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author_AG <gennariarmando@outlook.com>2019-07-07 09:21:44 +0200
committerGitHub <noreply@github.com>2019-07-07 09:21:44 +0200
commit0ac6d0515e1ba703da2c0f742d91e7b550feac06 (patch)
tree2a5b1fc5511841acb443636b5a9b560d7aca5f2b /src/Zones.cpp
parentLil update. (diff)
parentsome work on vehicles (diff)
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Diffstat (limited to 'src/Zones.cpp')
-rw-r--r--src/Zones.cpp225
1 files changed, 223 insertions, 2 deletions
diff --git a/src/Zones.cpp b/src/Zones.cpp
index 4d2d9e5d..363fc3d9 100644
--- a/src/Zones.cpp
+++ b/src/Zones.cpp
@@ -43,7 +43,9 @@ CheckZoneInfo(CZoneInfo *info)
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
-wchar* CZone::GetTranslatedName() {
+wchar*
+CZone::GetTranslatedName(void)
+{
return TheText.Get(name);
}
@@ -621,6 +623,224 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
+void
+CTheZones::SaveAllZones(uint8 *buffer, uint32 *length)
+{
+ int i;
+
+ *length = 8 + 12 +
+ NUMZONES*56 + 2*NUMZONES*58 + 4 +
+ NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4;
+
+ buffer[0] = 'Z';
+ buffer[1] = 'N';
+ buffer[2] = 'S';
+ buffer[3] = '\0';
+ *(uint32*)(buffer+4) = *length - 8;
+ buffer += 8;
+
+ *(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone);
+ *(int32*)(buffer+4) = m_CurrLevel;
+ *(int16*)(buffer+8) = FindIndex;
+ *(int16*)(buffer+10) = 0;
+ buffer += 12;
+
+ for(i = 0; i < NUMZONES; i++){
+ memcpy(buffer, ZoneArray[i].name, 8);
+ *(float*)(buffer+8) = ZoneArray[i].minx;
+ *(float*)(buffer+12) = ZoneArray[i].miny;
+ *(float*)(buffer+16) = ZoneArray[i].minz;
+ *(float*)(buffer+20) = ZoneArray[i].maxx;
+ *(float*)(buffer+24) = ZoneArray[i].maxy;
+ *(float*)(buffer+28) = ZoneArray[i].maxz;
+ *(int32*)(buffer+32) = ZoneArray[i].type;
+ *(int32*)(buffer+36) = ZoneArray[i].level;
+ *(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay;
+ *(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight;
+ *(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child);
+ *(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent);
+ *(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next);
+ buffer += 56;
+ }
+
+ for(i = 0; i < 2*NUMZONES; i++){
+ *(int16*)(buffer) = ZoneInfoArray[i].carDensity;
+ *(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0];
+ *(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1];
+ *(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2];
+ *(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3];
+ *(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4];
+ *(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5];
+ *(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold;
+ *(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0];
+ *(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1];
+ *(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2];
+ *(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3];
+ *(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4];
+ *(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5];
+ *(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6];
+ *(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7];
+ *(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8];
+ *(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity;
+ *(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity;
+ *(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0];
+ *(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1];
+ *(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2];
+ *(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3];
+ *(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4];
+ *(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5];
+ *(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6];
+ *(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7];
+ *(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8];
+ *(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup;
+ buffer += 58;
+ }
+
+ *(uint16*)(buffer) = TotalNumberOfZones;
+ *(uint16*)(buffer+2) = TotalNumberOfZoneInfos;
+ buffer += 4;
+
+ for(i = 0; i < NUMMAPZONES; i++){
+ memcpy(buffer, MapZoneArray[i].name, 8);
+ *(float*)(buffer+8) = MapZoneArray[i].minx;
+ *(float*)(buffer+12) = MapZoneArray[i].miny;
+ *(float*)(buffer+16) = MapZoneArray[i].minz;
+ *(float*)(buffer+20) = MapZoneArray[i].maxx;
+ *(float*)(buffer+24) = MapZoneArray[i].maxy;
+ *(float*)(buffer+28) = MapZoneArray[i].maxz;
+ *(int32*)(buffer+32) = MapZoneArray[i].type;
+ *(int32*)(buffer+36) = MapZoneArray[i].level;
+ *(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay;
+ *(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight;
+#ifdef STANDALONE
+ // BUG: GetIndexForZonePointer uses ZoneArray
+ // so indices will be unpredictable with different memory layout
+ assert(0);
+#endif
+ *(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child);
+ *(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent);
