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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:59:40 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:59:40 +0100 |
commit | a73f5340a2d12537437479317bdf351715991c12 (patch) | |
tree | a971d86ad2f88dbd7503bf2186080c72221d82ca /sdk/dx8sdk/Include/dplobby8.h | |
parent | More menu error sound fix (diff) | |
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Diffstat (limited to 'sdk/dx8sdk/Include/dplobby8.h')
-rw-r--r-- | sdk/dx8sdk/Include/dplobby8.h | 407 |
1 files changed, 0 insertions, 407 deletions
diff --git a/sdk/dx8sdk/Include/dplobby8.h b/sdk/dx8sdk/Include/dplobby8.h deleted file mode 100644 index e63a5aac..00000000 --- a/sdk/dx8sdk/Include/dplobby8.h +++ /dev/null @@ -1,407 +0,0 @@ -/*========================================================================== - * - * Copyright (C) 2000 Microsoft Corporation. All Rights Reserved. - * - * File: DPLobby.h - * Content: DirectPlay8 Lobby Include File - * - ***************************************************************************/ - -#ifndef __DPLOBBY_H__ -#define __DPLOBBY_H__ - -#include <ole2.h> - -#ifdef __cplusplus -extern "C" { -#endif - -/**************************************************************************** - * - * DirectPlay8Lobby CLSIDs - * - ****************************************************************************/ - -// {667955AD-6B3B-43ca-B949-BC69B5BAFF7F} -DEFINE_GUID(CLSID_DirectPlay8LobbiedApplication, -0x667955ad, 0x6b3b, 0x43ca, 0xb9, 0x49, 0xbc, 0x69, 0xb5, 0xba, 0xff, 0x7f); - -// {3B2B6775-70B6-45af-8DEA-A209C69559F3} -DEFINE_GUID(CLSID_DirectPlay8LobbyClient, -0x3b2b6775, 0x70b6, 0x45af, 0x8d, 0xea, 0xa2, 0x9, 0xc6, 0x95, 0x59, 0xf3); - -/**************************************************************************** - * - * DirectPlay8Lobby Interface IIDs - * - ****************************************************************************/ - -// {819074A3-016C-11d3-AE14-006097B01411} -DEFINE_GUID(IID_IDirectPlay8LobbiedApplication, -0x819074a3, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); - -// {819074A2-016C-11d3-AE14-006097B01411} -DEFINE_GUID(IID_IDirectPlay8LobbyClient, -0x819074a2, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11); - -/**************************************************************************** - * - * DirectPlay8Lobby Interface Pointer - * - ****************************************************************************/ - -typedef struct IDirectPlay8LobbiedApplication *PDIRECTPLAY8LOBBIEDAPPLICATION; -typedef struct IDirectPlay8LobbyClient *PDIRECTPLAY8LOBBYCLIENT; - -/**************************************************************************** - * - * DirectPlay8 Lobby Message IDs - * - ****************************************************************************/ - -#define DPL_MSGID_LOBBY 0x8000 -#define DPL_MSGID_RECEIVE (0x0001 | DPL_MSGID_LOBBY) -#define DPL_MSGID_CONNECT (0x0002 | DPL_MSGID_LOBBY) -#define DPL_MSGID_DISCONNECT (0x0003 | DPL_MSGID_LOBBY) -#define DPL_MSGID_SESSION_STATUS (0x0004 | DPL_MSGID_LOBBY) -#define DPL_MSGID_CONNECTION_SETTINGS (0x0005 | DPL_MSGID_LOBBY) - -/**************************************************************************** - * - * DirectPlay8Lobby Constants - * - ****************************************************************************/ - -// -// Specifies that operation should be performed on all open connections -// -#define DPLHANDLE_ALLCONNECTIONS 0xFFFFFFFF - -// -// The associated game session has suceeded in connecting / hosting -// -#define DPLSESSION_CONNECTED 0x0001 - -// The associated game session failed connecting / hosting -// -#define DPLSESSION_COULDNOTCONNECT 0x0002 - -// -// The associated game session has disconnected -// -#define DPLSESSION_DISCONNECTED 0x0003 - -// -// The associated game session has terminated -// -#define DPLSESSION_TERMINATED 0x0004 - -// -// The associated game session's host has migrated -// -#define DPLSESSION_HOSTMIGRATED 0x0005 - -// -// The associated game session's host has migrated to the local client -// -#define