1];
pos.y = *(float*)&ScriptParams[2];
@@ -12846,7 +12849,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pCar&& pCar->IsCar());
+ script_assert(pCar&& pCar->IsCar());
pCar->CloseAllDoors();
return 0;
}
@@ -12868,7 +12871,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pCar && pCar->IsCar());
+ script_assert(pCar && pCar->IsCar());
pCar->PopBootUsingPhysics();
return 0;
}
@@ -12877,7 +12880,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
return 0;
}
@@ -12885,7 +12888,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
return 0;
}
@@ -12894,7 +12897,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
{
CollectParameters(&m_nIp, 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
return 0;
}
@@ -12907,7 +12910,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
}
//case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
default:
- assert(0);
+ script_assert(0);
}
return -1;
}
@@ -12919,7 +12922,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 3);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pTarget);
+ script_assert(pTarget);
uint8 flag = 1 << (uint8)ScriptParams[1];
if (ScriptParams[2])
pTarget->m_gangFlags |= flag;
@@ -12965,7 +12968,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
pVehicle->bIsFrozen = ScriptParams[1];
return 0;
}
@@ -13033,7 +13036,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bStayInCarOnJack = ScriptParams[1];
return 0;
}
@@ -13098,7 +13101,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bDontFight = !ScriptParams[1];
return 0;
}
@@ -13106,7 +13109,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->ClearWaitState();
return 0;
}
@@ -13141,7 +13144,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
pVehicle->bTyresDontBurst = !ScriptParams[1];
return 0;
}
@@ -13149,7 +13152,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
pPed->bDoomAim = ScriptParams[1];
return 0;
}
@@ -13188,7 +13191,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
CPhysical* pTestedEntity = pPed;
if (pPed->bInVehicle && pPed->m_pMyVehicle)
@@ -13220,7 +13223,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
if (pPed->GetPedState() == PED_FOLLOW_PATH) {
pPed->RestorePreviousState();
pPed->ClearFollowPath();
@@ -13231,7 +13234,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bCanBeShotInVehicle = ScriptParams[1];
return 0;
}
@@ -13270,7 +13273,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
pObject->bIsFrozen = ScriptParams[1];
return 0;
}
@@ -13406,7 +13409,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
return 0;
}
@@ -13414,7 +13417,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
if (pPed->bInVehicle) {
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
@@ -13433,7 +13436,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 1);
CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
pHeli->bHeliDestroyed = true;
return 0;
}
@@ -13447,7 +13450,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
pObject->m_area = ScriptParams[1];
return 0;
}
@@ -13456,7 +13459,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bNeverEverTargetThisPed = ScriptParams[1];
return 0;
}
@@ -13477,7 +13480,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
pPed->bCrouchWhenScared = true;
return 0;
}
@@ -13485,7 +13488,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR);
@@ -13514,7 +13517,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
return 0;
}
@@ -13528,7 +13531,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
if (ScriptParams[1]) {
pPed->bKindaStayInSamePlace = true;
pPed->bStopAndShoot = true;
@@ -13544,7 +13547,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
if (ScriptParams[1]) {
pVehicle->bIsFrozen = true;
pVehicle->bInfiniteMass = true;
@@ -13564,7 +13567,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
//case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
default:
- assert(0);
+ script_assert(0);
}
return -1;
}
@@ -13580,7 +13583,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
if (!pPed->bInVehicle) {
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
@@ -13639,9 +13642,9 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- assert(pVehicle);
+ script_assert(pVehicle);
ScriptParams[0] = 0;
if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
@@ -13683,7 +13686,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
if (pPed->m_attractor)
GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
return 0;
@@ -13695,7 +13698,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
return 0;
}
@@ -13703,7 +13706,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
if (ScriptParams[1]) {
pVehicle->bDontLoadCollision = false;
if (m_bMissionFlag) {
@@ -13726,7 +13729,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
if (ScriptParams[1]) {
pPed->bDontLoadCollision = false;
if (m_bMissionFlag) {
@@ -13756,7 +13759,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bBoughtIceCream);
return 0;
}
@@ -13830,20 +13833,39 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
//case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
+ {
CollectParameters(&m_nIp, 4);
- debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI)
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[3];
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->IsWithinArea(infX, infY, supX, supY))
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ }
return 0;
+ }
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
CollectParameters(&m_nIp, 2);
CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
- assert(0);
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ script_assert(pPed);
+ pPed->bHeldHostageInCar = ScriptParams[1];
+ return 0;
+ }
case COMMAND_SET_VEHICLE_TO_FADE_IN:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
+ script_assert(pVehicle);
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
return 0;
}
@@ -13857,7 +13879,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
return 0;
}
@@ -13865,7 +13887,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
+ script_assert(pPed);
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
return 0;
}
@@ -13905,7 +13927,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
return 0;
}
default:
- assert(0);
+ script_assert(0);
}
return -1;
}
@@ -14885,7 +14907,7 @@ void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
}
CollectParameters(pIp, b3D ? 8 : 6);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
CVector pos = pObject->GetPosition();
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
@@ -15440,7 +15462,7 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
}
CollectParameters(pIp, b3D ? 8 : 6);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
+ script_assert(pObject);
CVector pos = pObject->GetPosition();
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
@@ -15493,7 +15515,7 @@ void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
result = true;
break;
default:
- assert(false);
+ script_assert(false);
break;
}
}
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
index 070967e5..bca1e9b7 100644
--- a/src/core/ColStore.cpp
+++ b/src/core/ColStore.cpp
@@ -223,7 +223,6 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
}
}
-//--MIAMI: done
bool
CColStore::HasCollisionLoaded(const CVector2D &pos)
{
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 172a77b5..dbb898bf 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -91,6 +91,7 @@
#include "Ropes.h"
#include "WindModifiers.h"
#include "postfx.h"
+#include "custompipes.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -356,6 +357,10 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
+#ifdef EXTENDED_PIPELINES
+ // for generic fallback
+ CustomPipes::SetTxdFindCallback();
+#endif
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 222fe349..eb2b1e31 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -42,6 +42,7 @@
#include "Gangs.h"
#include "platform.h"
#include "Stats.h"
+#include "CarCtrl.h"
#ifdef GTA_PS2
#include "eetypes.h"
@@ -437,6 +438,12 @@ void PinkCarsCheat()
gbPinkCars = true;
}
+void MadCarsCheat()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CCarCtrl::bMadDriversCheat = true;
+}
+
void NoSeaBedCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -1228,6 +1235,7 @@ void CPad::AddToPCCheatString(char c)
// "MIAMITRAFFIC"
else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
KeyBoardCheatString[0] = ' ';
+ MadCarsCheat();
}
// "AHAIRDRESSERSCAR"
else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) {
@@ -3104,7 +3112,7 @@ void CPad::ResetCheats(void)
CVehicle::bCheat8 = false;
gbBlackCars = false;
gbPinkCars = false;
-
+ CCarCtrl::bMadDriversCheat = false;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
}
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index d5c08e4f..1efcee01 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -143,7 +143,9 @@ void CStats::Init()
DistanceTravelledByBoat = 0;
DistanceTravelledByGolfCart = 0;
DistanceTravelledByHelicoptor = 0;
- DistanceTravelledByPlane = 0; // FIX: Wasn't initialized
+#ifdef FIX_BUGS
+ DistanceTravelledByPlane = 0;
+#endif
LivesSavedWithAmbulance = 0;
CriminalsCaught = 0;
HighestLevelVigilanteMission = 0;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 3c32b856..b6a4f735 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -199,11 +199,25 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
+ // PC only, figure out how much memory we got
+#ifdef GTA_PC
#define MB (1024*1024)
+#ifdef FIX_BUGS
+ // do what gta3 does
+ extern size_t _dwMemAvailPhys;
+ ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
+ if(ms_memoryAvailable < 65*MB)
+ ms_memoryAvailable = 65*MB;
+ desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 65) / 3 + 12);
+ if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
+ desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
+#else
ms_memoryAvailable = 65 * MB;
desiredNumVehiclesLoaded = 25;
- debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable / MB);
+ debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
+#endif
#undef MB
+#endif
// find island LODs
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 9076a9a6..56cea203 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -6,6 +6,8 @@
#include "Collision.h"
#include "SurfaceTable.h"
+//--MIAMI: file done
+
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
void
@@ -148,3 +150,9 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}
+
+bool
+CSurfaceTable::IsSoftLanding(uint8 surf)
+{
+ return surf == SURFACE_GRASS || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH;
+}
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 359ebd5c..cd08c843 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -96,4 +96,5 @@ public:
static int GetAdhesionGroup(uint8 surfaceType);
static float GetWetMultiplier(uint8 surfaceType);
static float GetAdhesiveLimit(CColPoint &colpoint);
+ static bool IsSoftLanding(uint8 surf);
};
diff --git a/src/core/config.h b/src/core/config.h
index 6c6a28ec..efdb5c8c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -226,6 +226,7 @@ enum Config {
//#define USE_TEXTURE_POOL
//#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
//#define MULTISAMPLING // adds MSAA option TODO
#ifdef LIBRW
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 533ab446..27f6abd9 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -65,6 +65,7 @@
#include "Clock.h"
#include "Occlusion.h"
#include "Ropes.h"
+#include "custompipes.h"
GlobalScene Scene;
@@ -383,6 +384,9 @@ PluginAttach(void)
return FALSE;
}
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeRegister();
+#endif
return TRUE;
}
@@ -396,7 +400,11 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
- return CGame::InitialiseRenderWare();
+ bool ret = CGame::InitialiseRenderWare();
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+ return ret;
}
return (FALSE);
@@ -405,6 +413,9 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@@ -1103,6 +1114,12 @@ Idle(void *arg)
tbEndTimer("PreRender");
#endif
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
+
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
return;
@@ -1115,9 +1132,10 @@ Idle(void *arg)
DefinedState();
- // BUG. This has to be done BEFORE RwCameraBeginUpdate
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
@@ -1126,6 +1144,11 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
+
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::EnvMapRender();
+#endif
+
RenderDebugShit();
RenderEffects();
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 155dbcf4..6a305b4c 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -35,6 +35,7 @@
#include "Script.h"
#include "MBlur.h"
#include "postfx.h"
+#include "custompipes.h"
#ifndef _WIN32
#include "assert.h"
@@ -423,6 +424,17 @@ DebugMenuPopulate(void)
#endif
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
+#ifdef EXTENDED_PIPELINES
+ static const char *vehpipenames[] = { "MatFX", "Neo" };
+ e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
+ 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
+#endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index b27284bc..cf1dd9e7 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -33,7 +33,7 @@
#include "WindModifiers.h"
#include "Occlusion.h"
-//--MIAMI: file almost done (see TODO)
+//--MIAMI: file done
int gBuildings;
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
new file mode 100644
index 00000000..2b4745e3
--- /dev/null
+++ b/src/extras/custompipes.cpp
@@ -0,0 +1,536 @@
+#define WITH_D3D
+#include "common.h"
+
+#ifdef EXTENDED_PIPELINES
+
+#include "main.h"
+#include "RwHelper.h"
+#include "Lights.h"
+#include "Timecycle.h"
+#include "FileMgr.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "TxdStore.h"
+#include "Renderer.h"
+#include "World.h"
+#include "custompipes.h"
+
+#ifndef LIBRW
+#error "Need librw for EXTENDED_PIPELINES"
+#endif
+
+namespace CustomPipes {
+
+rw::int32 CustomMatOffset;
+
+void*
+CustomMatCtor(void *object, int32, int32)
+{
+ CustomMatExt *ext = GetCustomMatExt((rw::Material*)object);
+ ext->glossTex = nil;
+ ext->haveGloss = false;
+ return object;
+}
+
