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authorSergeanur <s.anureev@yandex.ua>2020-06-08 09:33:32 +0200
committerSergeanur <s.anureev@yandex.ua>2020-06-08 09:33:32 +0200
commitbe9954ecc6496fec4913c129310c89d83636346a (patch)
treee4a5cc752b5f97d2cce47de696ab9662492e3087 /src/audio/AudioManager.h
parentfixes (diff)
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index c58d0a39..190d9add 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -213,7 +213,7 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
@@ -358,7 +358,7 @@ public:
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(const char *name);
+ void PreloadMissionAudio(Const char *name);
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues();