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author | _AG <gennariarmando@outlook.com> | 2019-07-07 09:21:44 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-07 09:21:44 +0200 |
commit | 0ac6d0515e1ba703da2c0f742d91e7b550feac06 (patch) | |
tree | 2a5b1fc5511841acb443636b5a9b560d7aca5f2b /src/General.h | |
parent | Lil update. (diff) | |
parent | some work on vehicles (diff) | |
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Diffstat (limited to 'src/General.h')
-rw-r--r-- | src/General.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/General.h b/src/General.h index d315d50b..cae1caa0 100644 --- a/src/General.h +++ b/src/General.h @@ -4,10 +4,6 @@ class CGeneral { public: static float GetATanOfXY(float x, float y){ -// why exactly doesn't this work? -// if(y >= 0.0f) return atan2(x, y); -// return atan2(x, y) + 2*M_PI; - if(x == 0.0f && y == 0.0f) return 0.0f; float xabs = fabs(x); @@ -85,7 +81,7 @@ public: // not too sure about all these... static uint16 GetRandomNumber(void) - { return myrand() & 0xFFFF; } + { return myrand() & MYRAND_MAX; } // Probably don't want to ever reach high static float GetRandomNumberInRange(float low, float high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } |