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authoraap <aap@papnet.eu>2019-06-11 08:59:28 +0200
committeraap <aap@papnet.eu>2019-06-11 08:59:28 +0200
commite7ed4d009636804d5dbe05aae9e7ab23b80fdd37 (patch)
tree4c95f6e07923b5ed0a7046afeb42a1ea2b8693bf /src/animation/AnimManager.cpp
parentMerge branch 'master' of github.com:GTAmodding/re3 (diff)
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Diffstat (limited to 'src/animation/AnimManager.cpp')
-rw-r--r--src/animation/AnimManager.cpp930
1 files changed, 930 insertions, 0 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
new file mode 100644
index 00000000..73fc4d94
--- /dev/null
+++ b/src/animation/AnimManager.cpp
@@ -0,0 +1,930 @@
+#include "common.h"
+#include "patcher.h"
+#include "ModelInfo.h"
+#include "ModelIndices.h"
+#include "FileMgr.h"
+#include "RpAnimBlend.h"
+#include "AnimBlendClumpData.h"
+#include "AnimBlendAssociation.h"
+#include "AnimBlendAssocGroup.h"
+#include "AnimManager.h"
+
+CAnimBlock *CAnimManager::ms_aAnimBlocks = (CAnimBlock*)0x6F01A0;
+CAnimBlendHierarchy *CAnimManager::ms_aAnimations = (CAnimBlendHierarchy*)0x70F430;
+int32 &CAnimManager::ms_numAnimBlocks = *(int32*)0x885AF8;
+int32 &CAnimManager::ms_numAnimations = *(int32*)0x8E2DD4;
+CAnimBlendAssocGroup *&CAnimManager::ms_aAnimAssocGroups = *(CAnimBlendAssocGroup**)0x8F583C;
+CLinkList<CAnimBlendHierarchy*> &CAnimManager::ms_animCache = *(CLinkList<CAnimBlendHierarchy*>*)0x9414DC;
+
+AnimAssocDesc aStdAnimDescs[] = {
+ { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
+ { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
+ { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 },
+ { ANIM_IDLE_STANCE, ASSOC_REPEAT },
+ { ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
+ { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
+ { ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_IDLE_TIRED, ASSOC_REPEAT },
+ { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FLAG800 },
+ { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FLAG800 },
+ { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FLAG800 },
+ { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
+ { ANIM_KO_SPIN_R, ASSOC_PARTIAL },
+ { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FLAG800 },
+ { ANIM_KO_SPIN_L, ASSOC_PARTIAL },
+ { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG800 },
+ { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_IDLE, ASSOC_REPEAT },
+ { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT },
+ { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT },
+ { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT },
+ { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT },
+ { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
+ { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
+ { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 },
+ { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG100 },
+ { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_DROWN, ASSOC_PARTIAL },
+ { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 },
+ { ANIM_PHONE_IN, ASSOC_PARTIAL },
+ { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+};
+AnimAssocDesc aStdAnimDescsSide[] = {
+ { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_IDLE_STANCE, ASSOC_REPEAT },
+ { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+};
+char *aStdAnimations[] = {
+ "walk_civi",
+ "run_civi",
+ "sprint_panic",
+ "idle_stance",
+ "walk_start",
+ "run_stop",
+ "run_stopR",
+ "idle_cam",
+ "idle_hbhb",
+ "idle_tired",
+ "idle_armed",
+ "idle_chat",
+ "idle_taxi",
+ "KO_shot_front",
+ "KO_shot_front",
+ "KO_shot_front",
+ "KO_shot_front",
+ "KO_shot_face",
+ "KO_shot_stom",
+ "KO_shot_arml",
+ "KO_shot_armR",
+ "KO_shot_legl",
+ "KO_shot_legR",
+ "KD_left",
+ "KD_right",
+ "KO_skid_front",
+ "KO_spin_R",
+ "KO_skid_back",
+ "KO_spin_L",
+ "SHOT_partial",
+ "SHOT_leftP",
+ "SHOT_partial",
+ "SHOT_rightP",
+ "HIT_front",
+ "HIT_L",
+ "HIT_back",
+ "HIT_R",
+ "FLOOR_hit",
+ "HIT_bodyblow",
+ "HIT_chest",
+ "HIT_head",
+ "HIT_walk",
+ "HIT_wall",
+ "FLOOR_hit_f",
+ "HIT_behind",
+ "punchR",
+ "KICK_floor",
+ "WEAPON_bat_h",
+ "WEAPON_bat_v",
+ "WEAPON_hgun_body",
+ "WEAPON_AK_body",
+ "WEAPON_pump",
+ "WEAPON_sniper",
+ "WEAPON_throw",
+ "WEAPON_throwu",
+ "WEAPON_start_throw",
+ "bomber",
+ "WEAPON_hgun_rload",
+ "WEAPON_AK_rload",
+ "FPS_PUNCH",
+ "FPS_BAT",
+ "FPS_UZI",
+ "FPS_PUMP",
+ "FPS_AK",
+ "FPS_M16",
+ "FPS_ROCKET",
+ "FIGHTIDLE",
+ "FIGHT2IDLE",
+ "FIGHTsh_F",
+ "FIGHTbodyblow",
+ "FIGHThead",
+ "FIGHTkick",
+ "FIGHTknee",
+ "FIGHTLhook",
+ "FIGHTpunch",
+ "FIGHTrndhse",
+ "FIGHTlngkck",
+ "FIGHTppunch",
+ "car_jackedRHS",
+ "car_LjackedRHS",
+ "car_jackedLHS",
+ "car_LjackedLHS",
+ "CAR_Qjack",
+ "CAR_Qjacked",
+ "CAR_align_LHS",
+ "CAR_alignHI_LHS",
+ "CAR_open_LHS",
+ "CAR_doorlocked_LHS",
+ "CAR_pullout_LHS",
+ "CAR_pulloutL_LHS",
+ "CAR_getin_LHS",
+ "CAR_getinL_LHS",
+ "CAR_closedoor_LHS",
+ "CAR_closedoorL_LHS",
+ "CAR_rolldoor",
+ "CAR_rolldoorLO",
+ "CAR_getout_LHS",
+ "CAR_getoutL_LHS",
+ "CAR_close_LHS",
+ "CAR_align_RHS",
+ "CAR_alignHI_RHS",
+ "CAR_open_RHS",
+ "CAR_doorlocked_RHS",
+ "CAR_pullout_RHS",
+ "CAR_pulloutL_RHS",
+ "CAR_getin_RHS",
+ "CAR_getinL_RHS",
+ "CAR_closedoor_RHS",
+ "CAR_closedoorL_RHS",
+ "CAR_shuffle_RHS",
+ "CAR_Lshuffle_RHS",
+ "CAR_sit",
+ "CAR_Lsit",
+ "CAR_sitp",
+ "CAR_sitpLO",
+ "DRIVE_L",
+ "Drive_R",
+ "Drive_LO_l",
+ "Drive_LO_R",
+ "Driveby_L",
+ "Driveby_R",
+ "CAR_LB",
+ "DRIVE_BOAT",
+ "CAR_getout_RHS",
+ "CAR_getoutL_RHS",
+ "CAR_close_RHS",
+ "car_hookertalk",
+ "COACH_opnL",
+ "COACH_opnR",
+ "COACH_inL",
+ "COACH_inR",
+ "COACH_outL",
+ "TRAIN_getin",
+ "TRAIN_getout",
+ "CAR_crawloutRHS",
+ "CAR_crawloutRHS",
+ "VAN_openL",
+ "VAN_getinL",
+ "VAN_closeL",
+ "VAN_getoutL",
+ "VAN_open",
+ "VAN_getin",
+ "VAN_close",
+ "VAN_getout",
+ "Getup",
+ "Getup",
+ "Getup",
+ "Getup_front",
+ "JUMP_launch",
+ "JUMP_glide",
+ "JUMP_land",
+ "FALL_fall",
+ "FALL_glide",
+ "FALL_land",
+ "FALL_collapse",
+ "EV_step",
+ "EV_dive",
+ "XPRESSscratch",
+ "roadcross",
+ "TURN_180",
+ "ARRESTgun",
+ "DROWN",
+ "CPR",
+ "DUCK_down",
+ "DUCK_low",
+ "RBLOCK_Cshoot",
+ "WEAPON_throwu",
+ "handsup",
+ "handsCOWER",
+ "FUCKU",
