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author | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 22:46:41 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 23:45:27 +0200 |
commit | 5a36d466929ac9ba5612d577904773e3bd58bfe5 (patch) | |
tree | f775059bd6cd968b096f989243e496bea776ae4f /src/audio/AudioManager.h.autosave | |
parent | Cleanup (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h.autosave')
-rw-r--r-- | src/audio/AudioManager.h.autosave | 549 |
1 files changed, 0 insertions, 549 deletions
diff --git a/src/audio/AudioManager.h.autosave b/src/audio/AudioManager.h.autosave deleted file mode 100644 index 2ea78476..00000000 --- a/src/audio/AudioManager.h.autosave +++ /dev/null @@ -1,549 +0,0 @@ -#pragma once - -#include "AudioSamples.h" -#include "DMAudio.h" -#include "common.h" - -class tActiveSample -{ -public: - int32 m_nEntityIndex; - int32 m_counter; - int32 m_nSampleIndex; - uint8 m_bBankIndex; - uint8 m_bIsDistant; - uint8 field_14; - uint8 field_15; - int32 field_16; - int32 m_nFrequency; - uint8 m_bVolume; - uint8 field_25; - uint8 field_26; - uint8 field_27; - float m_fDistance; - int32 m_nLoopCount; - int32 m_nLoopStart; - int32 m_nLoopEnd; - uint8 m_bEmittingVolume; - uint8 field_45; - uint8 field_46; - uint8 field_47; - float field_48; - float m_fSoundIntensity; - uint8 field_56; - uint8 field_57; - uint8 field_58; - uint8 field_59; - CVector m_vecPos; - uint8 m_bReverbFlag; - uint8 m_bLoopsRemaining; - uint8 m_bRequireReflection; - uint8 m_bOffset; - int32 field_76; - uint8 m_bIsProcessed; - uint8 m_bLoopEnded; - uint8 field_82; - uint8 field_83; - int32 calculatedVolume; - uint8 field_88; - uint8 field_89; - uint8 field_90; - uint8 field_91; - - // no methods -}; - -static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error"); - -enum eAudioType : int32 { - AUDIOTYPE_PHYSICAL = 0, - AUDIOTYPE_EXPLOSION = 1, - AUDIOTYPE_FIRE = 2, - AUDIOTYPE_WEATHER = 3, - AUDIOTYPE_CRANE = 4, - AUDIOTYPE_SCRIPTOBJECT = 5, - AUDIOTYPE_BRIDGE = 6, - AUDIOTYPE_COLLISION = 7, - AUDIOTYPE_FRONTEND = 8, - AUDIOTYPE_PROJECTILE = 9, - AUDIOTYPE_GARAGE = 10, - AUDIOTYPE_FIREHYDRANT = 11, - AUDIOTYPE_WATERCANNON = 12, - AUDIOTYPE_POLICERADIO = 13, - TOTAL_AUDIO_TYPES = 14, -}; - -class CPhysical; -class CAutomobile; - -class tAudioEntity -{ -public: - eAudioType m_nType; - void *m_pEntity; - bool m_bIsUsed; - uint8 m_bStatus; - int16 m_awAudioEvent[4]; - uint8 gap_18[2]; - float m_afVolume[4]; - uint8 m_Loops; - uint8 field_25[3]; - - // no methods -}; - -static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); - -class tPedComment -{ -public: - int32 m_nSampleIndex; - int32 m_entityIndex; - CVector m_vecPos; - float m_fDistance; - uint8 m_bVolume; - int8 field_25; // allocated time? - uint8 gap_26[2]; - - // no methods -}; - -static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); - -class cPedComments -{ -public: - tPedComment m_asPedComments[2][20]; - uint8 indexMap[2][20]; - uint8 nrOfCommentsInBank[2]; - uint8 activeBank; - uint8 gap_1163[1]; - - // reversed all methods - void Add(tPedComment *com); /// ok - void Process(); /// ok -}; - -static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); - -class CEntity; - -class cAudioCollision -{ -public: - CEntity *m_pEntity1; - CEntity *m_pEntity2; - uint8 m_bSurface1; - uint8 m_bSurface2; - uint8 field_10; - uint8 field_11; - float m_fIntensity1; - float m_fIntensity2; - CVector m_vecPosition; - float m_fDistance; - int32 m_nBaseVolume; - - // no methods -}; - -static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); - -class cAudioCollisionManager -{ -public: - cAudioCollision m_asCollisions1[10]; - cAudioCollision m_asCollisions2[10]; - uint8 m_bIndicesTable[10]; - uint8 m_bCollisionsInQueue; - uint8 gap_811; - cAudioCollision m_sQueue; - - void AddCollisionToRequestedQueue(); // todo -}; - -static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); - -class cMissionAudio -{ -public: - CVector m_vecPos; - uint8 field_12; - uint8 gap_13[3]; - int m_nSampleIndex; - uint8 m_bLoadingStatus; - uint8 m_bPlayStatus; - uint8 field_22; - uint8 field_23; - int field_24; - bool m_bIsPlayed; - uint8 field_29; - uint8 field_30; - uint8 field_31; - // no methods -}; - -static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); - -class cVehicleParams; -class CPlane; -class CVehicle; -class CPed; -class cPedParams; -class cTransmission; - -class cAudioScriptObject { -public: - int16 AudioId; - char _pad0[2]; - CVector Posn; - int32 AudioEntity; - - static void *operator new(size_t); - static void *operator new(size_t, int); - static void operator delete(void *, size_t); - static void operator delete(void *, int); -}; - -static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); - -enum { - /* - REFLECTION_YMAX = 0, top - REFLECTION_YMIN = 1, bottom - REFLECTION_XMIN = 2, left - REFLECTION_XMAX = 3, right - REFLECTION_ZMAX = 4, - */ - - REFLECTION_TOP = 0, - REFLECTION_BOTTOM, - REFLECTION_LEFT, - REFLECTION_RIGHT, - REFLECTION_UP, - MAX_REFLECTIONS, -}; - -enum AudioEntityHandle -{ - AEHANDLE_NONE = -5, - AEHANDLE_ERROR_NOAUDIOSYS = -4, - AEHANDLE_ERROR_NOFREESLOT = -3, - AEHANDLE_ERROR_NOENTITY = -2, - AEHANDLE_ERROR_BADAUDIOTYPE = -1, -}; - -class cAudioManager -{ -public: - bool m_bIsInitialised; - uint8 field_1; - uint8 field_2; - uint8 m_bActiveSamples; - uint8 field_4; - bool m_bDynamicAcousticModelingStatus; - uint8 field_6; - uint8 field_7; - float speedOfSound; - bool m_bTimerJustReset; - uint8 field_13; - uint8 field_14; - uint8 field_15; - int32 m_nTimer; - tActiveSample m_sQueueSample; - uint8 m_bActiveSampleQueue; - uint8 gap_109[3]; - tActiveSample m_asSamples[2][27]; - uint8 m_abSampleQueueIndexTable[2][27]; - uint8 m_bSampleRequestQueuesStatus[2]; - tActiveSample m_asActiveSamples[27]; - tAudioEntity m_asAudioEntities[200]; - int32 m_anAudioEntityIndices[200]; - int32 m_nAudioEntitiesTotal; - CVector m_avecReflectionsPos[5]; - float m_afReflectionsDistances[5]; - int32 m_anScriptObjectEntityIndices[40]; - int32 m_nScriptObjectEntityTotal; - cPedComments m_sPedComments; - int32 m_nFireAudioEntity; - int32 m_nWaterCannonEntity; - int32 m_nPoliceChannelEntity; - uint8 gap45B8[444]; - int32 m_nFrontEndEntity; - int32 m_nCollisionEntity; - cAudioCollisionManager m_sCollisionManager; - int32 m_nProjectileEntity; - int32 m_nBridgeEntity; - cMissionAudio m_sMissionAudio; - int32 m_anRandomTable[5]; - uint8 field_19192; - uint8 m_bUserPause; - uint8 m_bPreviousUserPause; - uint8 field_19195; // time? - uint32 m_FrameCounter; - - // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } - int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; } - - // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); /// ok - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 counter, bool notLooping); /// ok - void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); // todo (difficult) - void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); // todo - - void CalculateDistance(bool *ptr, float dist); /// ok - bool CheckForAnAudioFileOnCD() const; /// ok - void ClearMissionAudio(); /// ok - void ClearRequestedQueue(); /// ok - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); // todo - uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, CPhysical *entity); /// ok - - void DestroyAllGameCreatedEntities(); /// ok - void DestroyEntity(int32 id); /// ok - void DoJumboVolOffset() const; /// ok - void DoPoliceRadioCrackle(); /// ok - - // functions returning talk sfx, - // order from GetPedCommentSfx - uint32 GetPlayerTalkSfx(int16 sound); - uint32 GetCopTalkSfx(int16 sound); - uint32 GetSwatTalkSfx(int16 sound); - uint32 GetFBITalkSfx(int16 sound); - uint32 GetArmyTalkSfx(int16 sound); - uint32 GetMedicTalkSfx(int16 sound); - uint32 GetFiremanTalkSfx(int16 sound); - uint32 GetNormalMaleTalkSfx(int16 sound); - uint32 GetTaxiDriverTalkSfx(int16 sound); - uint32 GetPimpTalkSfx(int16 sound); - uint32 GetMafiaTalkSfx(int16 sound); - uint32 GetTriadTalkSfx(int16 sound); - uint32 GetDiabloTalkSfx(int16 sound); - uint32 GetYakuzaTalkSfx(int16 sound); - uint32 GetYardieTalkSfx(int16 sound); - uint32 GetColumbianTalkSfx(int16 sound); - uint32 GetHoodTalkSfx(int16 sound); - uint32 GetBlackCriminalTalkSfx(int16 sound); - uint32 GetWhiteCriminalTalkSfx(int16 sound); - uint32 GetMaleNo2TalkSfx(int16 sound); - uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); - uint32 GetWhiteFatMaleTalkSfx(int16 sound); - uint32 GetBlackFatMaleTalkSfx(int16 sound); - uint32 GetBlackCasualFemaleTalkSfx(int16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); - uint32 GetFemaleNo3TalkSfx(int16 sound); - uint32 GetBlackFatFemaleTalkSfx(int16 sound); - uint32 GetWhiteFatFemaleTalkSfx(int16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); - uint32 GetChinatownMaleOldTalkSfx(int16 sound); - uint32 GetChinatownMaleYoungTalkSfx(int16 sound); - uint32 GetChinatownFemaleOldTalkSfx(int16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); - uint32 GetLittleItalyMaleTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); - uint32 GetWhiteDockerMaleTalkSfx(int16 sound); - uint32 GetBlackDockerMaleTalkSfx(int16 sound); - uint32 GetScumMaleTalkSfx(int16 sound); - uint32 GetScumFemaleTalkSfx(int16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); - uint32 GetBlackWorkerMaleTalkSfx(int16 sound); - uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); - uint32 GetBusinessMaleOldTalkSfx(int16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); - uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); - uint32 GetSupermodelMaleTalkSfx(int16 sound); - uint32 GetSupermodelFemaleTalkSfx(int16 sound); - uint32 GetStewardMaleTalkSfx(int16 sound); - uint32 GetStewardFemaleTalkSfx(int16 sound); - uint32 GetFanMaleTalkSfx(int16 sound, int32 model); - uint32 GetFanFemaleTalkSfx(int16 sound); - uint32 GetHospitalMaleTalkSfx(int16 sound); - uint32 GetHospitalFemaleTalkSfx(int16 sound); - uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); - uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); - uint32 GetStudentMaleTalkSfx(int16 sound); - uint32 GetStudentFemaleTalkSfx(int16 sound); - uint32 GetCasualMaleOldTalkSfx(int16 sound); - - uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); - uint32 GetEightTalkSfx(int16 sound); - uint32 GetFrankieTalkSfx(int16 sound); - uint32 GetMistyTalkSfx(int16 sound); - uint32 GetOJGTalkSfx(int16 sound); - uint32 GetCatatalinaTalkSfx(int16 sound); - uint32 GetBomberTalkSfx(int16 sound); - uint32 GetSecurityGuardTalkSfx(int16 sound); - uint32 