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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-01 11:21:42 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-01 11:21:42 +0100
commit575845772fc3f5385eab56044cf97ef0ce930e17 (patch)
tree1b51da6e1759bac72bec1392435c453eaee60158 /sdk/dx8sdk/Include/d3dx9tex.h
parentlcs car ctrl 2 (diff)
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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-//////////////////////////////////////////////////////////////////////////////
-//
-// Copyright (C) Microsoft Corporation. All Rights Reserved.
-//
-// File: d3dx9tex.h
-// Content: D3DX texturing APIs
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#include "d3dx9.h"
-
-#ifndef __D3DX9TEX_H__
-#define __D3DX9TEX_H__
-
-
-//----------------------------------------------------------------------------
-// D3DX_FILTER flags:
-// ------------------
-//
-// A valid filter must contain one of these values:
-//
-// D3DX_FILTER_NONE
-// No scaling or filtering will take place. Pixels outside the bounds
-// of the source image are assumed to be transparent black.
-// D3DX_FILTER_POINT
-// Each destination pixel is computed by sampling the nearest pixel
-// from the source image.
-// D3DX_FILTER_LINEAR
-// Each destination pixel is computed by linearly interpolating between
-// the nearest pixels in the source image. This filter works best
-// when the scale on each axis is less than 2.
-// D3DX_FILTER_TRIANGLE
-// Every pixel in the source image contributes equally to the
-// destination image. This is the slowest of all the filters.
-// D3DX_FILTER_BOX
-// Each pixel is computed by averaging a 2x2(x2) box pixels from
-// the source image. Only works when the dimensions of the
-// destination are half those of the source. (as with mip maps)
-//
-// And can be OR'd with any of these optional flags:
-//
-// D3DX_FILTER_MIRROR_U
-// Indicates that pixels off the edge of the texture on the U-axis
-// should be mirrored, not wraped.
-// D3DX_FILTER_MIRROR_V
-// Indicates that pixels off the edge of the texture on the V-axis
-// should be mirrored, not wraped.
-// D3DX_FILTER_MIRROR_W
-// Indicates that pixels off the edge of the texture on the W-axis
-// should be mirrored, not wraped.
-// D3DX_FILTER_MIRROR
-// Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V |
-// D3DX_FILTER_MIRROR_V
-// D3DX_FILTER_DITHER
-// Dithers the resulting image using a 4x4 order dither pattern.
-// D3DX_FILTER_SRGB_IN
-// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
-// D3DX_FILTER_SRGB_OUT
-// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
-// D3DX_FILTER_SRGB
-// Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT
-//
-//----------------------------------------------------------------------------
-
-#define D3DX_FILTER_NONE (1 << 0)
-#define D3DX_FILTER_POINT (2 << 0)
-#define D3DX_FILTER_LINEAR (3 << 0)
-#define D3DX_FILTER_TRIANGLE (4 << 0)
-#define D3DX_FILTER_BOX (5 << 0)
-
-#define D3DX_FILTER_MIRROR_U (1 << 16)
-#define D3DX_FILTER_MIRROR_V (2 << 16)
-#define D3DX_FILTER_MIRROR_W (4 << 16)
-#define D3DX_FILTER_MIRROR (7 << 16)
-
-#define D3DX_FILTER_DITHER (1 << 19)
-#define D3DX_FILTER_DITHER_DIFFUSION (2 << 19)
-
-#define D3DX_FILTER_SRGB_IN (1 << 21)
-#define D3DX_FILTER_SRGB_OUT (2 << 21)
-#define D3DX_FILTER_SRGB (3 << 21)
-
-
-//----------------------------------------------------------------------------
-// D3DX_NORMALMAP flags:
-// ---------------------
-// These flags are used to control how D3DXComputeNormalMap generates normal
-// maps. Any number of these flags may be OR'd together in any combination.
-//
-// D3DX_NORMALMAP_MIRROR_U
-// Indicates that pixels off the edge of the texture on the U-axis
-// should be mirrored, not wraped.
-// D3DX_NORMALMAP_MIRROR_V
-// Indicates that pixels off the edge of the texture on the V-axis
-// should be mirrored, not wraped.