+void*
+CustomMatCopy(void *dst, void *src, int32, int32)
+{
+ CustomMatExt *srcext = GetCustomMatExt((rw::Material*)src);
+ CustomMatExt *dstext = GetCustomMatExt((rw::Material*)dst);
+ dstext->glossTex = srcext->glossTex;
+ dstext->haveGloss = srcext->haveGloss;
+ return dst;
+}
+
+
+
+static rw::TexDictionary *neoTxd;
+
+bool bRenderingEnvMap;
+int32 EnvMapSize = 128;
+rw::Camera *EnvMapCam;
+rw::Texture *EnvMapTex;
+rw::Texture *EnvMaskTex;
+static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4];
+static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 };
+
+static rw::Camera*
+CreateEnvMapCam(rw::World *world)
+{
+ rw::Raster *fbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::CAMERATEXTURE);
+ if(fbuf){
+ rw::Raster *zbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::ZBUFFER);
+ if(zbuf){
+ rw::Frame *frame = rw::Frame::create();
+ if(frame){
+ rw::Camera *cam = rw::Camera::create();
+ if(cam){
+ cam->frameBuffer = fbuf;
+ cam->zBuffer = zbuf;
+ cam->setFrame(frame);
+ cam->setNearPlane(0.1f);
+ cam->setFarPlane(250.0f);
+ rw::V2d vw = { 2.0f, 2.0f };
+ cam->setViewWindow(&vw);
+ world->addCamera(cam);
+ EnvMapTex = rw::Texture::create(fbuf);
+ EnvMapTex->setFilter(rw::Texture::LINEAR);
+
+ frame->matrix.right.x = -1.0f;
+ frame->matrix.up.y = -1.0f;
+ frame->matrix.update();
+ return cam;
+ }
+ frame->destroy();
+ }
+ zbuf->destroy();
+ }
+ fbuf->destroy();
+ }
+ return nil;
+}
+
+static void
+DestroyCam(rw::Camera *cam)
+{
+ if(cam == nil)
+ return;
+ if(cam->frameBuffer){
+ cam->frameBuffer->destroy();
+ cam->frameBuffer = nil;
+ }
+ if(cam->zBuffer){
+ cam->zBuffer->destroy();
+ cam->zBuffer = nil;
+ }
+ rw::Frame *f = cam->getFrame();
+ if(f){
+ cam->setFrame(nil);
+ f->destroy();
+ }
+ cam->world->removeCamera(cam);
+ cam->destroy();
+}
+
+void
+RenderEnvMapScene(void)
+{
+ CRenderer::RenderRoads();
+ CRenderer::RenderEverythingBarRoads();
+ CRenderer::RenderFadingInEntities();
+}
+
+void
+EnvMapRender(void)
+{
+ if(VehiclePipeSwitch != VEHICLEPIPE_NEO)
+ return;
+
+ RwCameraEndUpdate(Scene.camera);
+
+ // Neo does this differently, but i'm not quite convinced it's much better
+ rw::V3d camPos = FindPlayerCoors();
+ EnvMapCam->getFrame()->matrix.pos = camPos;
+ EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
+
+ rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 };
+ EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
+ RwCameraBeginUpdate(EnvMapCam);
+ bRenderingEnvMap = true;
+ RenderEnvMapScene();
+ bRenderingEnvMap = false;
+
+ if(EnvMaskTex){
+ rw::SetRenderState(rw::VERTEXALPHA, TRUE);
+ rw::SetRenderState(rw::SRCBLEND, rw::BLENDZERO);
+ rw::SetRenderState(rw::DESTBLEND, rw::BLENDSRCCOLOR);
+ rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMaskTex->raster);
+ rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6);
+ rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
+ rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
+ }
+ RwCameraEndUpdate(EnvMapCam);
+
+
+ RwCameraBeginUpdate(Scene.camera);
+
+ // debug env map
+// rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMapTex->raster);
+// rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6);
+}
+
+static void
+EnvMapInit(void)
+{
+ if(neoTxd)
+ EnvMaskTex = neoTxd->find("CarReflectionMask");
+
+ EnvMapCam = CreateEnvMapCam(Scene.world);
+
+ int width = EnvMapCam->frameBuffer->width;
+ int height = EnvMapCam->frameBuffer->height;
+ float screenZ = RwIm2DGetNearScreenZ();
+ float recipZ = 1.0f/EnvMapCam->nearPlane;
+
+ EnvScreenQuad[0].setScreenX(0.0f);
+ EnvScreenQuad[0].setScreenY(0.0f);
+ EnvScreenQuad[0].setScreenZ(screenZ);
+ EnvScreenQuad[0].setCameraZ(EnvMapCam->nearPlane);
+ EnvScreenQuad[0].setRecipCameraZ(recipZ);
+ EnvScreenQuad[0].setColor(255, 255, 255, 255);
+ EnvScreenQuad[0].setU(0.0f, recipZ);
+ EnvScreenQuad[0].setV(0.0f, recipZ);
+
+ EnvScreenQuad[1].setScreenX(0.0f);
+ EnvScreenQuad[1].setScreenY(height);
+ EnvScreenQuad[1].setScreenZ(screenZ);
+ EnvScreenQuad[1].setCameraZ(EnvMapCam->nearPlane);
+ EnvScreenQuad[1].setRecipCameraZ(recipZ);
+ EnvScreenQuad[1].setColor(255, 255, 255, 255);
+ EnvScreenQuad[1].setU(0.0f, recipZ);
+ EnvScreenQuad[1].setV(1.0f, recipZ);
+
+ EnvScreenQuad[2].setScreenX(width);
+ EnvScreenQuad[2].setScreenY(height);
+ EnvScreenQuad[2].setScreenZ(screenZ);
+ EnvScreenQuad[2].setCameraZ(EnvMapCam->nearPlane);
+ EnvScreenQuad[2].setRecipCameraZ(recipZ);
+ EnvScreenQuad[2].setColor(255, 255, 255, 255);
+ EnvScreenQuad[2].setU(1.0f, recipZ);
+ EnvScreenQuad[2].setV(1.0f, recipZ);
+
+ EnvScreenQuad[3].setScreenX(width);
+ EnvScreenQuad[3].setScreenY(0.0f);
+ EnvScreenQuad[3].setScreenZ(screenZ);
+ EnvScreenQuad[3].setCameraZ(EnvMapCam->nearPlane);
+ EnvScreenQuad[3].setRecipCameraZ(recipZ);
+ EnvScreenQuad[3].setColor(255, 255, 255, 255);
+ EnvScreenQuad[3].setU(1.0f, recipZ);
+ EnvScreenQuad[3].setV(0.0f, recipZ);
+}
+
+static void
+EnvMapShutdown(void)
+{
+ EnvMapTex->raster = nil;
+ EnvMapTex->destroy();
+ EnvMapTex = nil;
+ DestroyCam(EnvMapCam);
+ EnvMapCam = nil;
+}
+
+/*
+ * Tweak values
+ */
+
+#define INTERP_SETUP \
+ int h1 = CClock::GetHours(); \
+ int h2 = (h1+1)%24; \
+ int w1 = CWeather::OldWeatherType; \
+ int w2 = CWeather::NewWeatherType; \
+ float timeInterp = (CClock::GetSeconds()/60.0f + CClock::GetMinutes())/60.0f; \
+ float c0 = (1.0f-timeInterp)*(1.0f-CWeather::InterpolationValue); \
+ float c1 = timeInterp*(1.0f-CWeather::InterpolationValue); \
+ float c2 = (1.0f-timeInterp)*CWeather::InterpolationValue; \
+ float c3 = timeInterp*CWeather::InterpolationValue;
+#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
+#define INTERPF(v,f) v[h1][w1].f*c0 + v[h2][w1].f*c1 + v[h1][w2].f*c2 + v[h2][w2].f*c3;
+
+InterpolatedFloat::InterpolatedFloat(float init)
+{
+ curInterpolator = 61; // compared against second
+ for(int h = 0; h < 24; h++)
+ for(int w = 0; w < NUMWEATHERS; w++)
+ data[h][w] = init;
+}
+
+void
+InterpolatedFloat::Read(char *s, int line, int field)
+{
+ sscanf(s, "%f", &data[line][field]);
+}
+
+float
+InterpolatedFloat::Get(void)
+{
+ if(curInterpolator != CClock::GetSeconds()){
+ INTERP_SETUP
+ curVal = INTERP(data);
+ curInterpolator = CClock::GetSeconds();
+ }
+ return curVal;
+}
+
+InterpolatedColor::InterpolatedColor(const Color &init)
+{
+ curInterpolator = 61; // compared against second
+ for(int h = 0; h < 24; h++)
+ for(int w = 0; w < NUMWEATHERS; w++)
+ data[h][w] = init;
+}
+
+void
+InterpolatedColor::Read(char *s, int line, int field)
+{
+ int r, g, b, a;
+ sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a);
+ data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
+}
+
+Color
+InterpolatedColor::Get(void)
+{
+ if(curInterpolator != CClock::GetSeconds()){
+ INTERP_SETUP
+ curVal.r = INTERPF(data, r);
+ curVal.g = INTERPF(data, g);
+ curVal.b = INTERPF(data, b);
+ curVal.a = INTERPF(data, a);
+ curInterpolator = CClock::GetSeconds();
+ }
+ return curVal;
+}
+
+void
+InterpolatedLight::Read(char *s, int line, int field)
+{
+ int r, g, b, a;
+ sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a);
+ data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/100.0f);
+}
+
+char*
+ReadTweakValueTable(char *fp, InterpolatedValue &interp)
+{
+ char buf[24], *p;
+ int c;
+ int line, field;
+
+ line = 0;
+ c = *fp++;
+ while(c != '\0' && line < 24){
+ field = 0;
+ if(c != '\0' && c != '#'){
+ while(c != '\0' && c != '\n' && field < NUMWEATHERS){
+ p = buf;
+ while(c != '\0' && c == '\t')
+ c = *fp++;
+ *p++ = c;
+ while(c = *fp++, c != '\0' && c != '\t' && c != '\n')
+ *p++ = c;
+ *p++ = '\0';
+ interp.Read(buf, line, field);
+ field++;
+ }
+ line++;
+ }
+ while(c != '\0' && c != '\n')
+ c = *fp++;
+ c = *fp++;
+ }
+ return fp-1;
+}
+
+
+
+/*
+ * Neo Vehicle pipe
+ */
+
+int32 VehiclePipeSwitch = VEHICLEPIPE_NEO;
+float VehicleShininess = 1.0f;
+float VehicleSpecularity = 1.0f;
+InterpolatedFloat Fresnel(0.4f);
+InterpolatedFloat Power(18.0f);
+InterpolatedLight DiffColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
+InterpolatedLight SpecColor(Color(0.7f, 0.7f, 0.7f, 1.0f));
+rw::ObjPipeline *vehiclePipe;
+
+void
+AttachVehiclePipe(rw::Atomic *atomic)
+{
+ atomic->pipeline = vehiclePipe;
+}
+
+void
+AttachVehiclePipe(rw::Clump *clump)
+{
+ FORLIST(lnk, clump->atomics)
+ AttachVehiclePipe(rw::Atomic::fromClump(lnk));
+}
+
+
+
+/*
+ * Neo World pipe
+ */
+
+float LightmapMult = 1.0f;
+InterpolatedFloat WorldLightmapBlend(1.0f);
+rw::ObjPipeline *worldPipe;
+
+void
+AttachWorldPipe(rw::Atomic *atomic)
+{
+ atomic->pipeline = worldPipe;
+}
+
+void
+AttachWorldPipe(rw::Clump *clump)
+{
+ FORLIST(lnk, clump->atomics)
+ AttachWorldPipe(rw::Atomic::fromClump(lnk));
+}
+
+
+
+
+/*
+ * Neo Gloss pipe
+ */
+
+float GlossMult = 1.0f;
+rw::ObjPipeline *glossPipe;
+
+rw::Texture*
+GetGlossTex(rw::Material *mat)
+{
+ if(neoTxd == nil)
+ return nil;
+ CustomMatExt *ext = GetCustomMatExt(mat);
+ if(!ext->haveGloss){
+ char glossname[128];
+ strcpy(glossname, mat->texture->name);
+ strcat(glossname, "_gloss");
+ ext->glossTex = neoTxd->find(glossname);
+ ext->haveGloss = true;
+ }
+ return ext->glossTex;
+}
+
+void
+AttachGlossPipe(rw::Atomic *atomic)
+{
+ atomic->pipeline = glossPipe;
+}
+
+void
+AttachGlossPipe(rw::Clump *clump)
+{
+ FORLIST(lnk, clump->atomics)
+ AttachWorldPipe(rw::Atomic::fromClump(lnk));
+}
+
+
+
+/*
+ * Neo Rim pipes
+ */
+
+float RimlightMult = 1.0f;
+InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
+InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
+InterpolatedFloat Offset(0.5f);
+InterpolatedFloat Scale(1.5f);
+InterpolatedFloat Scaling(2.0f);
+rw::ObjPipeline *rimPipe;
+rw::ObjPipeline *rimSkinPipe;
+
+void
+AttachRimPipe(rw::Atomic *atomic)
+{
+ if(rw::Skin::get(atomic->geometry))
+ atomic->pipeline = rimSkinPipe;
+ else
+ atomic->pipeline = rimPipe;
+}
+
+void
+AttachRimPipe(rw::Clump *clump)
+{
+ FORLIST(lnk, clump->atomics)
+ AttachRimPipe(rw::Atomic::fromClump(lnk));
+}
+
+/*
+ * High level stuff
+ */
+
+void
+CustomPipeInit(void)
+{
+ RwStream *stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "neo/neo.txd");
+ if(stream == nil)
+ printf("Error: couldn't open 'neo/neo.txd'\n");
+ else{
+ if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil))
+ neoTxd = RwTexDictionaryGtaStreamRead(stream);
+ RwStreamClose(stream, nil);
+ }
+
+ EnvMapInit();
+
+ CreateVehiclePipe();
+ CreateWorldPipe();
+ CreateGlossPipe();
+ CreateRimLightPipes();
+}
+
+void
+CustomPipeShutdown(void)
+{
+ DestroyVehiclePipe();
+ DestroyWorldPipe();
+ DestroyGlossPipe();
+ DestroyRimLightPipes();
+
+ EnvMapShutdown();
+
+ if(neoTxd){
+ neoTxd->destroy();
+ neoTxd = nil;
+ }
+}
+
+void
+CustomPipeRegister(void)
+{
+#ifdef RW_OPENGL
+ CustomPipeRegisterGL();
+#endif
+
+ CustomMatOffset = rw::Material::registerPlugin(sizeof(CustomMatExt), MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x80),
+ CustomMatCtor, nil, CustomMatCopy);
+}
+
+
+// Load textures from generic as fallback
+
+rw::TexDictionary *genericTxd;
+rw::Texture *(*defaultFindCB)(const char *name);
+
+static rw::Texture*
+customFindCB(const char *name)
+{
+ rw::Texture *res = defaultFindCB(name);
+ if(res == nil)
+ res = genericTxd->find(name);
+ return res;
+}
+
+void
+SetTxdFindCallback(void)
+{
+ int slot = CTxdStore::FindTxdSlot("generic");
+ CTxdStore::AddRef(slot);
+ // TODO: function for this
+ genericTxd = CTxdStore::GetSlot(slot)->texDict;
+ assert(genericTxd);
+ if(defaultFindCB == nil)
+ defaultFindCB = rw::Texture::findCB;
+ rw::Texture::findCB = customFindCB;
+}
+
+}
+
+#endif
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
new file mode 100644
index 00000000..4ebe586f
--- /dev/null
+++ b/src/extras/custompipes.h
@@ -0,0 +1,133 @@
+#pragma once
+
+#ifdef EXTENDED_PIPELINES
+#ifdef LIBRW
+
+namespace CustomPipes {
+
+
+
+struct CustomMatExt
+{
+ rw::Texture *glossTex;
+ bool haveGloss;
+};
+extern rw::int32 CustomMatOffset;
+inline CustomMatExt *GetCustomMatExt(rw::Material *mat) {
+ return PLUGINOFFSET(CustomMatExt, mat, CustomMatOffset);
+}
+
+
+struct Color
+{
+ float r, g, b, a;
+ Color(void) {}
+ Color(float r, float g, float b, float a) : r(r), g(g), b(b), a(a) {}
+};
+
+class InterpolatedValue
+{
+public:
+ virtual void Read(char *s, int line, int field) = 0;
+};
+
+class InterpolatedFloat : public InterpolatedValue
+{
+public:
+ float data[24][NUMWEATHERS];
+ float curInterpolator;
+ float curVal;
+
+ InterpolatedFloat(float init);
+ void Read(char *s, int line, int field);
+ float Get(void);
+};
+
+class InterpolatedColor : public InterpolatedValue
+{
+public:
+ Color data[24][NUMWEATHERS];
+ float curInterpolator;
+ Color curVal;
+
+ InterpolatedColor(const Color &init);
+ void Read(char *s, int line, int field);
+ Color Get(void);
+};
+
+class InterpolatedLight : public InterpolatedColor
+{
+public:
+ InterpolatedLight(const Color &init) : InterpolatedColor(init) {}
+ void Read(char *s, int line, int field);
+};
+
+char *ReadTweakValueTable(char *fp, InterpolatedValue &interp);
+
+
+
+
+
+void CustomPipeRegister(void);
+void CustomPipeRegisterGL(void);
+void CustomPipeInit(void);
+void CustomPipeShutdown(void);
+void SetTxdFindCallback(void);
+
+extern bool bRenderingEnvMap;
+extern int32 EnvMapSize;
+extern rw::Camera *EnvMapCam;
+extern rw::Texture *EnvMapTex;
+extern rw::Texture *EnvMaskTex;
+void EnvMapRender(void);
+
+enum {
+ VEHICLEPIPE_MATFX,
+ VEHICLEPIPE_NEO
+};
+extern int32 VehiclePipeSwitch;
+extern float VehicleShininess;
+extern float VehicleSpecularity;
+extern InterpolatedFloat Fresnel;
+extern InterpolatedFloat Power;
+extern InterpolatedLight DiffColor;
+extern InterpolatedLight SpecColor;
+extern rw::ObjPipeline *vehiclePipe;
+void CreateVehiclePipe(void);
+void DestroyVehiclePipe(void);
+void AttachVehiclePipe(rw::Atomic *atomic);
+void AttachVehiclePipe(rw::Clump *clump);
+
+extern float LightmapMult;
+extern InterpolatedFloat WorldLightmapBlend;
+extern rw::ObjPipeline *worldPipe;
+void CreateWorldPipe(void);
+void DestroyWorldPipe(void);
+void AttachWorldPipe(rw::Atomic *atomic);
+void AttachWorldPipe(rw::Clump *clump);
+
+extern float GlossMult;