+ "PHONE_in",
+ "PHONE_out",
+ "PHONE_talk",
+};
+char *aPlayerAnimations[] = {
+ "walk_player",
+ "run_player",
+ "SPRINT_civi",
+ "IDLE_STANCE",
+ "walk_start",
+};
+char *aPlayerWithRocketAnimations[] = {
+ "walk_rocket",
+ "run_rocket",
+ "run_rocket",
+ "idle_rocket",
+ "walk_start_rocket",
+};
+char *aPlayer1ArmedAnimations[] = {
+ "walk_player",
+ "run_1armed",
+ "SPRINT_civi",
+ "IDLE_STANCE",
+ "walk_start",
+};
+char *aPlayer2ArmedAnimations[] = {
+ "walk_player",
+ "run_armed",
+ "run_armed",
+ "idle_stance",
+ "walk_start",
+};
+char *aPlayerBBBatAnimations[] = {
+ "walk_player",
+ "run_player",
+ "run_player",
+ "IDLE_STANCE",
+ "walk_start",
+};
+char *aShuffleAnimations[] = {
+ "WALK_shuffle",
+ "RUN_civi",
+ "SPRINT_civi",
+ "IDLE_STANCE",
+};
+char *aOldAnimations[] = {
+ "walk_old",
+ "run_civi",
+ "sprint_civi",
+ "idle_stance",
+};
+char *aGang1Animations[] = {
+ "walk_gang1",
+ "run_gang1",
+ "sprint_civi",
+ "idle_stance",
+};
+char *aGang2Animations[] = {
+ "walk_gang2",
+ "run_gang1",
+ "sprint_civi",
+ "idle_stance",
+};
+char *aFatAnimations[] = {
+ "walk_fat",
+ "run_civi",
+ "woman_runpanic",
+ "idle_stance",
+};
+char *aOldFatAnimations[] = {
+ "walk_fatold",
+ "run_fatold",
+ "woman_runpanic",
+ "idle_stance",
+};
+char *aStdWomanAnimations[] = {
+ "woman_walknorm",
+ "woman_run",
+ "woman_runpanic",
+ "woman_idlestance",
+};
+char *aWomanShopAnimations[] = {
+ "woman_walkshop",
+ "woman_run",
+ "woman_run",
+ "woman_idlestance",
+};
+char *aBusyWomanAnimations[] = {
+ "woman_walkbusy",
+ "woman_run",
+ "woman_runpanic",
+ "woman_idlestance",
+};
+char *aSexyWomanAnimations[] = {
+ "woman_walksexy",
+ "woman_run",
+ "woman_runpanic",
+ "woman_idlestance",
+};
+char *aOldWomanAnimations[] = {
+ "woman_walkold",
+ "woman_run",
+ "woman_runpanic",
+ "woman_idlestance",
+};
+char *aFatWomanAnimations[] = {
+ "walk_fat",
+ "woman_run",
+ "woman_runpanic",
+ "woman_idlestance",
+};
+char *aPanicChunkyAnimations[] = {
+ "run_fatold",
+ "woman_runpanic",
+ "woman_runpanic",
+ "idle_stance",
+};
+char *aPlayerStrafeBackAnimations[] = {
+ "walk_player_back",
+ "run_player_back",
+ "run_player_back",
+ "IDLE_STANCE",
+ "walk_start_back",
+};
+char *aPlayerStrafeLeftAnimations[] = {
+ "walk_player_left",
+ "run_left",
+ "run_left",
+ "IDLE_STANCE",
+ "walk_start_left",
+};
+char *aPlayerStrafeRightAnimations[] = {
+ "walk_player_right",
+ "run_right",
+ "run_right",
+ "IDLE_STANCE",
+ "walk_start_right",
+};
+char *aRocketStrafeBackAnimations[] = {
+ "walk_rocket_back",
+ "run_rocket_back",
+ "run_rocket_back",
+ "idle_rocket",
+ "walkst_rocket_back",
+};
+char *aRocketStrafeLeftAnimations[] = {
+ "walk_rocket_left",
+ "run_rocket_left",
+ "run_rocket_left",
+ "idle_rocket",
+ "walkst_rocket_left",
+};
+char *aRocketStrafeRightAnimations[] = {
+ "walk_rocket_right",
+ "run_rocket_right",
+ "run_rocket_right",
+ "idle_rocket",
+ "walkst_rocket_right",
+};
+AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
+ { "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
+ { "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