GetChunkyTalkSfx(int16 sound); - - uint32 GetGenericMaleTalkSfx(int16 sound); - uint32 GetGenericFemaleTalkSfx(int16 sound); - // end of functions returning talk sfx - - void GenerateIntegerRandomNumberTable(); /// ok - char *Get3DProviderName(uint8 id) const; - uint8 GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; /// ok - float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok - float GetCollisionRatio(float a, float b, float c, float d) const; /// ok - float GetDistanceSquared(CVector *v) const; /// ok - int32 GetJumboTaxiFreq() const; /// ok - bool GetMissionAudioLoadingStatus() const; /// ok - char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok - uint8 GetNum3DProvidersAvailable() const; - int32 GetPedCommentSfx(CPed *ped, int32 sound); - void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, - float a4); // todo - int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo - - bool HasAirBrakes(int32 model) const; /// ok - - void Initialise(); /// ok - void InitialisePoliceRadio(); // todo - void InitialisePoliceRadioZones(); // todo - void InterrogateAudioEntities(); /// ok - bool IsAudioInitialised() const; /// ok - bool IsMissionAudioSampleFinished(); /// ok - bool IsMP3RadioChannelAvailable() const; - - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok - - void PlayLoadedMissionAudio(); /// ok - void PlayOneShot(int32 index, int16 sound, float vol); // todo - uint32 PlaySuspectLastSeen(float x, float y, float z); // todo - void PlayerJustGotInCar() const; /// ok - void PlayerJustLeftCar() const; /// ok - void PostInitialiseGameSpecificSetup(); /// ok - void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; - void PreloadMissionAudio(char *); // todo - void PreTerminateGameSpecificShutdown(); /// ok - /// processX - main logic of adding new sounds - void ProcessActiveQueues(); // todo - bool ProcessAirBrakes(cVehicleParams *params); /// ok - void ProcessAirportScriptObject(uint8 sound); /// ok - bool ProcessBoatEngine(cVehicleParams *params); /// ok - bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok - void ProcessBridge(); /// ok - void ProcessBridgeMotor(); /// ok - void ProcessBridgeOneShots(); /// ok - void ProcessBridgeWarning(); /// ok - bool ProcessCarBombTick(cVehicleParams *params); /// ok - void ProcessCesna(void *); // todo requires CPlane - void ProcessCinemaScriptObject(uint8 sound); /// ok - void ProcessCrane(); // todo requires CCrane - void ProcessDocksScriptObject(uint8 sound); /// ok - bool ProcessEngineDamage(cVehicleParams *params); /// ok - void ProcessEntity(int32 sound); /// ok - void ProcessExplosions(int32 explosion); /// ok - void ProcessFireHydrant(); /// ok - void ProcessFires(int32 entity); // todo requires gFireManager - void ProcessFrontEnd(); /// ok - void ProcessGarages(); // todo requires CGarages::aGarages - bool ProcessHelicopter(cVehicleParams *params); /// ok - void ProcessHomeScriptObject(uint8 sound); /// ok - void ProcessJumbo(cVehicleParams *); /// ok - void ProcessJumboAccel(CPlane *plane); /// ok - void ProcessJumboDecel(CPlane *plane); /// ok - void ProcessJumboFlying(); /// ok - void ProcessJumboLanding(CPlane *plane); /// ok - void ProcessJumboTakeOff(CPlane *plane); /// ok - void ProcessJumboTaxi(); /// ok - void ProcessLaunderetteScriptObject(uint8 sound); /// ok - void ProcessLoopingScriptObject(uint8 sound); /// ok - void ProcessMissionAudio(); /// ok - void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) - void ProcessOneShotScriptObject(uint8 sound); /// ok - void ProcessPed(CPhysical *ped); /// ok - void ProcessPedHeadphones(cPedParams *params); /// ok - void ProcessPedOneShots(cPedParams *params); // todo later (weird) - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(cVehicleParams *params); /// ok - void ProcessPlayersVehicleEngine(cVehicleParams *params, - CAutomobile *automobile); /// ok (check float comparisons) - void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo - void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); // todo requires CProjectileInfo - void ProcessRainOnVehicle(cVehicleParams *params); /// ok - void ProcessReverb() const; /// ok - bool ProcessReverseGear(cVehicleParams *a2); /// ok - void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); /// ok - void ProcessShopScriptObject(uint8 sound); /// ok - void ProcessSpecial(); /// ok - bool ProcessTrainNoise(cVehicleParams *params); /// ok - void ProcessVehicle(CVehicle *); // todo - bool ProcessVehicleDoors(cVehicleParams *params); /// ok - // bool ProcessVehicleEngine(void *); - // void ProcessVehicleHorn(cVehicleParams *params); - // void ProcessVehicleOneShots(void *); - bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok - bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok - // void ProcessVehicleSirenOrAlarm(void *); - // void ProcessVehicleSkidding(void *); - void ProcessWaterCannon(int32); // todo - void ProcessWeather(int32 id); /// ok - bool ProcessWetRoadNoise(cVehicleParams *params); /// ok - void ProcessWorkShopScriptObject(uint8 sound); /// ok - - int32 RandomDisplacement(uint32 seed) const; - void ReacquireDigitalHandle() const; - void ReleaseDigitalHandle() const; - int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, - float a7); // todo - int32 ReportCrime(int a2, int *a3); // todo - void ResetAudioLogicTimers(int32 timer); /// ok - void ResetPoliceRadio(); - void ResetTimers(unsigned int a2); // todo - - void Service(); // todo - void ServiceCollisions(); // todo - void ServicePoliceRadio(); // todo - void ServicePoliceRadioChannel(int a2); // todo - void ServiceSoundEffects(); // todo - void SetDynamicAcousticModelingStatus(bool status); - void SetEffectsFadeVolume(uint8 volume) const; - void SetEffectsMasterVolume(uint8 volume) const; - void SetEntityStatus(int32 id, bool status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo - void SetMissionAudioLocation(float x, float y, float z); - void SetMissionScriptPoliceAudio(int32 sfx) const; - void SetMonoMode(uint8); // todo - void SetMusicFadeVolume(uint8 volume) const; - void SetMusicMasterVolume(uint8 volume) const; - void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(int a2, int a3); // todo - void SetUpOneShotCollisionSound(int a2); // todo - void SetupCrimeReport(); // todo - bool SetupJumboEngineSound(uint8, int32); // todo - bool SetupJumboFlySound(uint8 emittingVol); /// ok - bool SetupJumboRumbleSound(uint8 emittingVol); /// ok - bool SetupJumboTaxiSound(uint8 vol); /// ok - bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok - void SetupPedComments(cPedParams *params, uint32 sound); /// ok - void SetupSuspectLastSeenReport(); // todo - - void Terminate(); - void TranslateEntity(CVector *v1, CVector *v2) const; /// ok - - void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook - bool UsesReverseWarning(int32 model) const; - bool UsesSiren(int32 model) const; - bool UsesSirenSwitching(int32 model) const; -}; - -static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); - -extern cAudioManager &AudioManager; |