+extern rw::ObjPipeline *glossPipe;
+void CreateGlossPipe(void);
+void DestroyGlossPipe(void);
+void AttachGlossPipe(rw::Atomic *atomic);
+void AttachGlossPipe(rw::Clump *clump);
+rw::Texture *GetGlossTex(rw::Material *mat);
+
+extern float RimlightMult;
+extern InterpolatedColor RampStart;
+extern InterpolatedColor RampEnd;
+extern InterpolatedFloat Offset;
+extern InterpolatedFloat Scale;
+extern InterpolatedFloat Scaling;
+extern rw::ObjPipeline *rimPipe;
+extern rw::ObjPipeline *rimSkinPipe;
+void CreateRimLightPipes(void);
+void DestroyRimLightPipes(void);
+void AttachRimPipe(rw::Atomic *atomic);
+void AttachRimPipe(rw::Clump *clump);
+
+}
+
+#endif
+#endif
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
new file mode 100644
index 00000000..63e91063
--- /dev/null
+++ b/src/extras/custompipes_d3d9.cpp
@@ -0,0 +1,527 @@
+#define WITH_D3D
+#include "common.h"
+
+#ifdef RW_D3D9
+#ifdef EXTENDED_PIPELINES
+
+#include "main.h"
+#include "RwHelper.h"
+#include "Lights.h"
+#include "Timecycle.h"
+#include "FileMgr.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "TxdStore.h"
+#include "Renderer.h"
+#include "World.h"
+#include "custompipes.h"
+
+#ifndef LIBRW
+#error "Need librw for EXTENDED_PIPELINES"
+#endif
+
+extern RwTexture *gpWhiteTexture; // from vehicle model info
+
+namespace CustomPipes {
+
+enum {
+ // rim pipe
+ VSLOC_boneMatrices = rw::d3d::VSLOC_afterLights,
+ VSLOC_viewVec = VSLOC_boneMatrices + 64*3,
+ VSLOC_rampStart,
+ VSLOC_rampEnd,
+ VSLOC_rimData,
+
+ // gloss pipe
+ VSLOC_eye = rw::d3d::VSLOC_afterLights,
+
+ VSLOC_reflProps,
+ VSLOC_specLights
+};
+
+/*
+ * Neo Vehicle pipe
+ */
+
+static void *neoVehicle_VS;
+static void *neoVehicle_PS;
+
+void
+uploadSpecLights(void)
+{
+ struct VsLight {
+ rw::RGBAf color;
+ float pos[4]; // unused
+ rw::V3d dir;
+ float power;
+ } specLights[1 + NUMEXTRADIRECTIONALS];
+ memset(specLights, 0, sizeof(specLights));
+ for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++)
+ specLights[i].power = 1.0f;
+ float power = Power.Get();
+ Color speccol = SpecColor.Get();
+ specLights[0].color.red = speccol.r;
+ specLights[0].color.green = speccol.g;
+ specLights[0].color.blue = speccol.b;
+ specLights[0].dir = pDirect->getFrame()->getLTM()->at;
+ specLights[0].power = power;
+ for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){
+ if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){
+ specLights[1+i].color = pExtraDirectionals[i]->color;
+ specLights[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at;
+ specLights[1+i].power = power*2.0f;
+ }
+ }
+ rw::d3d::d3ddevice->SetVertexShaderConstantF(VSLOC_specLights, (float*)&specLights, 3*(1 + NUMEXTRADIRECTIONALS));
+}
+
+void
+vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ // TODO: make this less of a kludge
+ if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
+ matFXGlobals.pipelines[rw::platform]->render(atomic);
+ return;
+ }
+
+ int vsBits;
+ setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
+ setIndices(header->indexBuffer);
+ setVertexDeclaration(header->vertexDeclaration);
+
+ vsBits = lightingCB_Shader(atomic);
+ uploadSpecLights();
+ uploadMatrices(atomic->getFrame()->getLTM());
+
+ setVertexShader(neoVehicle_VS);
+
+ V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
+ d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1);
+
+ float reflProps[4];
+ reflProps[0] = Fresnel.Get();
+ reflProps[1] = SpecColor.Get().a;
+
+ d3d::setTexture(1, EnvMapTex);
+
+ SetRenderState(SRCBLEND, BLENDONE);
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
+
+ reflProps[2] = m->surfaceProps.specular * VehicleShininess;
+ reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
+ d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(m->texture)
+ d3d::setTexture(0, m->texture);
+ else
+ d3d::setTexture(0, gpWhiteTexture);
+ setPixelShader(neoVehicle_PS);
+
+ drawInst(header, inst);
+ inst++;
+ }
+
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+}
+
+void
+CreateVehiclePipe(void)
+{
+ if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
+ else{
+ char *fp = (char*)work_buff;
+ fp = ReadTweakValueTable(fp, Fresnel);
+ fp = ReadTweakValueTable(fp, Power);
+ fp = ReadTweakValueTable(fp, DiffColor);
+ fp = ReadTweakValueTable(fp, SpecColor);
+ }
+
+#include "shaders/neoVehicle_VS.inc"
+ neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
+ assert(neoVehicle_VS);
+
+#include "shaders/neoVehicle_PS.inc"
+ neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
+ assert(neoVehicle_PS);
+
+
+ rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
+ pipe->instanceCB = rw::d3d9::defaultInstanceCB;
+ pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
+ pipe->renderCB = vehicleRenderCB;
+ vehiclePipe = pipe;
+}
+
+void
+DestroyVehiclePipe(void)
+{
+ rw::d3d::destroyVertexShader(neoVehicle_VS);
+ neoVehicle_VS = nil;
+
+ ((rw::d3d9::ObjPipeline*)vehiclePipe)->destroy();
+ vehiclePipe = nil;
+}
+
+
+
+/*
+ * Neo World pipe
+ */
+
+static void *neoWorld_VS;
+static void *neoWorldVC_PS;
+
+static void
+worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ int vsBits;
+ setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
+ setIndices(header->indexBuffer);
+ setVertexDeclaration(header->vertexDeclaration);
+
+ vsBits = lightingCB_Shader(atomic);
+ uploadMatrices(atomic->getFrame()->getLTM());
+
+
+ float lightfactor[4];
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ if(MatFX::getEffects(m) == MatFX::DUAL){
+ setVertexShader(neoWorld_VS);
+
+ MatFX *matfx = MatFX::get(m);
+ Texture *dualtex = matfx->getDualTexture();
+ if(dualtex == nil)
+ goto notex;
+ d3d::setTexture(1, dualtex);
+ lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
+ }else{
+ notex:
+ setVertexShader(default_amb_VS);
+
+ d3d::setTexture(1, nil);
+ lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
+ }
+ lightfactor[3] = m->color.alpha/255.0f;
+ d3d::setTexture(0, m->texture);
+ d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1);
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
+
+ RGBA color = { 255, 255, 255, m->color.alpha };
+ setMaterial(color, m->surfaceProps);
+
+ if(m->texture)
+ d3d::setTexture(0, m->texture);
+ else
+ d3d::setTexture(0, gpWhiteTexture);
+ setPixelShader(neoWorldVC_PS);
+
+ drawInst(header, inst);
+ inst++;
+ }
+}
+
+void
+CreateWorldPipe(void)
+{
+ if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+ else
+ ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+
+#include "shaders/default_UV2_VS.inc"
+ neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
+ assert(neoWorld_VS);
+
+#include "shaders/neoWorldVC_PS.inc"
+ neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
+ assert(neoWorldVC_PS);
+
+
+ rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
+ pipe->instanceCB = rw::d3d9::defaultInstanceCB;
+ pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
+ pipe->renderCB = worldRenderCB;
+ worldPipe = pipe;
+}
+
+void
+DestroyWorldPipe(void)
+{
+ rw::d3d::destroyVertexShader(neoWorld_VS);
+ neoWorld_VS = nil;
+ rw::d3d::destroyPixelShader(neoWorldVC_PS);
+ neoWorldVC_PS = nil;
+
+
+ ((rw::d3d9::ObjPipeline*)worldPipe)->destroy();
+ worldPipe = nil;
+}
+
+
+
+
+/*
+ * Neo Gloss pipe
+ */
+
+static void *neoGloss_VS;
+static void *neoGloss_PS;
+
+static void
+glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ worldRenderCB(atomic, header);
+
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ setVertexShader(neoGloss_VS);
+ setPixelShader(neoGloss_PS);
+
+ V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
+ d3ddevice->SetVertexShaderConstantF(VSLOC_eye, (float*)&eyePos, 1);
+ d3ddevice->SetPixelShaderConstantF(1, (float*)&GlossMult, 1);
+
+ SetRenderState(VERTEXALPHA, TRUE);
+ SetRenderState(SRCBLEND, BLENDONE);
+ SetRenderState(DESTBLEND, BLENDONE);
+ SetRenderState(ZWRITEENABLE, FALSE);
+ SetRenderState(ALPHATESTFUNC, ALPHAALWAYS);
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ if(m->texture){
+ Texture *tex = GetGlossTex(m);
+ if(tex){
+ d3d::setTexture(0, tex);
+ drawInst(header, inst);
+ }
+ }
+ inst++;
+ }
+
+ SetRenderState(ZWRITEENABLE, TRUE);
+ SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL);
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+ SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
+}
+
+void
+CreateGlossPipe(void)
+{
+#include "shaders/neoGloss_VS.inc"
+ neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
+ assert(neoGloss_VS);
+
+#include "shaders/neoGloss_PS.inc"
+ neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
+ assert(neoGloss_PS);
+
+
+ rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
+ pipe->instanceCB = rw::d3d9::defaultInstanceCB;
+ pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
+ pipe->renderCB = glossRenderCB;
+ glossPipe = pipe;
+}
+
+void
+DestroyGlossPipe(void)
+{
+ ((rw::d3d9::ObjPipeline*)glossPipe)->destroy();
+ glossPipe = nil;
+}
+
+
+
+/*
+ * Neo Rim pipes
+ */
+
+static void *neoRim_VS;
+static void *neoRimSkin_VS;
+
+static void
+uploadRimData(bool enable)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+
+ V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at;
+ d3ddevice->SetVertexShaderConstantF(VSLOC_viewVec, (float*)&viewVec, 1);
+ float rimData[4];
+ rimData[0] = Offset.Get();
+ rimData[1] = Scale.Get();
+ if(enable)
+ rimData[2] = Scaling.Get()*RimlightMult;
+ else
+ rimData[2] = 0.0f;
+ rimData[3] = 0.0f;
+ d3ddevice->SetVertexShaderConstantF(VSLOC_rimData, rimData, 1);
+ Color col = RampStart.Get();
+ d3ddevice->SetVertexShaderConstantF(VSLOC_rampStart, (float*)&col, 1);
+ col = RampEnd.Get();
+ d3ddevice->SetVertexShaderConstantF(VSLOC_rampEnd, (float*)&col, 1);
+}
+
+static void
+rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ int vsBits;
+ setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
+ setIndices(header->indexBuffer);
+ setVertexDeclaration(header->vertexDeclaration);
+
+ vsBits = lightingCB_Shader(atomic);
+ uploadMatrices(atomic->getFrame()->getLTM());
+
+ setVertexShader(neoRim_VS);
+
+ uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(m->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(header, inst);
+ inst++;
+ }
+}
+
+static void
+rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::d3d;
+ using namespace rw::d3d9;
+
+ int vsBits;
+
+ setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
+ 0, header->vertexStream[0].stride);
+ setIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
+ setVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration);
+
+ vsBits = lightingCB_Shader(atomic);
+ uploadMatrices(atomic->getFrame()->getLTM());
+
+ uploadSkinMatrices(atomic);
+
+ setVertexShader(neoRimSkin_VS);
+
+ uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
+
+ InstanceData *inst = header->inst;
+ for(rw::uint32 i = 0; i < header->numMeshes; i++){
+ Material *m = inst->material;
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
+
+ setMaterial(m->color, m->surfaceProps);
+
+ if(inst->material->texture){
+ d3d::setTexture(0, m->texture);
+ setPixelShader(default_tex_PS);
+ }else
+ setPixelShader(default_PS);
+
+ drawInst(header, inst);
+ inst++;
+ }
+}
+
+void
+CreateRimLightPipes(void)
+{
+ if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
+ else{
+ char *fp = (char*)work_buff;
+ fp = ReadTweakValueTable(fp, RampStart);
+ fp = ReadTweakValueTable(fp, RampEnd);
+ fp = ReadTweakValueTable(fp, Offset);
+ fp = ReadTweakValueTable(fp, Scale);
+ fp = ReadTweakValueTable(fp, Scaling);
+ }
+
+
+#include "shaders/neoRim_VS.inc"
+ neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
+ assert(neoRim_VS);
+
+#include "shaders/neoRimSkin_VS.inc"
+ neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
+ assert(neoRimSkin_VS);
+
+
+ rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
+ pipe->instanceCB = rw::d3d9::defaultInstanceCB;
+ pipe->uninstanceCB = rw::d3d9::defaultUninstanceCB;
+ pipe->renderCB = rimRenderCB;
+ rimPipe = pipe;
+
+ pipe = rw::d3d9::ObjPipeline::create();
+ pipe->instanceCB = rw::d3d9::skinInstanceCB;
+ pipe->uninstanceCB = nil;
+ pipe->renderCB = rimSkinRenderCB;
+ rimSkinPipe = pipe;
+}
+
+void
+DestroyRimLightPipes(void)
+{
+ rw::d3d::destroyVertexShader(neoRim_VS);
+ neoRim_VS = nil;
+
+ rw::d3d::destroyVertexShader(neoRimSkin_VS);
+ neoRimSkin_VS = nil;
+
+ ((rw::d3d9::ObjPipeline*)rimPipe)->destroy();
+ rimPipe = nil;
+
+ ((rw::d3d9::ObjPipeline*)rimSkinPipe)->destroy();
+ rimSkinPipe = nil;
+}
+
+}
+
+#endif
+#endif
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
new file mode 100644
index 00000000..cb434ea1
--- /dev/null
+++ b/src/extras/custompipes_gl.cpp
@@ -0,0 +1,623 @@
+#include "common.h"
+
+#ifdef RW_OPENGL
+#ifdef EXTENDED_PIPELINES
+
+#include "main.h"
+#include "RwHelper.h"
+#include "Lights.h"
+#include "Timecycle.h"
+#include "FileMgr.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "TxdStore.h"
+#include "Renderer.h"
+#include "World.h"
+#include "custompipes.h"
+
+#ifndef LIBRW
+#error "Need librw for EXTENDED_PIPELINES"
+#endif
+
+namespace CustomPipes {
+
+static int32 u_viewVec;
+static int32 u_rampStart;
+static int32 u_rampEnd;
+static int32 u_rimData;
+
+static int32 u_lightMap;
+
+static int32 u_eye;
+static int32 u_reflProps;
+static int32 u_specDir;
+static int32 u_specColor;
+
+#define U(i) currentShader->uniformLocations[i]
+
+/*
+ * Neo Vehicle pipe
+ */
+
+rw::gl3::Shader *neoVehicleShader;
+
+static void
+uploadSpecLights(void)
+{
+ using namespace rw::gl3;
+
+ rw::RGBAf colors[1 + NUMEXTRADIRECTIONALS];
+ struct {
+ rw::V3d dir;
+ float power;
+ } dirs[1 + NUMEXTRADIRECTIONALS];
+ memset(colors, 0, sizeof(colors));
+ memset(dirs, 0, sizeof(dirs));
+ for(int i = 0; i < 1+NUMEXTRADIRECTIONALS; i++)
+ dirs[i].power = 1.0f;
+ float power = Power.Get();
+ Color speccol = SpecColor.Get();
+ colors[0].red = speccol.r;
+ colors[0].green = speccol.g;
+ colors[0].blue = speccol.b;
+ dirs[0].dir = pDirect->getFrame()->getLTM()->at;
+ dirs[0].power = power;
+ for(int i = 0; i < NUMEXTRADIRECTIONALS; i++){
+ if(pExtraDirectionals[i]->getFlags() & rw::Light::LIGHTATOMICS){