-// D3DX_NORMALMAP_MIRROR
-// Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V
-// D3DX_NORMALMAP_INVERTSIGN
-// Inverts the direction of each normal
-// D3DX_NORMALMAP_COMPUTE_OCCLUSION
-// Compute the per pixel Occlusion term and encodes it into the alpha.
-// An Alpha of 1 means that the pixel is not obscured in anyway, and
-// an alpha of 0 would mean that the pixel is completly obscured.
-//
-//----------------------------------------------------------------------------
-
-//----------------------------------------------------------------------------
-
-#define D3DX_NORMALMAP_MIRROR_U (1 << 16)
-#define D3DX_NORMALMAP_MIRROR_V (2 << 16)
-#define D3DX_NORMALMAP_MIRROR (3 << 16)
-#define D3DX_NORMALMAP_INVERTSIGN (8 << 16)
-#define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16)
-
-
-
-
-//----------------------------------------------------------------------------
-// D3DX_CHANNEL flags:
-// -------------------
-// These flags are used by functions which operate on or more channels
-// in a texture.
-//
-// D3DX_CHANNEL_RED
-// Indicates the red channel should be used
-// D3DX_CHANNEL_BLUE
-// Indicates the blue channel should be used
-// D3DX_CHANNEL_GREEN
-// Indicates the green channel should be used
-// D3DX_CHANNEL_ALPHA
-// Indicates the alpha channel should be used
-// D3DX_CHANNEL_LUMINANCE
-// Indicates the luminaces of the red green and blue channels should be
-// used.
-//
-//----------------------------------------------------------------------------
-
-#define D3DX_CHANNEL_RED (1 << 0)
-#define D3DX_CHANNEL_BLUE (1 << 1)
-#define D3DX_CHANNEL_GREEN (1 << 2)
-#define D3DX_CHANNEL_ALPHA (1 << 3)
-#define D3DX_CHANNEL_LUMINANCE (1 << 4)
-
-
-
-
-//----------------------------------------------------------------------------
-// D3DXIMAGE_FILEFORMAT:
-// ---------------------
-// This enum is used to describe supported image file formats.
-//
-//----------------------------------------------------------------------------
-
-typedef enum _D3DXIMAGE_FILEFORMAT
-{
- D3DXIFF_BMP = 0,
- D3DXIFF_JPG = 1,
- D3DXIFF_TGA = 2,
- D3DXIFF_PNG = 3,
- D3DXIFF_DDS = 4,
- D3DXIFF_PPM = 5,
- D3DXIFF_DIB = 6,
- D3DXIFF_HDR = 7, //high dynamic range formats
- D3DXIFF_PFM = 8, //
- D3DXIFF_FORCE_DWORD = 0x7fffffff
-
-} D3DXIMAGE_FILEFORMAT;
-
-
-//----------------------------------------------------------------------------
-// LPD3DXFILL2D and LPD3DXFILL3D:
-// ------------------------------
-// Function types used by the texture fill functions.
-//
-// Parameters:
-// pOut
-// Pointer to a vector which the function uses to return its result.
-// X,Y,Z,W will be mapped to R,G,B,A respectivly.
-// pTexCoord
-// Pointer to a vector containing the coordinates of the texel currently
-// being evaluated. Textures and VolumeTexture texcoord components
-// range from 0 to 1. CubeTexture texcoord component range from -1 to 1.
-// pTexelSize
-// Pointer to a vector containing the dimensions of the current texel.
-// pData
-// Pointer to user data.
-//
-//----------------------------------------------------------------------------
-
-typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut,
- CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData);
-
-typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut,
- CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXIMAGE_INFO:
-// ---------------
-// This structure is used to return a rough description of what the
-// the original contents of an image file looked like.
-//
-// Width
-// Width of original image in pixels
-// Height
-// Height of original image in pixels
-// Depth
-// Depth of original image in pixels
-// MipLevels
-// Number of mip levels in original image
-// Format
-// D3D format which most closely describes the data in original image
-// ResourceType
-// D3DRESOURCETYPE representing the type of texture stored in the file.
-// D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE.
