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author | aap <aap@papnet.eu> | 2020-11-11 09:37:10 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-11-11 09:38:33 +0100 |
commit | 48d0653331c8b1debc9d985131c9ea31a0e0c97f (patch) | |
tree | aadeefe2bf09efd2dde21fefed5a8cf0ed553518 /src/audio/AudioManager.h | |
parent | move stuff into define (diff) | |
parent | Merge pull request #771 from theR4K/miamiDev (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 267 |
1 files changed, 183 insertions, 84 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 665e5b27..35bb877c 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,9 +1,10 @@ -#pragma once +#pragma once #include "audio_enums.h" #include "AudioCollision.h" #include "PoliceRadio.h" #include "VehicleModelInfo.h" +#include "Vehicle.h" class tSound { @@ -59,7 +60,7 @@ VALIDATE_SIZE(tAudioEntity, 40); class tPedComment { public: - int32 m_nSampleIndex; + uint32 m_nSampleIndex; int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; @@ -76,8 +77,10 @@ public: uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; +#ifdef GTA_PC bool m_bDelay; uint32 m_nDelayTimer; +#endif cPedComments() { @@ -91,11 +94,11 @@ public: m_nCommentsInBank[i] = 0; m_nActiveBank = 0; } - void Add(tPedComment *com); - void Process(); + void Add(tPedComment *com); // done + void Process(); // done }; -VALIDATE_SIZE(cPedComments, 1164); +VALIDATE_SIZE(cPedComments, 0x490); class CEntity; @@ -200,7 +203,7 @@ public: uint8 m_nPlayerMood; uint32 m_nPlayerMoodTimer; uint8 field_rest[4]; - uint8 field_4B3C; + bool m_bGenericSfx; cPedComments m_sPedComments; int32 m_nFireAudioEntity; @@ -228,8 +231,8 @@ public: ~cAudioManager(); // getters - uint32 GetFrameCounter() const { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } + uint32 GetFrameCounter() const { return m_FrameCounter; } // done + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } @@ -246,7 +249,7 @@ public: void CalculateDistance(bool &condition, float dist); // done bool CheckForAnAudioFileOnCD() const; // done void ClearActiveSamples(); // done - void ClearMissionAudio(uint8 slot); // done + void ClearMissionAudio(uint8 slot); // done (inlined in vc) void ClearRequestedQueue(); // done (inlined in vc) uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done int32 ComputePan(float, CVector *); // done @@ -259,10 +262,104 @@ public: // functions returning talk sfx, // order from GetPedCommentSfx - // TODO: miami + uint32 GetPlayerTalkSfx(CPed *ped, int16 sound); + uint32 GetCopTalkSfx(CPed *ped, int16 sound); + uint32 GetSwatTalkSfx(CPed *ped, int16 sound); + uint32 GetFBITalkSfx(CPed *ped, int16 sound); + uint32 GetArmyTalkSfx(CPed *ped, int16 sound); + uint32 GetMedicTalkSfx(CPed *ped, int16 sound); + uint32 GetFiremanTalkSfx(CPed *ped, int16 sound); + uint32 GetDefaultTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetHFORITalkSfx(CPed *ped, int16 sound); + uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetHMORITalkSfx(CPed *ped, int16 sound); + uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); + uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); + uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); + uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetBFORITalkSfx(CPed *ped, int16 sound); + uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); + uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); + uint32 GetWFORITalkSfx(CPed *ped, int16 sound); + uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); + uint32 GetWMORITalkSfx(CPed *ped, int16 sound); + uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); + uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); + uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); + uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); + uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); + uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); + uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); + uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); + uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); + uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); + uint32 GetCBTalkSfx(CPed *ped, int16 sound); + uint32 GetHNTalkSfx(CPed *ped, int16 sound); + uint32 GetSGTalkSfx(CPed *ped, int16 sound); + uint32 GetCLTalkSfx(CPed *ped, int16 sound); + uint32 GetGDTalkSfx(CPed *ped, int16 sound); + uint32 GetBKTalkSfx(CPed *ped, int16 sound); + uint32 GetPGTalkSfx(CPed *ped, int16 sound); + uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); + uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); + uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); + + uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) + uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); + void GenerateIntegerRandomNumberTable(); // done char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; @@ -275,109 +372,110 @@ public: uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; // done - int32 GetPedCommentSfx(CPed *ped, int32 sound); - void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); + uint32 GetPedCommentSfx(CPed *ped, int32 sound); + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; + float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done + float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done bool HasAirBrakes(int32 model) const; // done void Initialise(); // done - void InitialisePoliceRadio(); - void InitialisePoliceRadioZones(); + void InitialisePoliceRadio(); //done + void InitialisePoliceRadioZones(); //done void InterrogateAudioEntities(); // done - bool IsAudioInitialised() const; - bool IsMissionAudioSampleFinished(uint8 slot); + bool IsAudioInitialised() const; // done + bool IsMissionAudioSampleFinished(uint8 slot); // done bool IsMP3RadioChannelAvailable() const; // done - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, int16 sound, float vol); // done - void PlaySuspectLastSeen(float x, float y, float z); // + void PlaySuspectLastSeen(float x, float y, float z); // done void PlayerJustGotInCar() const; // done void PlayerJustLeftCar() const; // done - void PostInitialiseGameSpecificSetup(); // + void PostInitialiseGameSpecificSetup(); // done void PostTerminateGameSpecificShutdown(); // done void PreInitialiseGameSpecificSetup() const; // done void PreloadMissionAudio(uint8 slot, Const char *name); // done void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds - void ProcessActiveQueues(); //done - bool ProcessAirBrakes(cVehicleParams *params); - bool ProcessBoatEngine(cVehicleParams *params); - bool ProcessBoatMovingOverWater(cVehicleParams *params); + void ProcessActiveQueues(); // done + bool ProcessAirBrakes(cVehicleParams& params); // done + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); #ifdef GTA_BRIDGE - void ProcessBridge(); - void ProcessBridgeMotor(); - void ProcessBridgeOneShots(); - void ProcessBridgeWarning(); + void ProcessBridge(); // done(bcs not exists in VC) + void ProcessBridgeMotor(); // done(bcs not exists in VC) + void ProcessBridgeOneShots(); // done(bcs not exists in VC) + void ProcessBridgeWarning(); // done(bcs not exists in VC) #endif - bool ProcessCarBombTick(cVehicleParams *params); // done - void ProcessCesna(cVehicleParams *params); // - //void ProcessCrane(); // - bool ProcessEngineDamage(cVehicleParams *params); // done + bool ProcessCarBombTick(cVehicleParams& params); // done + void ProcessCarHeli(cVehicleParams& params); // done + void ProcessCesna(cVehicleParams& params); // + //void ProcessCrane(); // done(bcs not exists in VC) + bool ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done - void ProcessFires(int32 entity); // + void ProcessFires(int32 entity); // done void ProcessFrontEnd(); // done void ProcessGarages(); // - void ProcessCarHeli(cVehicleParams* params); // done - void ProcessVehicleFlatTyre(cVehicleParams* params); // done - void ProcessJumbo(cVehicleParams *); // - void ProcessJumboAccel(CPlane *plane); // - void ProcessJumboDecel(CPlane *plane); // - void ProcessJumboFlying(); // - void ProcessJumboLanding(CPlane *plane); // - void ProcessJumboTakeOff(CPlane *plane); // - void ProcessJumboTaxi(); // + void ProcessJumbo(cVehicleParams& params); // done + void ProcessJumboAccel(CPlane *plane); // done + void ProcessJumboDecel(CPlane *plane); // done + void ProcessJumboFlying(); // done + void ProcessJumboLanding(CPlane *plane); // done + void ProcessJumboTakeOff(CPlane *plane); // done + void ProcessJumboTaxi(); // done void ProcessLoopingScriptObject(uint8 sound); // void ProcessMissionAudio(); // void ProcessMissionAudioSlot(uint8 slot); // - void ProcessModelCarEngine(cVehicleParams *params); // + void ProcessModelHeliVehicle(cVehicleParams& params); // done + void ProcessModelVehicle(cVehicleParams& params); // done void ProcessOneShotScriptObject(uint8 sound); // - void ProcessPed(CPhysical *ped); // + void