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authorSergeanur <s.anureev@yandex.ua>2021-08-19 09:53:14 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-19 09:53:14 +0200
commit71e0895dc60303d364c7972608e51c1a027f19fc (patch)
treef4d8ee3ca5f0ac2e847fbaecf6a342becd617446 /src/audio/AudioCollision.cpp
parentAudio: ifdef more things that aren't on ps2 (diff)
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Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r--src/audio/AudioCollision.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 19212889..5289cc16 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -270,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
- m_sQueueSample.m_bReverbFlag = TRUE;
+ SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}
@@ -300,7 +300,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = TRUE;
+ SET_SOUND_REVERB(TRUE);
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}