-// ImageFileFormat
-// D3DXIMAGE_FILEFORMAT representing the format of the image file.
-//
-//----------------------------------------------------------------------------
-
-typedef struct _D3DXIMAGE_INFO
-{
- UINT Width;
- UINT Height;
- UINT Depth;
- UINT MipLevels;
- D3DFORMAT Format;
- D3DRESOURCETYPE ResourceType;
- D3DXIMAGE_FILEFORMAT ImageFileFormat;
-
-} D3DXIMAGE_INFO;
-
-
-
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif //__cplusplus
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Image File APIs ///////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-;
-//----------------------------------------------------------------------------
-// GetImageInfoFromFile/Resource:
-// ------------------------------
-// Fills in a D3DXIMAGE_INFO struct with information about an image file.
-//
-// Parameters:
-// pSrcFile
-// File name of the source image.
-// pSrcModule
-// Module where resource is located, or NULL for module associated
-// with image the os used to create the current process.
-// pSrcResource
-// Resource name
-// pSrcData
-// Pointer to file in memory.
-// SrcDataSize
-// Size in bytes of file in memory.
-// pSrcInfo
-// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
-// description of the data in the source image file.
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXGetImageInfoFromFileA(
- LPCSTR pSrcFile,
- D3DXIMAGE_INFO* pSrcInfo);
-
-HRESULT WINAPI
- D3DXGetImageInfoFromFileW(
- LPCWSTR pSrcFile,
- D3DXIMAGE_INFO* pSrcInfo);
-
-#ifdef UNICODE
-#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW
-#else
-#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA
-#endif
-
-
-HRESULT WINAPI
- D3DXGetImageInfoFromResourceA(
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- D3DXIMAGE_INFO* pSrcInfo);
-
-HRESULT WINAPI
- D3DXGetImageInfoFromResourceW(
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- D3DXIMAGE_INFO* pSrcInfo);
-
-#ifdef UNICODE
-#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW
-#else
-#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA
-#endif
-
-
-HRESULT WINAPI
- D3DXGetImageInfoFromFileInMemory(
- LPCVOID pSrcData,
- UINT SrcDataSize,
- D3DXIMAGE_INFO* pSrcInfo);
-
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Load/Save Surface APIs ////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-//----------------------------------------------------------------------------
-// D3DXLoadSurfaceFromFile/Resource:
-// ---------------------------------
-// Load surface from a file or resource
-//
-// Parameters:
-// pDestSurface
-// Destination surface, which will receive the image.
-// pDestPalette
-// Destination palette of 256 colors, or NULL
-// pDestRect
-// Destination rectangle, or NULL for entire surface
-// pSrcFile
-// File name of the source image.
-// pSrcModule
-// Module where resource is located, or NULL for module associated
-// with image the os used to create the current process.
-// pSrcResource
-// Resource name
-// pSrcData
-// Pointer to file in memory.
-// SrcDataSize
-// Size in bytes of file in memory.
-// pSrcRect
-// Source rectangle, or NULL for entire image
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-// pSrcInfo
-// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
-// description of the data in the source image file, or NULL.
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromFileA(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- LPCSTR pSrcFile,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromFileW(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- LPCWSTR pSrcFile,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-#ifdef UNICODE
-#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
-#else
-#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
-#endif
-
-
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromResourceA(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromResourceW(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-
-#ifdef UNICODE
-#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
-#else
-#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
-#endif
-
-
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromFileInMemory(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXLoadSurfaceFromSurface:
-// ---------------------------
-// Load surface from another surface (with color conversion)
-//
-// Parameters:
-// pDestSurface
-// Destination surface, which will receive the image.
-// pDestPalette
-// Destination palette of 256 colors, or NULL
-// pDestRect
-// Destination rectangle, or NULL for entire surface
-// pSrcSurface
-// Source surface
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcRect
-// Source rectangle, or NULL for entire surface
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromSurface(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- LPDIRECT3DSURFACE9 pSrcSurface,
- CONST PALETTEENTRY* pSrcPalette,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey);
-
-
-//----------------------------------------------------------------------------
-// D3DXLoadSurfaceFromMemory:
-// --------------------------
-// Load surface from memory.