+ colors[1+i] = pExtraDirectionals[i]->color;
+ dirs[1+i].dir = pExtraDirectionals[i]->getFrame()->getLTM()->at;
+ dirs[1+i].power = power*2.0f;
+ }
+ }
+ glUniform4fv(U(u_specDir), 1 + NUMEXTRADIRECTIONALS, (float*)&dirs);
+ glUniform4fv(U(u_specColor), 1 + NUMEXTRADIRECTIONALS, (float*)&colors);
+}
+
+static void
+vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ // TODO: make this less of a kludge
+ if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){
+ matFXGlobals.pipelines[rw::platform]->render(atomic);
+ return;
+ }
+
+ Material *m;
+
+ setWorldMatrix(atomic->getFrame()->getLTM());
+ lightingCB(atomic);
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(header->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
+ setAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ neoVehicleShader->use();
+
+ V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
+ glUniform3fv(U(u_eye), 1, (float*)&eyePos);
+
+ uploadSpecLights();
+
+ float reflProps[4];
+ reflProps[0] = Fresnel.Get();
+ reflProps[1] = SpecColor.Get().a;
+
+ setTexture(1, EnvMapTex);
+
+ SetRenderState(SRCBLEND, BLENDONE);
+
+ while(n--){
+ m = inst->material;
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+
+ reflProps[2] = m->surfaceProps.specular * VehicleShininess;
+ reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
+ glUniform4fv(U(u_reflProps), 1, reflProps);
+
+ drawInst(header, inst);
+ inst++;
+ }
+
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+}
+
+void
+CreateVehiclePipe(void)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
+ else{
+ char *fp = (char*)work_buff;
+ fp = ReadTweakValueTable(fp, Fresnel);
+ fp = ReadTweakValueTable(fp, Power);
+ fp = ReadTweakValueTable(fp, DiffColor);
+ fp = ReadTweakValueTable(fp, SpecColor);
+ }
+
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/neoVehicle_fs_gl2.inc"
+#include "gl2_shaders/neoVehicle_vs_gl2.inc"
+#else
+#include "shaders/neoVehicle_fs_gl3.inc"
+#include "shaders/neoVehicle_vs_gl3.inc"
+#endif
+ const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
+ neoVehicleShader = Shader::create(vs, fs);
+ assert(neoVehicleShader);
+ }
+
+
+ rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
+ pipe->instanceCB = rw::gl3::defaultInstanceCB;
+ pipe->uninstanceCB = nil;
+ pipe->renderCB = vehicleRenderCB;
+ vehiclePipe = pipe;
+}
+
+void
+DestroyVehiclePipe(void)
+{
+ neoVehicleShader->destroy();
+ neoVehicleShader = nil;
+
+ ((rw::gl3::ObjPipeline*)vehiclePipe)->destroy();
+ vehiclePipe = nil;
+}
+
+
+
+/*
+ * Neo World pipe
+ */
+
+rw::gl3::Shader *neoWorldShader;
+
+static void
+worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ Material *m;
+
+ setWorldMatrix(atomic->getFrame()->getLTM());
+ lightingCB(atomic);
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(header->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
+ setAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ neoWorldShader->use();
+
+ float lightfactor[4];
+
+ while(n--){
+ m = inst->material;
+
+ if(MatFX::getEffects(m) == MatFX::DUAL){
+ MatFX *matfx = MatFX::get(m);
+ Texture *dualtex = matfx->getDualTexture();
+ if(dualtex == nil)
+ goto notex;
+ setTexture(1, dualtex);
+ lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
+ }else{
+ notex:
+ setTexture(1, nil);
+ lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
+ }
+ lightfactor[3] = m->color.alpha/255.0f;
+ glUniform4fv(U(u_lightMap), 1, lightfactor);
+
+ RGBA color = { 255, 255, 255, m->color.alpha };
+ setMaterial(color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+
+ drawInst(header, inst);
+ inst++;
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+}
+
+void
+CreateWorldPipe(void)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+ else
+ ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/neoWorldIII_fs_gl2.inc"
+#include "gl2_shaders/default_UV2_gl2.inc"
+#else
+#include "shaders/neoWorldVC_fs_gl3.inc"
+#include "shaders/default_UV2_gl3.inc"
+#endif
+ const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
+ neoWorldShader = Shader::create(vs, fs);
+ assert(neoWorldShader);
+ }
+
+
+ rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
+ pipe->instanceCB = rw::gl3::defaultInstanceCB;
+ pipe->uninstanceCB = nil;
+ pipe->renderCB = worldRenderCB;
+ worldPipe = pipe;
+}
+
+void
+DestroyWorldPipe(void)
+{
+ neoWorldShader->destroy();
+ neoWorldShader = nil;
+
+ ((rw::gl3::ObjPipeline*)worldPipe)->destroy();
+ worldPipe = nil;
+}
+
+
+
+
+/*
+ * Neo Gloss pipe
+ */
+
+rw::gl3::Shader *neoGlossShader;
+
+static void
+glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ worldRenderCB(atomic, header);
+
+ Material *m;
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(header->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
+ setAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ neoGlossShader->use();
+
+ V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
+ glUniform3fv(U(u_eye), 1, (float*)&eyePos);
+ glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
+
+ SetRenderState(VERTEXALPHA, TRUE);
+ SetRenderState(SRCBLEND, BLENDONE);
+ SetRenderState(DESTBLEND, BLENDONE);
+ SetRenderState(ZWRITEENABLE, FALSE);
+ SetRenderState(ALPHATESTFUNC, ALPHAALWAYS);
+
+ while(n--){
+ m = inst->material;
+
+ RGBA color = { 255, 255, 255, m->color.alpha };
+ setMaterial(color, m->surfaceProps);
+
+ if(m->texture){
+ Texture *tex = GetGlossTex(m);
+ if(tex){
+ setTexture(0, tex);
+ drawInst(header, inst);
+ }
+ }
+ inst++;
+ }
+
+ SetRenderState(ZWRITEENABLE, TRUE);
+ SetRenderState(ALPHATESTFUNC, ALPHAGREATEREQUAL);
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+ SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
+
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+}
+
+void
+CreateGlossPipe(void)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/neoGloss_fs_gl2.inc"
+#include "gl2_shaders/neoGloss_vs_gl2.inc"
+#else
+#include "shaders/neoGloss_fs_gl3.inc"
+#include "shaders/neoGloss_vs_gl3.inc"
+#endif
+ const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
+ neoGlossShader = Shader::create(vs, fs);
+ assert(neoGlossShader);
+ }
+
+ rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
+ pipe->instanceCB = rw::gl3::defaultInstanceCB;
+ pipe->uninstanceCB = nil;
+ pipe->renderCB = glossRenderCB;
+ glossPipe = pipe;
+}
+
+void
+DestroyGlossPipe(void)
+{
+ neoGlossShader->destroy();
+ neoGlossShader = nil;
+
+ ((rw::gl3::ObjPipeline*)glossPipe)->destroy();
+ glossPipe = nil;
+}
+
+
+
+/*
+ * Neo Rim pipes
+ */
+
+rw::gl3::Shader *neoRimShader;
+rw::gl3::Shader *neoRimSkinShader;
+
+static void
+uploadRimData(bool enable)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ V3d viewVec = rw::engine->currentCamera->getFrame()->getLTM()->at;
+ glUniform3fv(U(u_viewVec), 1, (float*)&viewVec);
+ float rimData[4];
+ rimData[0] = Offset.Get();
+ rimData[1] = Scale.Get();
+ if(enable)
+ rimData[2] = Scaling.Get()*RimlightMult;
+ else
+ rimData[2] = 0.0f;
+ rimData[3] = 0.0f;
+ glUniform3fv(U(u_rimData), 1, rimData);
+ Color col = RampStart.Get();
+ glUniform4fv(U(u_rampStart), 1, (float*)&col);
+ col = RampEnd.Get();
+ glUniform4fv(U(u_rampEnd), 1, (float*)&col);
+}
+
+static void
+rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ Material *m;
+
+ setWorldMatrix(atomic->getFrame()->getLTM());
+ lightingCB(atomic);
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(header->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
+ setAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ neoRimSkinShader->use();
+
+ uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
+
+ uploadSkinMatrices(atomic);
+
+ while(n--){
+ m = inst->material;
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+
+ drawInst(header, inst);
+ inst++;
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+}
+
+static void
+rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
+{
+ using namespace rw;
+ using namespace rw::gl3;
+
+ Material *m;
+
+ setWorldMatrix(atomic->getFrame()->getLTM());
+ lightingCB(atomic);
+
+#ifdef RW_GL_USE_VAOS
+ glBindVertexArray(header->vao);
+#else
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
+ setAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+
+ InstanceData *inst = header->inst;
+ rw::int32 n = header->numMeshes;
+
+ neoRimShader->use();
+
+ uploadRimData(atomic->geometry->flags & Geometry::LIGHT);
+
+ while(n--){
+ m = inst->material;
+
+ setMaterial(m->color, m->surfaceProps);
+
+ setTexture(0, m->texture);
+
+ rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
+
+ drawInst(header, inst);
+ inst++;
+ }
+#ifndef RW_GL_USE_VAOS
+ disableAttribPointers(header->attribDesc, header->numAttribs);
+#endif
+}
+
+void
+CreateRimLightPipes(void)
+{
+ using namespace rw::gl3;
+
+ if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
+ printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
+ else{
+ char *fp = (char*)work_buff;
+ fp = ReadTweakValueTable(fp, RampStart);
+ fp = ReadTweakValueTable(fp, RampEnd);
+ fp = ReadTweakValueTable(fp, Offset);
+ fp = ReadTweakValueTable(fp, Scale);
+ fp = ReadTweakValueTable(fp, Scaling);
+ }
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/simple_fs_gl2.inc"
+#include "gl2_shaders/neoRimSkin_gl2.inc"
+#else
+#include "shaders/simple_fs_gl3.inc"
+#include "shaders/neoRimSkin_gl3.inc"
+#endif
+ const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
+ neoRimSkinShader = Shader::create(vs, fs);
+ assert(neoRimSkinShader);
+ }
+
+ {
+#ifdef RW_GLES2
+#include "gl2_shaders/simple_fs_gl2.inc"
+#include "gl2_shaders/neoRim_gl2.inc"
+#else
+#include "shaders/simple_fs_gl3.inc"
+#include "shaders/neoRim_gl3.inc"
+#endif
+ const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
+ neoRimShader = Shader::create(vs, fs);
+ assert(neoRimShader);
+ }
+
+
+ rw::gl3::ObjPipeline *pipe = rw::gl3::ObjPipeline::create();
+ pipe->instanceCB = rw::gl3::defaultInstanceCB;
+ pipe->uninstanceCB = nil;
+ pipe->renderCB = rimRenderCB;
+ rimPipe = pipe;
+
+ pipe = rw::gl3::ObjPipeline::create();
+ pipe->instanceCB = rw::gl3::skinInstanceCB;
+ pipe->uninstanceCB = nil;
+ pipe->renderCB = rimSkinRenderCB;
+ rimSkinPipe = pipe;
+}
+
+void
+DestroyRimLightPipes(void)
+{
+ neoRimShader->destroy();
+ neoRimShader = nil;
+
+ neoRimSkinShader->destroy();
+ neoRimSkinShader = nil;
+
+ ((rw::gl3::ObjPipeline*)rimPipe)->destroy();
+ rimPipe = nil;
+
+ ((rw::gl3::ObjPipeline*)rimSkinPipe)->destroy();
+ rimSkinPipe = nil;
+}
+
+
+
+void
+CustomPipeRegisterGL(void)
+{
+ u_viewVec = rw::gl3::registerUniform("u_viewVec");
+ u_rampStart = rw::gl3::registerUniform("u_rampStart");
+ u_rampEnd = rw::gl3::registerUniform("u_rampEnd");
+ u_rimData = rw::gl3::registerUniform("u_rimData");
+
+ u_lightMap = rw::gl3::registerUniform("u_lightMap");
+
+ u_eye = rw::gl3::registerUniform("u_eye");
+ u_reflProps = rw::gl3::registerUniform("u_reflProps");
+ u_specDir = rw::gl3::registerUniform("u_specDir");
+ u_specColor = rw::gl3::registerUniform("u_specColor");
+}
+
+
+}
+
+#endif
+#endif
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
index effb6afc..605190c9 100644
--- a/src/extras/shaders/Makefile
+++ b/src/extras/shaders/Makefile
@@ -1,4 +1,8 @@
-all: im2d_gl3.inc colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc
+all: im2d_gl3.inc simple_fs_gl3.inc default_UV2_gl3.inc \
+ colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc \
+ neoRim_gl3.inc neoRimSkin_gl3.inc \
+ neoWorldVC_fs_gl3.inc neoGloss_vs_gl3.inc neoGloss_fs_gl3.inc \
+ neoVehicle_vs_gl3.inc neoVehicle_fs_gl3.inc
im2d_gl3.inc: im2d.vert
(echo 'const char *im2d_vert_src =';\
@@ -9,8 +13,55 @@ colourfilterVC_fs_gl3.inc: colourfilterVC.frag
(echo 'const char *colourfilterVC_frag_src =';\
sed 's/..*/"&\\n"/' colourfilterVC.frag;\
echo ';') >colourfilterVC_fs_gl3.inc
+simple_fs_gl3.inc: simple.frag
+ (echo 'const char *simple_frag_src =';\
+ sed 's/..*/"&\\n"/' simple.frag;\
+ echo ';') >simple_fs_gl3.inc
+
+default_UV2_gl3.inc: default_UV2.vert
+ (echo 'const char *default_UV2_vert_src =';\
+ sed 's/..*/"&\\n"/' default_UV2.vert;\
+ echo ';') >default_UV2_gl3.inc
+
+
contrast_fs_gl3.inc: contrast.frag
(echo 'const char *contrast_frag_src =';\
sed 's/..*/"&\\n"/' contrast.frag;\
echo ';') >contrast_fs_gl3.inc
+
+
+neoRim_gl3.inc: neoRim.vert
+ (echo 'const char *neoRim_vert_src =';\
+ sed 's/..*/"&\\n"/' neoRim.vert;\
+ echo ';') >neoRim_gl3.inc
+
+neoRimSkin_gl3.inc: neoRimSkin.vert
+ (echo 'const char *neoRimSkin_vert_src =';\
+ sed 's/..*/"&\\n"/' neoRimSkin.vert;\
+ echo ';') >neoRimSkin_gl3.inc
+
+neoWorldVC_fs_gl3.inc: neoWorldVC.frag
+ (echo 'const char *neoWorldVC_frag_src =';\
+ sed 's/..*/"&\\n"/' neoWorldVC.frag;\
+ echo ';') >neoWorldVC_fs_gl3.inc
+
+neoGloss_fs_gl3.inc: neoGloss.frag
+ (echo 'const char *neoGloss_frag_src =';\
+ sed 's/..*/"&\\n"/' neoGloss.frag;\
+ echo ';') >neoGloss_fs_gl3.inc
+
+neoGloss_vs_gl3.inc: neoGloss.vert
+ (echo 'const char *neoGloss_vert_src =';\
+ sed 's/..*/"&\\n"/' neoGloss.vert;\
+ echo ';') >neoGloss_vs_gl3.inc
+
+neoVehicle_vs_gl3.inc: neoVehicle.vert
+ (echo 'const char *neoVehicle_vert_src =';\
+ sed 's/..*/"&\\n"/' neoVehicle.vert;\
+ echo ';') >neoVehicle_vs_gl3.inc
+
+neoVehicle_fs_gl3.inc: neoVehicle.frag
+ (echo 'const char *neoVehicle_frag_src =';\
+ sed 's/..*/"&\\n"/' neoVehicle.frag;\
+ echo ';') >neoVehicle_fs_gl3.inc
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
index e19a8600..5069af52 100644
--- a/src/extras/shaders/colourfilterVC.frag
+++ b/src/extras/shaders/colourfilterVC.frag
@@ -11,12 +11,10 @@ void
main(void)
{
float a = u_blurcolor.a;
-
vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
vec4 prev = dst;
for(int i = 0; i < 5; i++){
-// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
vec4 tmp = dst*(1.0-a) + prev*doublec*a;
tmp += prev*u_blurcolor;
tmp += prev*u_blurcolor;
diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc
index acb9b15c..d11cdc5a 100644
--- a/src/extras/shaders/colourfilterVC_fs_gl3.inc
+++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc
@@ -12,12 +12,10 @@ const char *colourfilterVC_frag_src =
"main(void)\n"