+ { "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
+ { "player1armed", "ped", MI_COP, 5, aPlayer1ArmedAnimations, aStdAnimDescs },
+ { "player2armed", "ped", MI_COP, 5, aPlayer2ArmedAnimations, aStdAnimDescs },
+ { "playerBBBat", "ped", MI_COP, 5, aPlayerBBBatAnimations, aStdAnimDescs },
+ { "shuffle", "ped", MI_COP, 4, aShuffleAnimations, aStdAnimDescs },
+ { "oldman", "ped", MI_COP, 4, aOldAnimations, aStdAnimDescs },
+ { "gang1", "ped", MI_COP, 4, aGang1Animations, aStdAnimDescs },
+ { "gang2", "ped", MI_COP, 4, aGang2Animations, aStdAnimDescs },
+ { "fatman", "ped", MI_COP, 4, aFatAnimations, aStdAnimDescs },
+ { "oldfatman", "ped", MI_COP, 4, aOldFatAnimations, aStdAnimDescs },
+ { "woman", "ped", MI_COP, 4, aStdWomanAnimations, aStdAnimDescs },
+ { "shopping", "ped", MI_COP, 4, aWomanShopAnimations, aStdAnimDescs },
+ { "busywoman", "ped", MI_COP, 4, aBusyWomanAnimations, aStdAnimDescs },
+ { "sexywoman", "ped", MI_COP, 4, aSexyWomanAnimations, aStdAnimDescs },
+ { "oldwoman", "ped", MI_COP, 4, aOldWomanAnimations, aStdAnimDescs },
+ { "fatwoman", "ped", MI_COP, 4, aFatWomanAnimations, aStdAnimDescs },
+ { "panicchunky", "ped", MI_COP, 4, aPanicChunkyAnimations, aStdAnimDescs },
+ { "playerback", "ped", MI_COP, 5, aPlayerStrafeBackAnimations, aStdAnimDescs },
+ { "playerleft", "ped", MI_COP, 5, aPlayerStrafeLeftAnimations, aStdAnimDescsSide },
+ { "playerright", "ped", MI_COP, 5, aPlayerStrafeRightAnimations, aStdAnimDescsSide },
+ { "rocketback", "ped", MI_COP, 5, aRocketStrafeBackAnimations, aStdAnimDescs },
+ { "rocketleft", "ped", MI_COP, 5, aRocketStrafeLeftAnimations, aStdAnimDescsSide },
+ { "rocketright", "ped", MI_COP, 5, aRocketStrafeRightAnimations, aStdAnimDescsSide },
+};
+
+void
+CAnimManager::Initialise(void)
+{
+ ms_numAnimations = 0;
+ ms_numAnimBlocks = 0;
+ ms_animCache.Init(25);
+
+// dumpanimdata();
+}
+
+void
+CAnimManager::Shutdown(void)
+{
+ int i;
+
+ ms_animCache.Shutdown();
+
+ for(i = 0; i < ms_numAnimations; i++)
+ ms_aAnimations[i].Shutdown();
+
+ delete[] ms_aAnimAssocGroups;
+}
+
+void
+CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier)
+{
+ if(!hier->compressed){
+ if(hier->linkPtr){
+ hier->linkPtr->Remove();
+ ms_animCache.head.Insert(hier->linkPtr);
+ }
+ }else{
+ CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier);
+ if(link == nil){
+ ms_animCache.tail.prev->item->RemoveUncompressedData();
+ ms_animCache.Remove(ms_animCache.tail.prev);
+ link = ms_animCache.Insert(hier);
+ }
+ hier->linkPtr = link;
+ hier->Uncompress();
+ }
+}
+
+CAnimBlock*
+CAnimManager::GetAnimationBlock(const char *name)
+{
+ int i;
+
+ for(i = 0; i < ms_numAnimBlocks; i++)
+ if(strcmpi(ms_aAnimBlocks[i].name, name) == 0)
+ return &ms_aAnimBlocks[i];
+ return nil;
+}
+
+CAnimBlendHierarchy*
+CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock)
+{
+ int i;
+ CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex];
+
+ for(i = 0; i < animBlock->numAnims; i++){
+ if(strcmpi(hier->name, name) == 0)
+ return hier;
+ hier++;
+ }
+ return nil;
+}
+
+const char*
+CAnimManager::GetAnimGroupName(AssocGroupId groupId)
+{