-//
-// Parameters:
-// pDestSurface
-// Destination surface, which will receive the image.
-// pDestPalette
-// Destination palette of 256 colors, or NULL
-// pDestRect
-// Destination rectangle, or NULL for entire surface
-// pSrcMemory
-// Pointer to the top-left corner of the source image in memory
-// SrcFormat
-// Pixel format of the source image.
-// SrcPitch
-// Pitch of source image, in bytes. For DXT formats, this number
-// should represent the width of one row of cells, in bytes.
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcRect
-// Source rectangle.
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXLoadSurfaceFromMemory(
- LPDIRECT3DSURFACE9 pDestSurface,
- CONST PALETTEENTRY* pDestPalette,
- CONST RECT* pDestRect,
- LPCVOID pSrcMemory,
- D3DFORMAT SrcFormat,
- UINT SrcPitch,
- CONST PALETTEENTRY* pSrcPalette,
- CONST RECT* pSrcRect,
- DWORD Filter,
- D3DCOLOR ColorKey);
-
-
-//----------------------------------------------------------------------------
-// D3DXSaveSurfaceToFile:
-// ----------------------
-// Save a surface to a image file.
-//
-// Parameters:
-// pDestFile
-// File name of the destination file
-// DestFormat
-// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
-// pSrcSurface
-// Source surface, containing the image to be saved
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcRect
-// Source rectangle, or NULL for the entire image
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXSaveSurfaceToFileA(
- LPCSTR pDestFile,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DSURFACE9 pSrcSurface,
- CONST PALETTEENTRY* pSrcPalette,
- CONST RECT* pSrcRect);
-
-HRESULT WINAPI
- D3DXSaveSurfaceToFileW(
- LPCWSTR pDestFile,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DSURFACE9 pSrcSurface,
- CONST PALETTEENTRY* pSrcPalette,
- CONST RECT* pSrcRect);
-
-#ifdef UNICODE
-#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW
-#else
-#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA
-#endif
-
-//----------------------------------------------------------------------------
-// D3DXSaveSurfaceToFileInMemory:
-// ----------------------
-// Save a surface to a image file.
-//
-// Parameters:
-// ppDestBuf
-// address of pointer to d3dxbuffer for returning data bits
-// DestFormat
-// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
-// pSrcSurface
-// Source surface, containing the image to be saved
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcRect
-// Source rectangle, or NULL for the entire image
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXSaveSurfaceToFileInMemory(
- LPD3DXBUFFER* ppDestBuf,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DSURFACE9 pSrcSurface,
- CONST PALETTEENTRY* pSrcPalette,
- CONST RECT* pSrcRect);
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Load/Save Volume APIs /////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-//----------------------------------------------------------------------------
-// D3DXLoadVolumeFromFile/Resource:
-// --------------------------------
-// Load volume from a file or resource
-//
-// Parameters:
-// pDestVolume
-// Destination volume, which will receive the image.
-// pDestPalette
-// Destination palette of 256 colors, or NULL
-// pDestBox
-// Destination box, or NULL for entire volume
-// pSrcFile
-// File name of the source image.
-// pSrcModule
-// Module where resource is located, or NULL for module associated
-// with image the os used to create the current process.
-// pSrcResource
-// Resource name
-// pSrcData
-// Pointer to file in memory.
-// SrcDataSize
-// Size in bytes of file in memory.
-// pSrcBox
-// Source box, or NULL for entire image
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-// pSrcInfo
-// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
-// description of the data in the source image file, or NULL.
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXLoadVolumeFromFileA(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- LPCSTR pSrcFile,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-HRESULT WINAPI
- D3DXLoadVolumeFromFileW(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- LPCWSTR pSrcFile,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-#ifdef UNICODE
-#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW
-#else
-#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA
-#endif
-
-
-HRESULT WINAPI
- D3DXLoadVolumeFromResourceA(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-HRESULT WINAPI
- D3DXLoadVolumeFromResourceW(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-#ifdef UNICODE
-#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW
-#else
-#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA
-#endif
-
-
-
-HRESULT WINAPI
- D3DXLoadVolumeFromFileInMemory(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXLoadVolumeFromVolume:
-// -------------------------
-// Load volume from another volume (with color conversion)
-//
-// Parameters:
-// pDestVolume
-// Destination volume, which will receive the image.