"{\n"
" float a = u_blurcolor.a;\n"
-
" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" vec4 prev = dst;\n"
" for(int i = 0; i < 5; i++){\n"
-"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
" tmp += prev*u_blurcolor;\n"
" tmp += prev*u_blurcolor;\n"
diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert
new file mode 100644
index 00000000..3dbad20f
--- /dev/null
+++ b/src/extras/shaders/default_UV2.vert
@@ -0,0 +1,29 @@
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+layout(location = 4) in vec2 in_tex1;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out vec2 v_tex1;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+ v_tex1 = in_tex1;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/default_UV2_VS.cso
new file mode 100644
index 00000000..5a48c663
--- /dev/null
+++ b/src/extras/shaders/default_UV2_VS.cso
Binary files differ
diff --git a/src/extras/shaders/default_UV2_VS.hlsl b/src/extras/shaders/default_UV2_VS.hlsl
new file mode 100644
index 00000000..e78a9907
--- /dev/null
+++ b/src/extras/shaders/default_UV2_VS.hlsl
@@ -0,0 +1,54 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+ output.TexCoord1.xy = input.TexCoord1;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+#ifdef DIRECTIONALS
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
+#endif
+#ifdef POINTLIGHTS
+ for(i = 0; i < numPointLights; i++)
+ output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
+#endif
+#ifdef SPOTLIGHTS
+ for(i = 0; i < numSpotLights; i++)
+ output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
+#endif
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/default_UV2_VS.inc
new file mode 100644
index 00000000..de832107
--- /dev/null
+++ b/src/extras/shaders/default_UV2_VS.inc
@@ -0,0 +1,55 @@
+static unsigned char default_UV2_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x45, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xd5, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0x90, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xcb, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64,
+ 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x73,
+ 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x73, 0x5f,
+ 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66,
+ 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53,
+ 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c,
+ 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e,
+ 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x07, 0x80, 0x0f, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0x00, 0xa0,
+ 0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x00, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/default_UV2_gl3.inc b/src/extras/shaders/default_UV2_gl3.inc
new file mode 100644
index 00000000..14106b29
--- /dev/null
+++ b/src/extras/shaders/default_UV2_gl3.inc
@@ -0,0 +1,31 @@
+const char *default_UV2_vert_src =
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+"layout(location = 4) in vec2 in_tex1;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out vec2 v_tex1;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+" v_tex1 = in_tex1;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/lighting.h b/src/extras/shaders/lighting.h
new file mode 100644
index 00000000..4b081962
--- /dev/null
+++ b/src/extras/shaders/lighting.h
@@ -0,0 +1,44 @@
+struct Light
+{
+ float4 color; // and radius
+ float4 position; // and -cos(angle)
+ float4 direction; // and falloff clamp
+};
+
+float3 DoDirLight(Light L, float3 N)
+{
+ float l = max(0.0, dot(N, -L.direction.xyz));
+ return l*L.color.xyz;
+}
+
+float3 DoDirLightSpec(Light L, float3 N, float3 V, float power)
+{
+ return pow(saturate(dot(N, normalize(V + -L.direction.xyz))), power)*L.color.xyz;
+}
+
+float3 DoPointLight(Light L, float3 V, float3 N)
+{
+ // As on PS2
+ float3 dir = V - L.position.xyz;
+ float dist = length(dir);
+ float atten = max(0.0, (1.0 - dist/L.color.w));
+ float l = max(0.0, dot(N, -normalize(dir)));
+ return l*L.color.xyz*atten;
+}
+
+float3 DoSpotLight(Light L, float3 V, float3 N)
+{
+ // As on PS2
+ float3 dir = V - L.position.xyz;
+ float dist = length(dir);
+ float atten = max(0.0, (1.0 - dist/L.color.w));
+ dir /= dist;
+ float l = max(0.0, dot(N, -dir));
+ float pcos = dot(dir, L.direction.xyz); // cos to point
+ float ccos = -L.position.w; // cos of cone
+ float falloff = (pcos-ccos)/(1.0-ccos);
+ if(falloff < 0) // outside of cone
+ l = 0;
+ l *= max(falloff, L.direction.w); // falloff clamp
+ return l*L.color.xyz*atten;
+}
diff --git a/src/extras/shaders/neoGloss.frag b/src/extras/shaders/neoGloss.frag
new file mode 100644
index 00000000..14ef0e15
--- /dev/null
+++ b/src/extras/shaders/neoGloss.frag
@@ -0,0 +1,26 @@
+uniform sampler2D tex0;
+
+uniform vec4 u_reflProps;
+
+#define glossMult (u_reflProps.x)
+
+in vec3 v_normal;
+in vec3 v_light;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec3 n = 2.0*v_normal-1.0; // unpack
+ vec3 v = 2.0*v_light-1.0; //
+
+ float s = dot(n, v);
+ color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;
+
+ DoAlphaTest(color.a);
+}
+
diff --git a/src/extras/shaders/neoGloss.vert b/src/extras/shaders/neoGloss.vert
new file mode 100644
index 00000000..78dd1b33
--- /dev/null
+++ b/src/extras/shaders/neoGloss.vert
@@ -0,0 +1,29 @@
+uniform vec3 u_eye;
+
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec3 v_normal;
+out vec3 v_light;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ vec3 viewVec = normalize(u_eye - Vertex.xyz);
+ vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);
+ v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress
+ v_light = 0.5*(1.0 + Light); //
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/neoGloss_PS.cso
new file mode 100644
index 00000000..aa88e450
--- /dev/null
+++ b/src/extras/shaders/neoGloss_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_PS.hlsl b/src/extras/shaders/neoGloss_PS.hlsl
new file mode 100644
index 00000000..b3c97639
--- /dev/null
+++ b/src/extras/shaders/neoGloss_PS.hlsl
@@ -0,0 +1,20 @@
+sampler2D tex0 : register(s0);
+float glossMult : register(c1);
+
+struct VS_out
+{
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float3 Normal : COLOR0;
+ float3 Light : COLOR1;
+};
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = tex2D(tex0, input.TexCoord0.xy);
+ float3 n = 2.0*input.Normal-1.0; // unpack
+ float3 v = 2.0*input.Light-1.0; //
+
+ float s = dot(n, v);
+ return s*s*s*s*s*s*s*s*color*input.TexCoord0.z*glossMult;
+}
diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/neoGloss_PS.inc
new file mode 100644
index 00000000..97e5641d
--- /dev/null
+++ b/src/extras/shaders/neoGloss_PS.inc
@@ -0,0 +1,39 @@
+static unsigned char neoGloss_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2d, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x6f, 0x73,
+ 0x73, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0xab, 0xab, 0x00, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x65, 0x78, 0x30, 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
+ 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
+ 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x80, 0xbf,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x00, 0x00, 0xa0,
+ 0x00, 0x00, 0x55, 0xa0, 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/neoGloss_VS.cso
new file mode 100644
index 00000000..9635b8b7
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl
new file mode 100644
index 00000000..d166171c
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.hlsl
@@ -0,0 +1,35 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float2 TexCoord : TEXCOORD0;
+};
+
+struct VS_out
+{
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float3 Normal : COLOR0;
+ float3 Light : COLOR1;
+};
+
+float3 eye : register(c41);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ output.TexCoord0.xy = input.TexCoord;
+
+ float3 viewVec = normalize(eye - Vertex);
+ float3 Light = normalize(viewVec - lights[0].direction.xyz);
+ output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress
+ output.Light = 0.5*(1.0 + Light); //
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/neoGloss_VS.inc
new file mode 100644
index 00000000..1ec03761
--- /dev/null
+++ b/src/extras/shaders/neoGloss_VS.inc
@@ -0,0 +1,66 @@
+static unsigned char neoGloss_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x5b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x2d, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x9c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00,
+ 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00, 0xb8, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00,
+ 0x03, 0x00, 0x4e, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x01, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x12, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x79, 0x65, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x69, 0x67, 0x68,
+ 0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
+ 0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab,
+ 0xcf, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00,
+ 0xd8, 0x00, 0x00, 0x00, 0xf1, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00,
+ 0xfc, 0x00, 0x00, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x4d, 0x61, 0x74,
+ 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x51, 0x00, 0x00, 0x05, 0x08, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
+ 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x90,
+ 0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x06, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x07, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x81, 0x29, 0x00, 0xe4, 0xa0, 0x24, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x13, 0x00, 0xe4, 0xa1,
+ 0x24, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x08, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0xd0,
+ 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x55, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x0e, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80,
+ 0x08, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0,
+ 0x01, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
+ 0x08, 0x00, 0xc5, 0xa0, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoGloss_fs_gl3.inc b/src/extras/shaders/neoGloss_fs_gl3.inc
new file mode 100644
index 00000000..736b0c5d
--- /dev/null
+++ b/src/extras/shaders/neoGloss_fs_gl3.inc
@@ -0,0 +1,28 @@
+const char *neoGloss_frag_src =
+"uniform sampler2D tex0;\n"
+
+"uniform vec4 u_reflProps;\n"
+
+"#define glossMult (u_reflProps.x)\n"
+
+"in vec3 v_normal;\n"
+"in vec3 v_light;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 n = 2.0*v_normal-1.0; // unpack\n"
+" vec3 v = 2.0*v_light-1.0; //\n"
+
+" float s = dot(n, v);\n"
+" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n"
+
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/neoGloss_vs_gl3.inc b/src/extras/shaders/neoGloss_vs_gl3.inc
new file mode 100644
index 00000000..4adc9cb2
--- /dev/null
+++ b/src/extras/shaders/neoGloss_vs_gl3.inc
@@ -0,0 +1,31 @@
+const char *neoGloss_vert_src =
+"uniform vec3 u_eye;\n"
+
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec3 v_normal;\n"
+"out vec3 v_light;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
+" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
+" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
+" v_light = 0.5*(1.0 + Light); //\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoRim.vert b/src/extras/shaders/neoRim.vert
new file mode 100644
index 00000000..4a2b545f
--- /dev/null
+++ b/src/extras/shaders/neoRim.vert
@@ -0,0 +1,37 @@
+uniform vec3 u_viewVec;
+uniform vec4 u_rampStart;
+uniform vec4 u_rampEnd;
+uniform vec3 u_rimData;
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+
+ // rim light
+ float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);
+ vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);
+ v_color.rgb += rimlight.rgb;
+
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/neoRimSkin.vert b/src/extras/shaders/neoRimSkin.vert
new file mode 100644
index 00000000..f16f2310
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin.vert
@@ -0,0 +1,48 @@
+uniform mat4 u_boneMatrices[64];
+
+uniform vec3 u_viewVec;
+uniform vec4 u_rampStart;
+uniform vec4 u_rampEnd;
+uniform vec3 u_rimData;
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+layout(location = 11) in vec4 in_weights;
+layout(location = 12) in vec4 in_indices;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
+ vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
+ for(int i = 0; i < 4; i++){
+ SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
+ SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
+ }
+
+ vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * SkinNormal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+
+ // rim light
+ float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);
+ vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);
+ v_color.rgb += rimlight.rgb;
+
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.z);
+}
diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/neoRimSkin_VS.cso
new file mode 100644
index 00000000..8410504e
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRimSkin_VS.hlsl b/src/extras/shaders/neoRimSkin_VS.hlsl
new file mode 100644
index 00000000..87cc0931
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_VS.hlsl
@@ -0,0 +1,73 @@
+#include "standardConstants.h"
+
+float4x3 boneMatrices[64] : register(c41);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+ float4 Weights : BLENDWEIGHT;
+ int4 Indices : BLENDINDICES;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+float3 viewVec : register(c233);
+float4 rampStart : register(c234);
+float4 rampEnd : register(c235);
+float3 rimData : register(c236);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ int j;
+ float3 SkinVertex = float3(0.0, 0.0, 0.0);
+ float3 SkinNormal = float3(0.0, 0.0, 0.0);
+ for(j = 0; j < 4; j++){
+ SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
+ }
+
