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author | Roman Masanin <36927roma@gmail.com> | 2020-10-16 23:27:28 +0200 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-10-16 23:27:28 +0200 |
commit | 894a1ae93aa7ec14e9d83ba43caa75adc500d582 (patch) | |
tree | 6de5d6306fdd96d5936d840fc20729cb70dfd37a /src/audio/AudioManager.h | |
parent | sirenes and more marks for audio. also fix cAudioMrg size (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7783590e..aacf0006 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -298,7 +298,7 @@ public: void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, int16 sound, float vol); // done - void PlaySuspectLastSeen(float x, float y, float z); // + void PlaySuspectLastSeen(float x, float y, float z); // done void PlayerJustGotInCar() const; // done void PlayerJustLeftCar() const; // done void PostInitialiseGameSpecificSetup(); // done @@ -308,7 +308,7 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams *params); + bool ProcessAirBrakes(cVehicleParams *params); // done bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); #ifdef GTA_BRIDGE @@ -359,11 +359,11 @@ public: bool ProcessVehicleDoors(cVehicleParams *params); // done void ProcessVehicleEngine(cVehicleParams *params); // done void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done - void ProcessVehicleHorn(cVehicleParams *params); // + bool ProcessVehicleHorn(cVehicleParams *params); // done void ProcessVehicleOneShots(cVehicleParams *params); // bool ProcessVehicleReverseWarning(cVehicleParams *params); // bool ProcessVehicleRoadNoise(cVehicleParams *params); // - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // + bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done bool ProcessVehicleSkidding(cVehicleParams *params); // void ProcessWaterCannon(int32); // void ProcessWeather(int32 id); // done |