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authorSergeanur <s.anureev@yandex.ua>2021-08-29 16:32:36 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-29 16:32:36 +0200
commita404689e505f67bd14a3102726f459f414d0379f (patch)
treef297ab6dbcd3fa8b7bc76423a82845a2e70cc3c9 /src/audio/AudioManager.cpp
parentFix tabs after merge (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index c339ea43..c4320b5d 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1402,6 +1402,28 @@ cAudioManager::GenerateIntegerRandomNumberTable()
m_anRandomTable[i] = myrand();
}
+void
+cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)
+{
+ m_sQueueSample.m_nSampleIndex = sample;
+ m_sQueueSample.m_bReflections = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
+ m_sQueueSample.m_nPan = 0;
+ m_sQueueSample.m_nBankIndex = bank;
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nVolume = volume;
+ m_sQueueSample.m_nPriority = priority;
+ m_sQueueSample.m_nFramesToPlay = framesToPlay;
+ AudioManager.AddSampleToRequestedQueue();
+ if (!notStereo) {
+ m_sQueueSample.m_nPan = 127;
+ AudioManager.AddSampleToRequestedQueue();
+ }
+}
+
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()