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authorFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx9core.h
+// Content: D3DX core types and functions
+//
+///////////////////////////////////////////////////////////////////////////
+
+#include "d3dx9.h"
+
+#ifndef __D3DX9CORE_H__
+#define __D3DX9CORE_H__
+
+
+///////////////////////////////////////////////////////////////////////////
+// D3DX_SDK_VERSION:
+// -----------------
+// This identifier is passed to D3DXCheckVersion in order to ensure that an
+// application was built against the correct header files and lib files.
+// This number is incremented whenever a header (or other) change would
+// require applications to be rebuilt. If the version doesn't match,
+// D3DXCreateVersion will return FALSE. (The number itself has no meaning.)
+///////////////////////////////////////////////////////////////////////////
+
+#define D3DX_VERSION 0x0902
+#define D3DX_SDK_VERSION 22
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+BOOL WINAPI
+ D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// D3DXGetDriverLevel:
+// Returns driver version information:
+//
+// 700 - DX7 level driver
+// 800 - DX8 level driver
+// 900 - DX9 level driver
+///////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+UINT WINAPI
+ D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXBuffer:
+// ------------
+// The buffer object is used by D3DX to return arbitrary size data.
+//
+// GetBufferPointer -
+// Returns a pointer to the beginning of the buffer.
+//
+// GetBufferSize -
+// Returns the size of the buffer, in bytes.
+///////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXBuffer ID3DXBuffer;
+typedef interface ID3DXBuffer *LPD3DXBUFFER;
+
+// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
+DEFINE_GUID(IID_ID3DXBuffer,
+0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
+
+#undef INTERFACE
+#define INTERFACE ID3DXBuffer
+
+DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXBuffer
+ STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+ STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
+};
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// D3DXSPRITE flags:
+// -----------------
+// D3DXSPRITE_DONOTSAVESTATE
+// Specifies device state is not to be saved and restored in Begin/End.
+// D3DXSPRITE_DONOTMODIFY_RENDERSTATE
+// Specifies device render state is not to be changed in Begin. The device
+// is assumed to be in a valid state to draw vertices containing POSITION0,
+// TEXCOORD0, and COLOR0 data.
+// D3DXSPRITE_OBJECTSPACE
+// The WORLD, VIEW, and PROJECTION transforms are NOT modified. The
+// transforms currently set to the device are used to transform the sprites
+// when the batch is drawn (at Flush or End). If this is not specified,
+// WORLD, VIEW, and PROJECTION transforms are modified so that sprites are
+// drawn in screenspace coordinates.
+// D3DXSPRITE_BILLBOARD
+// Rotates each sprite about its center so that it is facing the viewer.
+// D3DXSPRITE_ALPHABLEND
+// Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0).
+// ID3DXFont expects this to be set when drawing text.
+// D3DXSPRITE_SORT_TEXTURE
+// Sprites are sorted by texture prior to drawing. This is recommended when
+// drawing non-overlapping sprites of uniform depth. For example, drawing
+// screen-aligned text with ID3DXFont.
+// D3DXSPRITE_SORT_DEPTH_FRONTTOBACK
+// Sprites are sorted by depth front-to-back prior to drawing. This is
+// recommended when drawing opaque sprites of varying depths.
+// D3DXSPRITE_SORT_DEPTH_BACKTOFRONT
+// Sprites are sorted by depth back-to-front prior to drawing. This is
+// recommended when drawing transparent sprites of varying depths.
+//////////////////////////////////////////////////////////////////////////////
+
+#define D3DXSPRITE_DONOTSAVESTATE (1 << 0)
+#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1)
+#define D3DXSPRITE_OBJECTSPACE (1 << 2)
+#define D3DXSPRITE_BILLBOARD (1 << 3)
+#define D3DXSPRITE_ALPHABLEND (1 << 4)
+#define D3DXSPRITE_SORT_TEXTURE (1 << 5)
+#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6)
+#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7)
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXSprite:
+// ------------
+// This object intends to provide an easy way to drawing sprites using D3D.
+//
+// Begin -
+// Prepares device for drawing sprites.