DPLSESSION_HOSTMIGRATEDHERE 0x0006 - - -/**************************************************************************** - * - * DirectPlay8 Lobby Flags - * - ****************************************************************************/ - -// -// Do not automatically make the lobby app unavailable when a connection is established -// -#define DPLAVAILABLE_ALLOWMULTIPLECONNECT 0x0001 - -// -// Launch a new instance of the application to connect to -// -#define DPLCONNECT_LAUNCHNEW 0x0001 - -// -// Launch a new instance of the application if one is not waiting -// -#define DPLCONNECT_LAUNCHNOTFOUND 0x0002 - -// -// When starting the associated game session, start it as a host -// -#define DPLCONNECTSETTINGS_HOST 0x0001 - -// -// Disable parameter validation -// -#define DPLINITIALIZE_DISABLEPARAMVAL 0x0001 - -/**************************************************************************** - * - * DirectPlay8Lobby Structures (Non-Message) - * - ****************************************************************************/ - -// -// Information on a registered game -// -typedef struct _DPL_APPLICATION_INFO { - GUID guidApplication; // GUID of the application - PWSTR pwszApplicationName; // Name of the application - DWORD dwNumRunning; // # of instances of this application running - DWORD dwNumWaiting; // # of instances of this application waiting - DWORD dwFlags; // Flags -} DPL_APPLICATION_INFO, *PDPL_APPLICATION_INFO; - -// -// Settings to be used for connecting / hosting a game session -// -typedef struct _DPL_CONNECTION_SETTINGS { - DWORD dwSize; // Size of this structure - DWORD dwFlags; // Connection settings flags (DPLCONNECTSETTINGS_...) - DPN_APPLICATION_DESC dpnAppDesc; // Application desc for the associated DirectPlay session - IDirectPlay8Address *pdp8HostAddress; // Address of host to connect to - IDirectPlay8Address **ppdp8DeviceAddresses; // Address of device to connect from / host on - DWORD cNumDeviceAddresses; // # of addresses specified in ppdp8DeviceAddresses - PWSTR pwszPlayerName; // Name to give the player -} DPL_CONNECTION_SETTINGS, *PDPL_CONNECTION_SETTINGS; - -// -// Information for performing a lobby connect -// (ConnectApplication) -// -typedef struct _DPL_CONNECT_INFO { - DWORD dwSize; // Size of this structure - DWORD dwFlags; // Flags (DPLCONNECT_...) - GUID guidApplication; // GUID of application to launch - PDPL_CONNECTION_SETTINGS pdplConnectionSettings; - // Settings application should use - PVOID pvLobbyConnectData; // User defined data block - DWORD dwLobbyConnectDataSize; - // Size of user defined data block -} DPL_CONNECT_INFO, *PDPL_CONNECT_INFO; - -// -// Information for registering an application -// (RegisterApplication) -// -typedef struct _DPL_PROGRAM_DESC { - DWORD dwSize; - DWORD dwFlags; - GUID guidApplication; // Application GUID - PWSTR pwszApplicationName; // Unicode application name - PWSTR pwszCommandLine; // Unicode command line arguments - PWSTR pwszCurrentDirectory; // Unicode current directory - PWSTR pwszDescription; // Unicode application description - PWSTR pwszExecutableFilename; // Unicode filename of application executable - PWSTR pwszExecutablePath; // Unicode path of application executable - PWSTR pwszLauncherFilename; // Unicode filename of launcher executable - PWSTR pwszLauncherPath; // Unicode path of launcher executable -} DPL_PROGRAM_DESC, *PDPL_PROGRAM_DESC; - -/**************************************************************************** - * - * DirectPlay8 Lobby Message Structures - * - ****************************************************************************/ - -// -// A connection was established -// (DPL_MSGID_CONNECT) -// -typedef struct _DPL_MESSAGE_CONNECT -{ - DWORD dwSize; // Size of this structure - DPNHANDLE hConnectId; // Handle of new connection - PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings for this connection - PVOID pvLobbyConnectData; // User defined lobby data block - DWORD dwLobbyConnectDataSize; // Size of user defined lobby data block - PVOID pvConnectionContext; // Context value for