ProcessPed(CPhysical *ped); // done void ProcessPedOneShots(cPedParams *params); // void ProcessPhysical(int32 id); // done - void ProcessPlane(cVehicleParams *params); // done - void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done - void ProcessProjectiles(); // - void ProcessRainOnVehicle(cVehicleParams *params); // - void ProcessReverb() const; // - bool ProcessReverseGear(cVehicleParams *params); // done + void ProcessPlane(cVehicleParams& params); // done + void ProcessPlayerMood(); // done + void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done + void ProcessProjectiles(); // done + void ProcessRainOnVehicle(cVehicleParams& params); // done + void ProcessReverb() const; // done + bool ProcessReverseGear(cVehicleParams& params); // done void ProcessScriptObject(int32 id); // done - void ProcessSpecial(); + void ProcessSpecial(); // done #ifdef GTA_TRAIN - bool ProcessTrainNoise(cVehicleParams *params); + bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC) #endif - void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions - bool ProcessVehicleDoors(cVehicleParams *params); //done - void ProcessVehicleEngine(cVehicleParams *params); //done - void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done - void ProcessVehicleHorn(cVehicleParams *params); - void ProcessVehicleOneShots(cVehicleParams *params); - bool ProcessVehicleReverseWarning(cVehicleParams *params); - bool ProcessVehicleRoadNoise(cVehicleParams *params); - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); - bool ProcessVehicleSkidding(cVehicleParams *params); - void ProcessWaterCannon(int32); - void ProcessWeather(int32 id); //done - bool ProcessWetRoadNoise(cVehicleParams *params); - void ProcessEscalators(); //done - void ProcessExtraSounds(); //done - - int32 RandomDisplacement(uint32 seed) const; + void ProcessVehicle(CVehicle *vehicle); // done + bool ProcessVehicleDoors(cVehicleParams& params); // done + void ProcessVehicleEngine(cVehicleParams& params); // done + void ProcessVehicleFlatTyre(cVehicleParams& params); // done + bool ProcessVehicleHorn(cVehicleParams& params); // done + void ProcessVehicleOneShots(cVehicleParams& params); // done + bool ProcessVehicleReverseWarning(cVehicleParams& params); // done + bool ProcessVehicleRoadNoise(cVehicleParams& params); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done + bool ProcessVehicleSkidding(cVehicleParams& params); // done + void ProcessWaterCannon(int32); // done + void ProcessWeather(int32 id); // done + bool ProcessWetRoadNoise(cVehicleParams& params); // done + void ProcessEscalators(); // done + void ProcessExtraSounds(); // done + + int32 RandomDisplacement(uint32 seed) const; // done void ReacquireDigitalHandle() const; // done void ReleaseDigitalHandle() const; // done void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done - void ReportCrime(eCrimeType crime, const CVector &pos); // done - void ResetAudioLogicTimers(uint32 timer); - void ResetPoliceRadio(); - void ResetTimers(uint32 time); + void ReportCrime(eCrimeType crime, const CVector &pos); // done + void ResetAudioLogicTimers(uint32 timer); // done + void ResetPoliceRadio(); // done + void ResetTimers(uint32 time); // done - void Service(); - void ServiceCollisions(); + void Service(); //done + void ServiceCollisions(); //done void ServicePoliceRadio(); void ServicePoliceRadioChannel(uint8 wantedLevel); void ServiceSoundEffects(); @@ -402,16 +500,17 @@ public: bool SetupJumboRumbleSound(uint8 emittingVol); bool SetupJumboTaxiSound(uint8 vol); bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); - void SetupPedComments(cPedParams *params, uint32 sound); + void SetupPedComments(cPedParams *params, uint32 sound); // done void SetupSuspectLastSeenReport(); - void Terminate(); - void TranslateEntity(Const CVector *v1, CVector *v2) const; + void Terminate(); //done + void TranslateEntity(Const CVector *v1, CVector *v2) const; //done - void UpdateReflections(); - bool UsesReverseWarning(int32 model) const; //done - bool UsesSiren(int32 model) const; - bool UsesSirenSwitching(int32 model) const; + void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done + void UpdateReflections(); //done + bool UsesReverseWarning(int32 model) const; //done + bool UsesSiren(cVehicleParams& params) const; //done + bool UsesSirenSwitching(cVehicleParams& params) const; //done CVehicle *FindVehicleOfPlayer(); //done void SetPedTalkingStatus(CPed *ped, uint8 status); |