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author | withmorten <morten.with@gmail.com> | 2021-01-19 13:35:48 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-21 03:18:15 +0100 |
commit | ac0f759b274368b9424222a392d9f28b73980eb0 (patch) | |
tree | 613c034aea3e8a98d9a752954198216ffebce83e /src/audio/AudioLogic.cpp | |
parent | fix RWLIBS build without GTA_PS2_STUFF (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 777fdfe4..eab14ce6 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1,4 +1,4 @@ -#include "common.h" +#include "common.h" #include "AudioManager.h" #include "audio_enums.h" @@ -38,7 +38,7 @@ #include "ZoneCull.h" #include "sampman.h" -const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); +const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); const int policeChannel = channels + 1; const int allChannels = channels + 2; |