+ return ms_aAnimAssocDefinitions[groupId].name;
+}
+
+CAnimBlendAssociation*
+CAnimManager::CreateAnimAssociation(AssocGroupId groupId, AnimationId animId)
+{
+ return ms_aAnimAssocGroups[groupId].CopyAnimation(animId);
+}
+
+CAnimBlendAssociation*
+CAnimManager::GetAnimAssociation(AssocGroupId groupId, AnimationId animId)
+{
+ return ms_aAnimAssocGroups[groupId].GetAnimation(animId);
+}
+
+CAnimBlendAssociation*
+CAnimManager::GetAnimAssociation(AssocGroupId groupId, const char *name)
+{
+ return ms_aAnimAssocGroups[groupId].GetAnimation(name);
+}
+
+CAnimBlendAssociation*
+CAnimManager::AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId)
+{
+ CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId);
+ CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
+ if(anim->IsMovement()){
+ CAnimBlendAssociation *syncanim = nil;
+ CAnimBlendLink *link;
+ for(link = clumpData->link.next; link; link = link->next){
+ syncanim = CAnimBlendAssociation::FromLink(link);
+ if(syncanim->IsMovement())
+ break;
+ }
+ if(link){
+ anim->SyncAnimation(syncanim);
+ anim->flags |= ASSOC_RUNNING;
+ }else
+ anim->Start(0.0f);
+ }else
+ anim->Start(0.0f);
+
+ clumpData->link.Prepend(&anim->link);
+ return anim;
+}
+
+CAnimBlendAssociation*
+CAnimManager::AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId)
+{
+ CAnimBlendAssociation *anim = CreateAnimAssociation(groupId, animId);
+ CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
+ if (anim->IsMovement() && syncanim){
+ anim->SyncAnimation(syncanim);
+ anim->flags |= ASSOC_RUNNING;
+ }else
+ anim->Start(0.0f);
+
+ clumpData->link.Prepend(&anim->link);
+ return anim;
+}
+
+CAnimBlendAssociation*
+CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta)
+{
+ int removePrevAnim = 0;
+ CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
+ CAnimBlendAssociation *anim = GetAnimAssociation(groupId, animId);
+ bool isMovement = anim->IsMovement();
+ bool isPartial = anim->IsPartial();
+ CAnimBlendLink *link;
+ CAnimBlendAssociation *found = nil, *movementAnim = nil;
+ for(link = clumpData->link.next; link; link = link->next){
+ anim = CAnimBlendAssociation::FromLink(link);
+ if(isMovement && anim->IsMovement())
+ movementAnim = anim;
+ if(anim->animId == animId)
+ found = anim;
+ else{
+ if(isPartial == anim->IsPartial()){
+ if(anim->blendAmount > 0.0f){
+ float blendDelta = -delta*anim->blendAmount;
+ if(blendDelta < anim->blendDelta || !isPartial)
+ anim->blendDelta = blendDelta;
+ }else{
+ anim->blendDelta = -1.0f;
+ }
+ anim->flags |= ASSOC_DELETEFADEDOUT;
+ removePrevAnim = 1;
+ }
+ }
+ }
+ if(found){
+ found->blendDelta = (1.0f - found->blendAmount)*delta;
+ if(!found->IsRunning() && found->currentTime == found->hierarchy->totalLength)
+ found->Start(0.0f);
+ }else{
+ found = AddAnimationAndSync(clump, movementAnim, groupId, animId);
+ if(!removePrevAnim && !isPartial){
+ found->blendAmount = 1.0f;
+ return found;
+ }
+ found->blendAmount = 0.0f;
+ found->blendDelta = delta;
+ }
+ UncompressAnimation(found->hierarchy);
+ return found;
+}
+
+void
+CAnimManager::LoadAnimFiles(void)
+{
+ int i, j;
+
+ LoadAnimFile("ANIM\\PED.IFP");
