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authorSergeanur <s.anureev@yandex.ua>2021-05-22 11:11:50 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:32:43 +0200
commit786e101acff29e07503a4d3c294b613d4a2714b3 (patch)
treea5cf2a6b05190591891cb4cbf913d1fd667c58c1 /src/audio/AudioManager.cpp
parentFix C3dMarkers::PlaceMarker calls in Radar (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index f61350fb..c15d04bd 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -22,8 +22,8 @@ const int allChannels = channels + 2;
cAudioManager::cAudioManager()
{
- m_bIsInitialised = false;
- m_bReverb = true;
+ m_bIsInitialised = FALSE;
+ m_bReverb = TRUE;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
@@ -34,16 +34,16 @@ cAudioManager::cAudioManager()
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
- m_bDynamicAcousticModelingStatus = true;
+ m_bDynamicAcousticModelingStatus = TRUE;
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
- m_asAudioEntities[i].m_bIsUsed = false;
+ m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
}
m_nAudioEntitiesTotal = 0;
m_FrameCounter = 0;
- m_bFifthFrameFlag = false;
- m_bTimerJustReset = false;
+ m_bFifthFrameFlag = FALSE;
+ m_bTimerJustReset = FALSE;
m_nTimer = 0;
}
@@ -81,7 +81,7 @@ cAudioManager::Terminate()
MusicManager.Terminate();
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
- m_asAudioEntities[i].m_bIsUsed = false;
+ m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
@@ -96,7 +96,7 @@ cAudioManager::Terminate()
SampleManager.Terminate();
- m_bIsInitialised = false;
+ m_bIsInitialised = FALSE;
PostTerminateGameSpecificShutdown();
}
}
@@ -108,7 +108,7 @@ cAudioManager::Service()
if (m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
MusicManager.ResetTimers(m_nTimer);
- m_bTimerJustReset = false;
+ m_bTimerJustReset = FALSE;
}
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
@@ -130,8 +130,8 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
return AEHANDLE_ERROR_BADAUDIOTYPE;
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
- m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_bStatus = false;
+ m_asAudioEntities[i].m_bIsUsed = TRUE;
+ m_asAudioEntities[i].m_bStatus = FALSE;
m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@@ -150,7 +150,7 @@ void
cAudioManager::DestroyEntity(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
- m_asAudioEntities[id].m_bIsUsed = false;
+ m_asAudioEntities[id].m_bIsUsed = FALSE;
for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if (id == m_anAudioEntityIndices[i]) {
if (i < NUM_AUDIOENTITIES - 1)
@@ -163,7 +163,7 @@ cAudioManager::DestroyEntity(int32 id)
}
void
-cAudioManager::SetEntityStatus(int32 id, uint8 status)
+cAudioManager::SetEntityStatus(int32 id, bool8 status)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
m_asAudioEntities[id].m_bStatus = status;
@@ -191,7 +191,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
}
} else {
int32 i = 0;
- while (true) {
+ while (TRUE) {
if (i >= entity.m_AudioEvents) {
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
@@ -238,7 +238,7 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
}
void
-cAudioManager::SetMonoMode(uint8 mono)
+cAudioManager::SetMonoMode(bool8 mono)
{
SampleManager.SetMonoMode(mono);
}
@@ -253,7 +253,7 @@ void
cAudioManager::ResetTimers(uint32 time)
{
if (m_bIsInitialised) {
- m_bTimerJustReset = true;
+ m_bTimerJustReset = TRUE;
m_nTimer = time;
ClearRequestedQueue();
if (m_nActiveSampleQueue) {
@@ -372,13 +372,13 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
SampleManager.SetSpeakerConfig(conf);
}
-bool
+bool8
cAudioManager::IsMP3RadioChannelAvailable() const
{
if (m_bIsInitialised)
return SampleManager.IsMP3RadioChannelAvailable();
- return false;
+ return FALSE;
}
void
@@ -398,12 +398,12 @@ cAudioManager::ReacquireDigitalHandle() const
}
void
-cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
+cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
{
- m_bDynamicAcousticModelingStatus = status!=0;
+ m_bDynamicAcousticModelingStatus = status;
}
-bool
+bool8
cAudioManager::CheckForAnAudioFileOnCD() const