+ output.Position = mul(combinedMat, float4(SkinVertex, 1.0));
+ float3 Vertex = mul(worldMat, float4(SkinVertex, 1.0)).xyz;
+ float3 Normal = mul(normalMat, SkinNormal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+//#ifdef DIRECTIONALS
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
+//#endif
+//#ifdef POINTLIGHTS
+// for(i = 0; i < numPointLights; i++)
+// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+//#ifdef SPOTLIGHTS
+// for(i = 0; i < numSpotLights; i++)
+// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+
+ // rim light
+ float f = rimData.x - rimData.y*dot(Normal, viewVec);
+ float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z);
+ output.Color.xyz += rimlight.xyz;
+
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/neoRimSkin_VS.inc
new file mode 100644
index 00000000..ac182956
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_VS.inc
@@ -0,0 +1,203 @@
+static unsigned char neoRimSkin_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xb4, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x99, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0e, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x92, 0x02, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x54, 0x01, 0x00, 0x00, 0x02, 0x00, 0x29, 0x00, 0xc0, 0x00, 0xa6, 0x00,
+ 0x64, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x42, 0x00, 0x9c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xac, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
+ 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x17, 0x02, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x03, 0x00, 0x22, 0x00,
+ 0x24, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x44, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x02, 0x00, 0xeb, 0x00,
+ 0x01, 0x00, 0xae, 0x03, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x02, 0x00, 0x00, 0x02, 0x00, 0xea, 0x00, 0x01, 0x00, 0xaa, 0x03,
+ 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0xec, 0x00, 0x01, 0x00, 0xb2, 0x03, 0x70, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x02, 0x00, 0x0d, 0x00,
+ 0x01, 0x00, 0x36, 0x00, 0x44, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x8a, 0x02, 0x00, 0x00, 0x02, 0x00, 0xe9, 0x00, 0x01, 0x00, 0xa6, 0x03,
+ 0x70, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x62, 0x6f, 0x6e, 0x65, 0x4d, 0x61, 0x74, 0x72,
+ 0x69, 0x63, 0x65, 0x73, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00,
+ 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x69, 0x72, 0x73, 0x74, 0x4c, 0x69, 0x67,
+ 0x68, 0x74, 0x00, 0xab, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44,
+ 0x61, 0x74, 0x61, 0x00, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0x63,
+ 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x64, 0x69, 0x72,
+ 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab, 0xbb, 0x01, 0x00, 0x00,
+ 0xc4, 0x01, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, 0xc4, 0x01, 0x00, 0x00,
+ 0xdd, 0x01, 0x00, 0x00, 0xc4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00, 0xe8, 0x01, 0x00, 0x00,
+ 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61,
+ 0x6c, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00,
+ 0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x6e, 0x75, 0x6d, 0x44, 0x69, 0x72, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73,
+ 0x00, 0xab, 0xab, 0xab, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x6d, 0x70,
+ 0x45, 0x6e, 0x64, 0x00, 0x72, 0x61, 0x6d, 0x70, 0x53, 0x74, 0x61, 0x72,
+ 0x74, 0x00, 0x72, 0x69, 0x6d, 0x44, 0x61, 0x74, 0x61, 0x00, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70,
+ 0x73, 0x00, 0x76, 0x69, 0x65, 0x77, 0x56, 0x65, 0x63, 0x00, 0x76, 0x73,
+ 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f,
+ 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20,
+ 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69,
+ 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32,
+ 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x00, 0x80, 0x04, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x05, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0xa0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x01, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04, 0x01, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x55, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x90, 0x02, 0x00, 0xe4, 0x80,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xaa, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x04, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80, 0x01, 0x00, 0xe4, 0x90,
+ 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0x90,
+ 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0x55, 0x80, 0x09, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x0b, 0x80, 0x08, 0x00, 0xa4, 0xa0, 0x01, 0x00, 0x00, 0x80,
+ 0x02, 0x00, 0xa4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xf4, 0x80,
+ 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0xe9, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x01, 0x80,
+ 0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
+ 0x0f, 0x00, 0xe4, 0xa0, 0x03, 0x00, 0x00, 0x80, 0x03, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x04, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0, 0x02, 0x00, 0x00, 0x03,
+ 0x04, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x10, 0x00, 0x00, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x04, 0x00, 0x08, 0x80, 0x04, 0x00, 0xff, 0x80,
+ 0x04, 0x00, 0x00, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x04, 0x00, 0xff, 0x80, 0x08, 0x00, 0x00, 0x04, 0x05, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1, 0x00, 0x00, 0xff, 0xb0,
+ 0x0b, 0x00, 0x00, 0x03, 0x05, 0x00, 0x01, 0x80, 0x05, 0x00, 0x00, 0x80,
+ 0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x04, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0x04, 0x05, 0x00, 0x07, 0x80,
+ 0x05, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x04, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80, 0x05, 0x00, 0xe4, 0x80,
+ 0x0d, 0x00, 0xaa, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x27, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80,
+ 0xec, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xff, 0x81, 0xec, 0x00, 0x00, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x07, 0x80, 0xeb, 0x00, 0xe4, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0e, 0x80, 0x03, 0x00, 0x90, 0x81,
+ 0xea, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0xf9, 0x80, 0xeb, 0x00, 0xe4, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0xec, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x01, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x55, 0x80, 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x55, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0x90, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0x00, 0x80, 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0x00, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x90,
+ 0x01, 0x00, 0xe4, 0x80, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xaa, 0x80, 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x2a, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xaa, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80,
+ 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x29, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0xb0, 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x2a, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0xb0, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0xb0,
+ 0x00, 0x00, 0xff, 0x80, 0x09, 0x00, 0x00, 0x04, 0x01, 0x00, 0x04, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0xb0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoRimSkin_gl3.inc b/src/extras/shaders/neoRimSkin_gl3.inc
new file mode 100644
index 00000000..70948e1f
--- /dev/null
+++ b/src/extras/shaders/neoRimSkin_gl3.inc
@@ -0,0 +1,50 @@
+const char *neoRimSkin_vert_src =
+"uniform mat4 u_boneMatrices[64];\n"
+
+"uniform vec3 u_viewVec;\n"
+"uniform vec4 u_rampStart;\n"
+"uniform vec4 u_rampEnd;\n"
+"uniform vec3 u_rimData;\n"
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+"layout(location = 11) in vec4 in_weights;\n"
+"layout(location = 12) in vec4 in_indices;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
+" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
+" for(int i = 0; i < 4; i++){\n"
+" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
+" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
+" }\n"
+
+" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * SkinNormal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+
+" // rim light\n"
+" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
+" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
+" v_color.rgb += rimlight.rgb;\n"
+
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.z);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/neoRim_VS.cso
new file mode 100644
index 00000000..4af538b1
--- /dev/null
+++ b/src/extras/shaders/neoRim_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoRim_VS.hlsl b/src/extras/shaders/neoRim_VS.hlsl
new file mode 100644
index 00000000..7f95166d
--- /dev/null
+++ b/src/extras/shaders/neoRim_VS.hlsl
@@ -0,0 +1,61 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+float3 viewVec : register(c233);
+float4 rampStart : register(c234);
+float4 rampEnd : register(c235);
+float3 rimData : register(c236);
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient;
+
+ int i;
+//#ifdef DIRECTIONALS
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse;
+//#endif
+//#ifdef POINTLIGHTS
+// for(i = 0; i < numPointLights; i++)
+// output.Color.xyz += DoPointLight(lights[i+firstPointLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+//#ifdef SPOTLIGHTS
+// for(i = 0; i < numSpotLights; i++)
+// output.Color.xyz += DoSpotLight(lights[i+firstSpotLight], Vertex.xyz, Normal)*surfDiffuse;
+//#endif
+
+ // rim light
+ float f = rimData.x - rimData.y*dot(Normal, viewVec);
+ float4 rimlight = saturate(lerp(rampEnd, rampStart, f)*rimData.z);
+ output.Color.xyz += rimlight.xyz;
+
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/neoRim_VS.inc
new file mode 100644
index 00000000..03b044a6
--- /dev/null
+++ b/src/extras/shaders/neoRim_VS.inc
@@ -0,0 +1,118 @@
+static unsigned char neoRim_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xa7, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x65, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x5e, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x10, 0x00, 0x01, 0x00, 0x42, 0x00, 0x68, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x78, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00,
+ 0xcc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe3, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00,
+ 0x03, 0x00, 0x22, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0xeb, 0x00, 0x01, 0x00, 0xae, 0x03, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x02, 0x00, 0xea, 0x00,
+ 0x01, 0x00, 0xaa, 0x03, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x32, 0x02, 0x00, 0x00, 0x02, 0x00, 0xec, 0x00, 0x01, 0x00, 0xb2, 0x03,
+ 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x02, 0x00, 0x00, 0x02, 0x00, 0xe9, 0x00,
+ 0x01, 0x00, 0xa6, 0x03, 0x3c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x69, 0x72, 0x73, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab,
+ 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x44, 0x61, 0x74, 0x61, 0x00,
+ 0x6c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69,
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69,
+ 0x6f, 0x6e, 0x00, 0xab, 0x87, 0x01, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00,
+ 0xa0, 0x01, 0x00, 0x00, 0x90, 0x01, 0x00, 0x00, 0xa9, 0x01, 0x00, 0x00,
+ 0x90, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00,
+ 0x08, 0x00, 0x03, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x6d, 0x61, 0x74, 0x43,
+ 0x6f, 0x6c, 0x00, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x4d, 0x61, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0x75, 0x6d, 0x44,
+ 0x69, 0x72, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x6d, 0x70, 0x45, 0x6e, 0x64, 0x00,
+ 0x72, 0x61, 0x6d, 0x70, 0x53, 0x74, 0x61, 0x72, 0x74, 0x00, 0x72, 0x69,
+ 0x6d, 0x44, 0x61, 0x74, 0x61, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x76, 0x69,
+ 0x65, 0x77, 0x56, 0x65, 0x63, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30,
+ 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
+ 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
+ 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
+ 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
+ 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80,
+ 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80,
+ 0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90, 0x09, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x08, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xe9, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x01, 0x80, 0x0d, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x0e, 0x80, 0x0f, 0x00, 0x90, 0xa0, 0x03, 0x00, 0x00, 0x80,
+ 0x03, 0x00, 0x90, 0x90, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xf9, 0x80, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
+ 0x04, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01, 0x00, 0x00, 0xe4, 0xf0,
+ 0x02, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80,
+ 0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x01, 0xb0, 0x04, 0x00, 0x00, 0x80, 0x08, 0x00, 0x00, 0x04,
+ 0x04, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x13, 0x20, 0xe4, 0xa1,
+ 0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03, 0x04, 0x00, 0x01, 0x80,
+ 0x04, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x04,
+ 0x04, 0x00, 0x07, 0x80, 0x04, 0x00, 0x00, 0x80, 0x11, 0x20, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
+ 0x04, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xaa, 0xa0, 0x03, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x27, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x01, 0x80, 0xec, 0x00, 0x55, 0xa0, 0x02, 0x00, 0x00, 0x81,