+
+ // Create all assoc groups
+ ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
+ for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex);
+ RpClump *clump = (RpClump*)mi->CreateInstance();
+ RpAnimBlendClumpInit(clump);
+ CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i];
+ AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
+ group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
+ for(j = 0; j < group->numAssociations; j++)
+ group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags;
+ RpClumpDestroy(clump);
+ }
+}
+
+void
+CAnimManager::LoadAnimFile(const char *filename)
+{
+ int fd;
+ fd = CFileMgr::OpenFile(filename, "rb");
+ assert(fd > 0);
+ LoadAnimFile(fd, true);
+ CFileMgr::CloseFile(fd);
+}
+
+void
+CAnimManager::LoadAnimFile(int fd, bool compress)
+{
+ #define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3)
+ struct IfpHeader {
+ char ident[4];
+ uint32 size;
+ };
+ IfpHeader anpk, info, name, dgan, cpan, anim;
+ int numANPK;
+ char buf[256];
+ int i, j, k, l;
+ float *fbuf = (float*)buf;
+
+ CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
+ if(strncmp(anpk.ident, "ANLF", 4) == 0){
+ ROUNDSIZE(anpk.size);
+ CFileMgr::Read(fd, buf, anpk.size);
+ numANPK = *(int*)buf;
+ }else if(strncmp(anpk.ident, "ANPK", 4) == 0){
+ CFileMgr::Seek(fd, -8, 1);
+ numANPK = 1;
+ }
+
+ for(i = 0; i < numANPK; i++){
+ // block name
+ CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
+ ROUNDSIZE(anpk.size);
+ CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader));
+ ROUNDSIZE(info.size);
+ CFileMgr::Read(fd, buf, info.size);
+ CAnimBlock *animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
+ strncpy(animBlock->name, buf+4, 24);
+ animBlock->numAnims = *(int*)buf;
+
+ animBlock->firstIndex = ms_numAnimations;
+
+ for(j = 0; j < animBlock->numAnims; j++){
+ CAnimBlendHierarchy *hier = &ms_aAnimations[ms_numAnimations++];
+
+ // animation name
+ CFileMgr::Read(fd, (char*)&name, sizeof(IfpHeader));
+ ROUNDSIZE(name.size);
+ CFileMgr::Read(fd, buf, name.size);
+ hier->SetName(buf);
+
+ // DG info has number of nodes/sequences
+ CFileMgr::Read(fd, (char*)&dgan, sizeof(IfpHeader));
+ ROUNDSIZE(dgan.size);
+ CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader));
+ ROUNDSIZE(info.size);
+ CFileMgr::Read(fd, buf, info.size);
+ hier->numSequences = *(int*)buf;
+ hier->sequences = new CAnimBlendSequence[hier->numSequences];
+
+ CAnimBlendSequence *seq = hier->sequences;
+ for(k = 0; k < hier->numSequences; k++, seq++){
+ // Each node has a name and key frames
+ CFileMgr::Read(fd, (char*)&cpan, sizeof(IfpHeader));
+ ROUNDSIZE(dgan.size);
+ CFileMgr::Read(fd, (char*)&anim, sizeof(IfpHeader));
+ ROUNDSIZE(anim.size);
+ CFileMgr::Read(fd, buf, anim.size);
+ int numFrames = *(int*)(buf+28);
+#ifdef PED_SKIN
+ if(anim.size == 44)
+ seq->SetBoneTag(*(int*)(buf+40));
+#endif
+ seq->SetName(buf);
+ if(numFrames == 0)
+ continue;
+
+ CFileMgr::Read(fd, (char*)&info, sizeof(info));
+ if(strncmp(info.ident, "KR00", 4) == 0){
+ seq->SetNumFrames(numFrames, false);
+ KeyFrame *kf = seq->GetKeyFrame(0);