-// pDestPalette
-// Destination palette of 256 colors, or NULL
-// pDestBox
-// Destination box, or NULL for entire volume
-// pSrcVolume
-// Source volume
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcBox
-// Source box, or NULL for entire volume
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXLoadVolumeFromVolume(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- LPDIRECT3DVOLUME9 pSrcVolume,
- CONST PALETTEENTRY* pSrcPalette,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXLoadVolumeFromMemory:
-// -------------------------
-// Load volume from memory.
-//
-// Parameters:
-// pDestVolume
-// Destination volume, which will receive the image.
-// pDestPalette
-// Destination palette of 256 colors, or NULL
-// pDestBox
-// Destination box, or NULL for entire volume
-// pSrcMemory
-// Pointer to the top-left corner of the source volume in memory
-// SrcFormat
-// Pixel format of the source volume.
-// SrcRowPitch
-// Pitch of source image, in bytes. For DXT formats, this number
-// should represent the size of one row of cells, in bytes.
-// SrcSlicePitch
-// Pitch of source image, in bytes. For DXT formats, this number
-// should represent the size of one slice of cells, in bytes.
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcBox
-// Source box.
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXLoadVolumeFromMemory(
- LPDIRECT3DVOLUME9 pDestVolume,
- CONST PALETTEENTRY* pDestPalette,
- CONST D3DBOX* pDestBox,
- LPCVOID pSrcMemory,
- D3DFORMAT SrcFormat,
- UINT SrcRowPitch,
- UINT SrcSlicePitch,
- CONST PALETTEENTRY* pSrcPalette,
- CONST D3DBOX* pSrcBox,
- DWORD Filter,
- D3DCOLOR ColorKey);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXSaveVolumeToFile:
-// ---------------------
-// Save a volume to a image file.
-//
-// Parameters:
-// pDestFile
-// File name of the destination file
-// DestFormat
-// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
-// pSrcVolume
-// Source volume, containing the image to be saved
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcBox
-// Source box, or NULL for the entire volume
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXSaveVolumeToFileA(
- LPCSTR pDestFile,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DVOLUME9 pSrcVolume,
- CONST PALETTEENTRY* pSrcPalette,
- CONST D3DBOX* pSrcBox);
-
-HRESULT WINAPI
- D3DXSaveVolumeToFileW(
- LPCWSTR pDestFile,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DVOLUME9 pSrcVolume,
- CONST PALETTEENTRY* pSrcPalette,
- CONST D3DBOX* pSrcBox);
-
-#ifdef UNICODE
-#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW
-#else
-#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA
-#endif
-
-
-//----------------------------------------------------------------------------
-// D3DXSaveVolumeToFileInMemory:
-// ---------------------
-// Save a volume to a image file.
-//
-// Parameters:
-// pDestFile
-// File name of the destination file
-// DestFormat
-// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
-// pSrcVolume
-// Source volume, containing the image to be saved
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// pSrcBox
-// Source box, or NULL for the entire volume
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXSaveVolumeToFileInMemory(
- LPD3DXBUFFER* ppDestBuf,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DVOLUME9 pSrcVolume,
- CONST PALETTEENTRY* pSrcPalette,
- CONST D3DBOX* pSrcBox);
-
-//////////////////////////////////////////////////////////////////////////////
-// Create/Save Texture APIs //////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-//----------------------------------------------------------------------------
-// D3DXCheckTextureRequirements:
-// -----------------------------
-// Checks texture creation parameters. If parameters are invalid, this
-// function returns corrected parameters.
-//
-// Parameters:
-//
-// pDevice
-// The D3D device to be used
-// pWidth, pHeight, pDepth, pSize
-// Desired size in pixels, or NULL. Returns corrected size.
-// pNumMipLevels
-// Number of desired mipmap levels, or NULL. Returns corrected number.
-// Usage
-// Texture usage flags
-// pFormat
-// Desired pixel format, or NULL. Returns corrected format.