+ 0xec, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80,
+ 0xeb, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xe4, 0x81, 0xea, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0xeb, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xec, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0xaa, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0,
+ 0x01, 0x00, 0xe4, 0x80, 0x0c, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0xaa, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoRim_gl3.inc b/src/extras/shaders/neoRim_gl3.inc
new file mode 100644
index 00000000..7e36e95a
--- /dev/null
+++ b/src/extras/shaders/neoRim_gl3.inc
@@ -0,0 +1,39 @@
+const char *neoRim_vert_src =
+"uniform vec3 u_viewVec;\n"
+"uniform vec4 u_rampStart;\n"
+"uniform vec4 u_rampEnd;\n"
+"uniform vec3 u_rimData;\n"
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+
+" // rim light\n"
+" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n"
+" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n"
+" v_color.rgb += rimlight.rgb;\n"
+
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoVehicle.frag b/src/extras/shaders/neoVehicle.frag
new file mode 100644
index 00000000..96d4a632
--- /dev/null
+++ b/src/extras/shaders/neoVehicle.frag
@@ -0,0 +1,28 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+in vec4 v_color;
+in vec4 v_reflcolor;
+in vec2 v_tex0;
+in vec2 v_tex1;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;
+ pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);
+ pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
+// pass1.rgb += v_reflcolor.rgb * v_fog;
+
+ vec3 pass2 = v_reflcolor.rgb * v_fog;
+
+ color.rgb = pass1.rgb*pass1.a + pass2;
+ color.a = pass1.a;
+
+// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
diff --git a/src/extras/shaders/neoVehicle.vert b/src/extras/shaders/neoVehicle.vert
new file mode 100644
index 00000000..f2f54d6d
--- /dev/null
+++ b/src/extras/shaders/neoVehicle.vert
@@ -0,0 +1,54 @@
+uniform vec3 u_eye;
+uniform vec4 u_reflProps;
+uniform vec4 u_specDir[5];
+uniform vec4 u_specColor[5];
+
+#define fresnel (u_reflProps.x)
+#define lightStrength (u_reflProps.y) // speclight alpha
+#define shininess (u_reflProps.z)
+#define specularity (u_reflProps.w)
+
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec4 v_color;
+out vec4 v_reflcolor;
+out vec2 v_tex0;
+out vec2 v_tex1;
+out float v_fog;
+
+vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)
+{
+ return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;
+}
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+ vec3 viewVec = normalize(u_eye - Vertex.xyz);
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ // reflect V along Normal
+ vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
+ v_tex1 = uv2.xy*0.5 + 0.5;
+ float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);
+ v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);
+ v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;
+
+ for(int i = 0; i < 5; i++)
+ v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/neoVehicle_PS.cso
new file mode 100644
index 00000000..ded01bfb
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_PS.hlsl b/src/extras/shaders/neoVehicle_PS.hlsl
new file mode 100644
index 00000000..fa030dd6
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_PS.hlsl
@@ -0,0 +1,34 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+ float4 ReflColor : COLOR1;
+};
+
+sampler2D tex0 : register(s0);
+sampler2D tex1 : register(s1);
+
+float4 fogColor : register(c0);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 pass1 = input.Color;
+//#ifdef TEX
+ pass1 *= tex2D(tex0, input.TexCoord0.xy);
+//#endif
+ float3 envmap = tex2D(tex1, input.TexCoord1).rgb;
+ pass1.rgb = lerp(pass1.rgb, envmap, input.ReflColor.a);
+// pass1.rgb = envmap;
+// pass1.rgb *= input.ReflColor.a;
+ pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
+// pass1.rgb += input.ReflColor.rgb * input.TexCoord0.z;
+
+ float3 pass2 = input.ReflColor.rgb*input.TexCoord0.z;
+
+ float4 color;
+ color.rgb = pass1.rgb*pass1.a + pass2;
+ color.a = pass1.a;
+
+ return color;
+}
diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/neoVehicle_PS.inc
new file mode 100644
index 00000000..8b77cec2
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_PS.inc
@@ -0,0 +1,42 @@
+static unsigned char neoVehicle_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x38, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0x94, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x30,
+ 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x31,
+ 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32,
+ 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74,
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68,
+ 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33,
+ 0x31, 0x31, 0x31, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0xe4, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xff, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
+ 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/neoVehicle_VS.cso
new file mode 100644
index 00000000..6ea47987
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_VS.cso
Binary files differ
diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl
new file mode 100644
index 00000000..de75e745
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_VS.hlsl
@@ -0,0 +1,64 @@
+#include "standardConstants.h"
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+ float4 ReflColor : COLOR1;
+};
+
+float3 eye : register(c41);
+float4 reflProps : register(c42);
+Light specLights[5] : register(c43);
+
+
+#define fresnel (reflProps.x)
+#define lightStrength (reflProps.y) // speclight alpha
+#define shininess (reflProps.z)
+#define specularity (reflProps.w)
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+ float3 viewVec = normalize(eye - Vertex);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb += ambientLight.rgb * surfAmbient*lightStrength;
+
+ int i;
+ for(i = 0; i < numDirLights; i++)
+ output.Color.xyz += DoDirLight(lights[i+firstDirLight], Normal)*surfDiffuse*lightStrength;
+ // PS2 clamps before material color
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color *= matCol;
+
+ // reflect V along Normal
+ float3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;
+ output.TexCoord1 = uv2.xy*0.5 + 0.5;
+ float b = 1.0 - saturate(dot(viewVec, Normal));
+ output.ReflColor = float4(0.0, 0.0, 0.0, 1.0);
+ output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess;
+
+ //Light mainLight = lights[0];
+ for(i = 0; i < 5; i++)
+ output.ReflColor.xyz += DoDirLightSpec(specLights[i], Normal, viewVec, specLights[i].direction.w)*specularity*lightStrength;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/neoVehicle_VS.inc
new file mode 100644
index 00000000..37c5858d
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_VS.inc
@@ -0,0 +1,160 @@
+static unsigned char neoVehicle_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0xab, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x76, 0x02, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x0d, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x6f, 0x02, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0f, 0x00,
+ 0x01, 0x00, 0x3e, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x60, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x42, 0x00, 0x7c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x8c, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x3a, 0x00,
+ 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x01, 0x00, 0x00,
+ 0x02, 0x00, 0x11, 0x00, 0x18, 0x00, 0x46, 0x00, 0xe0, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x32, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf7, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x03, 0x00, 0x22, 0x00,
+ 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x02, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x24, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x34, 0x02, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x30, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x02, 0x00, 0x00, 0x02, 0x00, 0x2b, 0x00, 0x0f, 0x00, 0xae, 0x00,
+ 0x4c, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x02, 0x00, 0x00,
+ 0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x36, 0x00, 0x30, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x66, 0x02, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00,
+ 0x04, 0x00, 0x12, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x61, 0x6d, 0x62, 0x69, 0x65, 0x6e, 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x79, 0x65, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x69, 0x72, 0x73,
+ 0x74, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0x01, 0x00, 0x02, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x44, 0x61, 0x74, 0x61, 0x00, 0x6c, 0x69, 0x67, 0x68,
+ 0x74, 0x73, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e,
+ 0x00, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab,
+ 0x9b, 0x01, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x00, 0xb4, 0x01, 0x00, 0x00,
+ 0xa4, 0x01, 0x00, 0x00, 0xbd, 0x01, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x03, 0x00,
+ 0xc8, 0x01, 0x00, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00, 0x6e,
+ 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x4d, 0x61, 0x74, 0x00, 0xab, 0xab, 0xab,
+ 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x6e, 0x75, 0x6d, 0x44, 0x69, 0x72, 0x4c, 0x69,
+ 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab, 0x00, 0x00, 0x02, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x72, 0x65, 0x66, 0x6c, 0x50, 0x72, 0x6f, 0x70, 0x73, 0x00, 0x73, 0x70,
+ 0x65, 0x63, 0x4c, 0x69, 0x67, 0x68, 0x74, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0c, 0x00, 0x05, 0x00, 0x03, 0x00,
+ 0xc8, 0x01, 0x00, 0x00, 0x73, 0x75, 0x72, 0x66, 0x50, 0x72, 0x6f, 0x70,
+ 0x73, 0x00, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x76,
+ 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73,
+ 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c,
+ 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
+ 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
+ 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
+ 0x0b, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x51, 0x00, 0x00, 0x05,
+ 0x3a, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x05,
+ 0x01, 0x00, 0x0f, 0xf0, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0x55, 0x90,
+ 0x09, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x08, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x01, 0x80, 0x0d, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0x00, 0x80, 0x0f, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x2a, 0x00, 0x55, 0xa0, 0x03, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x08, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0xe4, 0xf0, 0x02, 0x00, 0x00, 0x03, 0x03, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x10, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x01, 0x80, 0x03, 0x00, 0x00, 0x80, 0x0b, 0x00, 0x55, 0xa0,
+ 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x03, 0x00, 0x00, 0x80,
+ 0x08, 0x00, 0x00, 0x04, 0x03, 0x00, 0x01, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x13, 0x20, 0xe4, 0xa1, 0x00, 0x00, 0x00, 0xb0, 0x0b, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x01, 0x80, 0x03, 0x00, 0x00, 0x80, 0x0b, 0x00, 0x00, 0xa0,
+ 0x05, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0x00, 0x80,
+ 0x11, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x0d, 0x00, 0xaa, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
+ 0x2a, 0x00, 0x55, 0xa0, 0x02, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xd0, 0x01, 0x00, 0xe4, 0x80,
+ 0x0c, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
+ 0x06, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x01, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x07, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81, 0x29, 0x00, 0xe4, 0xa0,
+ 0x24, 0x00, 0x00, 0x02, 0x02, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x08, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x06, 0x80,
+ 0x00, 0x00, 0xd0, 0x80, 0x01, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x06, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0xff, 0xa0,
+ 0x02, 0x00, 0xd0, 0x81, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x03, 0xe0,
+ 0x01, 0x00, 0xe9, 0x80, 0x3a, 0x00, 0x00, 0xa0, 0x3a, 0x00, 0x00, 0xa0,
+ 0x0b, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0b, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x0b, 0x00, 0xaa, 0xa0, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x81, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x02, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x02, 0x80,
+ 0x01, 0x00, 0x55, 0x80, 0x01, 0x00, 0x55, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x04, 0x80, 0x01, 0x00, 0x55, 0x80, 0x01, 0x00, 0x00, 0x81,
+ 0x0b, 0x00, 0xaa, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0x80, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x01, 0x80, 0x2a, 0x00, 0x00, 0xa0, 0x01, 0x00, 0xaa, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0xd0,
+ 0x01, 0x00, 0x00, 0x80, 0x2a, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x0f, 0x80, 0x0b, 0x00, 0x00, 0xa0, 0x26, 0x00, 0x00, 0x01,
+ 0x01, 0x00, 0xe4, 0xf0, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x0b, 0x00, 0x55, 0xa0, 0x2e, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x01, 0xb0, 0x02, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x04,
+ 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x2d, 0x20, 0xe4, 0xa1,
+ 0x00, 0x00, 0x00, 0xb0, 0x24, 0x00, 0x00, 0x02, 0x04, 0x00, 0x07, 0x80,
+ 0x03, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0x80, 0x0b, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x08, 0x80, 0x02, 0x00, 0xff, 0x80, 0x0b, 0x00, 0x00, 0xa0,
+ 0x0a, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x02, 0x00, 0xff, 0x80,
+ 0x0b, 0x00, 0xaa, 0xa0, 0x20, 0x00, 0x00, 0x04, 0x03, 0x00, 0x01, 0x80,