+ for(l = 0; l < numFrames; l++, kf++){
+ CFileMgr::Read(fd, buf, 0x14);
+ kf->rotation.x = -fbuf[0];
+ kf->rotation.y = -fbuf[1];
+ kf->rotation.z = -fbuf[2];
+ kf->rotation.w = fbuf[3];
+ kf->deltaTime = fbuf[4]; // absolute time here
+ }
+ }else if(strncmp(info.ident, "KRT0", 4) == 0){
+ seq->SetNumFrames(numFrames, true);
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
+ for(l = 0; l < numFrames; l++, kf++){
+ CFileMgr::Read(fd, buf, 0x20);
+ kf->rotation.x = -fbuf[0];
+ kf->rotation.y = -fbuf[1];
+ kf->rotation.z = -fbuf[2];
+ kf->rotation.w = fbuf[3];
+ kf->translation.x = fbuf[4];
+ kf->translation.y = fbuf[5];
+ kf->translation.z = fbuf[6];
+ kf->deltaTime = fbuf[7]; // absolute time here
+ }
+ }else if(strncmp(info.ident, "KRTS", 4) == 0){
+ seq->SetNumFrames(numFrames, true);
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
+ for(l = 0; l < numFrames; l++, kf++){
+ CFileMgr::Read(fd, buf, 0x2C);
+ kf->rotation.x = -fbuf[0];
+ kf->rotation.y = -fbuf[1];
+ kf->rotation.z = -fbuf[2];
+ kf->rotation.w = fbuf[3];
+ kf->translation.x = fbuf[4];
+ kf->translation.y = fbuf[5];
+ kf->translation.z = fbuf[6];
+ // scaling ignored
+ kf->deltaTime = fbuf[10]; // absolute time here
+ }
+ }
+
+ // convert absolute time to deltas
+ for(l = seq->numFrames-1; l > 0; l--){
+ KeyFrame *kf1 = seq->GetKeyFrame(l);
+ KeyFrame *kf2 = seq->GetKeyFrame(l-1);
+ kf1->deltaTime -= kf2->deltaTime;
+ }
+ }
+
+ hier->RemoveQuaternionFlips();
+ if(compress)
+ hier->RemoveUncompressedData();
+ else
+ hier->CalcTotalTime();
+ }
+ }
+}
+
+void
+CAnimManager::RemoveLastAnimFile(void)
+{
+ int i;
+ ms_numAnimBlocks--;
+ ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex;
+ for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++)
+ ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences();
+}
+
+
+STARTPATCHES
+ InjectHook(0x403380, CAnimManager::Initialise, PATCH_JUMP);
+ InjectHook(0x4033B0, CAnimManager::Shutdown, PATCH_JUMP);
+ InjectHook(0x403410, CAnimManager::UncompressAnimation, PATCH_JUMP);
+ InjectHook(0x4034A0, CAnimManager::GetAnimationBlock, PATCH_JUMP);
+ InjectHook(0x4034F0, (CAnimBlendHierarchy *(*)(const char*, CAnimBlock*))CAnimManager::GetAnimation, PATCH_JUMP);
+ InjectHook(0x4035B0, CAnimManager::GetAnimGroupName, PATCH_JUMP);
+ InjectHook(0x4035C0, CAnimManager::CreateAnimAssociation, PATCH_JUMP);
+ InjectHook(0x4035E0, (CAnimBlendAssociation *(*)(AssocGroupId, AnimationId))CAnimManager::GetAnimAssociation, PATCH_JUMP);
+ InjectHook(0x403600, (CAnimBlendAssociation *(*)(AssocGroupId, const char*))CAnimManager::GetAnimAssociation, PATCH_JUMP);
+ InjectHook(0x403620, CAnimManager::AddAnimation, PATCH_JUMP);
+ InjectHook(0x4036A0, CAnimManager::AddAnimationAndSync, PATCH_JUMP);
+ InjectHook(0x403710, CAnimManager::BlendAnimation, PATCH_JUMP);
+ InjectHook(0x4038F0, CAnimManager::LoadAnimFiles, PATCH_JUMP);
+ InjectHook(0x403A10, (void (*)(const char *))CAnimManager::LoadAnimFile, PATCH_JUMP);
+ InjectHook(0x403A40, (void (*)(int, bool))CAnimManager::LoadAnimFile, PATCH_JUMP);
+ InjectHook(0x404320, CAnimManager::RemoveLastAnimFile, PATCH_JUMP);
+ENDPATCHES