-// Pool
-// Memory pool to be used to create texture
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXCheckTextureRequirements(
- LPDIRECT3DDEVICE9 pDevice,
- UINT* pWidth,
- UINT* pHeight,
- UINT* pNumMipLevels,
- DWORD Usage,
- D3DFORMAT* pFormat,
- D3DPOOL Pool);
-
-HRESULT WINAPI
- D3DXCheckCubeTextureRequirements(
- LPDIRECT3DDEVICE9 pDevice,
- UINT* pSize,
- UINT* pNumMipLevels,
- DWORD Usage,
- D3DFORMAT* pFormat,
- D3DPOOL Pool);
-
-HRESULT WINAPI
- D3DXCheckVolumeTextureRequirements(
- LPDIRECT3DDEVICE9 pDevice,
- UINT* pWidth,
- UINT* pHeight,
- UINT* pDepth,
- UINT* pNumMipLevels,
- DWORD Usage,
- D3DFORMAT* pFormat,
- D3DPOOL Pool);
-
-
-//----------------------------------------------------------------------------
-// D3DXCreateTexture:
-// ------------------
-// Create an empty texture
-//
-// Parameters:
-//
-// pDevice
-// The D3D device with which the texture is going to be used.
-// Width, Height, Depth, Size
-// size in pixels. these must be non-zero
-// MipLevels
-// number of mip levels desired. if zero or D3DX_DEFAULT, a complete
-// mipmap chain will be created.
-// Usage
-// Texture usage flags
-// Format
-// Pixel format.
-// Pool
-// Memory pool to be used to create texture
-// ppTexture, ppCubeTexture, ppVolumeTexture
-// The texture object that will be created
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXCreateTexture(
- LPDIRECT3DDEVICE9 pDevice,
- UINT Width,
- UINT Height,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTexture(
- LPDIRECT3DDEVICE9 pDevice,
- UINT Size,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTexture(
- LPDIRECT3DDEVICE9 pDevice,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXCreateTextureFromFile/Resource:
-// -----------------------------------
-// Create a texture object from a file or resource.
-//
-// Parameters:
-//
-// pDevice
-// The D3D device with which the texture is going to be used.
-// pSrcFile
-// File name.
-// hSrcModule
-// Module handle. if NULL, current module will be used.
-// pSrcResource
-// Resource name in module
-// pvSrcData
-// Pointer to file in memory.
-// SrcDataSize
-// Size in bytes of file in memory.
-// Width, Height, Depth, Size
-// Size in pixels. If zero or D3DX_DEFAULT, the size will be taken from
-// the file and rounded up to a power of two. If D3DX_DEFAULT_NONPOW2,
-// and the device supports NONPOW2 textures, the size will not be rounded.
-// If D3DX_FROM_FILE, the size will be taken exactly as it is in the file,
-// and the call will fail if this violates device capabilities.
-// MipLevels
-// Number of mip levels. If zero or D3DX_DEFAULT, a complete mipmap
-// chain will be created. If D3DX_FROM_FILE, the size will be taken
-// exactly as it is in the file, and the call will fail if this violates
-// device capabilities.
-// Usage
-// Texture usage flags
-// Format
-// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
-// taken from the file. If D3DFMT_FROM_FILE, the format will be taken
-// exactly as it is in the file, and the call will fail if the device does
-// not support the given format.
-// Pool
-// Memory pool to be used to create texture
-// Filter
-// D3DX_FILTER flags controlling how the image is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
-// MipFilter
-// D3DX_FILTER flags controlling how each miplevel is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
-// ColorKey
-// Color to replace with transparent black, or 0 to disable colorkey.
-// This is always a 32-bit ARGB color, independent of the source image
-// format. Alpha is significant, and should usually be set to FF for
-// opaque colorkeys. (ex. Opaque black == 0xff000000)
-// pSrcInfo
-// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
-// description of the data in the source image file, or NULL.