this connection (user set) -} DPL_MESSAGE_CONNECT, *PDPL_MESSAGE_CONNECT; - -// -// Connection settings have been updated -// (DPL_MSGID_CONNECTION_SETTINGS) -// -typedef struct _DPL_MESSAGE_CONNECTION_SETTINGS -{ - DWORD dwSize; // Size of this structure - DPNHANDLE hSender; // Handle of the connection for these settings - PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings - PVOID pvConnectionContext; // Context value for this connection -} DPL_MESSAGE_CONNECTION_SETTINGS, *PDPL_MESSAGE_CONNECTION_SETTINGS; - -// -// A connection has been disconnected -// (DPL_MSGID_DISCONNECT) -// -typedef struct _DPL_MESSAGE_DISCONNECT -{ - DWORD dwSize; // Size of this structure - DPNHANDLE hDisconnectId; // Handle of the connection that was terminated - HRESULT hrReason; // Reason the connection was broken - PVOID pvConnectionContext; // Context value for this connection -} DPL_MESSAGE_DISCONNECT, *PDPL_MESSAGE_DISCONNECT; - -// -// Data was received through a connection -// (DPL_MSGID_RECEIVE) -// -typedef struct _DPL_MESSAGE_RECEIVE -{ - DWORD dwSize; // Size of this structure - DPNHANDLE hSender; // Handle of the connection that is from - BYTE *pBuffer; // Contents of the message - DWORD dwBufferSize; // Size of the message context - PVOID pvConnectionContext; // Context value for this connection -} DPL_MESSAGE_RECEIVE, *PDPL_MESSAGE_RECEIVE; - -// -// Current status of the associated connection -// (DPL_MSGID_SESSION_STATUS) -// -typedef struct _DPL_MESSAGE_SESSION_STATUS -{ - DWORD dwSize; // Size of this structure - DPNHANDLE hSender; // Handle of the connection that this is from - DWORD dwStatus; // Status (DPLSESSION_...) - PVOID pvConnectionContext; // Context value for this connection -} DPL_MESSAGE_SESSION_STATUS, *PDPL_MESSAGE_SESSION_STATUS; - -/**************************************************************************** - * - * DirectPlay8Lobby Create - * - ****************************************************************************/ - -/* - * This function is no longer supported. It is recommended that CoCreateInstance be used to create - * DirectPlay8 lobby objects. - * - * extern HRESULT WINAPI DirectPlay8LobbyCreate( const GUID * pcIID, void **ppvInterface, IUnknown *pUnknown); - * - */ - -/**************************************************************************** - * - * DirectPlay8 Functions - * - ****************************************************************************/ - -// -// COM definition for DirectPlayLobbyClient -// -#undef INTERFACE // External COM Implementation -#define INTERFACE IDirectPlay8LobbyClient -DECLARE_INTERFACE_(IDirectPlay8LobbyClient,IUnknown) -{ - // IUnknown methods - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) PURE; - STDMETHOD_(ULONG,AddRef) (THIS) PURE; - STDMETHOD_(ULONG,Release) (THIS) PURE; - // IDirectPlayLobbyClient methods - STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,const DWORD dwFlags) PURE; - STDMETHOD(EnumLocalPrograms) (THIS_ GUID *const pGuidApplication,BYTE *const pEnumData,DWORD *const pdwEnumData,DWORD *const pdwItems, const DWORD dwFlags) PURE; - STDMETHOD(ConnectApplication) (THIS_ DPL_CONNECT_INFO *const pdplConnectionInfo,const PVOID pvConnectionContext,DPNHANDLE *const hApplication,const DWORD dwTimeOut,const DWORD dwFlags) PURE; - STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE; - STDMETHOD(ReleaseApplication) (THIS_ const DPNHANDLE hConnection, const DWORD dwFlags ) PURE; - STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE; - STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE; - STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE; -}; - - -// -// COM definition for DirectPlayLobbiedApplication -// -#undef INTERFACE // External COM Implementation -#define INTERFACE IDirectPlay8LobbiedApplication -DECLARE_INTERFACE_(IDirectPlay8LobbiedApplication,IUnknown) -{ - // IUnknown methods - STDMETHOD(QueryInterface) (THIS_ REFIID riid,LPVOID *ppvObj) PURE; - STDMETHOD_(ULONG,AddRef) (THIS) PURE; - STDMETHOD_(ULONG,Release) (THIS) PURE; - // IDirectPlayLobbiedApplication