+ *(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next);
+ buffer += 56;
+ }
+
+ for(i = 0; i < NUMAUDIOZONES; i++){
+ *(int16*)buffer = AudioZoneArray[i];
+ buffer += 2;
+ }
+
+ *(uint16*)(buffer) = TotalNumberOfMapZones;
+ *(uint16*)(buffer+2) = NumberOfAudioZones;
+}
+
+void
+CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
+{
+ int i;
+
+ assert(length == 8 + 12 +
+ NUMZONES*56 + 2*NUMZONES*58 + 4 +
+ NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4);
+ assert(buffer[0] == 'Z');
+ assert(buffer[1] == 'N');
+ assert(buffer[2] == 'S');
+ assert(buffer[3] == '\0');
+ assert(*(uint32*)(buffer+4) == length - 8);
+ buffer += 8;
+
+ m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer));
+ m_CurrLevel = (eLevelName)*(int32*)(buffer+4);
+ FindIndex = *(int16*)(buffer+8);
+ assert(*(int16*)(buffer+10) == 0);
+ buffer += 12;
+
+ for(i = 0; i < NUMZONES; i++){
+ memcpy(ZoneArray[i].name, buffer, 8);
+ ZoneArray[i].minx = *(float*)(buffer+8);
+ ZoneArray[i].miny = *(float*)(buffer+12);
+ ZoneArray[i].minz = *(float*)(buffer+16);
+ ZoneArray[i].maxx = *(float*)(buffer+20);
+ ZoneArray[i].maxy = *(float*)(buffer+24);
+ ZoneArray[i].maxz = *(float*)(buffer+28);
+ ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
+ ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
+ ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
+ ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
+ ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
+ ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
+ ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
+ buffer += 56;
+ }
+
+ for(i = 0; i < 2*NUMZONES; i++){
+ ZoneInfoArray[i].carDensity = *(int16*)(buffer);
+ ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2);
+ ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4);
+ ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6);
+ ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8);
+ ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10);
+ ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12);
+ ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14);
+ ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16);
+ ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18);
+ ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20);
+ ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22);
+ ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24);
+ ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26);
+ ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28);
+ ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30);
+ ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32);
+ ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34);
+ ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36);
+ ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38);
+ ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40);
+ ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42);
+ ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44);
+ ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46);
+ ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48);
+ ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50);
+ ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52);
+ ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54);
+ ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56);
+ buffer += 58;
+ }
+
+ TotalNumberOfZones = *(uint16*)(buffer);
+ TotalNumberOfZoneInfos = *(uint16*)(buffer+2);
+ buffer += 4;
+
+ for(i = 0; i < NUMMAPZONES; i++){
+ memcpy(MapZoneArray[i].name, buffer, 8);
+ MapZoneArray[i].minx = *(float*)(buffer+8);
+ MapZoneArray[i].miny = *(float*)(buffer+12);
+ MapZoneArray[i].minz = *(float*)(buffer+16);
+ MapZoneArray[i].maxx = *(float*)(buffer+20);
+ MapZoneArray[i].maxy = *(float*)(buffer+24);
+ MapZoneArray[i].maxz = *(float*)(buffer+28);
+ MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
+ MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
+ MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
+ MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
+#ifdef STANDALONE
+ // BUG: GetPointerForZoneIndex uses ZoneArray
+ // so pointers will be unpredictable with different memory layout
+ assert(0);
+#endif
+ MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
+ MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
+ MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
+ buffer += 56;
+ }
+
+ for(i = 0; i < NUMAUDIOZONES; i++){
+ AudioZoneArray[i] = *(int16*)buffer;
+ buffer += 2;
+ }
+
+ TotalNumberOfMapZones = *(uint16*)(buffer);
+ NumberOfAudioZones = *(uint16*)(buffer+2);
+}
+
+
STARTPATCHES
InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
@@ -649,5 +869,6 @@ STARTPATCHES
InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
- InjectHook(0x4B8380, CTheZones::InitialiseAudioZoneArray, PATCH_JUMP);
+ InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP);
+ InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP);
ENDPATCHES