-// pPalette
-// 256 color palette to be filled in, or NULL
-// ppTexture, ppCubeTexture, ppVolumeTexture
-// The texture object that will be created
-//
-//----------------------------------------------------------------------------
-
-
-// FromFile
-
-HRESULT WINAPI
- D3DXCreateTextureFromFileA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateTextureFromFileW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-#ifdef UNICODE
-#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
-#else
-#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromFileA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromFileW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
-#else
-#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromFileA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromFileW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW
-#else
-#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA
-#endif
-
-
-// FromResource
-
-HRESULT WINAPI
- D3DXCreateTextureFromResourceA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateTextureFromResourceW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-#ifdef UNICODE
-#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
-#else
-#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromResourceA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromResourceW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW
-#else
-#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromResourceA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromResourceW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW
-#else
-#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA
-#endif
-
-
-// FromFileEx
-
-HRESULT WINAPI
- D3DXCreateTextureFromFileExA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- UINT Width,
- UINT Height,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateTextureFromFileExW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- UINT Width,
- UINT Height,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-#ifdef UNICODE
-#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
-#else
-#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromFileExA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- UINT Size,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromFileExW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- UINT Size,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
-#else
-#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromFileExA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromFileExW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW
-#else
-#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA
-#endif
-
-
-// FromResourceEx
-
-HRESULT WINAPI
- D3DXCreateTextureFromResourceExA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- UINT Width,
- UINT Height,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateTextureFromResourceExW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- UINT Width,
- UINT Height,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-#ifdef UNICODE
-#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
-#else
-#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromResourceExA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- UINT Size,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromResourceExW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- UINT Size,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW
-#else
-#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA
-#endif
-
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromResourceExA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromResourceExW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-#ifdef UNICODE
-#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW
-#else
-#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA
-#endif
-
-
-// FromFileInMemory
-
-HRESULT WINAPI
- D3DXCreateTextureFromFileInMemory(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromFileInMemory(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromFileInMemory(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-
-// FromFileInMemoryEx
-
-HRESULT WINAPI
- D3DXCreateTextureFromFileInMemoryEx(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- UINT Width,
- UINT Height,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DTEXTURE9* ppTexture);
-
-HRESULT WINAPI
- D3DXCreateCubeTextureFromFileInMemoryEx(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- UINT Size,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
-
-HRESULT WINAPI
- D3DXCreateVolumeTextureFromFileInMemoryEx(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataSize,
- UINT Width,
- UINT Height,
- UINT Depth,
- UINT MipLevels,
- DWORD Usage,
- D3DFORMAT Format,
- D3DPOOL Pool,
- DWORD Filter,
- DWORD MipFilter,
- D3DCOLOR ColorKey,
- D3DXIMAGE_INFO* pSrcInfo,
- PALETTEENTRY* pPalette,
- LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXSaveTextureToFile:
-// ----------------------
-// Save a texture to a file.
-//
-// Parameters:
-// pDestFile
-// File name of the destination file
-// DestFormat
-// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
-// pSrcTexture
-// Source texture, containing the image to be saved
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-//
-//----------------------------------------------------------------------------
-
-
-HRESULT WINAPI
- D3DXSaveTextureToFileA(
- LPCSTR pDestFile,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DBASETEXTURE9 pSrcTexture,
- CONST PALETTEENTRY* pSrcPalette);
-
-HRESULT WINAPI
- D3DXSaveTextureToFileW(
- LPCWSTR pDestFile,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DBASETEXTURE9 pSrcTexture,
- CONST PALETTEENTRY* pSrcPalette);
-
-#ifdef UNICODE
-#define D3DXSaveTextureToFile D3DXSaveTextureToFileW
-#else
-#define D3DXSaveTextureToFile D3DXSaveTextureToFileA
-#endif
-
-
-//----------------------------------------------------------------------------
-// D3DXSaveTextureToFileInMemory:
-// ----------------------
-// Save a texture to a file.
-//
-// Parameters:
-// ppDestBuf
-// address of a d3dxbuffer pointer to return the image data
-// DestFormat
-// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
-// pSrcTexture
-// Source texture, containing the image to be saved
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXSaveTextureToFileInMemory(
- LPD3DXBUFFER* ppDestBuf,
- D3DXIMAGE_FILEFORMAT DestFormat,
- LPDIRECT3DBASETEXTURE9 pSrcTexture,
- CONST PALETTEENTRY* pSrcPalette);
-
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Misc Texture APIs /////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-
-//----------------------------------------------------------------------------
-// D3DXFilterTexture:
-// ------------------
-// Filters mipmaps levels of a texture.