+//
+// Draw -
+// Draws a sprite. Before transformation, the sprite is the size of
+// SrcRect, with its top-left corner specified by Position. The color
+// and alpha channels are modulated by Color.
+//
+// Flush -
+// Forces all batched sprites to submitted to the device.
+//
+// End -
+// Restores device state to how it was when Begin was called.
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXSprite ID3DXSprite;
+typedef interface ID3DXSprite *LPD3DXSPRITE;
+
+
+// {BA0B762D-7D28-43ec-B9DC-2F84443B0614}
+DEFINE_GUID(IID_ID3DXSprite,
+0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXSprite
+
+DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXSprite
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
+
+ STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE;
+ STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE;
+
+ STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
+ STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE;
+
+ STDMETHOD(Begin)(THIS_ DWORD Flags) PURE;
+ STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE;
+ STDMETHOD(Flush)(THIS) PURE;
+ STDMETHOD(End)(THIS) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateSprite(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPD3DXSPRITE* ppSprite);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXFont:
+// ----------
+// Font objects contain the textures and resources needed to render a specific
+// font on a specific device.
+//
+// GetGlyphData -
+// Returns glyph cache data, for a given glyph.
+//
+// PreloadCharacters/PreloadGlyphs/PreloadText -
+// Preloads glyphs into the glyph cache textures.
+//
+// DrawText -
+// Draws formatted text on a D3D device. Some parameters are
+// surprisingly similar to those of GDI's DrawText function. See GDI
+// documentation for a detailed description of these parameters.
+// If pSprite is NULL, an internal sprite object will be used.
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+//////////////////////////////////////////////////////////////////////////////
+
+typedef struct _D3DXFONT_DESCA
+{
+ INT Height;
+ UINT Width;
+ UINT Weight;
+ UINT MipLevels;
+ BOOL Italic;
+ BYTE CharSet;
+ BYTE OutputPrecision;
+ BYTE Quality;
+ BYTE PitchAndFamily;
+ CHAR FaceName[LF_FACESIZE];
+
+} D3DXFONT_DESCA, *LPD3DXFONT_DESCA;
+
+typedef struct _D3DXFONT_DESCW
+{
+ INT Height;
+ UINT Width;
+ UINT Weight;
+ UINT MipLevels;
+ BOOL Italic;
+ BYTE CharSet;
+ BYTE OutputPrecision;
+ BYTE Quality;
+ BYTE PitchAndFamily;
+ WCHAR FaceName[LF_FACESIZE];
+
+} D3DXFONT_DESCW, *LPD3DXFONT_DESCW;
+
+#ifdef UNICODE
+typedef D3DXFONT_DESCW D3DXFONT_DESC;
+typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC;
+#else
+typedef D3DXFONT_DESCA D3DXFONT_DESC;
+typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC;
+#endif
+
+
+typedef interface ID3DXFont ID3DXFont;
+typedef interface ID3DXFont *LPD3DXFONT;
+
+
+// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
+DEFINE_GUID(IID_ID3DXFont,
+0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXFont
+
+DECLARE_INTERFACE_(ID3DXFont, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXFont
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE;
+ STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE;
+ STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE;
+ STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
+ STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
+
+ STDMETHOD_(HDC, GetDC)(THIS) PURE;
+ STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
+
+ STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
+ STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
+ STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
+ STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
+
+ STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
+ STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+
+#ifdef __cplusplus
+#ifdef UNICODE
+ HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); }
+ HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
+#else
+ HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); }
+ HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
+#endif
+#endif //__cplusplus
+};
+
+#ifndef GetTextMetrics
+#ifdef UNICODE
+#define GetTextMetrics GetTextMetricsW
+#else
+#define GetTextMetrics GetTextMetricsA
+#endif
+#endif
+
+#ifndef DrawText
+#ifdef UNICODE
+#define DrawText DrawTextW
+#else
+#define DrawText DrawTextA
+#endif
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+HRESULT WINAPI
+ D3DXCreateFontA(
+ LPDIRECT3DDEVICE9 pDevice,
+ INT Height,
+ UINT Width,
+ UINT Weight,
+ UINT MipLevels,
+ BOOL Italic,
+ DWORD CharSet,
+ DWORD OutputPrecision,
+ DWORD Quality,
+ DWORD PitchAndFamily,
+ LPCSTR pFaceName,
+ LPD3DXFONT* ppFont);
+
+HRESULT WINAPI
+ D3DXCreateFontW(
+ LPDIRECT3DDEVICE9 pDevice,
+ INT Height,
+ UINT Width,
+ UINT Weight,
+ UINT MipLevels,
+ BOOL Italic,
+ DWORD CharSet,
+ DWORD OutputPrecision,
+ DWORD Quality,
+ DWORD PitchAndFamily,
+ LPCWSTR pFaceName,
+ LPD3DXFONT* ppFont);
+
+#ifdef UNICODE
+#define D3DXCreateFont D3DXCreateFontW
+#else
+#define D3DXCreateFont D3DXCreateFontA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateFontIndirectA(
+ LPDIRECT3DDEVICE9 pDevice,
+ CONST D3DXFONT_DESCA* pDesc,
+ LPD3DXFONT* ppFont);
+
+HRESULT WINAPI
+ D3DXCreateFontIndirectW(
+ LPDIRECT3DDEVICE9 pDevice,
+ CONST D3DXFONT_DESCW* pDesc,
+ LPD3DXFONT* ppFont);
+
+#ifdef UNICODE
+#define D3DXCreateFontIndirect D3DXCreateFontIndirectW
+#else
+#define D3DXCreateFontIndirect D3DXCreateFontIndirectA
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXRenderToSurface:
+// ---------------------
+// This object abstracts rendering to surfaces. These surfaces do not
+// necessarily need to be render targets. If they are not, a compatible
+// render target is used, and the result copied into surface at end scene.
+//
+// BeginScene, EndScene -
+// Call BeginScene() and EndScene() at the beginning and ending of your
+// scene. These calls will setup and restore render targets, viewports,
+// etc..
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+///////////////////////////////////////////////////////////////////////////
+
+typedef struct _D3DXRTS_DESC
+{
+ UINT Width;
+ UINT Height;
+ D3DFORMAT Format;
+ BOOL DepthStencil;
+ D3DFORMAT DepthStencilFormat;
+
+} D3DXRTS_DESC, *LPD3DXRTS_DESC;
+
+
+typedef interface ID3DXRenderToSurface ID3DXRenderToSurface;
+typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
+
+
+// {6985F346-2C3D-43b3-BE8B-DAAE8A03D894}
+DEFINE_GUID(IID_ID3DXRenderToSurface,
+0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXRenderToSurface
+
+DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXRenderToSurface
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;
+
+ STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateRenderToSurface(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ BOOL DepthStencil,
+ D3DFORMAT DepthStencilFormat,
+ LPD3DXRENDERTOSURFACE* ppRenderToSurface);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXRenderToEnvMap:
+// --------------------
+// This object abstracts rendering to environment maps. These surfaces
+// do not necessarily need to be render targets. If they are not, a
+// compatible render target is used, and the result copied into the
+// environment map at end scene.
+//
+// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
+// This function initiates the rendering of the environment map. As
+// parameters, you pass the textures in which will get filled in with
+// the resulting environment map.
+//
+// Face -
+// Call this function to initiate the drawing of each face. For each
+// environment map, you will call this six times.. once for each face
+// in D3DCUBEMAP_FACES.
+//
+// End -
+// This will restore all render targets, and if needed compose all the
+// rendered faces into the environment map surfaces.
