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authorNikolay Korolev <nickvnuk@gmail.com>2021-07-25 20:44:31 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-07-25 20:44:31 +0200
commitc7d3b88cb71a9a060af1fd29d39c096bb55264d0 (patch)
treea9d697f8a8808c49a422815b998992e5ddff4797
parentlow effort save support (diff)
parentMerge branch 'miami' into lcs (diff)
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-rw-r--r--src/control/Script5.cpp2
-rw-r--r--src/core/PlayerInfo.h8
-rw-r--r--src/peds/PedFight.cpp8
-rw-r--r--src/renderer/Hud.cpp24
-rw-r--r--src/save/GenericGameStorage.cpp2
5 files changed, 29 insertions, 15 deletions
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index c5d316a3..8544f604 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -1928,7 +1928,7 @@ bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
if (type == WEAPONTYPE_ANYMELEE) {
if (actual <= WEAPONTYPE_CHAINSAW)
return true;
- if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
+ if (actual >= WEAPONTYPE_GRENADE && actual <= WEAPONTYPE_UNIDENTIFIED)
return false;
return false;
}
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index a24185f0..fc12267d 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -54,7 +54,7 @@ public:
int32 m_nUpsideDownCounter;
int32 field_EC;
int32 m_nTimeCarSpentOnTwoWheels;
- int32 m_nDistanceCarTravelledOnTwoWheels;
+ float m_nDistanceCarTravelledOnTwoWheels;
int32 m_nTimeNotFullyOnGround;
int32 m_nTimeSpentOnWheelie;
float m_nDistanceTravelledOnWheelie;
@@ -62,11 +62,11 @@ public:
float m_nDistanceTravelledOnStoppie;
int32 m_nCancelWheelStuntTimer;
int32 m_nLastTimeCarSpentOnTwoWheels;
- int32 m_nLastDistanceCarTravelledOnTwoWheels;
+ float m_nLastDistanceCarTravelledOnTwoWheels;
int32 m_nLastTimeSpentOnWheelie;
- int32 m_nLastDistanceTravelledOnWheelie;
+ float m_nLastDistanceTravelledOnWheelie;
int32 m_nLastTimeSpentOnStoppie;
- int32 m_nLastDistanceTravelledOnStoppie;
+ float m_nLastDistanceTravelledOnStoppie;
int16 m_nTrafficMultiplier;
int16 field_12A;
float m_fRoadDensity;
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 7ec8b7dd..6fd1e949 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -354,6 +354,14 @@ CPed::SetAttack(CEntity *victim)
SetAimFlag(m_fRotationCur);
}
}
+#ifdef FIX_BUGS
+ // fix aiming for flamethrower and minigun while using PC controls
+ else if (curWeapon->m_AnimToPlay == ASSOCGRP_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed())
+ {
+ SetAimFlag(m_fRotationCur);
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
+ }
+#endif
if (m_nPedState == PED_ATTACK) {
bIsAttacking = true;
return;
diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp
index f6374cf5..5c0db44c 100644
--- a/src/renderer/Hud.cpp
+++ b/src/renderer/Hud.cpp
@@ -36,6 +36,12 @@
#define SCALE_AND_CENTER_X_FIX(a) (a)
#endif
+#ifdef FIX_BUGS
+#define FRAMECOUNTER CTimer::GetLogicalFrameCounter()
+#else
+#define FRAMECOUNTER CTimer::GetFrameCounter()
+#endif
+
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255);
@@ -575,12 +581,12 @@ void CHud::Draw()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8
|| m_ItemToFlash != ITEM_HEALTH
|| playerPed->m_fHealth < 10
- && CTimer::GetFrameCounter() & 8) {
+ && FRAMECOUNTER & 8) {
if (playerPed->m_fHealth >= 10
- || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ || playerPed->m_fHealth < 10 && FRAMECOUNTER & 8) {
if (FrontEndMenuManager.m_PrefsShowHud) {
DrawHealthBar(playerPed->m_fHealth);
}
@@ -590,7 +596,7 @@ void CHud::Draw()
/*
DrawArmour
*/
- if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) {
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
if (playerPed->m_fArmour > 1.0f) {
AsciiToUnicode("<", sPrintIcon);
@@ -626,11 +632,11 @@ void CHud::Draw()
if (FrontEndMenuManager.m_PrefsShowHud) {
if (playerPed->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
- + 2000 || CTimer::GetFrameCounter() & 4)) {
+ + 2000 || FRAMECOUNTER & 4)) {
DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
- } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
+ } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && FRAMECOUNTER & 4) {
DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
}
if (FrontEndMenuManager.m_PrefsUseWideScreen)
@@ -928,7 +934,7 @@ void CHud::Draw()
TimerFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
+ if (FRAMECOUNTER & 4 || TimerFlashTimer == 0) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -966,7 +972,7 @@ void CHud::Draw()
CounterFlashTimer[i] = 0;
}
- if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
+ if (FRAMECOUNTER & 4 || CounterFlashTimer[i] == 0) {
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
CFont::SetPropOn();
@@ -1021,7 +1027,7 @@ void CHud::Draw()
DrawRadar
*/
if (FrontEndMenuManager.m_PrefsRadarMode != 2 &&
- !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) {
+ !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR)) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
CRadar::DrawMap();
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 8095794b..d2fbb9b0 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -478,7 +478,7 @@ DoGameSpecificStuffAfterSucessLoad()
CGame::TidyUpMemory(true, false);
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
- TheCamera.Fade(0.0f, 0);
+ TheCamera.Fade(0.0f, FADE_OUT);
CTheScripts::Process();
}