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authorSergeanur <s.anureev@yandex.ua>2021-08-30 10:25:14 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-30 10:26:19 +0200
commit320624edc87778960906d28252752f2471f8a571 (patch)
tree8e0bc48caba844f6e1f72a65d65243c4244bb811 /src/audio/AudioManager.h
parentFix Squalo render out poly (diff)
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-rw-r--r--src/audio/AudioManager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index b537c37e..1312826b 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -349,7 +349,9 @@ public:
void ClearRequestedQueue(); // inlined in vc
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
- void LoadBankIfNecessary(uint8 bank);
+#ifdef GTA_PS2
+ void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
+#endif
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume(); // inlined