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+///////////////////////////////////////////////////////////////////////////
+
+typedef struct _D3DXRTE_DESC
+{
+ UINT Size;
+ UINT MipLevels;
+ D3DFORMAT Format;
+ BOOL DepthStencil;
+ D3DFORMAT DepthStencilFormat;
+
+} D3DXRTE_DESC, *LPD3DXRTE_DESC;
+
+
+typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
+typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
+
+
+// {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E}
+DEFINE_GUID(IID_ID3DXRenderToEnvMap,
+0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXRenderToEnvMap
+
+DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXRenderToEnvMap
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;
+
+ STDMETHOD(BeginCube)(THIS_
+ LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE;
+
+ STDMETHOD(BeginSphere)(THIS_
+ LPDIRECT3DTEXTURE9 pTex) PURE;
+
+ STDMETHOD(BeginHemisphere)(THIS_
+ LPDIRECT3DTEXTURE9 pTexZPos,
+ LPDIRECT3DTEXTURE9 pTexZNeg) PURE;
+
+ STDMETHOD(BeginParabolic)(THIS_
+ LPDIRECT3DTEXTURE9 pTexZPos,
+ LPDIRECT3DTEXTURE9 pTexZNeg) PURE;
+
+ STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE;
+ STDMETHOD(End)(THIS_ DWORD MipFilter) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DXCreateRenderToEnvMap(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT Size,
+ UINT MipLevels,
+ D3DFORMAT Format,
+ BOOL DepthStencil,
+ D3DFORMAT DepthStencilFormat,
+ LPD3DXRenderToEnvMap* ppRenderToEnvMap);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// ID3DXLine:
+// ------------
+// This object intends to provide an easy way to draw lines using D3D.
+//
+// Begin -
+// Prepares device for drawing lines
+//
+// Draw -
+// Draws a line strip in screen-space.
+// Input is in the form of a array defining points on the line strip. of D3DXVECTOR2
+//
+// DrawTransform -
+// Draws a line in screen-space with a specified input transformation matrix.
+//
+// End -
+// Restores device state to how it was when Begin was called.
+//
+// SetPattern -
+// Applies a stipple pattern to the line. Input is one 32-bit
+// DWORD which describes the stipple pattern. 1 is opaque, 0 is
+// transparent.
+//
+// SetPatternScale -
+// Stretches the stipple pattern in the u direction. Input is one
+// floating-point value. 0.0f is no scaling, whereas 1.0f doubles
+// the length of the stipple pattern.
+//
+// SetWidth -
+// Specifies the thickness of the line in the v direction. Input is
+// one floating-point value.
+//
+// SetAntialias -
+// Toggles line antialiasing. Input is a BOOL.
+// TRUE = Antialiasing on.
+// FALSE = Antialiasing off.
+//
+// SetGLLines -
+// Toggles non-antialiased OpenGL line emulation. Input is a BOOL.
+// TRUE = OpenGL line emulation on.
+// FALSE = OpenGL line emulation off.
+//
+// OpenGL line: Regular line:
+// *\ *\
+// | \ / \
+// | \ *\ \
+// *\ \ \ \
+// \ \ \ \
+// \ * \ *
+// \ | \ /
+// \| *
+// *
+//
+// OnLostDevice, OnResetDevice -
+// Call OnLostDevice() on this object before calling Reset() on the
+// device, so that this object can release any stateblocks and video
+// memory resources. After Reset(), the call OnResetDevice().
+///////////////////////////////////////////////////////////////////////////
+
+
+typedef interface ID3DXLine ID3DXLine;
+typedef interface ID3DXLine *LPD3DXLINE;
+
+
+// {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8}
+DEFINE_GUID(IID_ID3DXLine,
+0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);
+
+#undef INTERFACE
+#define INTERFACE ID3DXLine
+
+DECLARE_INTERFACE_(ID3DXLine, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DXLine
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
+
+ STDMETHOD(Begin)(THIS) PURE;
+
+ STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList,
+ DWORD dwVertexListCount, D3DCOLOR Color) PURE;
+
+ STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList,
+ DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform,
+ D3DCOLOR Color) PURE;
+
+ STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE;
+ STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
+
+ STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE;
+ STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;
+
+ STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE;
+ STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;
+
+ STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE;
+ STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;
+
+ STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE;
+ STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;
+
+ STDMETHOD(End)(THIS) PURE;
+
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+HRESULT WINAPI
+ D3DXCreateLine(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPD3DXLINE* ppLine);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX9CORE_H__
+