-//
-// Parameters:
-// pBaseTexture
-// The texture object to be filtered
-// pPalette
-// 256 color palette to be used, or NULL for non-palettized formats
-// SrcLevel
-// The level whose image is used to generate the subsequent levels.
-// Filter
-// D3DX_FILTER flags controlling how each miplevel is filtered.
-// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
-//
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXFilterTexture(
- LPDIRECT3DBASETEXTURE9 pBaseTexture,
- CONST PALETTEENTRY* pPalette,
- UINT SrcLevel,
- DWORD Filter);
-
-#define D3DXFilterCubeTexture D3DXFilterTexture
-#define D3DXFilterVolumeTexture D3DXFilterTexture
-
-
-
-//----------------------------------------------------------------------------
-// D3DXFillTexture:
-// ----------------
-// Uses a user provided function to fill each texel of each mip level of a
-// given texture.
-//
-// Paramters:
-// pTexture, pCubeTexture, pVolumeTexture
-// Pointer to the texture to be filled.
-// pFunction
-// Pointer to user provided evalutor function which will be used to
-// compute the value of each texel.
-// pData
-// Pointer to an arbitrary block of user defined data. This pointer
-// will be passed to the function provided in pFunction
-//-----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXFillTexture(
- LPDIRECT3DTEXTURE9 pTexture,
- LPD3DXFILL2D pFunction,
- LPVOID pData);
-
-HRESULT WINAPI
- D3DXFillCubeTexture(
- LPDIRECT3DCUBETEXTURE9 pCubeTexture,
- LPD3DXFILL3D pFunction,
- LPVOID pData);
-
-HRESULT WINAPI
- D3DXFillVolumeTexture(
- LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
- LPD3DXFILL3D pFunction,
- LPVOID pData);
-
-//---------------------------------------------------------------------------
-// D3DXFillTextureTX:
-// ------------------
-// Uses a TX Shader target to function to fill each texel of each mip level
-// of a given texture. The TX Shader target should be a compiled function
-// taking 2 paramters and returning a float4 color.
-//
-// Paramters:
-// pTexture, pCubeTexture, pVolumeTexture
-// Pointer to the texture to be filled.
-// pTextureShader
-// Pointer to the texture shader to be used to fill in the texture
-//----------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXFillTextureTX(
- LPDIRECT3DTEXTURE9 pTexture,
- LPD3DXTEXTURESHADER pTextureShader);
-
-
-HRESULT WINAPI
- D3DXFillCubeTextureTX(
- LPDIRECT3DCUBETEXTURE9 pCubeTexture,
- LPD3DXTEXTURESHADER pTextureShader);
-
-
-HRESULT WINAPI
- D3DXFillVolumeTextureTX(
- LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
- LPD3DXTEXTURESHADER pTextureShader);
-
-
-
-//----------------------------------------------------------------------------
-// D3DXComputeNormalMap:
-// ---------------------
-// Converts a height map into a normal map. The (x,y,z) components of each
-// normal are mapped to the (r,g,b) channels of the output texture.
-//
-// Parameters
-// pTexture
-// Pointer to the destination texture
-// pSrcTexture
-// Pointer to the source heightmap texture
-// pSrcPalette
-// Source palette of 256 colors, or NULL
-// Flags
-// D3DX_NORMALMAP flags
-// Channel
-// D3DX_CHANNEL specifying source of height information
-// Amplitude
-// The constant value which the height information is multiplied by.
-//---------------------------------------------------------------------------
-
-HRESULT WINAPI
- D3DXComputeNormalMap(
- LPDIRECT3DTEXTURE9 pTexture,
- LPDIRECT3DTEXTURE9 pSrcTexture,
- CONST PALETTEENTRY* pSrcPalette,
- DWORD Flags,
- DWORD Channel,
- FLOAT Amplitude);
-
-
-
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-#endif //__D3DX9TEX_H__
-