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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-27 21:02:25 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-27 21:02:25 +0200 |
commit | 782d38c6b7bec1383a45e5ac074274be17311892 (patch) | |
tree | 0022d3ff87dda553f2f34e3f6426409cfa628410 /src/audio/AudioManager.h | |
parent | Fix stuck looking flag when answering phone and idle weapon animation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index bba4b0d7..ea5ebf68 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -384,9 +384,9 @@ public: char GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; int8 AutoDetect3DProviders() const; - float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; - float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used + float GetCollisionOneShotRatio(int32 a, float b); + float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc float GetDistanceSquared(const CVector &v) const; // inlined in vc int32 GetJumboTaxiFreq() const; // inlined in vc uint8 GetMissionAudioLoadingStatus(uint8 slot) const; |