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author | shfil <filip.gawin@zoho.com> | 2021-01-13 02:35:05 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-13 02:35:05 +0100 |
commit | 66b8c870f471d5a14c2e17ff8ce2b96c487cb293 (patch) | |
tree | 0f382925be33b9a7629d57bb8cf02c29ae4089cd /README.md | |
parent | more securom fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | README.md | 39 |
1 files changed, 33 insertions, 6 deletions
@@ -12,16 +12,42 @@ such that we have a working game at all times. ## How can I try it? - re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/). -- Build re3 or download it from one of the above links (Debug or Release). +- Build re3 or download [the latest nightly build](https://github.com/GTAmodding/re3/actions) (You must be logged in.) - (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. - Move re3.exe to GTA 3 directory and run it. -## Preparing the environment for building +## Building from Source +<details><summary>Linux Premake</summary> +- For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +</details> + +<details><summary>Linux Conan</summary> + +Obtain souce code. +``` +git clone https://github.com/GTAmodding/re3.git +cd re3 +git submodule init +git submodule update --recursive +``` +Install python and conan, and then run build. +``` +conan export vendor/librw librw/master@ +mkdir build +cd build +conan install .. re3/master@ -if build -o re3:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo +conan build .. +``` +</details> + +<details><summary>FreeBSD</summary> +- For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +</details> + +<details><summary>Windows</summary> You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. -- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) -- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) - For Windows, assuming you have Visual Studio: - Clone the repo using the argument `--recursive`. - Run one of the `premake-vsXXXX.cmd` variants on root folder. @@ -29,9 +55,10 @@ You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +</details> -> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +> :information_source: There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. |