{
return SampleManager.CheckForAnAudioFileOnCD();
@@ -418,7 +418,7 @@ cAudioManager::GetCDAudioDriveLetter() const
return 0;
}
-bool
+bool8
cAudioManager::IsAudioInitialised() const
{
return m_bIsInitialised;
@@ -527,7 +527,7 @@ cAudioManager::RandomDisplacement(uint32 seed) const
{
int32 value;
- static bool bPos = true;
+ static bool8 bPos = TRUE;
static uint32 Adjustment = 0;
if (!seed)
@@ -558,7 +558,7 @@ cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
uint8 sampleIndex;
- bool bReflections;
+ bool8 bReflections;
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
@@ -571,21 +571,21 @@ cAudioManager::AddSampleToRequestedQueue()
++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = false;
+ m_sQueueSample.m_bLoopEnded = FALSE;
if (m_sQueueSample.m_bIs2D) {
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
- bReflections = false;
+ bReflections = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
- m_sQueueSample.m_bRequireReflection = false;
+ m_sQueueSample.m_bRequireReflection = FALSE;
if (!m_bDynamicAcousticModelingStatus)
- m_sQueueSample.m_bReverbFlag = false;
+ m_sQueueSample.m_bReverbFlag = FALSE;
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
@@ -692,7 +692,7 @@ cAudioManager::UpdateReflections()
void
cAudioManager::AddReleasingSounds()
{
- bool toProcess[44]; // why not 27?
+ bool8 toProcess[44]; // why not 27? because PS2?
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
@@ -701,11 +701,11 @@ cAudioManager::AddReleasingSounds()
if (sample.m_bLoopEnded)
continue;
- toProcess[i] = false;
+ toProcess[i] = FALSE;
for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
- toProcess[i] = true;
+ toProcess[i] = TRUE;
break;
}
}
@@ -741,7 +741,7 @@ cAudioManager::AddReleasingSounds()
void
cAudioManager::ProcessActiveQueues()
{
- bool flag;
+ bool8 flag;
float position2;
float position1;
@@ -758,8 +758,8 @@ cAudioManager::ProcessActiveQueues()
CVector position;
for (int32 i = 0; i < m_nActiveSamples; i++) {
- m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
- m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE;
+ m_asActiveSamples[i].m_bIsProcessed = FALSE;
}
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
@@ -775,15 +775,15 @@ cAudioManager::ProcessActiveQueues()
flag = !(j & 1);
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
- sample.m_bLoopEnded = true;
- m_asActiveSamples[j].m_bLoopEnded = true;
+ sample.m_bLoopEnded = TRUE;
+ m_asActiveSamples[j].m_bLoopEnded = TRUE;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
}
- sample.m_bIsProcessed = true;
- m_asActiveSamples[j].m_bIsProcessed = true;
+ sample.m_bIsProcessed = TRUE;
+ m_asActiveSamples[j].m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
@@ -837,8 +837,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break;
}
- sample.m_bIsProcessed = false;
- m_asActiveSamples[j].m_bIsProcessed = false;
+ sample.m_bIsProcessed = FALSE;
+ m_asActiveSamples[j].m_bIsProcessed = FALSE;
}
}
}
@@ -902,8 +902,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
}
- m_asActiveSamples[j].m_bIsProcessed = true;
- sample.m_bIsProcessed = true;
+ m_asActiveSamples[j].m_bIsProcessed = TRUE;
+ sample.m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
break;
}
@@ -930,28 +930,28 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
- m_asActiveSamples[i].m_bIs2D = false;
+ m_asActiveSamples[i].m_bIs2D = FALSE;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_nVolume = 0;
m_asActiveSamples[i].m_nEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = false;
- m_asActiveSamples[i].m_bLoopEnded = false;
+ m_asActiveSamples[i].m_bIsProcessed = FALSE;
+ m_asActiveSamples[i].m_bLoopEnded = FALSE;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;
- m_asActiveSamples[i].m_bReleasingSoundFlag = false;
+ m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- m_asActiveSamples[i].m_bReverbFlag = false;
+ m_asActiveSamples[i].m_bReverbFlag = FALSE;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
- m_asActiveSamples[i].m_bRequireReflection = false;
+ m_asActiveSamples[i].m_bRequireReflection = FALSE;
}
}