+ 0x02, 0x00, 0xff, 0x80, 0x2d, 0x20, 0xff, 0xa0, 0x00, 0x00, 0x00, 0xb0,
+ 0x05, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0x00, 0x80,
+ 0x2b, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80, 0x2a, 0x00, 0xff, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x80,
+ 0x2a, 0x00, 0x55, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80, 0x0b, 0x00, 0xaa, 0xa0,
+ 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0xd0,
+ 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1, 0x05, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xaa, 0xa0,
+ 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0xe0,
+ 0x00, 0x00, 0x00, 0x80, 0x0b, 0x00, 0xaa, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoVehicle_fs_gl3.inc b/src/extras/shaders/neoVehicle_fs_gl3.inc
new file mode 100644
index 00000000..c75ba717
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_fs_gl3.inc
@@ -0,0 +1,30 @@
+const char *neoVehicle_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"in vec4 v_color;\n"
+"in vec4 v_reflcolor;\n"
+"in vec2 v_tex0;\n"
+"in vec2 v_tex1;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n"
+" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n"
+" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
+"// pass1.rgb += v_reflcolor.rgb * v_fog;\n"
+
+" vec3 pass2 = v_reflcolor.rgb * v_fog;\n"
+
+" color.rgb = pass1.rgb*pass1.a + pass2;\n"
+" color.a = pass1.a;\n"
+
+"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoVehicle_vs_gl3.inc b/src/extras/shaders/neoVehicle_vs_gl3.inc
new file mode 100644
index 00000000..268180e1
--- /dev/null
+++ b/src/extras/shaders/neoVehicle_vs_gl3.inc
@@ -0,0 +1,56 @@
+const char *neoVehicle_vert_src =
+"uniform vec3 u_eye;\n"
+"uniform vec4 u_reflProps;\n"
+"uniform vec4 u_specDir[5];\n"
+"uniform vec4 u_specColor[5];\n"
+
+"#define fresnel (u_reflProps.x)\n"
+"#define lightStrength (u_reflProps.y) // speclight alpha\n"
+"#define shininess (u_reflProps.z)\n"
+"#define specularity (u_reflProps.w)\n"
+
+"layout(location = 0) in vec3 in_pos;\n"
+"layout(location = 1) in vec3 in_normal;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec4 v_color;\n"
+"out vec4 v_reflcolor;\n"
+"out vec2 v_tex0;\n"
+"out vec2 v_tex1;\n"
+"out float v_fog;\n"
+
+"vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)\n"
+"{\n"
+" return pow(clamp(dot(N, normalize(V + -Ldir)), 0.0, 1.0), power)*Lcol;\n"
+"}\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse*lightStrength;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" // reflect V along Normal\n"
+" vec3 uv2 = Normal*dot(viewVec, Normal)*2.0 - viewVec;\n"
+" v_tex1 = uv2.xy*0.5 + 0.5;\n"
+" float b = 1.0 - clamp(dot(viewVec, Normal), 0.0, 1.0);\n"
+" v_reflcolor = vec4(0.0, 0.0, 0.0, 1.0);\n"
+" v_reflcolor.a = mix(b*b*b*b*b, 1.0f, fresnel)*shininess;\n"
+
+" for(int i = 0; i < 5; i++)\n"
+" v_reflcolor.rgb += DoDirLightSpec(u_specDir[i].xyz, u_specColor[i].rgb, Normal, viewVec, u_specDir[i].w)*specularity*lightStrength;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/neoWorldVC.frag b/src/extras/shaders/neoWorldVC.frag
new file mode 100644
index 00000000..0270f305
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC.frag
@@ -0,0 +1,25 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+uniform vec4 u_lightMap;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in vec2 v_tex1;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
+
+ color = t0*v_color*(1 + u_lightMap*(t1-1));
+ color.a = v_color.a*t0.a*u_lightMap.a;
+
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
+
diff --git a/src/extras/shaders/neoWorldVC_PS.cso b/src/extras/shaders/neoWorldVC_PS.cso
new file mode 100644
index 00000000..5e8d1696
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_PS.cso
Binary files differ
diff --git a/src/extras/shaders/neoWorldVC_PS.hlsl b/src/extras/shaders/neoWorldVC_PS.hlsl
new file mode 100644
index 00000000..fc4f1de9
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_PS.hlsl
@@ -0,0 +1,25 @@
+sampler2D Diffuse : register(s0);
+sampler2D Light : register(s1);
+float4 fogColor : register(c0);
+float4 lm : register(c1);
+
+struct PS_INPUT
+{
+ float4 Color : COLOR0;
+ float3 Tex0 : TEXCOORD0;
+ float2 Tex1 : TEXCOORD1;
+};
+
+float4
+main(PS_INPUT IN) : COLOR
+{
+ float4 t0 = tex2D(Diffuse, IN.Tex0.xy);
+ float4 t1 = tex2D(Light, IN.Tex1);
+
+ float4 col = t0*IN.Color*(1 + lm*(t1-1));
+ col.a = IN.Color.a*t0.a*lm.a;
+
+ col.rgb = lerp(fogColor.rgb, col.rgb, IN.Tex0.z);
+
+ return col;
+}
diff --git a/src/extras/shaders/neoWorldVC_PS.inc b/src/extras/shaders/neoWorldVC_PS.inc
new file mode 100644
index 00000000..eb8bf2ee
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_PS.inc
@@ -0,0 +1,46 @@
+static unsigned char neoWorldVC_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x3e, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xbb, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
+ 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x44, 0x69, 0x66, 0x66, 0x75, 0x73, 0x65, 0x00, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x4c, 0x69, 0x67, 0x68, 0x74, 0x00, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00,
+ 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
+ 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x6c, 0x6d, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f,
+ 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20,
+ 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61,
+ 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72,
+ 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31,
+ 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
+ 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x02, 0x00, 0x55, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x01, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xff, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80,
+ 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x05, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa1, 0x04, 0x00, 0x00, 0x04,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/neoWorldVC_fs_gl3.inc b/src/extras/shaders/neoWorldVC_fs_gl3.inc
new file mode 100644
index 00000000..c861d334
--- /dev/null
+++ b/src/extras/shaders/neoWorldVC_fs_gl3.inc
@@ -0,0 +1,27 @@
+const char *neoWorldVC_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"uniform vec4 u_lightMap;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in vec2 v_tex1;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+
+" color = t0*v_color*(1 + u_lightMap*(t1-1));\n"
+" color.a = v_color.a*t0.a*u_lightMap.a;\n"
+
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/simple.frag b/src/extras/shaders/simple.frag
new file mode 100644
index 00000000..87157beb
--- /dev/null
+++ b/src/extras/shaders/simple.frag
@@ -0,0 +1,16 @@
+uniform sampler2D tex0;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}
+
diff --git a/src/extras/shaders/simple_fs_gl3.inc b/src/extras/shaders/simple_fs_gl3.inc
new file mode 100644
index 00000000..47d89971
--- /dev/null
+++ b/src/extras/shaders/simple_fs_gl3.inc
@@ -0,0 +1,18 @@
+const char *simple_frag_src =
+"uniform sampler2D tex0;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/standardConstants.h b/src/extras/shaders/standardConstants.h
new file mode 100644
index 00000000..088df7dd
--- /dev/null
+++ b/src/extras/shaders/standardConstants.h
@@ -0,0 +1,28 @@
+float4x4 combinedMat : register(c0);
+float4x4 worldMat : register(c4);
+float3x3 normalMat : register(c8);
+float4 matCol : register(c12);
+float4 surfProps : register(c13);
+float4 fogData : register(c14);
+float4 ambientLight : register(c15);
+
+#define surfAmbient (surfProps.x)
+#define surfSpecular (surfProps.y)
+#define surfDiffuse (surfProps.z)
+
+#define fogStart (fogData.x)
+#define fogEnd (fogData.y)
+#define fogRange (fogData.z)
+#define fogDisable (fogData.w)
+
+#include "lighting.h"
+
+int numDirLights : register(i0);
+int numPointLights : register(i1);
+int numSpotLights : register(i2);
+int4 firstLight : register(c16);
+Light lights[8] : register(c17);
+
+#define firstDirLight (firstLight.x)
+#define firstPointLight (firstLight.y)
+#define firstSpotLight (firstLight.z)
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index 8d07737f..e4758a96 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -8,6 +8,7 @@
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
+#include "custompipes.h"
//--MIAMI: file done
@@ -39,6 +40,9 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = {
void
CPedModelInfo::SetClump(RpClump *clump)
{
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::AttachRimPipe(clump);
+#endif
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds); // not needed in VC actually
if(m_hitColModel == nil)
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index a7e6d56c..2e6e557e 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -4,6 +4,7 @@
#include "Camera.h"
#include "ModelInfo.h"
#include "AnimManager.h"
+#include "custompipes.h"
//--MIAMI: file done
@@ -88,6 +89,13 @@ CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
RpGeometryGetNumTriangles(geo) > 200)
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
+
+#ifdef EXTENDED_PIPELINES
+ if(m_wetRoadReflection)
+ CustomPipes::AttachGlossPipe(atomic);
+ else
+ CustomPipes::AttachWorldPipe(atomic);
+#endif
}
void
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 11f78495..68673458 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -19,6 +19,7 @@
#include "Bike.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
+#include "custompipes.h"
//--MIAMI: done
@@ -1124,6 +1125,10 @@ CVehicleModelInfo::SetEnvironmentMap(void)
for(i = 0; i < wheelmi->m_numAtomics; i++)
SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
}
+
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::AttachVehiclePipe(m_clump);
+#endif
}
void
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 66c12dd9..a6673135 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -21,6 +21,7 @@
#include "PointLights.h"
#include "Occlusion.h"
#include "Renderer.h"
+#include "custompipes.h"
//--MIAMI: file done
@@ -243,6 +244,11 @@ CRenderer::RenderEverythingBarRoads(void)
if(IsRoad(e))
continue;
+#ifdef EXTENDED_PIPELINES
+ if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle()))
+ continue;
+#endif
+
if(e->IsVehicle() ||
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 5bb6a734..a964ceb6 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -715,7 +715,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
}
void
-CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
+CShadows::StoreCarLightShadow(CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn,
float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue,
float fMaxViewAngle)
{
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 94b2981f..937ff4eb 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -159,7 +159,7 @@ public:
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings);
static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type);
- static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
+ static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
diff --git a/src/rw/Lights.h b/src/rw/Lights.h
index 6fdd51de..b296816b 100644
--- a/src/rw/Lights.h
+++ b/src/rw/Lights.h
@@ -1,5 +1,11 @@
#pragma once
+extern RpLight *pAmbient;
+extern RpLight *pDirect;
+extern RpLight *pExtraDirectionals[4];
+extern int LightStrengths[4];
+extern int NumExtraDirLightsInWorld;
+
void SetLightsWithTimeOfDayColour(RpWorld *);
RpWorld *LightsCreate(RpWorld *world);
void LightsDestroy(RpWorld *world);
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 4087029b..0c07b9f5 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -289,6 +289,11 @@ CreateTxdImageForVideoCard()
ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG");
if (CTxdStore::GetSlot(i) != nil && CStreaming::IsObjectInCdImage(i + STREAM_OFFSET_TXD)) {
+#ifdef FIX_BUGS
+ if(strcmp(CTxdStore::GetTxdName(i), "generic") == 0)
+ continue;
+#endif
+
CStreaming::RequestTxd(i, STREAMFLAGS_KEEP_IN_MEMORY);
CStreaming::RequestModelStream(0);
CStreaming::FlushChannels();
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index ac80eff0..36a60117 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -9,6 +9,7 @@
#include "Camera.h"
#include "VisibilityPlugins.h"
#include "World.h"
+#include "custompipes.h"
//--MIAMI: file done
@@ -193,6 +194,10 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
+#ifdef EXTENDED_PIPELINES
+ if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle()))
+ continue;
+#endif
mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index e06ce03b..44e0b044 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -154,7 +154,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
- m_fOrientation = m_auto_unk4 = 0.0f;
+ m_fOrientation = m_fPlaneSteer = 0.0f;
m_nBusDoorTimerEnd = 0;
m_nBusDoorTimerStart = 0;
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index eaceef7b..3dee998d 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -54,7 +54,7 @@ public:
float m_fTraction;
float m_fTireTemperature;
float m_fOrientation; // for heli and plane go-to
- float m_auto_unk4; // related to the above
+ float m_fPlaneSteer; // related to the above
float m_fVelocityChangeForAudio;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index c32e72bc..760a8ec6 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -1448,16 +1448,13 @@ CBike::PreRender(void)
fwd.Normalise();
float f = headLightPos.y + 6.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
-
-// TODO(MIAMI):
-// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
-// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
-// TODO(MIAMI):
-// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
-// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
+ 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
}
if(this == FindPlayerVehicle() && !alarmOff){
diff --git a/vendor/librw b/vendor/librw
-Subproject 5e299fb12e0ab85b5a32032544f58480a93a4a3
+Subproject fbb2d35fc4b5eb1a1f0b9a74fb77d5d9b218dbb