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authorSergeanur <s.anureev@yandex.ua>2021-08-11 14:33:50 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-12 10:39:34 +0200
commitce78081a7f61fed79281fa252da6f29d9f1030dc (patch)
treed07c8d9eed074a2c41898eb9cd28ed8f960e1171 /src/audio/AudioManager.h
parentAdd define to enable/disable external 3d audio simulation (diff)
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 187a71a8..d217c87a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -20,6 +20,8 @@ public:
#ifndef GTA_PS2
int32 m_nLoopStart;
int32 m_nLoopEnd;
+#endif
+#ifdef EXTERNAL_3D_SOUND
uint8 m_nEmittingVolume;
#endif
float m_fSpeedMultiplier;
@@ -285,7 +287,7 @@ public:
void GenerateIntegerRandomNumberTable(); // inlined on PS2
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
-#ifdef GTA_PC
+#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
#endif
@@ -525,6 +527,11 @@ public:
#define RESET_LOOP_OFFSETS
#define SET_LOOP_OFFSETS(sample)
#endif
+#ifdef EXTERNAL_3D_SOUND
+#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol
+#else
+#define SET_EMITTING_VOLUME(vol)
+#endif
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");