methods - STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,DPNHANDLE * const pdpnhConnection, const DWORD dwFlags) PURE; - STDMETHOD(RegisterProgram) (THIS_ PDPL_PROGRAM_DESC pdplProgramDesc,const DWORD dwFlags) PURE; - STDMETHOD(UnRegisterProgram) (THIS_ GUID *pguidApplication,const DWORD dwFlags) PURE; - STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE; - STDMETHOD(SetAppAvailable) (THIS_ const BOOL fAvailable, const DWORD dwFlags ) PURE; - STDMETHOD(UpdateStatus) (THIS_ const DPNHANDLE hConnection, const DWORD dwStatus, const DWORD dwFlags ) PURE; - STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE; - STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE; - STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE; -}; - - -/**************************************************************************** - * - * DirectPlayLobby Interface Macros - * - ****************************************************************************/ - -#if !defined(__cplusplus) || defined(CINTERFACE) - -#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectPlay8LobbyClient_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectPlay8LobbyClient_Release(p) (p)->lpVtbl->Release(p) -#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->lpVtbl->EnumLocalPrograms(p,a,b,c,d,e) -#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->lpVtbl->ConnectApplication(p,a,b,c,d,e) -#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d) -#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->lpVtbl->ReleaseApplication(p,a,b) -#define IDirectPlay8LobbyClient_Close(p,a) (p)->lpVtbl->Close(p,a) -#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d) -#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c) - -#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectPlay8LobbiedApplication_Release(p) (p)->lpVtbl->Release(p) -#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->lpVtbl->Initialize(p,a,b,c,d) -#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->lpVtbl->RegisterProgram(p,a,b) -#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->lpVtbl->UnRegisterProgram(p,a,b) -#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d) -#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->lpVtbl->SetAppAvailable(p,a,b) -#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->lpVtbl->UpdateStatus(p,a,b,c) -#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->lpVtbl->Close(p,a) -#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d) -#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c) - -#else /* C++ */ - -#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectPlay8LobbyClient_AddRef(p) (p)->AddRef() -#define IDirectPlay8LobbyClient_Release(p) (p)->Release() -#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->EnumLocalPrograms(a,b,c,d,e) -#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->ConnectApplication(a,b,c,d,e) -#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->Send(a,b,c,d) -#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->ReleaseApplication(a,b) -#define IDirectPlay8LobbyClient_Close(p,a) (p)->Close(a) -#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d) -#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c) - -#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->AddRef() -#define IDirectPlay8LobbiedApplication_Release(p) (p)->Release() -#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->Initialize(a,b,c,d) -#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->RegisterProgram(a,b) -#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->UnRegisterProgram(a,b) -#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->Send(a,b,c,d) -#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->SetAppAvailable(a,b) -#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->UpdateStatus(a,b,c) -#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->Close(a) -#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d) -#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c) - -#endif - -#ifdef __cplusplus -} -#endif - -#endif // __DPLOBBY_H__ - |